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Whitefang goddess
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Posted - 2009.10.21 15:43:00 -
[1]
Edited by: Whitefang goddess on 21/10/2009 15:45:44 I'm starting up in eve-online again and I just had a quick question.
I usually play glass cannons sometimes archers in MMOs. I know eve-online doesn't have classes and that it will let me be virtually anything I want depending on the skills I train and how I'd fit my ships etc, but it'd sure be nice if someone pointed me in a direction by telling me what kind of ships fill the role of your typical long ranged high damaging class (possibly with a little sneakyness/scouting included). ;)
Thanks a bunch up front!
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W Iljitsch
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Posted - 2009.10.21 16:00:00 -
[2]
Edited by: W Iljitsch on 21/10/2009 16:00:29
Originally by: Whitefang goddess your typical long ranged high damaging class
that's either long range or high damage (in any given fitting). Long range is best found in battleships (Apocalypse, Raven), while scouting should be done in stealthy CovOps (T2 frigates) - ofc you could try the route of Black Ops (stealthy battleships), but that's just ability to cloak + decent dps (no bonus to sniping).
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Volsted Gridban
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Posted - 2009.10.21 16:13:00 -
[3]
Weapons have a base range that can be modified with certain skills. Sharpshooter increases your Optimal range, Trajectory Analysis increases your Falloff.
Those things provide your baseline range. Range can be further modified by the ammo you use. And, in general, the ammo with the longest range is the ammo with the lowest damage. To use the example I'm most familiar with, Iron Charges have a 60% range bonus, but do the least damage of any of the standard hybrid charges. Antimatter Charges do the most damage of the standard hybrid charges, but have a -50% range bonus.
So generally you can EITHER shoot from long range OR do a lot of damage per shot, but not both.
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Sir Fourhead
Minmatar Republic Military School
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Posted - 2009.10.21 16:40:00 -
[4]
Originally by: Volsted Gridban So generally you can EITHER shoot from long range OR do a lot of damage per shot, but not both.
Artillery was here.
It disagrees.
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Joe Starbreaker
Octavian Vanguard
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Posted - 2009.10.21 16:49:00 -
[5]
You might like stealth bombers. They are the archetypical glass cannons in EVE -- battleship damage, frigate hit points, with their only protection being stealth.
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Forranz
The R.I.T.U.A.L Corp Twilight Federation
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Posted - 2009.10.21 17:23:00 -
[6]
Because of Falcon
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Tau Cabalander
Caldari
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Posted - 2009.10.21 17:24:00 -
[7]
Edited by: Tau Cabalander on 21/10/2009 17:25:07
Originally by: Joe Starbreaker You might like stealth bombers. They are the archetypical glass cannons in EVE -- battleship damage, frigate hit points, with their only protection being stealth.
A PvP fit Torpedo Raven would be the larger version of the glass cannon. With support they are devastating though.
Long range is typically low damage, and doesn't stay long range for long because of Microwarp Drives. All but fleet battles tend to happen at close to mid range.
The next upgrade, Dominion, promises projectile artillery that will be very slow to fire but devastating with every shot (that hits). This may change a lot of things.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.21 17:33:00 -
[8]
Edited by: Kahega Amielden on 21/10/2009 17:35:00 In general, long range and high damage don't go together. Stealth bombers are the exception. With javelin torps, rigs, and good skills, you can hit upwards of 100km with torpedoes, doing ridiculous amounts of damage for a frigate-class ship. Stealth bombers can fit covert ops cloak, as well.
The downside of SB is that they do not fit a tank. Think "glass cannon", except instead of glass, it's paper...and all your enemies have flamethrowers. If something can get within range of you, you will die. Cruiser-class snipers are by a wide margin the biggest threat to you as a SB.
Quote: Long range is typically low damage, and doesn't stay long range for long because of Microwarp Drives. All but capital fleet battles tend to happen at close to mid range.
Not true at all. Only if you consider 25km to be long range. Snipers aren't used a lot due to their inability to point a target and their comparatively low DPS. In my opinion, however, long-range ships are heavily underused.
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Whitefang goddess
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Posted - 2009.10.21 19:48:00 -
[9]
Thanks for the answers.
Any ships that fly your typical d&d rogue then? Or is that stealth bombers aswell?
In any case I guess I'll be training for those, found a nifty information guy in the blogosphere! http://www.crazykinux.com/2009/10/ship-setups-stealth-bombers-by-hallan.html
Awesome community!
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Tau Cabalander
Caldari
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Posted - 2009.10.21 20:01:00 -
[10]
Edited by: Tau Cabalander on 21/10/2009 20:04:47
Originally by: Kahega Amielden Not true at all. Only if you consider 25km to be long range. Snipers aren't used a lot due to their inability to point a target and their comparatively low DPS. In my opinion, however, long-range ships are heavily underused.
I consider >100km to be long range actually.
OP: Recons are another class of covert ships besides stealth bombers you might be interested in, as are Black Ops battleships. Covert Ops and blocade runner Transports are the other two classes of covert ships, but they aren't combat oriented.
