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Talaan Stardrifter
Blue-Sun
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Posted - 2009.10.17 11:47:00 -
[1]
Not sure how feasible this is, but there are two independent but mutually beneficial ideas here.
1) Allow a pilot to pre-heat his defender launcher (where it blinks but doesn't shoot because it's waiting for a target). Having defender missiles require a target be in range before allowing the launcher activation is very inefficient for the pilot.
2) Allow defender missiles to target any other missile not fired by a fleet/player-corp member. Firing at the closest targetable missile is still acceptible. This will allow for the emergence of dedicated anti-missile ships. (I can foresee a Caracal being tasked with dedicated anti-missile role using Assault Launchers)
Disclaimer: I am a dedicated Caldari pilot specialising in Missile use (not Ravens). I believe missiles should do noticably more DPS than guns (around 15-20%) for both fluff and gameplay reasons. I also believe these changes will allow the DPS imbalance to retain a gameplay balance.
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Esyavore Lando
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Posted - 2009.10.17 12:27:00 -
[2]
1) and 2) signed
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Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.10.17 15:26:00 -
[3]
Would be cool, fleet drakes with passive tank and defenders would be awesome.
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mchief117
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Posted - 2009.10.17 18:52:00 -
[4]
i like
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Alistone Malikite
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Posted - 2009.10.17 19:28:00 -
[5]
I definitely like #2 => let defenders attack any non-fleet warhead (including BOMBS).
Defender missiles could use the boost judging from their current lack of use.
RE: your disclaimer:
Missiles do less damage for balance reasons. They always hit and aren't mitigated by tracking issues. More consistent but lower damage; they are also easier to fit... Turrets on the other hand lose a lot of dps switching ammo to match range and trying to keep the target at a trackable range and use a lot of cap/powergrid.
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Admiral Mendel
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Posted - 2009.10.17 21:32:00 -
[6]
i agree to both, but at the same time we would need what i posted (biast here so don't kill me:) )
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1198778
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Haxfar Portlaind
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Posted - 2009.10.17 21:36:00 -
[7]
Originally by: Talaan Stardrifter Not sure how feasible this is, but there are two independent but mutually beneficial ideas here.
1) Allow a pilot to pre-heat his defender launcher (where it blinks but doesn't shoot because it's waiting for a target). Having defender missiles require a target be in range before allowing the launcher activation is very inefficient for the pilot.
2) Allow defender missiles to target any other missile not fired by a fleet/player-corp member. Firing at the closest targetable missile is still acceptible. This will allow for the emergence of dedicated anti-missile ships. (I can foresee a Caracal being tasked with dedicated anti-missile role using Assault Launchers)
Disclaimer: I am a dedicated Caldari pilot specialising in Missile use (not Ravens). I believe missiles should do noticably more DPS than guns (around 15-20%) for both fluff and gameplay reasons. I also believe these changes will allow the DPS imbalance to retain a gameplay balance.
This is EXACTLY what i had in mind first time i heard about them. +1
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Fullmetal Jackass
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Posted - 2009.10.17 21:38:00 -
[8]
I'd settle for Friend of Foe missiles that can actually tell the difference. This idea works too.
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Admiral Mendel
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Posted - 2009.10.17 22:05:00 -
[9]
Originally by: Fullmetal Jackass I'd settle for Friend of Foe missiles that can actually tell the difference. This idea works too.
that's funny:), but yeah GO ANTI MISSILE MISSILE BOATS, and a caracal with rocket launchers not assaults, much higher rate of fire, or heavy assaults
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Wacoede
Amarr Allied Combat Team
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Posted - 2009.10.17 22:21:00 -
[10]
Edited by: Wacoede on 17/10/2009 22:21:31 I've long thought that a new ship class could be useful for fleet fights: a point defence ship
based on a destroyer hull and equipped with a new weapon system Point Defence weaponry (different for each race) this ship would be an anti missile/drone boat that would auto attack any hostile missile/drone in range
Amarr would use lasers turrets Caldari would use a new type of missile luancher and missile Gallente would use hybrid turrets Minmater would use projectile turrets
these would all be in the small range of guns and they would not deal great amounts of damage so they don't over power things
its always seamed werid to me that all races would use the same anti-missile setup given the different ideologies ___________________________________________________
Originally by: Avery Fatwallet when someone sez "eve is too tuff" standard reply is "can i have stuff?"
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wicker man
the united Negative Ten.
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Posted - 2009.10.18 00:07:00 -
[11]
i do think defender missles need a buff or a role outside the only skill your missing in missiles : P the idea to pre-heat or auto targeting defenders would be a neet idea too, but instead of defender missiles going after just other missles, let them fire on hostile drones as well.
i can only really see this hurting caldari if they are ever used anyway, in pvp i think ive used them 1 time while i was in a ceptor against a caracal in the past 3 years.
I only pod because I don't want them to have a long trip back. |
Reggie Stoneloader
Deep Core Mining Inc.
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Posted - 2009.10.18 07:46:00 -
[12]
Originally by: Alistone Malikite
Missiles do less damage for balance reasons. They always hit and aren't mitigated by tracking issues. More consistent but lower damage; they are also easier to fit... Turrets on the other hand lose a lot of dps switching ammo to match range and trying to keep the target at a trackable range and use a lot of cap/powergrid.
That's no longer true. Recent (this year) changes to missiles cause them to suffer as much or more than turrets against small or fast-moving targets. While a turret user can use some player skill to manually reduce transverse velocity or fit modules to improve tracking and range, missile users are totally at the mercy of their ammunition's statistics. Target painters and some rigs do help a little bit, but not enough to prevent missiles from being totally defeatable without defenders.
As a rule, if a missile setup has enough DPS to pose a real threat to you, you're small and fast enough to avoid most or all of that damage, and if the missiles can catch and hit your ship, they're doing considerably less damage than a comparable turret setup would be doing anyway. Not to mention missiles have no chance of a wrecking hit. Crusades: Security Status |
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