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uperkurk
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Posted - 2009.10.14 23:33:00 -
[1]
Hey all, I have 6.5 million skill points in total, only 1 million in missiles and 1 million in gunnery. I have always loved amarr ships but I really cant decide, I would have to train all my armor skills and energy turrets. Caldari have very few good pvp ships imo and amarr have very nice skips. I could make a nice plan for the next year to get armor and energy weapons to a very good standard but I would like some peoples opions. If im honest it would take me like 2 months to get my armor skills to the same level as my shield skills. And only 10 days to get my energy turrets to the same level as my missiles..... I know deep down im only going to change to amarr sooner or later so should I change now?
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Doomed Predator
Red Federation
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Posted - 2009.10.14 23:36:00 -
[2]
Real men fly minmatar The 'Fendahlian Collective' strikes again |

Persia Tah'Muro
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Posted - 2009.10.15 00:23:00 -
[3]
Yes, switch. Fly the ships that really appeal to you. To me that's one of the biggest attractions to the game. Yes it take more time to do, but in the end you'll be biulding up skills that work across all races (turrets being the exception).
You should ALWAYS biuld up some good armor skills, even if you are a shield tanker, and the same works in reverse. You will be a tougher nut to crack for it.
Your missles skills will pay off if you go to T2 Amarrian ships as you have a couple choices for missle boats there.
The biggest change that you'll need to be ready for are your Cap skills. Amarrian laser boats suck the cap, but the range and damage make up for it.
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uperkurk
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Posted - 2009.10.15 01:08:00 -
[4]
Thanks for feedback, im just making myself a plan for amarr to see how it goes and yes laser turrets do drink alot of cap so ill make sure to include them in my plan. If anyone who is amarr here and has been for many years would like to put a suitable plan together for me ill give you my api thing that would be awesome, abit of spaceship command, abit of tank, bit of weapons and cap ect?
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florin2001ro
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Posted - 2009.10.15 12:37:00 -
[5]
man use amarr because u are noob i say that not because im amarr but minmatar ships some ships caldari are for experimented pilots and they have some skills now depend where u are in 0.0 or high if u are in high train for bs lvl 5 and large energy turrets if u are in 0.0 but i dont thik so all medium arms reppers hardeners o/ have fun
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Zhilia Mann
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Posted - 2009.10.15 13:42:00 -
[6]
Originally by: Persia Tah'Muro Yes, switch. Fly the ships that really appeal to you. To me that's one of the biggest attractions to the game.
This. If you want to fly Amarr, fly Amarr. And besides, that sets you up to fly Sansha, so all's well.
Originally by: Persia Tah'Muro Yes it take more time to do, but in the end you'll be biulding up skills that work across all races (turrets being the exception).
More like missiles as the exception. Three races use them effectively in one context or another but just try flying a Gal missile boat and lol.
I recently (and finally, been thinking about this for awhile) hopped in to Amarr (this after Gal and Cal) and I'm happy with it so far. Having core gunnery/electronics/engineering skills and some universal spaceship command (BC in particular) skills helps but that just makes the transition smoother; it's not impossible otherwise.
And yes, having both tanks available is always a nice option.
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uperkurk
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Posted - 2009.10.15 21:59:00 -
[7]
Originally by: florin2001ro man use amarr because u are noob i say that not because im amarr but minmatar ships some ships caldari are for experimented pilots and they have some skills now depend where u are in 0.0 or high if u are in high train for bs lvl 5 and large energy turrets if u are in 0.0 but i dont thik so all medium arms reppers hardeners o/ have fun
You make no sense.
Yeh I agree, like I said for me to make up the difference wont take long so atm im training amarr frigate to 4 then amarr cruiser to 4 and ill start training abit of weapons, abit of tank ect. Anyone want to take me up on the skill plan offer?
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Zhilia Mann
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Posted - 2009.10.16 03:07:00 -
[8]
Originally by: uperkurk Yeh I agree, like I said for me to make up the difference wont take long so atm im training amarr frigate to 4 then amarr cruiser to 4 and ill start training abit of weapons, abit of tank ect.
Methinks you're doing this backwards. I'd get the tank skills up first as they apply more or less universally (although the emphasis on different types of tank is somewhat different), then weapons as you can technically strap those on anything, and then finally ships -- which are more or less useless without tank and weapons.
Originally by: uperkurk Anyone want to take me up on the skill plan offer?
I'd do it but I'm not technically qualified.
