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KaarBaak
Minmatar Squirrel Team
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Posted - 2009.10.26 13:47:00 -
[61]
From GM Faolchu (in the previously linked thread)
Quote: It is perfectly within the rules of the game for someone to enter your mission area and steal the loot/salvage from the mission NPCs. If they happen to also steal the mission specific loot again this is within the rules of the game, it is a harsh circumstance but it is allowed. Eve is a harsh place and there are often things that happen to you that are not perceived as being entirely 'fair'.
Seems pretty cut and dry.
KB
Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land. |
Mr Epeen
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Posted - 2009.10.26 14:47:00 -
[62]
Originally by: KaarBaak From GM Faolchu (in the previously linked thread)
Quote: It is perfectly within the rules of the game for someone to enter your mission area and steal the loot/salvage from the mission NPCs. If they happen to also steal the mission specific loot again this is within the rules of the game, it is a harsh circumstance but it is allowed. Eve is a harsh place and there are often things that happen to you that are not perceived as being entirely 'fair'.
Seems pretty cut and dry.
LOL at GM quoting.
For every GM quote you find, I can find 2 that say the opposite.
Lets just leave the GMs out of this. They have enough to do trying to tie their shoes in the morning.
Mr Epeen
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Vanderie
Amarr Ignatium. Aggressive Dissonance
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Posted - 2009.10.26 14:53:00 -
[63]
Originally by: Mr Epeen For every GM quote you find, I can find 2 that say the opposite.
All right, then show me. Not an accusation, but if you say you can find 2 that say the opposite, step up to the plate and show us.
-Van
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Jenni Falorgen
Malevolent Intentions Dark Solar Empire
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Posted - 2009.10.26 15:01:00 -
[64]
Originally by: Vanderie
Originally by: Mr Epeen For every GM quote you find, I can find 2 that say the opposite.
All right, then show me. Not an accusation, but if you say you can find 2 that say the opposite, step up to the plate and show us.
-Van
I, too, would like to see two quotes that say the opposite. Not going to hold my breath but still curious to see if such a thing really exists.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.26 15:37:00 -
[65]
Originally by: Stadle
Originally by: mechtech It's not your sandbox, it's our sandbox.
There's more people in the sandbox, if you want to be alone move to the corner (amarr space).
That is a valid suggestion. Doesn't really solve the problem in an lasting way but nonetheless it is a solution.
It solves the problem. It's just not the solution you like because you'd prefer the benefits of Dodixie or other hubs.
Fact of the matter is, certain systems are mission hubs because of good quality agents, number of level 4 agents, proximity to trade hubs, etc. Mission hubs draw lots of missioners. Lots of missioners mean lots of missions. Lots of missions draw the types that will scan down your missions, simply because they have a better likelihood of finding them.
Moving to an area of space with fewer missioners is a solution. You might not be able to cherry pick among 4 level 4 agents, but then you get your ninjas off your back. It's pretty much that risk/reward thing.
But yes, as others have pointed out, petition the destruction of mission loot.
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Samroski
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Posted - 2009.10.26 16:22:00 -
[66]
Originally by: Dretzle Omega
Originally by: Stadle
But yes, as others have pointed out, petition the destruction of mission loot.
Forget the petition. Take the standings loss on the chin. All part of a day's mission running.
While running a mission day before a ninja came in, possibly shot the ship with the mission item (reports) and took them. I noticed him as the cargo container disappeared and he flashed red before warping. The guy was good! Quick and efficient.
While waiting to be contacted and thinking about how much ransom I should (or should not) pay, I checked the market and found 400something reports for ISK 760 each in the system!
Bought them all and re-listed for an obscene amount, and handed in the mission :)
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.26 16:25:00 -
[67]
Originally by: Samroski Bought them all and re-listed for an obscene amount, and handed in the mission :)
Except for the missions like the Damsel, which isn't replaceable.
Though, yes, I accidentally shot my own mission loot can once (don't ask ). I can see the standings hit being painful if you are > 9...
