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Thread Statistics | Show CCP posts - 2 post(s) |

Rek Seven
Probe Patrol Project Wildfire
320
|
Posted - 2012.06.15 10:32:00 -
[31] - Quote
It would be really nice to see something new.
I've only been playing for 2 years so the only thing i've seen is the implementation of PI and the addition of the player designed BC's. I only started playing this game because of the promises made about incarna but that was a massive let down. So yeah, keep up the good work of polishing EVE CCP but don't forget to give your gameplay design team something to do. |

Luis Graca
50
|
Posted - 2012.06.15 12:28:00 -
[32] - Quote
There's new content it's called dust
CCP Sharkbait wrote:i started playing in October 2002 and joined CCP in april 2006. 6 years is nothing, quit whining 
Yeah but you are paid to play 
|

Django Returns
ARES Unlimited
19
|
Posted - 2012.06.15 12:48:00 -
[33] - Quote
Malcanis wrote:I have been playing EVE for almost 6 years now (just 3 months to go until that anniversary).
It has been 3 years since there was something new to do in a spaceship. More than half my EVE "life" has been since the Apocrypha expansion was released.
I'm not going to rehash the ~mistakes were made~ period of Dominion - Incarna. I am most definitely not going to complain that CCP has committed a year's worth of development effort - desperately needed, long overdue, hugely welcome - on what has essentially been a massive polishing and detail-work project. It was unquestionably the right thing to do, and I'm glad they did it.
The new battlecruisers are fantastic - I love all of them. The tiercide project is revolutionising T1 frigates, which is so obviously a good thing I can hardly think of it without tears coming to my eyes - and I'm totally looking forward to seeing what happens when the project is extended to the T1 cruiser range. You've made EVE beautiful with the new nebulae and with the V3 project. You've even pretty much "fixed lag", for God's sake! How awesome is that? That stuff is all brilliant and I love it. I have even learned to get along with the new inventory thingamujig, after some practice.
But three years, guys.
For my 6th EVE birthday present, what I'd really really like is for you to tell me that there are going to be new things to do coming to EVE. You've been doing a fantastic job of improving EVE; now I want to see you expanding it.
September 24th, 22:34, 2012: I'll be online, logged in, starry-eyed and hopeful.
Love,
Malc.
Very wise words. What a pity that not everyone cares about EVE like you do.
|

Garresh
Opposite of Low
2
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Posted - 2012.06.15 12:58:00 -
[34] - Quote
Honestly...I have to respectfully disagree here. There is already *so much* to do in eve. Taking some time to go back and refine the existing systems while they build up the framework for Dust isn't such a bad thing. Old ships we've always loved by couldn't use are suddenly viable. There's always the lowsec problem to be addressed at some point, and fine tuning incursions is just coming down the pipe. I'm happy with their design direction following Monoclegate, and for the time being, I'm content with redesigning and adjusting the game as is.
Furthermore....eve is player driven. By rehashing and adjusting the tools we use to make content, they are really just enriching the game by proxy, wouldn't you agree? In the last 3 years we've seen TONS of player driven content, and in just the last month or two we're seeing a full blown political conflict between highsec carebears, and the goonswarm privateering effort of funding suicide gankers. Don't tell me there's nothing new going on. |

Grash Depran
Southern Cross Empire Flying Dangerous
2
|
Posted - 2012.06.15 13:20:00 -
[35] - Quote
How's about some 'fluidic space'.. a la 8472.. that could introduce a whole new tier of everything.. ore, planets, ships, modules, npc's, etc. |

Tanya Powers
Science and Trade Institute Caldari State
1279
|
Posted - 2012.06.15 13:29:00 -
[36] - Quote
Happy birthday to your internets existence  |

Thelron
Science and Trade Institute Caldari State
32
|
Posted - 2012.06.15 13:30:00 -
[37] - Quote
"Going on" is not the same as "to do." It's great to have all this stuff going on in the background, but if you're not one of the prime movers and shakers (and largely playing the meta-game), it *has* been a while since something significantly different has been added (like the introduction of anomalies, invention, POSs... things which add entirely new motivations, rather than just ways to do the same things slightly differently). WiS would have been such a thing, if it had really existed. The ring mining actually has some promise, as do several of the other ideas that leak out from Iceland every so often... but it'd be nice to see signs that they're drawing near rather than just sitting on a drawing board. (non-subtle devblog request goes here) |

Cloned S0ul
Blood Fanatics
124
|
Posted - 2012.06.15 14:07:00 -
[38] - Quote
This topic is about ( i dont like soon tm ?) well you cant change this... Soon TM is official CCP motto. |

