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Mr Greh
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Posted - 2009.11.04 01:27:00 -
[1]
Edited by: Mr Greh on 04/11/2009 01:31:48 Noob help for EvE.(This is not an indepth guide, just what IMO EvE contains)
We were all noobs, thats a given. But what I am out the accomplish is to change the way this term is described in EvE. What I am out to accomplish is to broaden the view of EvE through the eyes of a newcomer. What I have seen is many fail to realize there is literally no 'end game' to EvE. [bold]There is always something you can do.[bold]
From playing the market to being a merc for hire. Its all here, literally. The game cannot run without its players. Yes, I know the players are the hamster in the wheel, but it takes on a whole new meaning with EvE as 95% of the items on the market are player made. The exception being Player-Owned Structures (PoS's), skill books, and blueprint originals (original being the keyword)
First and foremost I want to address Lo-Sec. Ok now that your done ****ting your self look at things this way. FOr those that have never been there are still gate guns, all the way down to .1 there are guns. Maybe not as many in the .1-.3's (i.e. 1-2 guns per gate) but as it should be, called lo-sec for a reason. So KNOWING (keyword again) that there are gate guns abound in lo-sec you would imagine its more safe to travel through than you think. This is true, some one camping a lo-sec gate in a frigate will NOT be able to pop you on the gate. However he will be able to pursue you to a BELT/PLANET/CELSTIAL.
Those are key, but this is also an important factor. The gate guns can be tanked. So as a reccomendation to new players I would start by traveling in small fast ships. Ones that can avoid the dreaded gate camp. DUN DUN DUN! These are not as common as people think. In my time
I have come across far more empty lo-sec systems than I ever will of a gate camp. NOt to say people don't, but its misconstrued as to why people got blown up in the first place. I can tell you why without ever talking to that person. 95% of the time they went through a lo-sec 'pipe' from hub to hub, or through lo-sec 'trap' systems.
A pipe between trade/mission/crossings hubs is just a term to desribe the route. But instead of using a lame centuries old term like route, we use hip, up to the minute terms like pipe. Cuz were cool like that. Trap systems are lo sec systems that cut off a chunk of 'hi-sec', i.e. you HAVE to go through lo-sec to get to that system. And a HUB, well, its just a place in space where large numbers of people converge. And like Hi-sec there are lo-sec hubs, but these HUB's generally involve combat more than anything.
But when in Lo-sec and you engage some one (you being the first one to shoot some one not blinky) you will take a security status hit. But nothing major, unless you pod them. In that case you will lose more than a point of status. Go below -2 and you cannot enter 1.0 systems.
Go below -5 and you cannot enter hi-sec period. Not to say you can't, but it would be a waste of money. You can, in most cases, travel fig a small ship and get away.
If you happen to get caught and are ransomed (either ship or pod) I would start off by not paying. Heres why, the ship your flying should be easy to replace (Frig to cruiser). Two, you have no idea of the Ransoming pilots/corp reputation (Time will tell, generally by trial by fire or the forums). But there are pirates out there who do honor ransoms. E-Honor is something of a lost art, its got a finesse to it.
This comes down to the golden rule of EvE, NEVER FLY WHAT YOU CAN'T AFFORD TO LOSE!
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Mr Greh
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Posted - 2009.11.04 01:33:00 -
[2]
If you enjoyed reading this perspective, then please reply and let me know what else, if anything you'd like to know about.
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Drakarin
Gallente The Abyssmal Spire Independent Faction
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Posted - 2009.11.04 02:01:00 -
[3]
I've been playing for a couple months now and I didn't even know there were sentry guns at the gates in low-sec, that's good to know. How strong are they?
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Mr Greh
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Posted - 2009.11.04 02:20:00 -
[4]
Edited by: Mr Greh on 04/11/2009 02:21:49 Strong enough to kill a solo tanked battlecruiser. Basically you won't ever be engaged by a cruiser or lower on a gate. But you could possible get ganked by a suicidal BC pilot (i.e. he would have to warp out)
Forgot to mention there are also station guns.
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Slade Trillgon
Siorai Iontach
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Posted - 2009.11.04 12:34:00 -
[5]
A couple of things to add.
As it has to do with frigs and cruisers. If someone offers you a ransom, see what they offer. If it is a deal then take it. As you said you do not have much to loose and better to find out if they are trustworthy pirates with a cheap ship and cheap implants, then to be caught with a pricy ship and implants and want to take a ransome and not knowing who is trustworthy with a ransom.
Also, it is pretty easy to save your pod in low sec so never be scared to fight if agressed. To do this, right before your ship blows up, pick a celestial object and start spamming warp. Pods insta warp so the second your ship pops your pod warps before it can be targeted. But if you encounter a smart bombing ship, that is tanking sentries on a gate, your ship and pob will be popped. So always have a safespot a few AU's off every gate you frequent so you can scan it for large ships, that is if you find that someone pulls this tactic in the systems you fly in.
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
≡v≡ |

Ghoststalker01
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Posted - 2009.11.04 16:56:00 -
[6]
You can tank the gate guns in a BC, and you can gank soft targets such as frigs and industrials in a cruiser.
