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Mendaar Lakschmi
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Posted - 2009.11.03 15:54:00 -
[31]
Edited by: Mendaar Lakschmi on 03/11/2009 15:56:43 You can fly interdictor or stealth bomber , because :
-it fits your escape mentality pretty well
-your weapons and the bubble are kind of jam-free
-useful in even small gangs( but in full context only in 0.0 )
When you are locked you turn, burn and jump away and it¦s not even cowardly mistaken ;)
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Captain Tardbar
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Posted - 2009.11.03 20:39:00 -
[32]
Originally by: Draeklore If you're worrying about escaping with your insured ship before the fight is over then you don't belong in pvp.
Tears can come from people who were deprived of their kills just as much as being the kill themselves.
Can't tell you how many people in local QQ'ing in local about WT that got away from them.
And this isn't 1800's Napoleonic warfare where two sides line up point blank and keep firing until one sides dies.
Learning to use a tactical withdraw to re-organize a counter attack is easier when people don't have to go back and refit a new ship and make 10 jumps with their fresh clone.
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Bodega Cat
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Posted - 2009.11.03 22:05:00 -
[33]
Originally by: Draeklore
If you're worrying about escaping with your insured ship before the fight is over then you don't belong in pvp.
If you are asserting that the consideration, and by consequence the discussion of self preservation has only negative ramifications towards someones ability to preform then you my friend, are born to lose.
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Joe Starbreaker
The Fighting Republicans
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Posted - 2009.11.03 22:30:00 -
[34]
Originally by: Captain Tardbar Learning to use a tactical withdraw to re-organize a counter attack is easier when people don't have to go back and refit a new ship and make 10 jumps with their fresh clone.
You're missing the point. The OP is not asking how, as a fleet commander, to save his fleet when the fight goes bad. He's asking how, as an unfaithful fleet member, he can bail out on his buddies so that they die instead of him. If an FC evaluates the situation and believes he can win with the ships he's got, he's counting on individual fleet members not to secretly decide otherwise and bail out at the critical moment. Fleetmates have to be able to count on each other.
Now if the FC is incompetent and never orders the retreat, then either take command yourself, or die like a man and just don't join that FC's fleets again.
... The Fighting Republicans now recruiting for a 2010 comeback campaign! |

Mire Stoude
The Undesirables
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Posted - 2009.11.05 00:18:00 -
[35]
Originally by: Pupp3tMast3r Edited by: Pupp3tMast3r on 31/10/2009 01:06:26 Gallente guide for disengaging:
Step 1: Charge face-first into scram/web range with blasters firing.
Step 2: Down whatever targets you can as you are called primary.
Step 3: Select a celestial object and begin spamming warp.
As your ship goes s'plody your pod will disengage very quickly 
+1 BTW, How did you know my super sekrit method of disengaging?
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The AEther
Caldari Red Federation
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Posted - 2009.11.05 02:41:00 -
[36]
Edited by: The AEther on 05/11/2009 02:42:55
Some sniper ship is probably best at disengaging. The enemy won't have any tackle on you from 100+ km and it will take them a while to get any \o/
Cerberus is probably best because it 1) will always hit even from that distance 2) it hits from like 140-150km no problems. Sneaky covops trying to probe your out? No problem, just align to SS and once all of your gangmates are dead warp away. Curses, Drakes, Vegas, Stealth Bombers etc. is all good but they require you to come too close to targets, within 30 km. And then next thing you know some inty is within 10m off you putting scram/web on and you have too much dps coming your way. In a sniper you don't have to worry about these problems. Only thing you have to worry about are combat scanner probes and then you can always leave before anyone lands on grid with you.
On the down side, you can't help with tackling anybody if your tacklers go down, you can't apply any ewar of your own, and you would have done more dps if you were up close.
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Muad' Dib
Gallente Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.05 04:52:00 -
[37]
Originally by: Xeris 7 What is the best solo sub BS hull to use if disengaging from an enemy is paramount once a fight has begun? How about with small gang or 2/3 gangmates? How about after you have been locked?
Falcon. :) --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.11.05 06:41:00 -
[38]
Rokh. If you're 220km from the enemy, they cannot takle you. Some of them won't be even able to target you.
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Kanatta Jing
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Posted - 2009.11.05 07:13:00 -
[39]
Edited by: Kanatta Jing on 05/11/2009 07:15:30 Edited by: Kanatta Jing on 05/11/2009 07:15:12 Depends on the methodology and fads of the people your fighting with. Yes people in the same group suffer from fitting fads, making them somewhat predictable.
I recomend dying and carefully examining events as it happens.
If they use Disruptors and/or bubbles a Microwarpdrive and a nanofibre will save you.
