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Thread Statistics | Show CCP posts - 36 post(s) |

EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.11.07 20:56:00 -
[1141]
I really hope CCP isn't half as married to this idea as they seem to be. Why do you willfully accept that the system only supports 10-15 people in it's current state but YOU CAN UPGRADE IT. Why not increase the cost until it can support more than 30+ people with your "planned add ons". CCP has regularly promised us these sort of things that let them "just add on content". They add one one or two things then completely forget about it in favor of a new toy.
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.07 20:56:00 -
[1142]
Originally by: Nyphur Another idea I had was the possibility of taxing NPC kills in a system rather than just those within a corp. It's an idea just to support the NRDS people that can't reap taxes from the people that use their space. Perhaps they could set their hub to collect a 10% tax off NPCers in their system automatically. Maybe even make it an upgrade?
Reduce upkeep in systems with high player activity. It can be that simple and will solve most immediate problems:
Look here ____
The Illusion of Freedom | The Truth about Slavery |

cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.07 20:58:00 -
[1143]
take the crap bc spawns out of 0.0 so systems dont have to be groomed all day before ppl can make lvl 4 income add planetary spawns. give more reasons for bears to come out to 0.0 so i can shoot them. they are not going to come so they can pay fees and find anomalies.
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ceaon
Gallente
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Posted - 2009.11.07 21:00:00 -
[1144]
Originally by: cok cola
give more reasons for bears to come out to 0.0 so i can shoot them.
make a alt corp and recruit them then shoot them |

Cefte
GoonFleet GoonSwarm
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Posted - 2009.11.07 21:02:00 -
[1145]
Originally by: CCP Chronotis
We want the sites to scale so each site needs a group and has appropriate rewards however we face some issues as the older sites were from simpler times before lots of ship balancing and have stupid NPCs for example which turn group content into solo content in difficulty (ironically the greatest flaw in the lvl 4 missions).
Is that really the implication?
You're not really telling us that in exchange for a massive isk investment into upgrades, these cosmic anomalies that you're introducing as the 'fix' for 0.0 will use Sleeper AI, for a profitablity equivalent to level 4 missions what the hell?
Gosh, I'm sure all those Gallente ratters will be thrilled to hear that not only do they have one tenth the space and five times the tax, and thus, ten times the ganking risk with half their old disposable income, they get to train another race.
Or, they could go run level 4 missions. With the stupid rats. That you'll get around to fixing never, because that's where the majority of your playerbase is. Just not the playerbase you emphasise when you make marketing videos or banner ads.
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Groperson
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Posted - 2009.11.07 21:04:00 -
[1146]
"Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
[ ] Yes [ ] No
CHECK ONE"
Serious question, no troll zone.
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Wingshard
Halcyon Systems Federation of Active Commonwealth Terrorists
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Posted - 2009.11.07 21:05:00 -
[1147]
Originally by: CCP Soundwave
Just to make it clear, time day holding system count towards the strategic upgrades, not the financial ones. You have to take a system, get your guys ratting and then install upgrades.
We are looking at the system upkeep and upgrades, but you can be sure the upgrades themselves will be affordable.
stil it needs time to reach the requirements in which you need approriate manpower and people with the will to live in underqualified systems.
also in the blog it was stated:
Originally by: blog
The Costs of Resource Upgrades
Resource upgrades cost a relatively small amount of ISK (we are looking at a range of 50-500 million ISK) to purchase and require a certain existing appropriate activity level.
even with it being "only" 50m for an upgrade to simple get it over average lvl and supply more anomalys i dont see it cost effective. Not to mention you will not only literally f**k member off who than invested their time to get you to the next lvl by demanding isk from them for upgrades.
aswell you would f**k member of that hadnt the chance to use the new system yet and gotta pay for it.
The worst you could have done through was the motsu argument as its obvious to everyone that a 0.0 system needs more worth as it comes with a lot more danger an effort aswell as organization. It may be not final or a mistage but if the worth of systems does not build a clear border profit wise between empire and 0.0 it may end up as lowsec.
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Innominate
GoonFleet GoonSwarm
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Posted - 2009.11.07 21:05:00 -
[1148]
Originally by: CCP Chronotis The system we have is very expandable and easily so from this point on. Adding additional upgrades and content those upgrades might unlock can be done as soon as the content is ready and even attached to existing upgrades.
So basically, we should realize that you know the current system is broken, accept that it's going to be implemented anyways, and hope you fix it in the future?
