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Jason Edwards
Internet Tough Guy
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Posted - 2009.11.17 03:15:00 -
[1]
Edited by: Jason Edwards on 17/11/2009 03:15:23 So what we should get is a ship that is able to project a reflector shield around a teammates' ship. Which is able to reflect missiles at 10-20% rate back at the senders. So 80-90% still hits but every so often the missiles turn around and head back to their owner. Defence against this? make sure the round trip on your missiles wont make it back to you. Kill the guy projecting this effect.
I suggest we call it the corbomite reflector. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Keitoshi Yamada
Caldari MJOCO Botanical Entheogenics Division
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Posted - 2009.11.17 10:04:00 -
[2]
Edited by: Keitoshi Yamada on 17/11/2009 10:05:19 It's called Remote Repping or Shield Transfer. This would only make verbose something that is technically already in the game in a better form.
Sure, it does "deflect" entire missiles, but deflecting 20% of all missiles is indirectly equal to deflecting 20% of all missile damage...
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Mara Rinn
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Posted - 2009.11.18 03:01:00 -
[3]
Or just fix defenders so they affect any missiles targeted at your ship? [Aussie players: join channel ANZAC] |
NaMorham Santorin
Caldari Tech 1 Holdings Limited Superior Eve Engineering
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Posted - 2009.11.18 07:53:00 -
[4]
A better solution would be to target missiles from any of the targetted ships. That way a ship set up with defenders could act as a missile shield for a team mate by targetting the ships firing at it.
Since you'd need a lot of defenders firing to provide enough of a defense it means an FC who wants this kind of missile shield is commiting a ship to a defensive role to protect a higher value target (A drake with defenders shooting down citadel torps fired at a carrier, nice protection against the tops, but the moros will still nail it)
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Marcus Henik
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Posted - 2009.11.19 01:53:00 -
[5]
not suppoted this would mmount to a massive nerf to caladari and relegate them to status of ECM only. defenders are already deacent, I use them as a life extedner on my e-war boats all the time. a single rocket pod can negate a ton of incoming damage I use one on my ferox and moa(though admitadly I havent flown either in forever.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.19 02:15:00 -
[6]
Just a drive-by: in my opinion, the only reasonable fix for defender missiles is to make them toggles (like hardeners) instead of activated items (like weapons). You should be able to turn them on, then have them automatically attempt to shoot down missiles that get launched at you, instead of having to activate them after being attacked.
I'd like to say they should be able to be used against missiles targeted at a member of your gang (rather than only those targeted at you), but I think that this might be hugely overpowered in large fleet combat.
-- Becq Starforged
The Flame of Freedom Burns On! |
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