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Liang Huei
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Posted - 2009.10.27 11:18:00 -
[1]
Hi,
It seems to me that, over the years, EVE has been giving less and less punishment to one's mistakes in the game. Dying without an update clone is far less painful today than it was before, titans' doomsday weapons are about to be anything but doomsday-like, maybe because some players whined too much about the range of the effect and finally, i have the feeling that things are getting easier to achieve now than before.
Anybody shares this feeling, maybe am i mistaken? If yes, why?
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Reiisha
Evolution IT Alliance
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Posted - 2009.10.27 11:21:00 -
[2]
As far as i can tell, the only thing that got easier is making isk. The rest stayed the same.
From a new player's perspective the game is as hard as ever, and i think that's why you think it's become easier - You've already played for so long you have no idea how hard it is anymore ;p
"If you do things right, people won't be sure you've done anything at all"
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Kagar
Aliastra
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Posted - 2009.10.27 11:26:00 -
[3]
Alltough I don think your on to something I don't regard your argument regarding the Titan DD as valid. The doomsday was removing a big aspect of 0.0 from the game. Currently titans are ingame in such abundance that they are even deployed to DD small roaming pvp gangs.
CCP themselves stated at the fanfest that the ammount of titans currently ingame is something they never envisioned when they first created them.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.10.27 11:27:00 -
[4]
Yes and no. Punishment from death is less, but the actual effect hasn't changed much, since everyone keeps their clones up to date. They are also lowering entry barriers, so I guess you could call it going less hardcore.
Don't mix balancing issues to this though. Things like titan superweapons were just bad design and we will see how the new design goes. For me that has nothing to do with being hardcore or not, but more about proper game balance.
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Empress Norton
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Posted - 2009.10.27 11:35:00 -
[5]
Edited by: Empress Norton on 27/10/2009 11:35:34 nope #1 you have to be an idiot to get podkilled without an updated clone, who cares what the penalty is #2 as someone else said there were never intended to be eleventy billion titans in game so nerfing them is a response to the over abundance I would expect to see a more expensive class of ship on the horizon that is prohibitively expensive and ridiculously overpowered. t2 titans? 
Things arent easier to achieve, people without a goal still dont achieve anything and people with a goal can still achieve it since they have a goal |

David Grogan
Gallente Final Conflict UK Warped Aggression
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Posted - 2009.10.27 11:35:00 -
[6]
it gets harsher to older your toon gets
there are a number of players in eve that have so many skill points that to upgrade the clone makes it not worth the bother of undocking. SIG: if my message has spelling errors its cos i fail at typing properly :P |

Slavemaster
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Posted - 2009.10.27 11:40:00 -
[7]
No, its harder now, than ever. At the start you was safe in 0.1-10 and the only place that got you killed was 0.0, or close to it. Unless TankCeo and his bodies did his exploits in hifg sec ^^
The suicide gank was unheard of, and there was only attributes implants ingame +3 (marked price 5mil) and the rare + 4 No corp wars, more or less. On the other hand I have not been active all years, but the start of eve was fairy land with flowers...
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Marko Riva
Adamant Inc.
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Posted - 2009.10.27 11:52:00 -
[8]
Originally by: Slavemaster No, its harder now, than ever. At the start you was safe in 0.1-10 and the only place that got you killed was 0.0, or close to it. Unless TankCeo and his bodies did his exploits in hifg sec ^^
The suicide gank was unheard of, and there was only attributes implants ingame +3 (marked price 5mil) and the rare + 4 No corp wars, more or less. On the other hand I have not been active all years, but the start of eve was fairy land with flowers...
huh?
To the OP; sometimes some carebear DEV gets his foot between the door and makes a change or says something that's against the very idea of EVE (while back some dev actually used the G word) and as with everything; over time things start to even out more and become more 'civilised' (which is another word for more boring).
We need more DEVS to make bold statements and who like **** to blow up and not be PC about it. But it's not really that bad, but I do wish they would make more harsh/bold/needed changes like the whole lvl 4's crap. ----------- ADM-I |