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Pagey
GoonFleet GoonSwarm
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Posted - 2009.11.07 21:05:00 -
[1149]
Originally by: Groperson "Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
[ ] Yes [ ] No
CHECK ONE"
Serious question, no troll zone.
[X] Yes [X] No ___
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Korodan
Minmatar GoonFleet GoonSwarm
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Posted - 2009.11.07 21:05:00 -
[1150]
Originally by: Groperson "Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
[ ] Yes [ ] No
CHECK ONE"
Serious question, no troll zone.
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Sally Bestonge
GoonFleet GoonSwarm
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Posted - 2009.11.07 21:05:00 -
[1151]
Why should group activity be mandatory to run anomalies (and, therefore, make ISK)?? CCP you do realize that most players rat since it is easily done solo and therefore will not impact their schedules in real life.
Unless you only want to cater to the unemployed who can multibox every day and run all the good complexes right after downtime.
heh
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.07 21:06:00 -
[1152]
Edited by: Tamahra on 07/11/2009 21:07:35
Originally by: cok cola
add planetary spawns.
THIS!!111!!!!! F.U.C.K.I.N.G THIS!! not only would it generate alot of diversity between different solar systems (the more planets the more spawns), it would also be alot of FUUUUUNNN!1111
we would have epic fights over those solar systems that have alot of planets since they would be very profitable Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |

Decimat Draconia
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Posted - 2009.11.07 21:06:00 -
[1153]
Edited by: Decimat Draconia on 07/11/2009 21:10:18
Originally by: DaiTengu
Also, with the nerf to moon mining income, an alliance isn't going to be able to afford these upgrades. The only reason we can afford POS fuel now, or the logistics to fuel the towers is because of the R64 income. The towers aren't going to go away like you say they are. You still need bridges, jammers, and beacons. You still will have moon mining POSes as long as they can eek out a bit of passive income without too much :effort:. So what you're adding here is enough stuff to effectively double the cost of running space, while cutting the alliance-level income.
Your overlooking the buff other moons will receive. The nurff to two kinds of r64 will be balanced with a buff to the others.
I hope CCP aren't doing this to make more money out of the players. We are paying more than other MMO's already, the effort needed to buy a plex looks set to shoot CCP in the foot.
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Lord Milton
GoonFleet GoonSwarm
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Posted - 2009.11.07 21:06:00 -
[1154]
Originally by: Groperson "Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
[x] Yes [x] No
CHECK ONE"
Serious question, no troll zone.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.11.07 21:08:00 -
[1155]
Originally by: Pringlescan While that is much better how about addressing the issue that even with the new changes you make more money without any risk running l4 missions then doing ratting/mining in 0.0 More risk means MORE reward, increase all 0.0 rat bounties by 25-50%
I still haven't heard a good reason why you shouldn't do this other then "it will be looked at in the future" As someone unfortunate enough to buy a black ops bs when they came out I know fully well that will take two years before its finally working as intended. WIth these changes you are reducing the need for conquest by a LOT. R64s are worth less so that isn't as important, its easier to just upgrade your space and get more people crammed in that rather then risk an assault on enemy space to get more room for your alliance there. There already isn't much shakeup in 0.0 as is and with these changes there will be even less.
Improve 0.0 rat bounties by 50% and now you will get more population pressure in 0.0 as people move from highsec to take advantage of it, and you will get more wars and fights as space becomes more crowded but as it is there will be more then enough space to go around and less people willing to fight.
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Critias
Amarr United Constructions
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Posted - 2009.11.07 21:09:00 -
[1156]
I have a question concerning one of the financial upgrades - the one that lets you increase the chance of DED sites appearing in the system.
Do you realize what would happen to the price of deadspace mods once every space holding alliance installs those upgrades, even in only a few of their systems. DED plexes is one of the few exploration sites still worth running, and if the rewards are devalued it will just tun into current radar sites situation.
Do you really have to mess with something that is not broken and provides good content to the players? Really? Cant you just, I dunno, use normal rats for the isk bounties?
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mweijljaflka
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Posted - 2009.11.07 21:10:00 -
[1157]
goon tears in tihs thread...delicious...
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ep1k
Minmatar GoonFleet GoonSwarm
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Posted - 2009.11.07 21:11:00 -
[1158]
Why not put some upgrades that Decrease respawn time, Increase bounty, or increase Spawn quality. Oh and seriously try to justify anomalies being equal to motsu. tell me why anyone should be ok with that.
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Illectroculus Defined
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Posted - 2009.11.07 21:14:00 -
[1159]
Originally by: Pringlescan As someone unfortunate enough to buy a black ops bs when they came out I know fully well that will take two years before its finally working as intended.
