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archaicX3
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Posted - 2009.11.18 02:43:00 -
[1]
looking at a intact hull section
skills required mechanical engineering level 1 science level 5 mechanic level 5 plasma physics level 1 engineering level 5 reverse engineering level 1 metallurgy level 4 research level 4
my question is what skills do i need to reduce my chance of failure? and at what level? 1, 2, 3, 4, 5? example! does reverse engineering need to be at 5 or can it stay at the required level 1.
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Miyuki Shirafune
Hedion University
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Posted - 2009.11.18 04:04:00 -
[2]
If I remember correctly, the success rate for R.E. of a T3 object (or any object?) is
rate = base rate x [1 + reverse engineering skill level x 0.01] x [1 + (datacore 1 skill level + datacore 2 skill level) x 0.1]
I forgot the website I found this at, use your google-fu because it had a bunch of other nice formulas too.
The rest, well, you do the math! Happy R.E.-ing
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Ben Harrigan
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Posted - 2009.11.18 12:33:00 -
[3]
If I understand the formula correct, there are 3 skills that can improve your chance on a particular job.
The reverse engineering skill will add a 1% bonus. This is small but works for all relics.
The 'datacore skills', the science skills with similar names as datacores, will add 10% for each level. Since there are usually 2 of these skills, they provide a significant boost. The catch is that these are different for each relic, so it takes a long time to train them all.
So in theory you can increase your chance by more than 100% if you have the relevant datacore skills trained to level 5. This is however adjusted by the base chance of the relic, so you wont get a 100% success rate unless you use the intact variety of relics.
Level 4 in the datacore skills seems to me to be a good tradeoff between success chance and training time.
It works almost the same as invention.
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Qual
Gallente Cornexant Research
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Posted - 2009.11.18 19:14:00 -
[4]
Originally by: Ben Harrigan The catch is that these are different for each relic, so it takes a long time to train them all.
Tell me about it...
"The short version: Qual is right." -Papa Smurf |
j3ta5
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Posted - 2009.11.19 03:00:00 -
[5]
thanks alot guy/gals
i totally get it now
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Mashie Saldana
BFG Tech
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Posted - 2009.11.19 10:41:00 -
[6]
Originally by: Qual
Originally by: Ben Harrigan The catch is that these are different for each relic, so it takes a long time to train them all.
Tell me about it...
Indeed... only 20 days left though
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Iron Mayden
Minmatar
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Posted - 2009.11.19 23:23:00 -
[7]
I tried to find that site you guys said that contain the formula, but no success
Could someone tell me where I can find it? Or at least if someone could give a complete description?
You have written the formula here, but what about the base value?
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Miyuki Shirafune
Hedion University
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Posted - 2009.11.20 03:40:00 -
[8]
I've tried to give you guys as much info as possible without (completely) spoonfeeding you ~
Hint: try the right click button on some of your relics, or (again) use the omnipresent google function.
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Woodwraith
Prophets Of a Damned Universe
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Posted - 2009.11.20 03:42:00 -
[9]
Originally by: Iron Mayden I tried to find that site you guys said that contain the formula, but no success
Could someone tell me where I can find it? Or at least if someone could give a complete description?
You have written the formula here, but what about the base value?
I haven't seen an official export of any numbers, but the ones most commonly kicked around are 30/60/90% for wrecked/malfunctioning/intact relics respectively |
Iron Mayden
Minmatar
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Posted - 2009.11.20 12:09:00 -
[10]
Originally by: Miyuki Shirafune I've tried to give you guys as much info as possible without (completely) spoonfeeding you ~
Hint: try the right click button on some of your relics, or (again) use the omnipresent google function.
Miyuki I appreciate what you have shared so far, and believe me, I do know how to search google, and also, examining the items in game will not yield the information I asked.
What I asked is if you or someone else could share the information on what % each type of item has as base rate of success (like woodwraith did, thanks wood)
I have been trying to find this information on google a long time, no website I found has any, even that formula you provided.
Anyway, you do not have to share the address of that website you said contain formulas, but if you could I would appreciate.
I would not be here asking if I could not find it myself
Thanks
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Iron Mayden
Minmatar
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Posted - 2009.11.20 12:34:00 -
[11]
The formula provided here also does not count subsystems. When reverse engineering for subsystems, does the respective skill go into the formula?
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Miyuki Shirafune
Hedion University
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Posted - 2009.11.20 21:35:00 -
[12]
Originally by: Iron Mayden The formula provided here also does not count subsystems. When reverse engineering for subsystems, does the respective skill go into the formula?
Well, the subsystems are the same, except instead of Mechanical Engineering or Plasma Physics [for Hull relics], you substitute one for the Subsystems Engineering Skill. That means, best to train your ____ Subsystems Engineering up to maximize R.E. chance.
And, I tried my google-fu and didn't find anything right away in the first 5 pages, so here's the site:
http://games.chruker.dk/eve_online/eve_math.php
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Celia Therone
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Posted - 2009.11.21 01:25:00 -
[13]
I've seen some odd behavior, but it might just be the random number generator being random as my sample size is fairly small.
My success rate for reverse engineering Proteus hulls seems to be about 80%. I have Gallente Starship Engineering 5.
My success rate for reverse engineering the other hulls is about 10%. I have 0 in the other Starship Engineering skills.
Has anyone else noticed anything similar?
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Iron Mayden
Minmatar
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Posted - 2009.11.21 01:38:00 -
[14]
I dont think the Starship engineering skill is taken into consideration on the RE process, at least it is not in the formula
BTW, thanks a lot for the link Miyuki
Specialized in Science, Industry and Trade My Skills |
CFSlave
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Posted - 2009.11.30 22:37:00 -
[15]
Sorry to bring this topic again but
If this formula is correct:
rate = base rate x [1 + reverse engineering skill level x 0.01] x [1 + (datacore 1 skill level + datacore 2 skill level) x 0.1]
And assuming the base rate as 30%, 60%, 90% (wrecked, malfunctioning, intact relics) as said in another reply also...
If someone as 5, 5, 5 skills, and uses an intact relic, this person would have more than 100% chance...
Either I am doing something wrong in the math, or these base rates are wrong
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Iron Mayden
Minmatar
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Posted - 2009.12.01 01:41:00 -
[16]
Well I found the answer by inspecting the relics descriptions on the same site as the formula
The base chances are:
20/30/40% for wrecked/malfunctioning/intact relics respectively
Specialized in Science, Industry and Trade My Skills |
Lord Barqs
Minmatar Dead poets society The Laughing Men
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Posted - 2009.12.01 16:56:00 -
[17]
nice |
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