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Mr Greh
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Posted - 2009.11.05 00:33:00 -
[7]
Originally by: Ghoststalker01 You can tank the gate guns in a BC, and you can gank soft targets such as frigs and industrials in a cruiser.
When tanking gate guns in a BC, do you have to sacrifice gank?
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Brutus Rotter
Minmatar Republic Military School
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Posted - 2009.11.05 14:54:00 -
[8]
Edited by: Brutus Rotter on 05/11/2009 14:58:49
Originally by: Mr Greh
When tanking gate guns in a BC, do you have to sacrifice gank?
To a point yes, fitting a tank means less room for tackle in med slots or weapon upgrades in lows.
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Modrak Vseth
Veto.
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Posted - 2009.11.05 15:54:00 -
[9]
Edited by: Modrak Vseth on 05/11/2009 15:57:36
Originally by: Mr Greh
Basically you won't ever be engaged by a cruiser or lower on a gate. But you could possible get ganked by a suicidal BC pilot (i.e. he would have to warp out)
Be careful with your wording here. I've solo ganked soft targets at gates with T1 Cruisers, Recons and Assault Frigates. My Wolf took 3 volleys from the gate guns before I got into warp and I made it out in lowish-mid structure.
Originally by: Mr Greh Go below -5 and you cannot enter hi-sec period. Not to say you can't, but it would be a waste of money. You can, in most cases, travel fig a small ship and get away.
Again, careful with your wording. It USED to be difficult to travel through highsec as an outlaw unless you were in a very fast aligning ship. NOW, you can get through highsec relatively easily in a BC, sometimes even a BS. That's because they changed the faction police spawns some. The frigs don't immediately scram you anymore but instead immediately web you. This has the effect of lowering your top speed, which allows you to get actually get into warp QUICKER.
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Louis deGuerre
Gallente The Rise of The Dragon Knights Void Alliance
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Posted - 2009.11.05 16:13:00 -
[10]
Originally by: Slade Trillgon A couple of things to add.
As it has to do with frigs and cruisers. If someone offers you a ransom, see what they offer. If it is a deal then take it. As you said you do not have much to loose and better to find out if they are trustworthy pirates with a cheap ship and cheap implants, then to be caught with a pricy ship and implants and want to take a ransome and not knowing who is trustworthy with a ransom.
Also, it is pretty easy to save your pod in low sec so never be scared to fight if agressed. To do this, right before your ship blows up, pick a celestial object and start spamming warp. Pods insta warp so the second your ship pops your pod warps before it can be targeted. But if you encounter a smart bombing ship, that is tanking sentries on a gate, your ship and pob will be popped. So always have a safespot a few AU's off every gate you frequent so you can scan it for large ships, that is if you find that someone pulls this tactic in the systems you fly in.
Slade
Don't pay ransoms. It is a losing game as there is nothing in it for the pirate to honour the ransom agreement and not blowing you up as well. This is because EVE has no real reputation system. If you pay ransom chances are very high you will lose your ship AND your isk. Instead, fight and possibly die, then escape in your pod and buy a new ship with the ransom money, fit for PVP and go back and take revenge . Or hire someone to take revenge if you suck at pvp (do not use the bounty system it is made of fail).
The pod bit is good stuff.  Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie ROTDK is recruiting
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Mr Greh
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Posted - 2009.11.06 00:11:00 -
[11]
Thanks a bunch for all the updates! 
My goal is to get more people into lo-sec. I spend most of my time in a transport ship.
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Slade Trillgon
Siorai Iontach
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Posted - 2009.11.06 12:41:00 -
[12]
Originally by: Louis deGuerre
Don't pay ransoms. It is a losing game as there is nothing in it for the pirate to honour the ransom agreement and not blowing you up as well. This is because EVE has no real reputation system. If you pay ransom chances are very high you will lose your ship AND your isk. Instead, fight and possibly die, then escape in your pod and buy a new ship with the ransom money, fit for PVP and go back and take revenge . Or hire someone to take revenge if you suck at pvp (do not use the bounty system it is made of fail).
The pod bit is good stuff. 
I completely agree with you, but if "one" is the type that would be inclined to take a ransome, and "one" is offered a ransome in a cheaper ship, then they should take it and learn their lesson then. Better to learn in a small ship, as is with most things in EVE, then to want to take advantage of a game play mechanic when you really can not afford to loose the ship.
Just trying to pound home the importance of trying something new in a small ship and not in a large ship philosophy 
I also want to reemphasize the concept of fight or flight and if you can not disengage go out with your guns blazing 
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
≡v≡ |

Louis deGuerre
Gallente The Rise of The Dragon Knights Void Alliance
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Posted - 2009.11.06 12:53:00 -
[13]
Slade and I are of one mind  Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie ROTDK is recruiting
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Modrak Vseth
Veto.
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Posted - 2009.11.06 16:49:00 -
[14]
Originally by: Louis deGuerre
Don't pay ransoms...
Unless you get caught by Veto. I can't speak for other Corps but Veto pilots ALWAYS honor ransoms. Veto pilots that don't honor ransoms are kicked and blacklisted from the Corp.
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