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Tama Kulai
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Posted - 2009.10.21 20:02:00 -
[1]
Having only joined Eve properly for a year or so, I'm often curious about the game as it was in its infancy. To this end, I'd like to hear from the earliest players here, and whether they can perhaps describe the game as it was in 2003.
I see a lot of nostalgia on these forums, and whilst I have a good knowledge of the game now, from Trinity onwards, what I'm most interested in is how people survived/flourished in that initial year (2003).
Stories of Titans and enormous scams are easy to find; I'd just rather hear accounts from the 'first generation' as it were. I wish I could have been there
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Pearre Dash
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Posted - 2009.10.21 20:26:00 -
[2]
8 heatsink Armageddons, 8 shield hardener Scorpions.
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Easy Target
Minmatar Black Nova Corp IT Alliance
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Posted - 2009.10.21 22:01:00 -
[3]
Too much to list really
1 size fits all microwarp drives, so scorpians fitting a load and going mental speeds Frigates couldnt fit any MWD
MWB and oversized AB ships Worked with the rupture well 10mn MWD, and a 100MN AB, mad speeds again, with 3 launchers you were un touchable really
You could start warp and you were unlockable. so even if it took you 3 hours to align you couldnt be destroyed or warp scrambled
Cruise missile Kestrels
Splash damage on torpedos kill a ship with torpedos, chances are you podded them as well
Far too much to list. :) -----------------------------------------------
No i'm not good... but i have never claimed to be -------------------- |

Tama Kulai
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Posted - 2009.10.22 00:21:00 -
[4]
Crackers. Aside from ships o' doom, were there any players who made silly money through taking a particular career early on? I'm assuming someone must have gained a monopoly on something early on and gained an unequalled financial lead (in the beginning)?
I must sound vague; but I'm interested in who made it big in those early days; and by what means (piracy, trade, research, whatever really).
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destinationunreachable
Hello Kitty Fanclub
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Posted - 2009.10.22 09:06:00 -
[5]
I heard NPC trades were easily exploitable and brought massive wealth to some players and later to alliances...
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RaTTuS
BIG Libertas Fidelitas
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Posted - 2009.10.22 10:34:00 -
[6]
This will help -- 3 Titans Lottery EB | Capital |

Tama Kulai
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Posted - 2009.10.22 13:45:00 -
[7]
Originally by: RaTTuS This will help
It really didn't.
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Louis deGuerre
Gallente The Rise of The Dragon Knights Void Alliance
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Posted - 2009.10.22 14:13:00 -
[8]
There is an 'EVE history' thread buried somewhere in General Discussion forum and it floats to the top of the s****every 4 months or so. I can't seem to find the damn thing though.  Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie ROTDK is recruiting
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gfldex
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Posted - 2009.10.22 15:01:00 -
[9]
There where no CONCORD nor sentries to stop good players to farm the bad. But finding a pilot anywhere else then in a noob system was a problem. You could travel for hours (and you had to, no high way gates) and not meet a single soul.
Game was buggy like hell. Some of those bugs made pilots rich shortly before they got banned for it.
Getting into a battleship wasn't possible at the beginning because there where none. After they got into the game entire corps (all 12 ppl!) where mining for hours in apocs and domies to get somebody into his first BS. Players had to play the game because they had to. Nobody was selling ISK in any form.
There was no tracking on guns. A hostile BS (and anybody who wasnt in your corp was hostile) ment ppl ran in horror to dock. No stacking penalty on anything. BS where exploded in 4 seconds (including lock time). Nobody was tanking in PvP and a good team could win a fight with halve the numbers. Fleet fights with 50 ppl involved where _massive_.
Being able to move around quickly was key in warfare as you could not warp to a gate at 0km without a bookmark. Some ppl made a living of bookmark copying.
Nobody went for missions as they where not there and after they came it was pointless to do them. If you wanted ISK you went into 0.0 . NPCs had more hurt but less HP. No complexes, no tec 2, no capitals, no moongold. There was a lot less in general.
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Tama Kulai
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Posted - 2009.10.22 16:56:00 -
[10]
Originally by: gfldex There where no CONCORD nor sentries to stop good players to farm the bad. But finding a pilot anywhere else then in a noob system was a problem. You could travel for hours (and you had to, no high way gates) and not meet a single soul.
Game was buggy like hell. Some of those bugs made pilots rich shortly before they got banned for it.
Getting into a battleship wasn't possible at the beginning because there where none. After they got into the game entire corps (all 12 ppl!) where mining for hours in apocs and domies to get somebody into his first BS. Players had to play the game because they had to. Nobody was selling ISK in any form.
There was no tracking on guns. A hostile BS (and anybody who wasnt in your corp was hostile) ment ppl ran in horror to dock. No stacking penalty on anything. BS where exploded in 4 seconds (including lock time). Nobody was tanking in PvP and a good team could win a fight with halve the numbers. Fleet fights with 50 ppl involved where _massive_.
Being able to move around quickly was key in warfare as you could not warp to a gate at 0km without a bookmark. Some ppl made a living of bookmark copying.
Nobody went for missions as they where not there and after they came it was pointless to do them. If you wanted ISK you went into 0.0 . NPCs had more hurt but less HP. No complexes, no tec 2, no capitals, no moongold. There was a lot less in general.
Excellent; thanks for taking the time to contribute. Seems CCP found their feet during the early days as much as any players.
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