And you know, with the crazy costs of cynojammers (750million + POS costs) there'll be a whole lot fewer cynojammed systems, thus your Black Ops ships are getting nerfed again, albeit indirectly.
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mweijljaflka
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Posted - 2009.11.07 21:14:00 -
[1160]
nerf to big alliances...big alliances whining...humm wonder why..
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Josh Silver
Amarr GoonFleet GoonSwarm
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Posted - 2009.11.07 21:15:00 -
[1161]
Originally by: Batolemaeus
Originally by: CCP Chronotis
The system we have is very expandable and easily so from this point on. Adding additional upgrades and content those upgrades might unlock can be done as soon as the content is ready and even attached to existing upgrades.
You said the same for just about any new mechanic you introduced but rarely followed up on it, so excuse me if i am highly sceptical.
You said it for exploration in revelation, yet the actual sites that have been worthless since the start haven't seen any update at all. You still haven't used the exploration mechanic to its full potential.
Chances are high that CCP will just focus on something else instead of fixing broken concepts that are already in the game. Cosmos, arcsal/hacking/mining sites and eaf are good examples of cool concepts being abandoned in favour of shelling out new game mechanics.
Agreed, we're not buying it this time. Fix your terrible codebase before you add another untested ****sandwich on top of it.
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Mrs Trzzbk
Mothership Connection Inc. GoonSwarm
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Posted - 2009.11.07 21:15:00 -
[1162]
I have one very important question for the Devs:
You do realize that the real value of L4 missions is in the LP, and that when you say "This anomaly will make you as much ISK as an L4 mission!" you're pretty much coming right out and saying you have totally stopped paying any attention to your own game? _________________________________________________________
it's good to have land Trust me, I'm a Spacebert. |

Sidus Sarmiang
GoonFleet
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Posted - 2009.11.07 21:17:00 -
[1163]
Edited by: Sidus Sarmiang on 07/11/2009 21:20:39
Originally by: CCP Chronotis
You pretty much nailed it in general direction though the final implementation might differ. The goal is content which you can upgrade and unlock which is both unique and rewarding enough in income and general enjoyment terms whilst perhaps also opening up new professions and activities.
The system we have is very expandable and easily so from this point on. Adding additional upgrades and content those upgrades might unlock can be done as soon as the content is ready and even attached to existing upgrades.
You damn well better make sure that the content in 0.0 is fun and rewarding immediately after the patch. Don't feed us the "just wait, it'll be fun later! We can expand it!" crap this time, because what you're pulling is very different from your normal half-done implementation. Most of the time you add a new system, and while it's far from perfect, it's forgivable because it's something new. This time you're taking away the sense of economic balance for both the alliance and the individual in 0.0 when it's barely feasible to be there to begin with. You can't expect tens of thousands of your customers to be left hanging while you try to decide when to make good on a promise to fix things that you didn't have to break in the first place.
Remember, when NGE hit, tons of players left very quickly. Promises mean jack to the majority of the people playing your game and if you don't learn that now, you'll learn it very quickly to the detriment of the game.
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Hendrik Stahl
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Posted - 2009.11.07 21:17:00 -
[1164]
Since apparently we are all going to move to npc space if this ****pile launches like this, let's talk about giving the blood raiders a Q20 level 4 agent somewhere. Maybe some group mission guy too since you seem big on groups.
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Magnum III
Journey On Squad
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Posted - 2009.11.07 21:18:00 -
[1165]
Edited by: Magnum III on 07/11/2009 21:19:25
Originally by: CCP Chronotis
Originally by: Tomas Russell Edited by: Tomas Russell on 07/11/2009 20:04:33
Originally by: CCP Chronotis
Originally by: Nyphur
5) Why is 0.0 not more profitable than level 4 missions, even after the upgrades?
Always because the jump between 0 and 1 is the largest in cost and effort of each activity beyond that. We are acutely aware of this issue and the related issue of agents in sovereign space. Ideally we will tackle both issues with brand new content specifically designed for social groups and adequately rewarding.
Do you realise that this is not even close to being an answer to his question? And that it reads like a cross between the autistic kid that eats glue in grade 3b and a marketing executive?
"Gnargle gnarf blurf, square root of seventy three, incentivize the synergy of your human resource, burble". No offense meant, if you are actually the autistic kid who eats glue in grade 3b, or a CCP marketing executive. Or both.
Plain text answer for those who don't get the reference (sorry).
- The jump between no risk and any risk is the most significant step, the same as no cost and some cost. The difference in mathematical terms is small but economically large. In short, it takes a disproportionate amount of reward to offset a smaller amount of risk or additional effort.
- We are looking at introducing social group content as Soundwave mentions of sufficient reward to compel you either as someone who runs missions in empire to fund their pvp in null sec or as an empire dweller looking to make the leap to join up with others and seek to upgrade your solar systems to unlock these sites. These will act to both minimise the number of signatures as a whole within the solar system and to let you play together than alone.
- yes we are very aware of the 'level four missions' issue in relative activity income potentials to everything else.
I don't care about any Risk. I care about them shoving me into one system to do their bidding so THEY can have fun.
You got to make it not just worth it but interesting and fun to have more people go to 0.0
This just gives the leaders something to do, were is the fun for a person to want to go there and not just become a pawn being told what to do?
Because the leaders will just tell you what system to stay in and mine or rat or whatever, and you darn well better do it.
I'm not going out there to 0.0 to be stuck in one system just so some Allaince can keep their everage pilot numbers up in that system make isk for them. You got to be kidding.
0.0 still sounds like a dictatorship and how is that fun?
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.07 21:18:00 -
[1166]
CCP, what better way to showcase your new planets than with PLANETARY SPAWNS! and once again, get rid of the low end spawns containing cruisers and such and deligate those to lowsec, 0.0 is where the bs spawns should be. you should not need to groom a system all day before it is on par with lvl 4s
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Calduin
Caldari Quantum Industries RAZOR Alliance
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Posted - 2009.11.07 21:19:00 -
[1167]
Add a upgrade that gives 10%/20%/30%/40%/50% upgrade to rat bounty in that system.
given that lvl 5 anomaly upgrade will = lvl 4 missions this will in combination with the anomaly upgrade make those lvl 5 anomaly better than lvl 4 missions.
now you got a reason to move to 0.0 space. |

Sally Bestonge
GoonFleet GoonSwarm
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Posted - 2009.11.07 21:22:00 -
[1168]
Originally by: Sidus Sarmiang You damn well better make sure that the content in 0.0 is fun and rewarding immediately after the patch. Don't feed us the "just wait, it'll be fun later! We can expand it!" crap this time, because what you're pulling is very different from your normal half-done implementation. Most of the time you add a new system, and while it's far from perfect, it's forgivable because it's something new. This time you're taking away the sense of economic balance for both the alliance and the individual in 0.0 when it's barely feasible to be there to begin with. You can't expect tens of thousands of your customers to be left hanging while you try to decide when to make good on a promise to fix things that you didn't have to break in the first place.
Remember, when NGE hit, tons of players left very quickly. Promises mean jack to the majority of the people playing your game and if you don't learn that now, you'll learn it very quickly to the detriment of the game.
I think it comes down to CCP not wanting my money anymore. My money which pays for my 3 accounts isn't good enough. I'll let it do the talking once my subscriptions expire.
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mweijljaflka
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Posted - 2009.11.07 21:23:00 -
[1169]
Originally by: Sally Bestonge
Originally by: Sidus Sarmiang You damn well better make sure that the content in 0.0 is fun and rewarding immediately after the patch. Don't feed us the "just wait, it'll be fun later! We can expand it!" crap this time, because what you're pulling is very different from your normal half-done implementation. Most of the time you add a new system, and while it's far from perfect, it's forgivable because it's something new. This time you're taking away the sense of economic balance for both the alliance and the individual in 0.0 when it's barely feasible to be there to begin with. You can't expect tens of thousands of your customers to be left hanging while you try to decide when to make good on a promise to fix things that you didn't have to break in the first place.
Remember, when NGE hit, tons of players left very quickly. Promises mean jack to the majority of the people playing your game and if you don't learn that now, you'll learn it very quickly to the detriment of the game.
I think it comes down to CCP not wanting my money anymore. My money which pays for my 3 accounts isn't good enough. I'll let it do the talking once my subscriptions expire.
can i has your stuff goonie   
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Sergi Povitch
Gatehoppers Shadow of xXDEATHXx
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Posted - 2009.11.07 21:24:00 -
[1170]
Originally by: Calduin Add a upgrade that gives 10%/20%/30%/40%/50% upgrade to rat bounty in that system.
given that lvl 5 anomaly upgrade will = lvl 4 missions this will in combination with the anomaly upgrade make those lvl 5 anomaly better than lvl 4 missions.
now you got a reason to move to 0.0 space.
Nothing in empire should ever = 0.0
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