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Dire Radiant
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Posted - 2009.10.26 16:36:00 -
[68]
Originally by: Dretzle Omega
Originally by: Samroski Bought them all and re-listed for an obscene amount, and handed in the mission :)
Except for the missions like the Damsel, which isn't replaceable.
Available on contracts.
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Cadde
Gallente FireworX
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Posted - 2009.10.26 16:41:00 -
[69]
Edited by: Cadde on 26/10/2009 16:42:01 Many mission items, such as quafe(ultra) and reports, can be bought of NPC retailers around space. I suggest you try that, they are dirt cheap. Other mission items, such as militants and marines, you get an extra set of. I currently have a stockpile of some 500 militants. If you have a mission that requires confiscated viral agents... There is this courier mission where you need to haul 5,000 of them. Accept it and fail it, you then have 5000 units of that mission item. Deffo worth it IMO!
Missions with special items such as the damsel and the Special delivery box are just that... special and cannot be found (as far as i know) anywhere else. (EDIT: For a fair price) With such missions you either go for broke on the objective and grab it before you are scanned down or you wait until the very last second before you kill the final ship/structure and snatch the objective. If someone enter your mission you have a choice, either you wait for him to go away, get killed by rats or bump him off the objective while you snatch it. If bumping isn't possible then warp out and back into the mission and he will have to leave or die from the NPC's.
My opinions belong to me, you can't have them!
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Wenisicia Corrino
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Posted - 2009.10.26 16:52:00 -
[70]
And then there are those of us who enjoy the game, but don't want to be troubled by any of, the far too many, idiots who grief others simply because they can. The game mechanics seem to be skewed in favor of those idiots.
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Cadde
Gallente FireworX
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Posted - 2009.10.26 16:54:00 -
[71]
Originally by: Wenisicia Corrino And then there are those of us who enjoy the game, but don't want to be troubled by any of, the far too many, idiots who grief others simply because they can. The game mechanics seem to be skewed in favor of those idiots.
They are saying the same thing about their targets... Game mechanics are skewed in the mission runners favor!
My opinions belong to me, you can't have them!
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Tippia
Raddick Explorations
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Posted - 2009.10.26 17:02:00 -
[72]
Originally by: Wenisicia Corrino And then there are those of us who enjoy the game, but don't want to be troubled by any of, the far too many, idiots who grief others simply because they can.
They are part of the game. If you don't want to be troubled by them, then no, you're not actually enjoying the game. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Vanderie
Amarr Ignatium. Aggressive Dissonance
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Posted - 2009.10.26 17:26:00 -
[73]
Originally by: Wenisicia Corrino And then there are those of us who enjoy the game, but don't want to be troubled by any of, the far too many, idiots who grief others simply because they can. The game mechanics seem to be skewed in favor of those idiots.
Unfortunately for your opinion, you are playing a game where backstabbing and dirty tactics are not only allowed, they are encouraged. In EVE, one person's misfortune is another person's gain. If you don't like that concept, I must say you are playing a game you shouldn't be playing. When you undock you are no longer safe from other players interfering with your business, plain and simple.
Also, on a side note, you can be just as crafty as the person "griefing" you; go mission/mine in a less populated system (not Motsu or Dodixie), keep your scanner open, etc. For all the people (not necessaraly you personally, just a generalization) that complain about others stealing salvage/killing mission objectives, you have to realize that it's not 'yours' in the first place. It's debris floating in space or pirate NPCs that anyone can shoot, it's not yours until you kill it/salvage the wreck.
-Van ----------
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Jenni Falorgen
Malevolent Intentions Dark Solar Empire
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Posted - 2009.10.26 17:46:00 -
[74]
1. Don't use drones 2. Learn to ECCM 3. ???? 4. Profit!
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Pseudo Sasaya
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Posted - 2009.10.26 19:30:00 -
[75]
Originally by: Neesa Corrinne
If there absolutely has to be a safeguard, then let it be something akin to stealing from someone's can. Instead of making the mission objective untargetable, which starts to erode the sandbox nature of the game, instead make the mission objective a flagable offense. If someone warps into your mission and fires on the objective then they are flagged to you for 15 minutes.