Malcanis
Vanishing Point. The Initiative.
4052
|
Posted - 2012.06.15 14:09:00 -
[39] - Quote
Cloned S0ul wrote:This topic is about ( i dont like soon tm ?) well you cant change this... Soon TM is official CCP motto.
No it's not about SoonGäó. After 6 years you stop struggling against SoonGäó. It's about direction. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Cloned S0ul
Blood Fanatics
124
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Posted - 2012.06.15 14:20:00 -
[40] - Quote
Malcanis wrote:Cloned S0ul wrote:This topic is about ( i dont like soon tm ?) well you cant change this... Soon TM is official CCP motto. No it's not about SoonGäó. After 6 years you stop struggling against SoonGäó. It's about direction.
|

Malcanis
Vanishing Point. The Initiative.
4055
|
Posted - 2012.06.15 15:02:00 -
[41] - Quote
Shalia Ripper wrote:Friend, buddy, old pal, exchanger of homoerotic banter....
credit your pusher.
It's partly this guy's fault as well btw. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
611
|
Posted - 2012.06.15 15:12:00 -
[42] - Quote
Malcanis wrote: New types of space. Avatar gameplay. New things to do in space (eg: bounty hunting, spacewhales, mining that's not comatose-inducingly dull, ring mining, PvE that's not wrist-slashingly predictable, DUST would have been a fine example if it was incorporated into EVE)
^^ That is foresight and I too would love to see such things in Eve.
6 years is still a long time for any online game. Congratulations and I hope you're around until doomsday.
*Salutes Malcanis*
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Reaver Glitterstim
Dromedaworks inc
143
|
Posted - 2012.06.15 16:43:00 -
[43] - Quote
Grash Depran wrote:How's about some 'fluidic space'.. a la 8472.. that could introduce a whole new tier of everything.. ore, planets, ships, modules, npc's, etc. New Eden IS fluidic. You can hear explosions in space, ships have a max velocity (one that isn't very high), missiles have windblown gas trails.... Yes, New Eden is DEFINITELY fluidic. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Valerie Tessel
Center for Advanced Studies Gallente Federation
169
|
Posted - 2012.06.15 17:49:00 -
[44] - Quote
Want Eve Voltron!!! Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |

Herzog Wolfhammer
Sigma Special Tactics Group
1614
|
Posted - 2012.06.15 17:59:00 -
[45] - Quote
On July 1 it will be 6 years for me as well and I can say that the OP's sentiments are comparable to my own.
There are some things I could complain about, but overall, it's a good product. What I like as well is that CCP has balls in their approach to things, even if they don't turn out well every time. It's enlightening when comparing them to the corporatist/one-size-fits-all/mainstream approach of other game companies.
|

Aramatheia
European Nuthouse
42
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Posted - 2012.06.15 18:26:00 -
[46] - Quote
i only just hit my 1 year anniversary of starting this month, just over 1 year and 8 days of playing now lol yay /cheer |

NightmareX
Rebirth. THE GOD SQUAD
77
|
Posted - 2012.06.15 22:47:00 -
[47] - Quote
CCP Sharkbait wrote:i started playing in October 2002 and joined CCP in april 2006. 6 years is nothing, quit whining 
Wow, you are still here Sharkbait.
Remember the old days on Sisi :-D ?
Oh by the way, I have been playing EVE Online for 8 years and 4 months now in total 
|

SmilingVagrant
GoonWaffe Goonswarm Federation
450
|
Posted - 2012.06.15 23:01:00 -
[48] - Quote
I just want them to cut structure EHP in half. **** structures. |

Shylock Shlomo
Interzone Incorporated
1
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Posted - 2012.06.16 07:05:00 -
[49] - Quote
Grumpy Owly wrote:Ineffective Bounty Hunting system since 2003 anyone?  (Maybe not a new feature in the strictest sense)
I just joined, and it didn't take me long to see how broken the bounty system was. I was really meaning to do that as a career when I first signed up, and it was so frustrating to see that it was an essentially useless mechanic in practice. Personally, while I do appreciate that they're going to finally 'formalize' mercenary work through the merc market, they could have done something similar with bounties (which, personally as explained above, I would prefer). A market, coupled with a skill (or multiple skills) that governs how many "jobs" you can take and of what price range (perhaps) would go a long way towards encouraging bounty hunting as a career. Rather than being something that you just sort of inadvertently collect from killing people, you now browse through a list of jobs with details provided by the potential employer; when and where they were last seen, general habits they may have, etc. Mechanics should be put in place to prevent members of the same corp, alliance, and alts of said characters from collecting bounties to prevent exploitation.
Perhaps the merc market will have options in the contracts to encourage this sort of thing. Being able to individually contract within specific parameters (kill him in a hulk, or in this particular system, whatever) could do more to heighten the more "personal" aspects of bounty hunting vs fleet battles or even mercenary assaults. If you were forced to actually stalk your prey and strike at the right time to receive a reward, I think it could do a lot towards generating a 'new' feeling experience.
Just my two cents, I'm sure there are barriers that I'm not aware of, and this has mostly likely been brought up in the last 9 years or so. |

