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Corian Teranos
Caldari Critical Mass Inc.
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Posted - 2009.11.10 15:50:00 -
[1]
Edited by: Corian Teranos on 10/11/2009 15:52:19 we have fully articulated turrets with nice effects but frankly when it comes to cool looking weapons once again caldari gets the shaft. common a large blob of light comming out of the center of your ship isn't a good effect for missiles. it's a copout. i propose to make missile launchers visible articulated turrets that serve to add realism to missile launches. An example of what i am talking about would be the drake. right now it has 8 clearly visible launchers but instead of the expected swarm of missiles comming out of them we get the usual blob of light comming out of a compleatly unrelated part of the ship. i think it's high time ccp buckled down and gave the caldari somthing nice if we have to suck at pvp at least make our missiles look cooler
:Its all fun and games untill your logistics guy tries passive tanking his raven: |
Corian Teranos
Critical Mass Inc.
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Posted - 2009.11.10 15:55:00 -
[2]
supporting my own topic
:Its all fun and games untill your logistics guy tries passive tanking his raven: |
Bunny Honey
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Posted - 2009.11.10 16:05:00 -
[3]
Edited by: Bunny Honey on 10/11/2009 16:06:34 good idea. thought about the same thing.
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Movol
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Posted - 2009.11.10 18:13:00 -
[4]
Yes please
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Rakshasa Taisab
Sane Industries Inc. Initiative Mercenaries
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Posted - 2009.11.10 18:39:00 -
[5]
The missiles are coming from the center due to optimization and missiles having real flight paths unlike projectiles.
This can however be fixed imo by keeping the flight path from the center in terms of the game mechanics, while visually the missiles should be flying from the launchers and follow along the path created by the game mechanical missile position without being forced all into one lump.
In this way the game mechanics remain simple, while the visuals will be stunning as the missile group is launched in a quick sequence. After quickly accelerating towards the same point they start the dance of the missiles.
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Kiljaedenas
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Posted - 2009.11.10 21:21:00 -
[6]
I support this too. One other thing I noticed is that turrets have a much better ability to fire at random times from a ship, whereas missles seem to have definite one-second clumps of shots, i.e. in a Drake when you hit F1-F7 to fire your missles they either all fire simultaneously at the beginning of the launch cycle or some will fire initially, another set will fire one second afterwards, and if you have a straggler you'll get one or two more missles one second after the second set.
If CCP could get both visual missle launcher turrets and allow for more randomized timing of the launches it would be visually quite stunning (imagine the coolness of the graphics and sound from a stream of randomly timed torpedos hitting a target in rapid succession, instead of them all happening in big blobs one second apart from each other).
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Pattern Clarc
Blue Republic
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Posted - 2009.11.10 21:40:00 -
[7]
Edited by: Pattern Clarc on 10/11/2009 21:40:31 Without a total ship modelling overhaul, visible missile hardpoints won't be around for a very long time however the missile hit effects are due for some serious changes. ____ Domination Balance (Or how we fix the Tempest) |
nafiy gnaw
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Posted - 2009.11.10 23:06:00 -
[8]
Rec
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Xonus Calimar
Terra Incognita
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Posted - 2009.11.10 23:07:00 -
[9]
I too would like to see better missile effects.
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Lucas Avidius
Einherjar Rising Cry Havoc.
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Posted - 2009.11.10 23:17:00 -
[10]
Even I, as someone who hates missiles with a passion, think this is a good idea.
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Egilmonsc
Broski Enterprises No Fun Allowed
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Posted - 2009.11.11 15:17:00 -
[11]
Supported. Where we're going, we won't need eyes to see. |
Bevil Smyth
Deep Core Mining Inc.
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Posted - 2009.11.11 17:02:00 -
[12]
Yes please, this has been missing for far too long. It will likely be alot of work but it will be worth it. ============================ 2003 and still alive! |
HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E SOLAR FLEET
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Posted - 2009.11.12 14:21:00 -
[13]
Yes, yes and YES again. Ability to overview turret boats fitting versus absolute uncertainty "how this Caracal will bite me" giving missile boats unfair advantage against turret ones.
Supported at 100%.
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Da'Than
Interstellar Military Industries
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Posted - 2009.11.12 17:30:00 -
[14]
Yes please, if you won't let my favorite weapon system do proper damage, at least make them look cool
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Ozzell Onasi
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Posted - 2009.11.12 18:03:00 -
[15]
SUPPORT! CALDARI!
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Boomershoot
Suddenly Ninjas
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Posted - 2009.11.12 19:58:00 -
[16]
Supported, and this should be done for all the high slot module imho ________________________________________ i'd gladly abuse [hr] if CCP implemented it ________________________________________
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Aluin Chaput
Mort's Navy
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Posted - 2009.11.12 20:38:00 -
[17]
Please! I fly a Raven and I support this message. If this is done, I will mail flowers to Iceland and get a Phoenix.
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cBOLTSON
Point of No Return Gentlemen's Club
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Posted - 2009.11.13 00:30:00 -
[18]
/supported
And caldari dont suck for pvp :P
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Minkert
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Posted - 2009.11.13 07:07:00 -
[19]
√
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La Merovingian
Veto Corp
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Posted - 2009.11.13 10:37:00 -
[20]
Originally by: Rakshasa Taisab The missiles are coming from the center due to optimization and missiles having real flight paths unlike projectiles.
I'm pretty sure this is negligible. Also, if they behaved like turrets, then the launchers closest to the target would be the one's "launching" missiles. Regardless... so what if the flight paths are slightly different because they were launched from different points on the ship? Wouldn't that be more true to the way missiles work? Besides... it would be such a small difference...
That aside, I support this. I think it's long overdue, too.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.11.13 11:33:00 -
[21]
It's been 6 years, CCP...
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Hans Arienth
Independent Coalition
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Posted - 2009.11.13 20:30:00 -
[22]
Not a huge deal, but would be nice to see.
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Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2009.11.13 21:55:00 -
[23]
No. There are too many other important and more pressing issues, like musical instruments in Ambulation, to consider before CCP should even ever think about this trivial matter. ---
I was going to run for CSM but life waylaid me :( |
Mister Xerox
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Posted - 2009.11.13 22:30:00 -
[24]
Originally by: Captain Pompous No. There are too many other important and more pressing issues, like musical instruments in Ambulation, to consider before CCP should even ever think about this trivial matter.
Too right... and they need to fix missile so that they actually travel as far as they should.
Currently if a missile has 5k/s speed and 10s of flight time it'll go about 45km because, like a ship, missiles have to 'accelerate' up to their max velocity, cutting into flight time and shortening effective range.
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Xing Fey
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Posted - 2009.11.14 02:04:00 -
[25]
Edited by: Xing Fey on 14/11/2009 02:03:44
Originally by: Pattern Clarc Edited by: Pattern Clarc on 10/11/2009 21:40:31 Without a total ship modelling overhaul, visible missile hardpoints won't be around for a very long time however the missile hit effects are due for some serious changes.
But even just having defined "launch points" to spawn missiles from would be a big improvement.
Also, yeah impact effects need a boost.
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