Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
illusionary beauty
Brutor tribe
|
Posted - 2009.10.17 06:25:00 -
[1]
Edited by: illusionary beauty on 17/10/2009 06:30:59 Edited by: illusionary beauty on 17/10/2009 06:28:17 So i decided it'd be good to learn how to probe people out that are in safe spots. The problem is after reading: http://wiki.eveonline.com/wiki/Apocrypha_Probing
i still have no idea how to go about finding someone in space. I can stack 7 probes on a stargate and get 60% of the ships at 100% efficiency but other than that it seems impossible to locate someone in space.
Can someone explain how to go about finding someone in a random safe spot or even a deep safe (500au safe)?
|
Roemy Schneider
Vanishing Point.
|
Posted - 2009.10.17 06:56:00 -
[2]
for first steps, i can recommend using the directional scanner, both for angle and range. sometimes you get lucky and the victim is staying in the vicinity of a planet. if your dir scanning leads to that conclusion, just use 4 probes at that celestial object and set them to shortest range, done. for any "real" safe, all you can do is work it down like a plex. try to identify his, well, ID by e.g. exluding known ones or ones with unexpectedly high/low results. then close in step by step. alas, you're out of luck if he hops around ofc. but i do recommend trying; not all eve players seem to be familiar with its mechanics and its threat.
but yes, i too wonder why people were raising their hand at the pvp-round-table at fanfest after being asked who considered probing to be easier now -.- i'm sure they were associating probing with plexes, like 99% of the player base :x the dir scanner screw up sure didn't help. and i sure miss warping to imperfect results even if it were to only bookmark impossible safespots of macro ravens before the probes' timer runs out.
okok probing people on grid (>150km) is a lot faster now - putting the gist back into logistics |
Neckbeard Griefmonger
|
Posted - 2009.10.17 06:59:00 -
[3]
A picture is worth a thousand words.
Also, read this.
|
Nocts
Minmatar Tribal Liberation Force
|
Posted - 2009.10.17 07:08:00 -
[4]
As a side question, how easy is it to pin someone down, practically? It seems like the scan time for combat probes is decently long enough that you'd have to hope they went afk, long enough to be probed out. My concern is that if they're doing any sort of movement from one spot to the next, even every 60 seconds, I won't be able to get a practical warp-in point on them. Negating the use of trying in the first place.
Are my concerns valid or unwarranted? ---------
|
Roemy Schneider
Vanishing Point.
|
Posted - 2009.10.17 07:31:00 -
[5]
Edited by: Roemy Schneider on 17/10/2009 07:31:31 although valid, i can only encourage you to try. there is a chance that he'll use a safe spot mutiple times. so if you noticed him warping around, leave your probe cross/square at a place where you had two consecutive hits, wait for him to appear on it again, close in on him every time he does, then wait for him there once you get a warp-in
but yes, 90% of the time you won't succeed - putting the gist back into logistics |
Lucia Wilber
King's Pride Manufacturing Inc.
|
Posted - 2009.10.17 10:47:00 -
[6]
Probing is a bit of an art. Skills aren't vital, but they do matter.
I use a T1 probing ship (The Magnate) with all T1 modules and two probing rigs. I have level 3 in the probing skills.
The easiest way I've found is to use four probes. Set them to hit the entire system, and put them in a box formation so they all overlap in the center, creating a "pocket" in the center.
Basically, you scan, then shrink them down, rearrange them to form a new pocket, and then center them over one of your dots and scan again. This method works for me 90% of the time. Eventually, through repeating this process, the dot will turn green and you can warp to it. I can usually locate a ship within two or three cycles.
|
Dacryphile
|
Posted - 2009.10.20 13:00:00 -
[7]
Originally by: Lucia Wilber Probing is a bit of an art. Skills aren't vital, but they do matter.
I would argue that for quickly probing someone out in a safe spot, skills are vital and it doesn't take that long to get them to lvl IV.
Astro aquisition gives a second off your scan time per lvl, giving you a 6 second scan time instead of 10.
AStro Pinpointing also speeds things up. At IV you are able to successfully skip scan ranges and still get a hit 90% of the time. This can save you 2-3 cycles of scanning when trying to nail someone down.
With triangluation at IV, you can get a 100% at 2AU a lot more often than without, saving you yet another scanning cycle.
Probe placement has also been shown to have a small increase in signal strength. So setting the probes up in a tetrahedron gives you a slightly stronger hit than placing them in a square formation. Personally I find the square formation is a lot faster to manipulate than a tetrahedron, so I still use it when trying to scan someone down as fast as possible.
Now of course, none of this matters if your mark sees your probes on scan and is constantly warping between safespots.
|
Grimpak
Gallente Noir. Noir. Mercenary Group
|
Posted - 2009.10.20 13:22:00 -
[8]
Originally by: Lucia Wilber Probing is a bit of an art. Skills aren't vital, but they do matter.
I use a T1 probing ship (The Magnate) with all T1 modules and two probing rigs. I have level 3 in the probing skills.
The easiest way I've found is to use four probes. Set them to hit the entire system, and put them in a box formation so they all overlap in the center, creating a "pocket" in the center.
Basically, you scan, then shrink them down, rearrange them to form a new pocket, and then center them over one of your dots and scan again. This method works for me 90% of the time. Eventually, through repeating this process, the dot will turn green and you can warp to it. I can usually locate a ship within two or three cycles.
bolded underlined the major part.
yes, probing is now more of an art.
from the week I spent on providence pinning down targets and WH to empire, I discovered that probing was made easier to get into, but now requires a good ammount of player skill to actually master it.
