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Verone
Gallente Veto Corp
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Posted - 2009.11.19 22:49:00 -
[31]
Originally by: Exlegion I can't speak for everyone else, but the umpteenth time, I want it changed so that if you're AFK (ie, not playing the game) you're unable to influence the security of a system.
The AFK cloaker is influencing nothing but the people who're staying docked. He's doing no harm to ANYONE at all in the system, and gaining NO benefit or advantage over any other player at all for being cloaked, doing nothing, in any system.
The basic fact of the matter is that the people docked have no control over this individual's actions and can't make him go away, and they don't like it.
Whether he's at the computer or not is irrelevant, people want this changed because they want to feel safe in their claimed space, nothing more. If he's not at the computer then he's not playing the game and is no threat, if he is, then he's playing and is an active threat.
What people are annoyed about is not being able to distinguish between people being AFK and people playing. Why should you have the ability to do so?
There is no rule against someone being logged into the game and being AFK as long as they're not profiting from it by making ISK or using any form of automation to get ahead of any other player. People cloaked AFK in a system are gaining no advantage.
It's the people who're in the system's choice to undock and take the risk, or not.
These people are committing no crime by being logged in, and the mechanic needs no modification.
\o/ EON FICTION WRITER OF 2008! \o/
>>> THE LIFE OF AN OUTLAW <<< |
Sippowitz
Thundercats
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Posted - 2009.11.20 02:15:00 -
[32]
supported. I too want to afk my gang until we disappear from local and then gank people
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Serpent Kamri
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Posted - 2009.11.20 10:09:00 -
[33]
Simply add an AFK timer, if your character doesn't interact with anything for 5 to 10 minutes he gets a small marker that shows he is AFK. That way we know if someone decided to go watch a movie while in your space or if they're actually playing the game.
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darius mclever
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Posted - 2009.11.20 10:49:00 -
[34]
Originally by: Serpent Kamri Simply add an AFK timer, if your character doesn't interact with anything for 5 to 10 minutes he gets a small marker that shows he is AFK. That way we know if someone decided to go watch a movie while in your space or if they're actually playing the game.
only for his corp. nobody else deserves that much intel.
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Exlegion
Caldari Salva Veritate
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Posted - 2009.11.20 11:16:00 -
[35]
Edited by: Exlegion on 20/11/2009 11:20:25
Originally by: darius mclever
Originally by: Serpent Kamri Simply add an AFK timer, if your character doesn't interact with anything for 5 to 10 minutes he gets a small marker that shows he is AFK. That way we know if someone decided to go watch a movie while in your space or if they're actually playing the game.
only for his corp. nobody else deserves that much intel.
It's not "intel" if he's AFK. So don't make it sound like it's some kind of in-game advantage to know he's AFK. If he's AFK he isn't playing. But because he's still logged in a system has to function as if he's still active and playing because there's no way of telling whether he really is playing or not. The best solution is if you're character is idle and in space for a certain period of time you're automatically logged off. But I won't suggest that because I don't want you to have a ***** attack :P.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
darius mclever
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Posted - 2009.11.20 11:27:00 -
[36]
Originally by: Exlegion Edited by: Exlegion on 20/11/2009 11:20:25
Originally by: darius mclever
Originally by: Serpent Kamri Simply add an AFK timer, if your character doesn't interact with anything for 5 to 10 minutes he gets a small marker that shows he is AFK. That way we know if someone decided to go watch a movie while in your space or if they're actually playing the game.
only for his corp. nobody else deserves that much intel.
It's not "intel" if he's AFK. So don't make it sound like it's some kind of in-game advantage to know he's AFK. If he's AFK he isn't playing. But because he's still logged in a system has to function as if he's still active and playing because there's no way of telling whether he really is playing or not. The best solution is if you're character is idle and in space for a certain period of time you're automatically logged off. But I won't suggest that because I don't want you to have a ***** attack :P.
Of course it is intel. you know he is less dangerous. That is a valuable information for you. As you dont belong to his friends you should not have that information.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.11.20 11:29:00 -
[37]
Originally by: Serpent Kamri Simply add an AFK timer, if your character doesn't interact with anything for 5 to 10 minutes he gets a small marker that shows he is AFK. That way we know if someone decided to go watch a movie while in your space or if they're actually playing the game.
Sure, then the evil cloaker will just sit there long enough to get the AFK marker, everyone will go back to normal, and then he'll strike. Then the whining about this new tactic will start a bunch of silly new threads.
The solution isn't adding more free intel, it's the removal of the intel that already shouldn't be there. Fix local and suddely an AFK person can terrorize no one, because no one will know they are there. ~ Santiago Fahahrri Galactic Geographic |
Polar Orbit
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Posted - 2009.11.20 11:46:00 -
[38]
Many valid points against this, few for it. Look at my alliance and see how I feel about cloaks
I think its poor form to reply to your own suggestion and then support it lol.
Also you suggested that activating orbit would remove you from local? you obviously dont pvp.....
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