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van Uber
Swedish Aerospace Inc Blade.
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Posted - 2009.12.28 11:40:00 -
[1]
Originally by: Kiithnaras
---Short List for the ADD--- Improved Jumprange Reduced Mass Recon Resists Covert Cynos in Highsec Lower Bridging Costs Panther and Sin Lovin' ----------------------------
Your post has virtually everything needed to create a viable and fun Black Ops experience. They don't need more HP and they don't need more DPS. What they do need is better range and better fuel economy. Add to that the ability to use Covert Cynos in Highsec, then they're golden. The only thing I would like to add is that they remove the scan resolution penalty from cloaks.
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van Uber
Swedish Aerospace Inc Blade.
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Posted - 2010.02.13 19:01:00 -
[2]
Originally by: Liol Wongsta Covert cloak - Not fussed. Increase jump range by minimum 50% - YES. Can covert cyno into hisec space - YES. Reduce fuel usage by 60% and then BO led gangs are viable - YES Warfare links - YES PLEASE, but can understand why they wouldn't be added. HP / resists are a no brainer - Increase them above t1 hulls. Can fit probe launcher to scan out Cloakers - WIN. Watch BO numbers climb above carriers then. (make it massively skill intensive and KEEP it there however.
This. Don't really care about the resist, but the rest, it seems so obvious.
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van Uber
Swedish Aerospace Inc The Kadeshi
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Posted - 2010.10.12 13:44:00 -
[3]
Originally by: Hemmo Paskiainen
Changes in general: -Range increase from max 4,5ly to 6,5ly -Range formula should get an exception that the Black Op can always jump 1 system jump. Some systems with + 4,5ly (10ly-20ly, A to B with +4,5ly range need to be done manually in the current state) -Standard fuel bay increase from 1000m3 to 3000m3 -A bonus should be given to the fuel bay amount when a Black Op Jump Portal is fitted, it will add a additional X amount of m3 of fuel bay per black op level, example adds 3000m3 to fuel bay per Black Op level. -The Black Op Jump Portal should give a 10% reduction in fuel usage of that module per black op level. Currently a recon that bridges uses 1500-1600 fuel while only 6666 fits in the fuel bay
While I think your individual changes to the ships are ludicrous (BOs have no fitting issues, but the Sin and Panther suffer from bad BO bonuses, granted), your general changes are far more interesting. BOs need more range, not much, but they still need it 5.5-6 LY should suffice. Personally I'd like to se the BO-skill affect jumprange, not just Jump Drive Calibration. BOs need better fuel economy, whether that should be adjusted with a larger fuel bay or not doesn't matter to med. A handful of bombers and a Recon or two usually means a one way ride unless you bring a Blockade Runner along. I don't mind bringing a Blockade Runner but today you cant sustain longer campaigns without several of them.
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van Uber
Swedish Aerospace Inc The Kadeshi
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Posted - 2010.10.13 10:42:00 -
[4]
Originally by: Hemmo Paskiainen
So in short Sin needs some individual changes. The other individual changes are to balance races more and make Black Op's more popular. They are fun to fly and it is a waste to let such fun pas fellow EVE players :)
We've had no issues in turning our BOs from Covert Taxis into dps-boats when needed. With the exception of the Sin. But that is not due to fitting constraints rather than game mechanics. It's very hard to apply drone dps before a target is evaporated. But we've found other uses for it. Our experience tells us that Grid and CPU is enough on all boats for us to do what we please with them, but that the specific BO skills are a bit out of order for Sin and Panther. That seems, however, like a far lower priority than being able to jump and portal some friends to the next door system and back again.
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