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Sepheir Sepheron
Caldari
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Posted - 2009.11.19 06:00:00 -
[1]
Artillery:
PROS: -Small grid consumption -Incredible alpha strike -No capacitor requirements -Can fit without power modules on Battleship -Long delay between cycles allowing for less ammo consumption -Massive range both optimal and falloff
CONS: -Long delay between cycles -Often fighting in falloff
Beam Lasers:
PROS: -Massive range -Little delay on cycles
CONS: -Massive grid consumption -1/3rd the alpha damage -Massive capacitor requirements -Cannot fit without several grid modifying modules or rigs -Little delay on cycles resulting in faster crystal dissolution
Conclusion: The Beam Lasers take huge cap to fire, so why the hell do they fire more often? Now that Beam Lasers aren't the -best long ranged battleship weapons- why do they still take so much grid to fit?
Basically the Artillery right now is doing everything that I wanted when I trained for Lasers. Long duration with massive alpha damage.
Let the flaming begin.
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galdinni
Gallente Black Serpent Technologies R.A.G.E
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Posted - 2009.11.19 06:23:00 -
[2]
Tachyons hit pretty hard, and 7 second fire rate is nice. but, as you said, cap hungry, and powergrid intensive. also: NO AMMO. that is why they take so much cap and PG. it's a trade off, if you want no ammo, go laser. if you want awesome volley strikes and no capacitor use main guns, go artillery.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.11.19 06:27:00 -
[3]
It will be interesting to see how the new arty works on an apoc. Alas none of my characters can use large t2 projectiles so I can't test it out on sisi.
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Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.11.19 06:34:00 -
[4]
Originally by: Zeba It will be interesting to see how the new arty works on an apoc. Alas none of my characters can use large t2 projectiles so I can't test it out on sisi.
Too bad the Apoc bonus doesn't work on ALL types of turrets. I thought of that too :'<
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King Dave
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Posted - 2009.11.19 09:09:00 -
[5]
You can't compare any artilleries to tachyons. Simple because there isn't an artillery made to match the tachyon. 1400mm's are meant to match mega beams. Tachyons are simply in a class of there own.
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Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2009.11.19 09:18:00 -
[6]
Originally by: King Dave You can't compare any artilleries to tachyons. Simple because there isn't an artillery made to match the tachyon. 1400mm's are meant to match mega beams. Tachyons are simply in a class of there own.
Wrong
Megabeam <-> 1200mm Arty Tachyon <-> 1400mm Arty
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.11.19 09:21:00 -
[7]
So, what do you do with Tachyons?
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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2009.11.19 10:24:00 -
[8]
Edited by: Reatu Krentor on 19/11/2009 10:26:52
Originally by: Julio Torres
Originally by: King Dave You can't compare any artilleries to tachyons. Simple because there isn't an artillery made to match the tachyon. 1400mm's are meant to match mega beams. Tachyons are simply in a class of there own.
Correct
Dual heavy beam <-> 1200mm Arty Mega Beam <-> 1400mm Arty Tachyon <-> ???
fixed your post -- stuff -- |

HeliosGal
Caldari
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Posted - 2009.11.19 10:33:00 -
[9]
so on my apoc its time to fit 5 lasers and 2 artys Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Nuts Nougat
Sniggerdly Pandemic Legion
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Posted - 2009.11.19 12:00:00 -
[10]
Originally by: Sepheir Sepheron Artillery:
PROS: -Small grid consumption -Incredible alpha strike -No capacitor requirements -Can fit without power modules on Battleship -Long delay between cycles allowing for less ammo consumption -Massive range both optimal and falloff
CONS: -Long delay between cycles -Often fighting in falloff
Beam Lasers:
PROS: -Massive range -Little delay on cycles
CONS: -Massive grid consumption -1/3rd the alpha damage -Massive capacitor requirements -Cannot fit without several grid modifying modules or rigs -Little delay on cycles resulting in faster crystal dissolution
Conclusion: The Beam Lasers take huge cap to fire, so why the hell do they fire more often? Now that Beam Lasers aren't the -best long ranged battleship weapons- why do they still take so much grid to fit?
