
Bodega Cat
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Posted - 2009.11.10 19:31:00 -
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I'm currently a wormhole dweller, and i'm still pretty new and myself with friends run a small outfit of about 5 accounts total in a low class w-hole making really good money with low skill points but we work hard. After reading this entire thread, I would like to offer up how i feel about all this as a young, and ambitious player who "knows" of null sec but can't make any assertations about it's true complexity, but would love to get involved down there someday after i retire as a frontiersman. So yea, I want to move there but don't see why I should right now.
The problem I see is quite simply like everyone else, it doesn't seem to be economicaly benefitial to play around down there by any means, perhaps even more so after these changes. This isn't just about the baseline isk per hour either... In wormholes, you need good logistics too, and you need miner guys to maximize those sites, as well as some research/industry skills to maximize what your anchored POS can do, hauling, cloakers, warships etc. and we value those skills equally as all part of the team. In nullsec however, I just don't see the incentive to get those kinds of players involved down there when it's so much easier (like isk), to just do most of that stuff in high sec and pipe it down to null as combat ready assets. Wasn't that one of the big goals? Get those kinds of players who enjoy that stuff to see a sensible reason to go there (and i feel bad for all the poor pvpers that live down there now that are disgusted with the idea of having to do it, and the shame is their realy is people that WANT to, why can't this be attractive to them)?
This couples up with the fact that most people down there are gungho about pvp like i said, and rather have accounts logged in on combat-centric players than not. I want to see bonuses to industry, research, refining, and any market based skills. Promote growth and promote the inclusion of that percentage of the playerbase and it will be healthy for nullsec with what the user goals are for this expansion.
Now this leads to my last issue, how is security going to be improved for the small corp down there at all (particularly if you want to attract industrial minded folks, how can they SOMETIMES feel even just a small bit of saftey)? If he can't even get cyno jammers and stuff untill WAAYYY late in his systems development, how the heck is he ever going to last that long? Shouldn't it be easier and more cost effective to ESTABLISH a good base of ops, and then harder and harder to keep it safe as time goes on, giving the homesteaders a chance to grow in parallel to be ready? At least then, you may have some more curious types who are resigned to the fact that they'll go down for a month or two, make as much money as they can, and then just go belly up when they slowly, inevitably, get beaten to death. Right now, the penetration just seems worthless to even bother taking a gamble to even give it a try.
Additionally, it needs to be very clear how you will promote the inevitable fiefdom aspect to all of this, as realistically, that is the only way i can see it to be work out for the small guy? Why is it going to be more beneficial for the dominant alliances to really try and let the smaller corps "work the land" so to speak and take a reasonable enough cutt so that both can feel good about the deal (which again, null just needs to be more profitable)? And why will he rather not just swallow them up but allow them to continue to be somewhat independent of the larger alliances sphere of influence?
The sad thing is, i just don't see how mechanics of +1 scannable site for each rank answers any of these questions!
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