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Aurelius Valentius
Amarr Imperial Academy
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Posted - 2009.10.30 13:56:00 -
[1]
Greetings all,
I am about to get into my first Jump Capable ship in the next month - a ARK - and I have a alt with Cyno-gen if needed to use as a "scout" for it (obv, prob will 100% of the time I gather)... here is my question(s):
1. I have never seen, nor used a Jump ship or a Cyno 2. I can't seem to find a really good source of info on the whole deal - like a "guide to Jump Drives" 3. I understant the fuel tank/need, the Cyno is the place you "lock" (somehow) and that jumping doesn't use gates (obv.) it is instant to the new loc.
Ok... beyond that I am clueless on how to make this function or what restrictions are on this... so here is what I am thinking about doing and hopefully someone can post the answers.
I want to get the ARK back and forth from a single station in low-null to a single point in high-sec... I have the two pilots and all, how do I do this?
Thanks.
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ThaMa Gebir
Gallente Raddick Explorations
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Posted - 2009.10.30 13:59:00 -
[2]
Originally by: Aurelius Valentius Greetings all,
I am about to get into my first Jump Capable ship in the next month - a ARK - and I have a alt with Cyno-gen if needed to use as a "scout" for it (obv, prob will 100% of the time I gather)... here is my question(s):
1. I have never seen, nor used a Jump ship or a Cyno 2. I can't seem to find a really good source of info on the whole deal - like a "guide to Jump Drives" 3. I understant the fuel tank/need, the Cyno is the place you "lock" (somehow) and that jumping doesn't use gates (obv.) it is instant to the new loc.
Ok... beyond that I am clueless on how to make this function or what restrictions are on this... so here is what I am thinking about doing and hopefully someone can post the answers.
I want to get the ARK back and forth from a single station in low-null to a single point in high-sec... I have the two pilots and all, how do I do this?
Thanks.
Perhaps a quick look here : http://wiki.eveonline.com/wiki/Jump_drive
Maybe what you are looking for. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here!!!!
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Sephy'Ra
Ascendant Strategies Inc. The Transcendent
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Posted - 2009.10.30 14:05:00 -
[3]
First, you can't jump back into highsec as you'll need a cyno to jump to - those are not allowed in highsec.
- Fly alt to destination system. Make sure it is in range using the various jump-planners you find on the web.
- Get in fleet with your alt BEFORE activating the cyno - now activate your cyno generator (don't forget the liquid ozone!)
- Once cyno is lit, right-click your ship, select "jump to...", select name of your alt, left-click.
- Enjoy the lame graphics.
- ???
- Profit!
For the way back you might need to replenish your fuelbay, or not. Repeat steps 1-5.
It's pretty straight-forward to be honest. My first jump went smooth as silk.
Sephy
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Gavin DeVries
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Posted - 2009.10.30 15:59:00 -
[4]
Keep another thing or two in mind here. When a cyno beacon is lit, it appears on the overview of everyone in the system, and they can all warp to it. So don't do it unless the destination is safe. Safe can mean whatever you want it to mean. It could mean nobody is in the system but your cyno alt. It could mean you've got a whole passel of friends sitting there to defend the arrival point. It could mean you've made prior trustworthy arrangements with the owners of the system who guarantee (take that for whatever it's worth) that no hostiles will be around for your arrival. Just know that anyone can potentially be sitting there waiting for you when your jump freighter appears. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.10.30 19:09:00 -
[5]
Don't light the station too close or too far from the station or tears will result. --
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Aurelius Valentius
Amarr Imperial Academy
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Posted - 2009.10.30 21:15:00 -
[6]
Ok, so what happens if it's too close or too far from a station? - since I do not want tears to appear.
Lets see - so I get my alt into a Cov. Ops. and fly him to the point - make sure it's safe - as in no-one around. Then I get the ships prepared - fuels and all that light the cyno, then jump to it and then flee to the point I wish to pick up the goodies (low-sec, or null) then I move my alt back to high-sec and light a cyno there and then I can jump back to that point - correct? or are cyno's not allowed in high? thinking maybe as I have never seen on in high and it would figure that I couldn't jump into a safe system but rather would have to get GC'ed at the last step in a hauling run...

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DXYOC
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Posted - 2009.10.30 21:37:00 -
[7]
Capitals don't go in high-sec. Also: http://wiki.eveonline.com/wiki/Cynosural_field
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.10.30 21:44:00 -
[8]
You would want to jump into a low sec system next to a high sec system.
Jump in then run like a bunny into high sec before you get nailed.