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uperkurk
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Posted - 2009.10.16 13:37:00 -
[9]
Thanks but I already have one made for me now. And in the plan he has put tank and capacitor skills first but only to level 4, then weapons and ships. Sort of the order you suggested. Thanks anyway.
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maCH'EttE
Celestial Bacon
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Posted - 2009.10.17 19:14:00 -
[10]
How did I know you'd be Caldari, even before opening the thread?
They say the grass is always greener on the other side and in my experience so far, this is partly true.
All races have good and bad ships. They also have very different styles. From a PVP point of view (which I assume is where you're looking at it from), you'll find, when you look deeper into things, that those ships which you thought looked awesome when you couldn't fly them, don't look quite so awesome when you can.
I think you've already made up your mind, but my advice would be to specialise for a while, before switching races. Become good in what you can already pilot, or are very close to flying, then when there's not much more room left for improvement, add another race. That way, you're good at at least one, rather than being average at two.
Originally by: ISD Devil Hanzo I got pwned! 
COME GIT SOME BAYCON! |

Darthewok
Caldari
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Posted - 2009.10.18 03:24:00 -
[11]
Originally by: uperkurk amarr have very nice skips.
v. true hehe, you will want to skip amarr cruisers and go straight to harby. but seriously, i cross trained to amarr from caldari and have been happy with it. where amarr is particularly good is harbinger, zealot, and the battleships. some also say the recons. though at some point you may get bored of just flying flying guns, which is what most amarr ships are. then you will consider training other races to broaden things. don't wait to switch races if that is what you want, you are in this game to fly what you WANT to fly, not what you SHOULD fly.
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Zhilia Mann
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Posted - 2009.10.18 22:48:00 -
[12]
Originally by: Darthewok V. true hehe, you will want to skip amarr cruisers and go straight to harby. Amarr mostly shine at BC and above and with T2 guns and T2 ammo.
Except if you want to fly Recons, which yeah you mention later. But then one of them requires high drone skills and the other one requires both high drone and missile skills. Which isn't exactly core Amarr.
Can't disagree with the idea that all Amarr cruisers bar the Arbi and it's descendants could use some love though. And I also can't disagree with the core fact that the Harb is just wonderful.
Originally by: Darthewok But seriously, I cross trained to amarr from caldari and have been happy with it.
Where Amarr is particularly good is it is very hassle-free to shoot things - instant damage, good range, quick ammo change, little ammo consumption, nice effects.
However, at some point much much later, you may get bored of most Amarr ships just being not much more than flying guns (the recons partly make up for it though).
Then you may consider training other races to broaden things.
Don't wait to switch races if that is what you want, you are in this game to fly what you WANT to fly, not what you SHOULD fly.
FFS, space your paras.
But otherwise, agreed.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.10.19 05:03:00 -
[13]
if you see value in other races ships do it, I have almost maxed amarr, bit of gallente minmatar and caldari sp too. I started caldari and switched to amarr rather soon. then started doing gallente, mostly because I worked a lot on my drone skills, an already had tech 2 small hybrids for the harpy.
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Dodgy Past
Amarr Lollipops for Rancors
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Posted - 2009.10.19 12:23:00 -
[14]
Well actually Amarr is a fairly logical switch from Caldari.
I'm currently a pretty pure skilled Amarr character and have already trained up shields to a respectable level because of a couple of fits ( plus a little extra free shields is never wasted ). As I now approach the T2 ships I'm also looking at putting a significant amount of time into missiles anyway for the malediction, vengeance, sac and maybe even a missile based Legion.
Once I've done all that then cross training to any other race should be fairly simple :D
Minmatar is always touted as being the most skill intensive, but to make the most out of the Amarr line up you need just as varied skills.
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Sergep Vitor
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Posted - 2009.10.19 13:26:00 -
[15]
Originally by: florin2001ro man use amarr because u are noob i say that not because im amarr but minmatar ships some ships caldari are for experimented pilots and they have some skills now depend where u are in 0.0 or high if u are in high train for bs lvl 5 and large energy turrets if u are in 0.0 but i dont thik so all medium arms reppers hardeners o/ have fun
man use interpunction because you are noob i say that not because im actually literate but it makes your posts far easier to understand
(Lack of interpunction in my post implies sarcasm.)
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Emma Peil
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Posted - 2009.10.20 07:32:00 -
[16]
Fly what you want to fly, not what your head tells you you should fly.
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