If they webbed and scrammed your only hope is one of those ECM projectors, despite how touch and go they are for non jamming ships, they can be your lucky charm.
Neuts and ECM and in some instances sensor dampeners are a good way for breaking out of the fight.
Oh, and try out a Tracking computer with Resolution script countered by a T2 warp stab on a ship with a good base resolution, thats an idea too.
Edit - I nearly forgot! Deagress and tank your way to the nearest gate and jump out... Classic.
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Pupp3tMast3r
Gallente Project Nemesis
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Posted - 2009.11.05 09:34:00 -
[40]
Originally by: Mire Stoude
Originally by: Pupp3tMast3r Edited by: Pupp3tMast3r on 31/10/2009 01:06:26 Gallente guide for disengaging:
Step 1: Charge face-first into scram/web range with blasters firing.
Step 2: Down whatever targets you can as you are called primary.
Step 3: Select a celestial object and begin spamming warp.
As your ship goes s'plody your pod will disengage very quickly 
+1 BTW, How did you know my super sekrit method of disengaging?
I have a super sneaky cov ops alt following you around 23/7; now I know all your tricks wuahahaha 
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Tanja Cyprus
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Posted - 2009.11.05 15:09:00 -
[41]
Originally by: Bodega Cat
Originally by: Draeklore
If you're worrying about escaping with your insured ship before the fight is over then you don't belong in pvp.
If you are asserting that the consideration, and by consequence the discussion of self preservation has only negative ramifications towards someones ability to preform then you my friend, are born to lose.
THIS!
Couldn't have phrased it better
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Dajambat Haulgood
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Posted - 2009.11.06 09:46:00 -
[42]
I like the topic, but not out of solo-perspective. If you are worrying how to get YOUR ship out your fleet has morale issues.
But out of FC-perspective. "How do I disengage my fleet if neccesary"
If disengaging is an option you want to have for your fleet, I would suggest Heavy on the ECM or maybe a SB with lockbreaker bomb
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Cearain
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Posted - 2009.11.06 15:49:00 -
[43]
I've had some luck with ecm bursts. Just make sure you are aligned to your warp out point before hitting it, because they can immediately relock you. But they fail allot. I'm actually not sure the game mechanic works as it is supposed to. I had a scorp wtih one fit as well as rigs to boost optimal and with my skills it should have been able to break locks of frigs and cruisers with over 90% chance. I was scrammed by many such smaller aligned and watched how many locks broke. I would say less than 20% broke. Here is the kill mail:
http://eve.battleclinic.com/killboard/killmail.php?id=7831175
Not saying I should have gotten away. But many many more of the locks should have broke.
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RavenPaine
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Posted - 2009.11.07 05:36:00 -
[44]
I have always thought that successful pvp doesn't mean "fly till ya die" . Successful pvp means going out and finding a fight you think is winnable , and then getting back home with your ship intact.
I dont know if theres a best hull for that , but I do know that every ship should be flown differently . So its about applying the right tactics to the right ship .
I personally like the Arazu and Rapier , because they work at a distance and still help tackle . Also the Scorp is nice and it can throw some cruise missiles into the fight .I fly it just like its a recon ship. With these ships you can usually be the last to leave and still be safe , because of your range bonus's.
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Pater Peccavi
Minmatar The Bastards
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Posted - 2009.11.07 06:35:00 -
[45]
Edited by: Pater Peccavi on 07/11/2009 06:38:13
Originally by: RavenPaine I have always thought that successful pvp doesn't mean "fly till ya die" . Successful pvp means going out and finding a fight you think is winnable , and then getting back home with your ship intact.
Agreed. Many of my solo fights end up with no killmails. I'll engage a target only to decide later that I'm not going to win. The fights are still exciting without the explosions, as range control plays such an important aspect. My stabber needs to hold the opponent within point range, but avoid his scram/web range so I can clear out if things aren't in my favor. It's the adrenaline in the fight that really makes EVE fun for me, not the killmails and stat padding.
Edit: That said, if you're in a gang/fleet, you don't bring what's most likely to make it out alive. You bring whatever the fleet needs you to bring. _________
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Andrea Griffin
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Posted - 2009.11.09 22:53:00 -
[46]
Originally by: Pater Peccavi
Originally by: RavenPaine I have always thought that successful pvp doesn't mean "fly till ya die" . Successful pvp means going out and finding a fight you think is winnable , and then getting back home with your ship intact.
Agreed. Many of my solo fights end up with no killmails. I'll engage a target only to decide later that I'm not going to win.
Re-iterating this. If you're not going to win, you still have the chance to not lose. Any FC that demands that I stay despite certain death looming over me is a FC not worth following. Unless, of course, I'm there to delay an enemy fleet so that my buddies have a chance to organize and launch a counter-offensive, but that's a very different scenario.
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