I have always felt that since missions usually say 'kill everyone there', any player outside the mission group should be an valid target.
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Cadde
Gallente FireworX
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Posted - 2009.10.26 19:49:00 -
[76]
Originally by: Pseudo Sasaya
Originally by: Neesa Corrinne
If there absolutely has to be a safeguard, then let it be something akin to stealing from someone's can. Instead of making the mission objective untargetable, which starts to erode the sandbox nature of the game, instead make the mission objective a flagable offense. If someone warps into your mission and fires on the objective then they are flagged to you for 15 minutes.
I have always felt that since missions usually say 'kill everyone there', any player outside the mission group should be an valid target.
Can't have the cake and eat it at the same time, if they are valid targets then so should you be. Or at least as you fire upon them you are criminally flagged to them allowing them to kill you for 15 minutes. In your mission ship, you would lose btw.
My opinions belong to me, you can't have them!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.10.26 20:53:00 -
[77]
Originally by: Dretzle Omega
Originally by: Samroski Bought them all and re-listed for an obscene amount, and handed in the mission :)
Except for the missions like the Damsel, which isn't replaceable.
Though, yes, I accidentally shot my own mission loot can once (don't ask ). I can see the standings hit being painful if you are > 9...
I have a spare one somewhere, oh and 100s of militants.
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Tristan Acoma
Caldari Dirah Dominion Dirah Dominion.
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Posted - 2009.10.26 22:29:00 -
[78]
This seems simple. If the mission objective is destroyed, then the mission should be complete. It's not like the agent will give a rat's ass if *you* did it.
In the case of rescue/cargo missions, just make all of the loot items in a spawned mission owned by the player/corp who triggered the instance. That way the mission loot *can* be stolen, but you have the option to retaliate -- for example in the case of a rescue, you didn't rescue the target, someone else is now holding them hostage.
Doesn't seem difficult.
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Zofe Stormcaller
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Posted - 2009.10.28 14:42:00 -
[79]
I've not seen them go after the mission object before but to deal with the salvagers we just go out in pairs, one shoots, the other has a hurricane full of tractors, salvagers, cargo hold expanders and an oversized afterburner and goes and gets the stuff before the salvager can.
This will be solved when the sleeper AI is introduced to regular mission rats, as it will just retarget the weakest ship. Ninjas usually show up in small tech 1 cruisers or frigates so will get ganked by the AI.
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Oriens Pars
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Posted - 2009.10.28 15:00:00 -
[80]
2 things disappointed me about this thread -
1 - it's not actually a thread about Cat O'ninetails (or however you spell it) being a PITA in local
2 - that so many of you refuse to actually read the OP.....it's NOT about ninja salvaging
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Captain Tardbar
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Posted - 2009.10.28 18:50:00 -
[81]
Originally by: Stadle Edited by: Stadle on 25/10/2009 07:47:51I want to focus on mission objectives being destroyed by players that are not on the mission or in the gang of the mission holder.
Not allowing free for all targeting on objectives is the only option that I can see and I was wondering if anyone else had any thoughts on the matter.
Destroying other players mission objectives is a legit form of PvP as they are messing in other player's sandbox by increasing inflation with little risk for your reward.
The best solution to this is to get rid of high sec missioning all together!
...
But srsly... Have you considered going somewhere else to mission? I never get harassed by ninja's or these other people.
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nafiy gnaw
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Posted - 2009.10.28 19:43:00 -
[82]
Edited by: nafiy gnaw on 28/10/2009 19:43:26 Solution: keep an eye on your ******* scanner and dont getting probed down in the first place, especially in a f******* mission hub. Especially in f******* dodixie or motsu, or rens or whatever.
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