If you just want to be a lone wolf, I recommend aiming for a Heavy Interdictor (HIC), or Heavy Assault Cruiser (HAC). Not covert, but very combat worthy. For something smaller look at attack frigates.
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Pearre Dash
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Posted - 2009.10.21 20:34:00 -
[11]
Originally by: Whitefang goddess Thanks for the answers.
Any ships that fly your typical d&d rogue then? Or is that stealth bombers aswell?
In any case I guess I'll be training for those, found a nifty information guy in the blogosphere! http://www.crazykinux.com/2009/10/ship-setups-stealth-bombers-by-hallan.html
Awesome community!
D&D rogue analogy would be a stealth bomber with the bomb launcher, although it's more like a rogue/shadowdancer in the fact that you have Hide In Plain Sight, and you NEED to use it to survive - uncloak, drop bomb, warp off and cloak.
Bombs are 0.0 only.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.10.21 22:15:00 -
[12]
glass cannon check 1k dps check slightly out of standard ranges, sometimes
just over 1000 dps at 60km.
[Armageddon, lol] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Damage Control II Co-Processor II
Quad LiF Fueled I Booster Rockets Sensor Booster II Medium Capacitor Booster II, Cap Booster 800
Tachyon Beam Laser II, Amarr Navy Gamma L Tachyon Beam Laser II, Amarr Navy Gamma L Tachyon Beam Laser II, Amarr Navy Gamma L Tachyon Beam Laser II, Amarr Navy Gamma L Tachyon Beam Laser II, Amarr Navy Gamma L Tachyon Beam Laser II, Amarr Navy Gamma L Tachyon Beam Laser II, Amarr Navy Gamma L Drone Link Augmentor I
Large Ancillary Current Router I Large Ancillary Current Router I Large Ancillary Current Router I
Bouncer II x5
likely a terrible idea to fly check! (better off just going with megapulse and scorch which goes out to about 45km with no range mods)
well in general there are a few combat zones, bit of random stuff in between, falcons/logistic ships. if I am forgetting stuff please do yell at me.
0km-30km lots of fighting happens here, why? because this is about point range.
stealth bombers are somewhere in here, between 30-100km. ~100km sniper hacs
150km-250km sniper battleships, bit of variation in here between ships. 250km is also the locking cap, which is a bit of a shame as the rohk could hit out to like 300km.
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Dammus
Gallente
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Posted - 2009.10.21 23:34:00 -
[13]
Why not fly a Zealot? Fast, Long Range, High Damage (well, high DPS, not high alpha). Seems good to me.
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General Coochie
The Bastards The Bastards.
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Posted - 2009.10.21 23:35:00 -
[14]
Originally by: Whitefang goddess Edited by: Whitefang goddess on 21/10/2009 15:45:44 I'm starting up in eve-online again and I just had a quick question.
I usually play glass cannons sometimes archers in MMOs. I know eve-online doesn't have classes and that it will let me be virtually anything I want depending on the skills I train and how I'd fit my ships etc, but it'd sure be nice if someone pointed me in a direction by telling me what kind of ships fill the role of your typical long ranged high damaging class (possibly with a little sneakyness/scouting included). ;)
Thanks a bunch up front!
EvE is very different to all other MMOs.
for pvp
If you by archer also include do the kite and kill stuff at range the rupture is a good ship. Its not stealthy but it can handle itself solo very good. Vagabonds does the same thing but better, more expensive and demanding in skills though.
As for gang ships, stealth bombers, zealot, long range battleships like apoc maybe.
There isn't really a ship thats fast and kitey with bad hp and good long range dps though that can solo. The best ship in that description would be stealth bombers, you want gang members if you wanna fly that though.
Got Cooch?, solo PvP movie
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Ard UnjiiGo
The Bastards The Bastards.
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Posted - 2009.10.21 23:58:00 -
[15]
Don't forget Stabber Fleet Issue, Cooch.
My favorite solo/kiting type ship hands-down and easier to get into and cheaper than a Vaga.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.22 00:25:00 -
[16]
If we must make fantasy comparisons...
A DND rogue would probably be force recons. Sneak around, decloak, make them sad via liberal amounts of EW, and then pop them.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.10.22 02:33:00 -
[17]
It seems pretty obvious to me that you want to go down the stealth path.
Step #1 is to train the Covert Operations Frigates (which includes the Stealth Bomber) and the Covert Ops Cloak (use EveMon to get a training plan together for these two).
Next you'll want good Torpedo skills and Electronic warfare skills.
Continuing down this path will lead to Recons - Force Recons specifically, but Combat Recons are also fun. Black Ops are further along a similar training path (albeit a little bit of a divergence in paths to get here).
The Black Ops is the pinnacle of the stealthy ships at present, it's a long training time, but with a Covert Jump Portal, you can move CovOps, Stealth Bombers, Force Recons and Blockade Runners from one system to another without using the traditional gate system, thus sneaking into a system and surprising the locals with quite a show of force.
Look for blogs by "Dirt Nap Squad" - they have some good stories on Black Ops and Stealthy Ships.
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