Thuranni
Queens of the Stone Age Rote Kapelle
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Posted - 2009.10.27 11:55:00 -
[9]
Originally by: Slavemaster No, its harder now, than ever. At the start you was safe in 0.1-10 and the only place that got you killed was 0.0, or close to it. Unless TankCeo and his bodies did his exploits in hifg sec ^^
The suicide gank was unheard of, and there was only attributes implants ingame +3 (marked price 5mil) and the rare + 4 No corp wars, more or less. On the other hand I have not been active all years, but the start of eve was fairy land with flowers...
What?
At the very beginning of EVE, there was no CONCORD. Anywhere. You'd get ****d just about anywhere. They very quickly added in CONCORD, so highsec was *sorta* safe. CONCORD was still **** weak and you would get ganked by people tanking it.
EVE is definately not any "easier" than back in the day, but I'd say that it is a bit fairer on newbies.
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Julius Rigel
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Posted - 2009.10.27 12:02:00 -
[10]
Quote: Is EVE online getting less hardcore...
Yes.
Quote: ...in order to attract more players?
In part because of this, and in part because "OMF WII NEED ALIGN BUTTNZ!!!", "OMF FALCON IZ OP NARF PLX" and the million other threadnoughts in FID.
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THXBYE
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Posted - 2009.10.27 12:14:00 -
[11]
its not at all but in the opposite is getting better and better with tons of new things and options, and different kinds of pvp, and its just like real life, TECHNOLOGY CHANGES and gets better everyday.
winning about titan doomsday? lol.. Why dont u complain about intel for his i7? Or about microsoft cause Windows 3.5 was so much more hardcore than win7?
Its just as in real life, things get better everyday, ppl invent new stuff, things get upgraded, new versions, etc, etc, etc..
but ya, youre an idiot for saying that about the titan doomsday.. that just made me go like: "woah what a dumb kid"
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.10.27 12:23:00 -
[12]
PvE has gotten harder. When level 4s were new I used to do them in a torpedo raven. I had two million SP, torps hit frigates as hard as they hit anything else, npc rats did not have any kind of EWAR at all and my 2 mil sp toon in his t1 fit raven was invincible in level 4s.
Frankly, PvE is way harder these days.
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Slavemaster
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Posted - 2009.10.27 12:26:00 -
[13]
Edited by: Slavemaster on 27/10/2009 12:25:59 Belive it or not[http://www.youtube.com/watch?v=JsWgG5v7A3A] But, I have to give you right with concord, that was the wild west, but not for very long... Then there was peace in the vally
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Jmanis Catharg
Caldari 24th Imperial Crusade
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Posted - 2009.10.27 12:27:00 -
[14]
Heaven forbid CCP makes good business decisions.
It's just a shame that for your average gamer this day and age, remarkably mediocre is what sells well.
No reflection on CCP,, you just have to look at what consitutes a "good game" today to see what I'm getting at, both in the eyes of the gamer (Oooh flashy lights and noises!) and of the economists and marketers (Games that have the raw potential to hook you for a year mean that for a whole year you buy one game at $100 don't make money, rather a half dozen mediocre titles at $100 a piece which each take you two weeks to tap on the head do) ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Shirley Serious
Amarr The Khanid Sisters of Athra
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Posted - 2009.10.27 12:29:00 -
[15]
Originally by: Liang Huei i have the feeling that things are getting easier to achieve now than before.
Define. What things are getting easier to achieve?
There are a lot more guides and things available on the forums and wider internet for almost every eve activity.
There are more characters with the skills to do various activities.
This means for example, that setting up POS for invention, or whatever, is a matter of reading a guide, then following it, rather than stumbling around in the dark trying to determine the occasionally baffling mechanics behind things.
Yes. Yes, I am. |

