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Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.10.29 03:59:00 -
[1]
On the new planet graphics for Earth like planets the clouds move way too fast. If you are camping a station or otherwise hanging for half an hour you should maye see a cloud move slightly.
As it is clouds whizz halfway around the planet in 2 minutes, which assuming an Earth like weather system is unrealistic and immersion breaking.
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HeliosGal
Caldari
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Posted - 2009.10.29 04:08:00 -
[2]
slow the clouds down slightly maybe half speed but the visual affect is good whats needed now is to get into womrhole space and gander Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Elisean
Pator Tech School
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Posted - 2009.10.29 06:11:00 -
[3]
well my friend who doesn't play eve thought they moved too slow.
soooo , yeah. I think it's just right. I even explained to him hat they were moving way to fast in fact. to which he was surprised.
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Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.10.29 07:55:00 -
[4]
Sorry but just because the world is full of 'not very knowledgable' people is no excuse to pander to that lack of knowledge. Better to do things properly and help them learn.
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HeliosGal
Caldari
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Posted - 2009.10.29 09:05:00 -
[5]
halve the speed, we really dont know how long a second in the real world for lasts in even anyway. Hows this the speed could depend on how far away from the sun the planet is. Or the orbital speed of the planet ? slower further out faster in clsoe Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Doomed Predator
Red Federation
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Posted - 2009.10.29 09:20:00 -
[6]
Originally by: HeliosGal halve the speed, we really dont know how long a second in the real world for lasts in even anyway. Hows this the speed could depend on how far away from the sun the planet is. Or the orbital speed of the planet ? slower further out faster in clsoe
Neptune(or Uranus) has wins that reach 1000 km/h and has clouds that move just as fast. Blows your theory out of the water. The 'Fendahlian Collective' strikes again |

HeliosGal
Caldari
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Posted - 2009.10.29 09:27:00 -
[7]
i think so players can see something planet side hapening that the current cloud speed or even a 50% reduction is fair and reasonable Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Callista Sincera
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Posted - 2009.10.29 10:14:00 -
[8]
They should probably put the stations in a much lower orbit. That would allow them to reduce the cloud movement quite a bit with people still being able to see them move.
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HeliosGal
Caldari
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Posted - 2009.10.29 10:28:00 -
[9]
that has been mooted to be in for dominions they are just making adjustments with each build) Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

the plague
Scoopex Majesta Empire
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Posted - 2009.10.29 16:59:00 -
[10]
Originally by: Neutrino Sunset On the new planet graphics for Earth like planets the clouds move way too fast.
Yes and no. If this planet is truly Earth-like, then you are correct. But extremely high winds are quite common on other worlds. Neptune, for example, has sustained winds of over 700 mph. In some areas the winds travel at 600 meters per second -- nearly supersonic speeds.
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Enduros
Caldari Provisions
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Posted - 2009.10.29 17:15:00 -
[11]
Originally by: Doomed Predator
Originally by: HeliosGal halve the speed, we really dont know how long a second in the real world for lasts in even anyway. Hows this the speed could depend on how far away from the sun the planet is. Or the orbital speed of the planet ? slower further out faster in clsoe
Neptune(or Uranus) has wins that reach 1000 km/h and has clouds that move just as fast. Blows your theory out of the water.
The speeds are big but the relative movement compared to the size of the planet makes them look like they move at the speeds of earth winds. - If you find the post above offensive feel free to feel offended. |