Basically the Artillery right now is doing everything that I wanted when I trained for Lasers. Long duration with massive alpha damage.
Let the flaming begin.
Nice!
1. 1400mm artillery compares to mega beams, not tachyons. 2. If you check the fitting on 1400mm vs megabeams, you see they are about the same, except amarr ships have a ****ton more grid than minmatar ships, therefore they get to fit tachyons, which take even more grid for even more range+damage. 3. 1400mm artillery doesn't track anything that isn't BS, unless you use T1 ammo, which is also getting nerfed in dominion. 4. 1400mm artillery has **** optimal, and no platform at all to use it with a tracking (optimal/falloff/tracking) bonus. 5. Tempest cannot even fit a full rack of 1400mm + mwd without a RCU (no, power diagnostic isn't enough like on other ships, it's base grid is too low), while having less lowslots than amarr ships. 6. Maelstrom flies like a brick and therefore only works in fleet fights, where agility isn't of much importance. 7. Lasers can instantly change from aurora to T1 ammo, so they can track smaller targets. 8. The **** optimal often means you are in falloff when shooting at people, meaning your alpha/dps goes to ****.
If anything, introduce 1600mm artillery, and then compare that to tachyons. ---
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Dursun Idris
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Posted - 2009.11.19 12:05:00 -
[11]
A quick fix:
Tachyon: WTF dps
Arties: Puny damage despite the alpha
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Pattern Clarc
Blue Republic
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Posted - 2009.11.19 12:08:00 -
[12]
Originally by: Sepheir Sepheron Artillery:
PROS: -Incredible alpha strike -No capacitor requirements -Can fit without power modules on Battleship -Long delay between cycles allowing for less ammo consumption
CONS: -Long delay between cycles -Often fighting in falloff -Horrendous tracking -Large grid consumption in relation to available powergrid -Poor optimal range, rapidly diminishing damage and alpha in fall off
Beam Lasers:
PROS: -Massive range -Little delay on cycles -Greater Dps -25% More tracking -20 More optimal range -Specialised ship bonuses that enhance usage and diminish cap use issues -No reloads during the course of an average fleet fight
CONS: -Massive grid consumption -1/2th the alpha damage -Large capacitor requirements -Cannot fit without several grid modifying modules or rigs
Conclusion: It always seems greener on the other side of the fence.
Let the flaming begin.
FYP ____ Minmatar ship fixes... |

Cyberjunk
Conflagration. Wildly Inappropriate.
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Posted - 2009.11.19 13:51:00 -
[13]
Originally by: Sepheir Sepheron Artillery: -Small grid consumption (if that is the case then why do you still need to fit a RCU to prevent your ship from running out of powergrid)? -Incredible alpha strike (on paper perhaps, I still need to see the day that a tempest alpha's another ship) -Can fit without power modules on Battleship (see my comment about grid consumption) -Long delay between cycles allowing for less ammo consumption (also less DPS more important)
All in all I can't help but wonder what the idiot of an op was smocking when he made this post?
I strongly suggest you take another good look. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Nikita Alterana
Gallente Clearly Compensating Da Orkz
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Posted - 2009.11.19 14:42:00 -
[14]
Originally by: galdinni Tachyons hit pretty hard, and 7 second fire rate is nice. but, as you said, cap hungry, and powergrid intensive. also: NO AMMO. that is why they take so much cap and PG. it's a trade off, if you want no ammo, go laser. if you want awesome volley strikes and no capacitor use main guns, go artillery.
its not even that. the reason they can fire so quickly is because all they have to do between cycles is cool the crystals back to the melting point and wipe off the grime. as opposed to the artillery which has to chamber a shell the size of a car. __________________________________________________ All Glory to the Goat Gods! |
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