Slavemaster
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Posted - 2009.10.27 12:33:00 -
[16]
Originally by: Shirley Serious
Originally by: Liang Huei i have the feeling that things are getting easier to achieve now than before.
Define. What things are getting easier to achieve?
There are a lot more guides and things available on the forums and wider internet for almost every eve activity.
There are more characters with the skills to do various activities.
This means for example, that setting up POS for invention, or whatever, is a matter of reading a guide, then following it, rather than stumbling around in the dark trying to determine the occasionally baffling mechanics behind things.
Well, on thing and I am not saying you are wrong, far from it. The BS, we had 10 people (3 in a bs) mining 10+h for 5 days to get one, and thats the -Work horse- in eve for missions. O-well
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Irida Mershkov
Gallente Black Marsh X
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Posted - 2009.10.27 12:34:00 -
[17]
Don't worry! you can make a MLG corp if you need to be more hardcore than everyone else!
Amarr only, Pulse lasers only, no warp scramblers or stasis webifiers, armour tankers only.
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Rordan D'Kherr
Amarr
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Posted - 2009.10.27 13:07:00 -
[18]
Originally by: Julius Rigel
Quote: Is EVE online getting less hardcore...
Yes.
Quote: ...in order to attract more players?
In part because of this, and in part because "OMF WII NEED ALIGN BUTTNZ!!!", "OMF FALCON IZ OP NARF PLX" and the million other threadnoughts in FID.
this.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2009.10.27 13:10:00 -
[19]
I think the problem has more to do with EVE players becoming less hardcore, whimping out and resorting to a cowards tactics to score almighty killboard points.
Should/would/could have, HAVE you chav!
Also Known As |

Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2009.10.27 13:28:00 -
[20]
Originally by: Irida Mershkov Don't worry! you can make a MLG corp if you need to be more hardcore than everyone else!
Amarr only, Pulse lasers only, no warp scramblers or stasis webifiers, armour tankers only.
Final Destination?
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Irida Mershkov
Gallente Black Marsh X
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Posted - 2009.10.27 13:30:00 -
[21]
Originally by: Terianna Eri
Originally by: Irida Mershkov Don't worry! you can make a MLG corp if you need to be more hardcore than everyone else!
Amarr only, Pulse lasers only, no warp scramblers or stasis webifiers, armour tankers only.
Final Destination?
No Items.
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zombiedeadhead
Minmatar The Tuskers
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Posted - 2009.10.27 13:38:00 -
[22]
What has the change to the titan got to do with attracting new players?..answer, nothing at all. Eve, in comparison with any other MMO that these players could choose, or are currently playing, is harsh and complicated, nothing has changed there.
Go make an alt and sit in the noob channel, its a sea of confusion and terror.
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Pearre Dash
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Posted - 2009.10.27 13:46:00 -
[23]
Doomsdays are dumb and the people that were the loudest about how dumb they were eventually showed just HOW dumb they were when they instapopped a carrier with doomsdays. That's not "hardcore", that's dumb.
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Neamus
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Posted - 2009.10.27 14:00:00 -
[24]
Less hardcore? Um, well.. I think its still got quite a way to go before it turns into WoW.
Its still pretty hardcore imo, the level of depth and detail available if you want it is immense. But like every MMO it depends how you choose to play.
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Korizan
Red Mercury Incorporated
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Posted - 2009.10.27 14:37:00 -
[25]
Just in regards to Titans.
Couldn't you say the the reverse has happened ? THey have actually made it harder.
@ one time you have the ability to wipe out mass amounts of ships, now it is a single focused beam. Sounds more like a Titan kill mails are going to go way up or people are going to stop using them.
High-sec - well @ one time there was 5000 or lets say 10,000 people in game between 5000 systems. Sounds like A LOT of open space. And let face it the less people in system the safer you are. NOw most of high-sec is filled with people so naturally that means targets all over the place and as such the risk has gone up. So concord helped balance it out.
Besides there is still 0.0 with no rules.
WHen the game started CCP had rules setup to account for the LACK of a player base and was creating conflict by its rule set. Now that CCP has the numbers and there is no lack of conflict they change rule sets to allow people to progress in a more normal state. Giving people more options on how they wish to play.
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Ana Vyr
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Posted - 2009.10.27 15:30:00 -
[26]
PvP is great fun until too much emphasis gets placed on keeping score. Killboards are killing the fun, IMO. As soon as the score becomes more important than just having fun, the game is broken.
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Benedict Carol
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Posted - 2009.10.27 15:50:00 -
[27]
Originally by: Ana Vyr PvP is great fun until too much emphasis gets placed on keeping score. Killboards are killing the fun, IMO. As soon as the score becomes more important than just having fun, the game is broken.
Unless, of course, the killboard *is* having fun. Some people just like making things go *pop*.
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