Camios
Minmatar Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2009.10.29 17:15:00 -
[12]
Edited by: Camios on 29/10/2009 17:16:27 I totally agree, those clouds move too quickly for a earthlike planet.
I would add some consideration:
1) planet surface should not be reachable, and you could not fly into the planet, you should just be bumped out of the atmosphere.
2) Maybe you could treat the atmosphere like a toxic nebula that causes damage to ships (that would be ralistic since you should be orbiting the planet at 10km/s or so and the atmosphere would burn your hull)
3) About art, I don't always like the colours. Sometimes the colour of space and planet don't go well togheter (and in real life the space is totally black, unless yu watch it with a telescope). I would suggest to reduce the brightness of the space when the ship is near a planet, so that near a planet the background would be completely black except the stars (as it is really) and the planet could be any colour you like without any aesthetic concern (black fits with any other colour).
4) The stars in space look very beautiful
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Illectroculus Defined
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Posted - 2009.10.29 17:23:00 -
[13]
Sure, winds on Neptune can be be higher than earth, but Neptune's diameter is about 4 times that of the earth, so the angular valocity isn't that much higher.
Venus is an interesting planet, its rotation is a very slow retrograde rotation, but the venusian clouds move around the planet much faster than the rotation velocity.
I'd really like to see accurate astronomical data, after all I spent a decade as an astronomer.... but people's expectations of what things should look like are wide of the mark. I've done CGI of planets and other astronomical phenomena for TV shows and I usually try to make it physically correct in terms of rotation speeds, but almost without fail the TV people say they want planets spinning faster and clouds swirling more. I usualy tell them to imagine that for all the chaos of destructive weather systems on Earth the globe when viewed from space is calm and serene. Even on earth it's kinda amazing to realise that even though you might be in the middle of a storm at ground level you can go up a mile or so and be in perfect clear skies.
(they also want more stars and nebulae, and I explain about how the human eye works and how it's almost impossible to see stars when you're looking at the earth from space)
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Jekyl Eraser
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Posted - 2009.10.29 17:55:00 -
[14]
Don't the wind speeds depend on the temperature changes? Aka day and night shift.
Anyway, i'd like to see the planets as realistic as possible. Add that new info(red eye button) viewport info for planets and have the planet be accelerated on it.
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DigitalCommunist
November Corporation
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Posted - 2009.10.29 18:29:00 -
[15]
All this talk of Neptune. Have you seen pictures of Neptune? Do you see puffy white patterns covering it? At those speeds, you end up with cloud bands smeared across the planet's circumference and perhaps a few dark whirlpools where opposing flows collide.
The point about immersion and realism is that everyone knows intuitively that you can't have such cloud formations move that fast. It looks like a cheap texture animation, which it is.
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HeliosGal
Caldari
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Posted - 2009.10.30 03:09:00 -
[16]
i think ccp will make em move fast for the simple reason it is eye candy. Realism sure would lvoe to see it planets would orbit to but aint gunna happen Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.10.30 06:24:00 -
[17]
Edited by: Neutrino Sunset on 30/10/2009 06:25:37 But it's reverse eye candy because instead of looking better having the clouds move unrealistically fast it looks much worse.
Firstly the clouds don't move smoothy, their position is not updated each frame, only by a timer every few seconds, so if you watch them you can actually see them jerking along which looks bad. Edit: This would probably look even worse if stations and warp in points were moved closer to planets.
Secondly the cloud formations don't apear to take any notice of what surface they are over, i.e. cloud formations do not forum over water and then dissipate over land, it looks as if static cloud shapes just travel over the surface.
If you slow the animation right down to around 10 degrees arc/hour observant players will still notice and wonder at the marvel of the moving clouds and how clever of CCP to actually make it realistic instead of gaudy eyecandy for the Super Mario generation, and both of the issues outlined above are almost completely mitigated. Plus the animation will use slightly less processor resources although that's probably an insignificant consideration.
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HeliosGal
Caldari
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Posted - 2009.10.30 06:51:00 -
[18]
could the jerkiness be explaned by lag ? remembering is it client or server side that the clouds look to move. Bit like ratting the rats if u pay attention do sometimes jerk from position to position esp in slight dysnc situations Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Washell Olivaw
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Posted - 2009.10.30 08:47:00 -
[19]
Clouds moving too fast: 10 people who understand meteorology/physics complain.
Clouds moving at realistic speed: 10,000 people complain that "clouds don't move" and that game "x" from 10 years ago did it better.
Eyecandy wins. But if you're reading this CCP, have a toggle in the options for realistic cloud speed please. 
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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HeliosGal
Caldari
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Posted - 2009.10.30 10:42:00 -
[20]
go with gameplay slow em down by 30-50% compared with sisi atm. and youre onto a good balance Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Evlyna
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Posted - 2009.10.30 11:34:00 -
[21]
I didn't even notice and had to go check that they were indeed... moving.
Sums it up for me.
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