TL;DR, probing is much easier to get into and much harder to perfect than before. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Marko Riva
Adamant Inc.
|
Posted - 2009.10.20 13:25:00 -
[9]
Edited by: Marko Riva on 20/10/2009 13:26:37 After not having done any real probing in combat for a while, and there being slight changes in the probing system, I relied too much on the videos and explanations you see around a lot. I tried those methods and they're silly, ungainly and slow.
I kinda revised my old method which is much MUCH faster and all I'll tell you is that it involves 5 probes :) There's one video/explanation I've seen so far that uses the similar idea I have so if you see a vid that only uses 4 probes with tons of movement of the single probes, disregard it as it's the dumb, slow way of doing things.
----------- ADM-I |
Grimpak
Gallente Noir. Noir. Mercenary Group
|
Posted - 2009.10.20 15:22:00 -
[10]
Originally by: Marko Riva Edited by: Marko Riva on 20/10/2009 13:26:37 After not having done any real probing in combat for a while, and there being slight changes in the probing system, I relied too much on the videos and explanations you see around a lot. I tried those methods and they're silly, ungainly and slow.
I kinda revised my old method which is much MUCH faster and all I'll tell you is that it involves 5 probes :) There's one video/explanation I've seen so far that uses the similar idea I have so if you see a vid that only uses 4 probes with tons of movement of the single probes, disregard it as it's the dumb, slow way of doing things.
let me guess, you use the 5 probes in a 4+1, where 1 probe has the double of the scan range of the other 4? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
|
Marko Riva
Adamant Inc.
|
Posted - 2009.10.20 16:27:00 -
[11]
Edited by: Marko Riva on 20/10/2009 16:28:24 Nope, not needed although it helps doing a quick sweep in a big system. I was mostly talking about getting the 100% hit on a target rather than doing a full 'sweep'.
You see lots of people on those vids making it unnecessarily more difficult while actually lowering their chance to get a proper hit, resulting it time lost and more issues.
----------- ADM-I |
Grimpak
Gallente Noir. Noir. Mercenary Group
|
Posted - 2009.10.20 17:17:00 -
[12]
Originally by: Marko Riva Edited by: Marko Riva on 20/10/2009 16:28:24 Nope, not needed although it helps doing a quick sweep in a big system. I was mostly talking about getting the 100% hit on a target rather than doing a full 'sweep'.
You see lots of people on those vids making it unnecessarily more difficult while actually lowering their chance to get a proper hit, resulting it time lost and more issues.
hmmm... I do use the 4+1 method and it is quite easy to get a hit like that. the probe that has the double of the scan range of the others is pretty much a safety net, but you get a very solid result in arround 5 tries from scratch, and from scratch I mean not using the Dscan at all.
if using the Dscan to get a general position however, 4 probes are enough, and you usually manage to get a result in 2-3 tries or so. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Marko Riva
Adamant Inc.
|
Posted - 2009.10.20 17:36:00 -
[13]
Yeah it works fairly well, much better than most other methods. As said I've been out of the loop a bit when it comes to actual, under pressure, combat probing so I tried the method most people use and went "wait, that's not right, this version is awful!".
go 5 or go home.
----------- ADM-I |
stu007
|
Posted - 2009.10.20 17:40:00 -
[14]
Use your system scanner to find where the ship roughly is,then drop 1au probes around its location
|
Marko Riva
Adamant Inc.
|
Posted - 2009.10.20 17:43:00 -
[15]
Because everyone makes safespots within 1AU of a celestial.
----------- ADM-I |
Lance Fighter
Amarr
|
Posted - 2009.10.20 18:02:00 -
[16]
Originally by: Marko Riva Because everyone makes safespots within 1AU of a celestial.
No.. But the directional scanner gives you direction and distance. The other day, it took me exactly 2 scans (roughly 20sec) to probe down a battleship in wh space. From there, its about 30 sec until your ass is bubbled and dead ^^ Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. LAnce is also amarrian. Thats 3 evil points |
Min Mae
|
Posted - 2009.10.20 18:11:00 -
[17]
I use a 4x box with the arrows pointing towards the target and a 5th probe on top, right above the target. I get 100% easy enough. Very easy to resize and reposition.
If I'm actually looking for someone, placing one or two probes over each planet/gate at 4au will narrow it down pretty fast.
If you know your target isn't dumb or if you're on HIS turf, cast a wider net.
|
Marko Riva
Adamant Inc.
|
Posted - 2009.10.20 18:13:00 -
[18]
Edited by: Marko Riva on 20/10/2009 18:12:57 @lance
only useful if there's actually something within scanrange on the first try, if you do it properly you can "brute ping" a really big area quite fast and then home in with your actual probes to get a hit.
----------- ADM-I |
Lance Fighter
Amarr
|
Posted - 2009.10.20 18:46:00 -
[19]
Originally by: Marko Riva Edited by: Marko Riva on 20/10/2009 18:12:57 @lance
only useful if there's actually something within scanrange on the first try, if you do it properly you can "brute ping" a really big area quite fast and then home in with your actual probes to get a hit.
The thing is, in wh space everything is found within directional scanner distance of a planet (save for between-planet safespots, but those are easily enough found as well)
ive never seen a sig thats more than 10au from a planet.. Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. LAnce is also amarrian. Thats 3 evil points |
Marko Riva
Adamant Inc.
|
Posted - 2009.10.20 18:58:00 -
[20]
Originally by: illusionary beauty combat probing
:)
----------- ADM-I |
|
Lance Fighter
Amarr
|
Posted - 2009.10.20 21:45:00 -
[21]
Originally by: Lance Fighter to probe down a battleship
Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. LAnce is also amarrian. Thats 3 evil points |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |