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Jason Wyght
Gallente Hoplite Brigade
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Posted - 2009.11.09 19:11:00 -
[1]
I have recently(Well, maybe not recently) discovered that MWDs suck if you're an armor tank, and thus, have decided on excluding the MWD from the fit I'll be using for a mega.
Here's what I was thinking(And yes, I've been crunching up the numbers, and, while without any bonuses, it can't fit on the grid, maxed engeneering does give you access to the whole fit):
Highs: 6(maybe 7)X425mm prototype gauss cannons a probe launcher?
meds: large cap booster II maybe a named AB? any tips on this one?
lows: large armor repper energized membranes IIX5(one for each resist, 2 for explosive) and a DCU II
rigs: most likely either cap rigs to make my cap last longer before needing to fire up the booster, or armor rigs if I'm willing to give up the speed.
What do you think? suggestions on how to make it better/suck alot less would be appreciated(Because for some reason this looks more like a PVE build...)
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Mister Turner
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Posted - 2009.11.09 19:17:00 -
[2]
This is pretty much a horrible fit. If you are sniping you want damage mods, a single plate, tracking enhancers, etc. Also, have fun without a MWD.
And seriously, wtf do you need a probe launcher for on a sniping mega? I really hope this is another troll.
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Guillieme Lohran
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Posted - 2009.11.09 19:45:00 -
[3]
It looks like a PvE fit becuase it basically is one. With no MWD you will quickly lose your sniping position and if you get primaried you will die before your repper can cycle.
Better to fit for full gank with a buffer tank. You aren't going to get a lot of speed out of a Mega in any case but an MWD will at least give you a chance.
The probe launcher is for?
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Kendon Riddick
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Posted - 2009.11.09 19:50:00 -
[4]
Originally by: Guillieme Lohran
The probe launcher is for?
a probe launcher is for probing things, commonly used by people looking for stuff.
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Anubis Xian
Reavers
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Posted - 2009.11.09 19:54:00 -
[5]
If you aren't bringing 425 IIs, don't bother.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Lee Dalton
Noir. Noir. Mercenary Group
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Posted - 2009.11.09 19:56:00 -
[6]
Originally by: Anubis Xian If you aren't bringing 7x 425 IIs, don't bother.
Fixed that for you. *** You're only as good as your last fight. |

el caido
School of Applied Knowledge
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Posted - 2009.11.09 20:38:00 -
[7]
Edited by: el caido on 09/11/2009 20:39:29 You're doing it wrong. You should fit Tachs and a hull tank instead. Obviously, you will need to fill your lows with some RCUs and Heat Sinks. Add a scram and Reinforced Bulkheads. Remember to use TP drones. And drop the probe launcher for a tractor beam - you will need it for all the wrecks.
edit: You might want to consider some cargo expanders, too. You can never have too much cargo space for your loot.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.11.09 21:16:00 -
[8]
Originally by: Anubis Xian If you aren't bringing 425 IIs, don't bother.
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Neuronai
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Posted - 2009.11.09 22:24:00 -
[9]
You don't need T2 425mms. They just make things a lot better. If you want to snipe with the T1 425mms then you can...
[Megathron, Sniper] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Adaptive Nano Plating II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
100MN MicroWarpdrive I Sensor Booster II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
425mm 'Scout' I Accelerator Cannon, Iron Charge L 425mm 'Scout' I Accelerator Cannon, Iron Charge L 425mm 'Scout' I Accelerator Cannon, Iron Charge L 425mm 'Scout' I Accelerator Cannon, Iron Charge L 425mm 'Scout' I Accelerator Cannon, Iron Charge L 425mm 'Scout' I Accelerator Cannon, Iron Charge L 425mm 'Scout' I Accelerator Cannon, Iron Charge L [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Without Spike L you'll lose out on a fair bit of damage when fighting at range, but if you still want to snipe the above should do fine. You've got 162 DPS with Iron L at ~140km + 30km fall off.
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Schayol Sunkeeper
Imperial Crusade Syndicate
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Posted - 2009.11.09 23:33:00 -
[10]
Originally by: Jason Wyght I have recently(Well, maybe not recently) discovered that MWDs suck if you're an armor tank, and thus, have decided on excluding the MWD from the fit I'll be using for a mega.
Here's what I was thinking(And yes, I've been crunching up the numbers, and, while without any bonuses, it can't fit on the grid, maxed engeneering does give you access to the whole fit):
Highs: 6(maybe 7)X425mm prototype gauss cannons a probe launcher?
meds: large cap booster II maybe a named AB? any tips on this one?
lows: large armor repper energized membranes IIX5(one for each resist, 2 for explosive) and a DCU II
rigs: most likely either cap rigs to make my cap last longer before needing to fire up the booster, or armor rigs if I'm willing to give up the speed.
What do you think? suggestions on how to make it better/suck alot less would be appreciated(Because for some reason this looks more like a PVE build...)
use a rokh, seriously
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drake duka
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Posted - 2009.11.10 00:05:00 -
[11]
[Megathron, tank sniper mega] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
Quad LiF Fueled I Booster Rockets Tracking Computer II, Optimal Range Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
425mm Prototype I Gauss Gun, Caldari Navy Lead Charge L 425mm Prototype I Gauss Gun, Caldari Navy Lead Charge L 425mm Prototype I Gauss Gun, Caldari Navy Lead Charge L 425mm Prototype I Gauss Gun, Caldari Navy Lead Charge L 425mm Prototype I Gauss Gun, Caldari Navy Lead Charge L 425mm Prototype I Gauss Gun, Caldari Navy Lead Charge L 425mm Prototype I Gauss Gun, Caldari Navy Lead Charge L [empty high slot]
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Hybrid Locus Coordinator I
Warden II x5
That's a good fit if you want a tank- don't active tank a sniper bs it doesn't work, also if you neglect damage mods you will have very pitiful dps. It's pretty difficult to snipe without t2 rails though.. Good thing about using t1 though is that you have plenty of CPU and PG to play with.. this has a decent DD proof buffer (not that it will matter soon), without sacrificing dps/range.
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bestower 1
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Posted - 2009.11.10 00:14:00 -
[12]
I have to agree with the rokh comment, i have a rokh and jst recently poped some poor bugger 198km out with no problem, but for a mega depends on what range you wanna snipe at if your looking for MAXIMUM range then ur gonna want less plate more range try something that boosts ur range for a low slot i forget the name of it, but in the end even with realllly good skills and t2 everything youre looking at being stuck around the 160 or less margin with a megathron.
if you plan on sniping within that range then go with the prev mentioned buffer tank fitted mega, seems to be good might take less plates maybe only 2 and toss on i think its called tracking enhancer for ur optimal. other then that ya jst get a rohk with 8x t2 425mm and that will give u the snipe you need with the range you require if your going for LONG range sniping with hybrids.
other weapons that would be a different thread. but you will want spike ammo so try and get some t2 425 if you can its only 25days or so but in the meant time t1 best named with faction ammo should be ok for ranges around 120 to 150.
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drake duka
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Posted - 2009.11.10 00:42:00 -
[13]
quite right, rokh is certainly a better fleet sniper, only reason I didn't recommend it to him is if he doesn't have t2 rails, he probably doesn't want to train up caldari bs on top of that. Mega does also have better dps and a useful tracking bonus- this makes it possible to use rails effectively even in close range situations. However at 200km tracking doesn't matter much, rokh is really the only sniper bs that competes with apoc. Much less dps but much easier fitting, better range, and way better tank.
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Duchess Starbuckington
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Posted - 2009.11.10 00:56:00 -
[14]
Edited by: Duchess Starbuckington on 10/11/2009 00:57:12
Originally by: Neuronai You don't need T2 425mms. They just make things a lot better. If you want to snipe with the T1 425mms then you can...
Without Spike L you'll lose out on a fair bit of damage when fighting at range, but if you still want to snipe the above should do fine. You've got 162 DPS with Iron L at ~140km + 30km fall off.
Hi. I'm an Eagle. You may have heard of me, I'm the worst sniping cruiser in the game. I beat this thing on dps from over 200km away. Enough said.
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Darthewok
Blue Republic
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Posted - 2009.11.10 02:57:00 -
[15]
assuming you are trying to snipe >150km: if you only have T1 guns, try 3 damage mods and go glass cannon (sacrifice tank for DPS) because you can't fit a decent tank and still have decent damage (by decent I mean >200 DPS). yes, you'll pop easy if shot at much so be fast to align and warp out. (Stay aligned and maybe use some inertia stabilizers)
you need T2 guns and spike (necessary for additional range and dps/range) before you can have DPS and tank and MWD. with T1 guns, you'll have to make severe compromises to snipe.
actually sniper BS tactics has been to some extent obsoleted by "short range RR BS + cov ops warpin" tactics anyway.
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