===== If you go to Za'Ha'Dum I will gank you. |

Fitz VonHeise
Eye Bee Em
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Posted - 2009.10.30 21:57:00 -
[9]
This link will help: Capital Jump Planner
As for jumping to close to a station... if you do your ship will 'bounce' off of the station and you could end out 10,000-20,000k away from it... and be an easy kill for gankers.
The way to avoid this is to find out the optimal distance from the station that when you are there you are at 'zero' to the dock at the station.
To do this... I go to bottom of the station and then move down and away from it. I am looking at the distance I am from the station. As soon as you see the distance going up rather then zero stop your ship. Head back up to the station and get about half way back from where it starts to say zero. That is the 'sweet' spot to light the cyno. (make a BM if you do this a lot there)
Just realise that certain stations have larger docking areas. So if you have more then one station in that system... you might want to check them out.
The other thing you can do to get back to high sec safely is to have your cyno light it right at the gate leading into high sec. Your Jump freighter arrives... takes about 15 seconds to stabalize and then you jump into high sec. Your cyno is toast but that is the cost of using jump frieghters.
Services I Provide:
Alliance Creation ● Caldari Standings ● Thieves Of EvE ● Titans ● My Links What Makes Me Tick
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Aurelius Valentius
Amarr Imperial Academy
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Posted - 2009.10.31 01:44:00 -
[10]
Sounds like good info, making a self-guide for jumping here, or more like a pre-flight checklist...
Will post more Q/As if I have them here, so far so good.
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Petra Katell
Pator Tech School
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Posted - 2009.10.31 01:51:00 -
[11]
Turn on the tactical overvie won your alt and make sure you're 5K+ away from the station (make sure the 5K circle doesn't intersect).
Getting bumped 30K off a station will make you poop yourself a little.
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Disanii
ADVANCED SHIP SALVAGE AND SCRAP
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Posted - 2009.10.31 04:03:00 -
[12]
Dont let these guys fool you, you can only light cynos at the star.
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DeputyFruitfly
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Posted - 2009.10.31 06:26:00 -
[13]
I'm glad I got black ops before a real cap ship - this is all clear to me now. :)
A side note that I haven't seen mentioned here: suggest you pick stations with a large docking area.
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Bonnie Vegas
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Posted - 2009.10.31 08:50:00 -
[14]
And don't use cov ops for that. Cynoship can;t move for 10 minutes (5 for force recons), so they're expected to die.
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.10.31 16:43:00 -
[15]
Please don't jump onto the gate like that guy said. Just jump to a station, dock up, the un dock when ready and warp to the gate. Jumping to a gate is so ****ing stupidly risky. --
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Aurelius Valentius
Amarr Imperial Academy
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Posted - 2009.10.31 19:10:00 -
[16]
I take all that was said with a grain of salt - this is EVE after all...lol.
I am just working on my pre-flight check-list and well researching it, I have about 45+ days until I actually have the ship, and then at that point I will be using it in high-sec runs while I get the hang of the JD and Cyno's - theoretics then practical application... 4.5B ISKies isn't going to be risked on "tests"... I want to be sure before I do any jumping what I am doing.
All continued info is much appreciated... the more versions of the "truth" I get the better it figure it out for real.
I believe that the only low/null I will be doing right away anyway is to a cyno-gen of a corp I have a very long and trusted relationship with... and in RL I would be able to strangle any one of them if they tried something...lol.
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Hatsumi Kobayashi
Shade. Cry Havoc.
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Posted - 2009.10.31 21:44:00 -
[17]
Also try to light your cynos at stations that have a large docking ring and aren't "kick-out", that is, where you can leave your ship drift for the duration of the session change timer to automatically redock should the undock be camped.
One thing to note, because it can funny or annoying, is that if the cyno goes off while you're jumping to it, either because the ship got destroyed or because you jumped at the last second, you'll end up bumping off the center of the star. No need to point out you'll be flying away fast and will need a few minutes to slow down  ______
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Thorian Baalnorn
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Posted - 2009.10.31 22:02:00 -
[18]
Originally by: Marcus Druallis Please don't jump onto the gate like that guy said. Just jump to a station, dock up, the un dock when ready and warp to the gate. Jumping to a gate is so ****ing stupidly risky.
1) check if system is clear 2) light cyno at gate 3) jump JF to cyno 4) jump through gate into hi sec. wait in hi sec for next jump/cap recharge.
yeah thats seems pretty risky to me. /sarcasm
typically the systems with docks in lowsec are the riskiest to jump too. systems without docks arent nearly as busy. find a lowsec with no docks next door to hisec. And do intel on the systems you plan jumping to, paying more in jump fuel for an extra jump is better than losing a 4.5 bil JF taking a shortcut.
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