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Shai 'Hulud
Guiding Hand Social Club
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Posted - 2009.10.20 18:54:00 -
[1]
EVE TV 2.0:
I had posted this in general a while back, but feel this is a more appropriate venue for this proposal...
The ability to view the alliance tournaments live has been, perhaps, something that we have taken for granted. I personally remember the first time I watched one of the tournaments live û it was very exciting. It has become apparent, however, that this medium of expression is too cost prohibitive for CCP to produce with any sort of frequency. When you think about the amount of bandwidth and server power needed to stream video to thousands of users simultaneously, this is not a huge surprise. What I will propose here is a solution to this problem that will not only be more cost effective, but will also produce a much higher quality result. I will begin with an overview from the userÆs perspective, followed by a more technical analysis.
Overview:
Many of us have played RTS games that have a replay feature after a match is completed. The camera can be moved by the user to any part of the map, allowing the user to analyze the match second by second. ôEVE TV 2.0ö would essentially be an in-game player that would allow you to do the same thing with EVE recordings, as well as accepting live feed from EVE events. It is important to note that this would be entirely different from a video stream or stored video file. This player would not play video footage, but would render the events to be viewed using the same graphics quality and freedom seen when playing the game. Many of the same options available to a pilot in EVE space would be available in this player (look at, camera rotation, zoom in/out, etc.), while also adding the features of a standard media player (play, pause, rewind). The feed for this player could come in the form of stored files or a live feed. The graphical quality of the display would be exactly the same as that seen when you play the game. Other information could also be provided (i.e. showing when fleet members activate which modules, etc.).
A pilot could record a battle they participate in, then go back later and closely analyze the fight from any of its participantÆs view to gain a greater tactical understanding of what the hell actually happened. A FC could use this replay to viciously chastise the noobery that he might otherwise not notice 
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Shai 'Hulud
Guiding Hand Social Club
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Posted - 2009.10.20 19:04:00 -
[2]
Technical Analysis:
The product I described previously is, without doubt, ambitious. The part that may surprise you, however, is that once implemented this application would probably take less resources to run than its current counterparts.
The first and most basic function of this application is the ability to take data representing a sequence of events in EVE, and play it back. Luckily, EVE already does this. A video stream (the method used to display the tournaments thus far) actually sends your computer data representing every pixel on your screen û essentially sending every video frame to your computer. When you actually play eve, this is not the case. The information on how to graphically render every object in EVE is already stored on your computer locally. All the EVE server actually sends you is information about the entities in your area. For example, the server might send you data indicating that there is a megathron at coordinate (x,y,z), the entityÆs name, that it has an armor repairer active, its velocity/acceleration vectors, etc. The rendering of this information to the pretty pixels on your monitor is then handled by your computer locally, as it takes all the given information and produces the image on your screen appropriately. An EVE TV 2.0 player would use this same graphics engine that is already in place to produce its image. The only real difference would be the source of the data that is fed to the player. This feed of data could be produced from a stored file or from a live feed from the EVE servers. The amount of data needed to represent a sequence of events visually through this method should be far less than that needed to send every pixel through a video stream. This is why the game itself is generated in this way. Further, the server power is already in place to send this data for live events. It could even be implemented in a form that prevents extra burden on the servers for live events (i.e. cannot be logged in and have player open, or must be docked to open player). An implementation of this sort would guarantee that a player watching a live event puts no higher a burden on the EVE servers than one playing the game (less, since it is just a sequence of data sent that doesnÆt allow interaction from the playerà you canÆt control the ships in the video player). And the server power is always in place for this type of broadcast, so long as EVE is online. It does not require temporary allocation of server resources to do a live broadcast.
The second function of this player would allow EVE players to produce their own files to be played. At this time any EVE video you see on youtube, etc. is produced with a third-party video capture program. These programs basically take the display on your monitor and copy it to your hard drive in the form of a video file to be played later. Again, this means that every pixel on the screen will need to be stored on the hard drive. The method used to create files to be played in the EVE TV 2.0 browser would be much more efficient. These files would store the entity information rather than the visual representation. Again, in most cases this would run with better performance than its current counterparts. This would allow it to use less resources when recording than a program like fraps, while also producing a much higher quality result to be played back. Obviously the record option would have some sort of on/off switch, so it would not impact game performance at all while off.
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Shai 'Hulud
Guiding Hand Social Club
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Posted - 2009.10.20 19:14:00 -
[3]
Edited by: Shai ''Hulud on 20/10/2009 19:14:45 Disclaimer:
I have certainly made some assumptions about the underlying workings of EVE in this post. Most notably, there is a point where this form of video reproduction will begin to cost more resources than a standard video capture. I cannot say what this point is from my limited perspective, but basically at some point the amount of data needed to represent everything around you will exceed a simple, low quality video feed or file. Only those familiar with the underlying data structures of EVE will be able to make an accurate prediction of the resource cost of such a player compared to a standard media player. That said, even in the cases where the resource cost for EVE TV 2.0 would be higher (huge fleet battles maybe?), it would still produce a final product of much higher quality and functionality.
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Eulogee
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Posted - 2009.10.23 06:10:00 -
[4]
/signed
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Erichk Knaar
Noir. Noir. Mercenary Group
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Posted - 2009.10.24 05:02:00 -
[5]
I think this would be difficult to do for huge battles. however, Battlefield2 already includes a feature where you can get at this exact type of recording within 48 hours of it happening. Other precedents are fighter pilot training. This would be an excellent addition, with regards to all eve movies, being able to essentially edit the battles together from multiple angles.
For another independent developer that already has this implemented, Aces High 2 (wwii mmo flight sim) allows recording of this data, for later editing in dev provided client to play back such files. I really think the awesome videos that will end up on utube from this feature would seriously benefit CCP, and all the rest of us, by virtue of awesome PR depiction of the Eve combat space.
Totally a good idea and supported.
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Ithaki
The Graduates Morsus Mihi
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Posted - 2009.10.24 15:29:00 -
[6]
Great conceptual idea I hope it's possible to implement. Ohnooos, the horror....... |

Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2009.10.25 18:33:00 -
[7]
Edited by: Maxsim Goratiev on 25/10/2009 18:33:49 well yes, this would be amazing. I would also love the option to record a replay from the game. into a file, say a fleet battle, that could be later reviewed, say to see what was done wrong, or to be used as tutorial. just place everything that was happening on the grin into the replay file. Fix Destroyers |

Not Found
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Posted - 2009.10.29 07:51:00 -
[8]
This is a great idea!
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Nybbas
Guiding Hand Social Club Dystopia Alliance
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Posted - 2009.11.02 20:31:00 -
[9]
I love this idea. I have many fond memories of countless hours watching Tribes demos and rejoiced when the T2 community made a live demo shoutcast tool.
/signed
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Meera Sarda
The Littlest Hobos Ushra'Khan
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Posted - 2009.11.03 20:56:00 -
[10]
I think this would be a useful and intresting feature for EvE. |

Shai 'Hulud
Guiding Hand Social Club
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Posted - 2009.11.04 20:42:00 -
[11]
Originally by: Erichk Knaar I think this would be difficult to do for huge battles.
The amount of resources used should be directly proportional to the amount of objects around you (data). So yes, fleet battles will take more resources to record than say a small skirmish. Depending on EVE's underlying data structure, even objects such as asteroids could add to the recording load.
Proposed Solutions: - A "Use Active Overview Settings" filter on which data is recorded - Fights involving more than a given number of total ships (fleet battles) could be recorded server side
The cutoff for which "fleet battles" are recorded server side should be related to the potential point at which it becomes impractical for a player's personal computer to record the battle adequately. Maybe these fights could be linked in the News feeds?
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Tyrrax Thorrk
Guiding Hand Social Club Dystopia Alliance
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Posted - 2009.11.05 18:54:00 -
[12]
/signed, would be awesome and sounds like something ccp should be able to implement
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Shosoru
Gallente
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Posted - 2009.11.06 03:41:00 -
[13]
grate idea
/signed
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Cap Tyrian
Guiding Hand Social Club
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Posted - 2009.11.09 20:12:00 -
[14]
Edited by: Cap Tyrian on 09/11/2009 20:12:43
We, the EvE community, humbly request more -out of game media -Events -portable applications -?
This idea is good and should be discussed.
Cheers!
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Ageroth
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Posted - 2009.11.11 13:58:00 -
[15]
Edited by: Ageroth on 11/11/2009 13:58:39 This feature would essentially provide free advertising for CCP by way of more and better player made videos.
/signed
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Shai 'Hulud
Guiding Hand Social Club
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Posted - 2009.11.18 22:02:00 -
[16]
Bumping a proposal with no negative replies.
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William Pierce
Universal Army Ushra'Khan
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Posted - 2009.11.20 03:49:00 -
[17]
Halo 3 console jockeys can do it, why can't we?
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