Talon SilverHawk
Patria o Muerte
442
|
Posted - 2012.06.16 07:24:00 -
[50] - Quote
I can't believe the hold this game gets on you. Its a bit like chasing the dragon, I'm always chasing those early days in Eve when everything was fresh, new and ppl got excited because a scorpion had been spotted 5 jumps away.
I normally get bored after a month or two with games but here I am 9 years (on the 1 july) later
Tal
|

Grumpy Owly
Paladin Philanthropists
634
|
Posted - 2012.06.16 08:04:00 -
[51] - Quote
Shylock Shlomo wrote:Grumpy Owly wrote:Ineffective Bounty Hunting system since 2003 anyone?  (Maybe not a new feature in the strictest sense) I just joined, and it didn't take me long to see how broken the bounty system was. I was really meaning to do that as a career when I first signed up, and it was so frustrating to see that it was an essentially useless mechanic in practice. Personally, while I do appreciate that they're going to finally 'formalize' mercenary work through the merc market, they could have done something similar with bounties (which, personally as explained above, I would prefer). A market, coupled with a skill (or multiple skills) that governs how many "jobs" you can take and of what price range (perhaps) would go a long way towards encouraging bounty hunting as a career. Rather than being something that you just sort of inadvertently collect from killing people, you now browse through a list of jobs with details provided by the potential employer; when and where they were last seen, general habits they may have, etc. Mechanics should be put in place to prevent members of the same corp, alliance, and alts of said characters from collecting bounties to prevent exploitation. Perhaps the merc market will have options in the contracts to encourage this sort of thing. Being able to individually contract within specific parameters (kill him in a hulk, or in this particular system, whatever) could do more to heighten the more "personal" aspects of bounty hunting vs fleet battles or even mercenary assaults. If you were forced to actually stalk your prey and strike at the right time to receive a reward, I think it could do a lot towards generating a 'new' feeling experience. Just my two cents, I'm sure there are barriers that I'm not aware of, and this has mostly likely been brought up in the last 9 years or so.
Thoughts that have been echoing in my head for a long time Shylock.
Weigh up in the political arena if you like: Bounty Hunting for CSM 7.
The link might at least help fill in some blanks?
Bounty Hunting for CSM7 |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1514
|
Posted - 2012.06.16 08:49:00 -
[52] - Quote
Malcanis wrote:It has been 3 years since there was something new to do in a spaceship. More than half my EVE "life" has been since the Apocrypha expansion was released.
Recruit a noob. Go and fly the tutorial missions with them, in your rookie ship.
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Tarryn Nightstorm
Hellstar Towing and Recovery
414
|
Posted - 2012.06.16 10:27:00 -
[53] - Quote
Luis Graca wrote:There's new content it's called dust [...]
A pay-to-win generic FPS with pretensions to actual depth that's not even ported to PC?
Thank you, no.
CCP: Make exploration epic, please, whilst keeping it solo-friendly, kthxbai. You know you can do it, we know you can do it, and you know you want to! (Hint: Concentrate on losec for this.)
E:
All-in-one solo-capable eploration ship with cov-ops capapbility that can solo up to...oh, I dounno, DED 8/10 in reasonable time. Want. Naow. In irae, veritas. |

Tony Two Bullet
Monocle Madness The Mockers AO
12
|
Posted - 2012.06.17 03:17:00 -
[54] - Quote
Need more stuff to do?
Get in on some player made content!  CEO-á Monocle Madness ~ Mega-Insane Lotteries for the Mentally Unstable http://www.monoclemadness.com |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
224
|
Posted - 2012.06.17 03:37:00 -
[55] - Quote
Make sure to bump/repost this in 12 weeks when they actually come back from vacation. |

Malcanis
Vanishing Point. The Initiative.
4073
|
Posted - 2012.06.17 10:31:00 -
[56] - Quote
Patient 2428190 wrote:Make sure to bump/repost this in 12 weeks when they actually come back from vacation.
Ehehehe will do Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|

CCP Sharkbait
C C P C C P Alliance
67

|
Posted - 2012.06.17 14:14:00 -
[57] - Quote
Luis Graca wrote:CCP Sharkbait wrote:i started playing in October 2002 and joined CCP in april 2006. 6 years is nothing, quit whining  Yeah but you are paid to play 
you have no idea how far from the truth that is. |
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