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Argoth Brimstone
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Posted - 2009.11.19 20:57:00 -
[1]
Hey guys, I'm currently working on getting up out of frigates and into something bigger. I have read where people say that Destroyers aren't worth it and I am just looking at something better to run missions in, unless some people really think a destroyer can be pvp viable.
So is it worth it to pick up the Cormorant or should I skip it and go ahead and drop the cash for the Caracal? Also what recommended fittings do y'all have for a Cormorant if that is the route I should go while my skills train for the Caracal. I can fly Caldari Cruisers right now, but still working on supplement skills to train up. Any advice?
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Johan Sabbat
Blue Republic
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Posted - 2009.11.19 21:05:00 -
[2]
Edited by: Johan Sabbat on 19/11/2009 21:06:11 Repeat after me:
Caracal with assault missile launchers for level two A drake for level three
-- edit
naw, couldn't get it to rhyme 
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Brent riper
Caldari Night Wolves Deprived of Existence by Mercenaries of the Night
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Posted - 2009.11.19 21:17:00 -
[3]
Originally by: Argoth Brimstone Hey guys, I'm currently working on getting up out of frigates and into something bigger. I have read where people say that Destroyers aren't worth it and I am just looking at something better to run missions in, unless some people really think a destroyer can be pvp viable.
So is it worth it to pick up the Cormorant or should I skip it and go ahead and drop the cash for the Caracal? Also what recommended fittings do y'all have for a Cormorant if that is the route I should go while my skills train for the Caracal. I can fly Caldari Cruisers right now, but still working on supplement skills to train up. Any advice?
arent u supposed to be a gallente char... either way if ur gonna use a cormorant they would be fine for lvl 1s but lvl 2s i suggest getting a caracal, in the end a caracal will be better an easier, but if your looking for a quick fix that does more dmg then a frigate with a lil bigger tank then go for it but if you are going to be doing lvl 2 missions with it then it will be very difficult when u ocme across the cruisers that are in them, personally id suggest going straight for the caracal
AND further more, Carthage must be destroyed!! |

Widshin
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Posted - 2009.11.19 21:25:00 -
[4]
Originally by: Johan Sabbat
naw, couldn't get it to rhyme 
At least make it a haiku
Level two mission: assault missile caracal Drake for level three
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Cosmic Rainbow
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Posted - 2009.11.19 21:53:00 -
[5]
Originally by: Argoth Brimstone Hey guys, I'm currently working on getting up out of frigates and into something bigger. I have read where people say that Destroyers aren't worth it and I am just looking at something better to run missions in, unless some people really think a destroyer can be pvp viable.
So is it worth it to pick up the Cormorant or should I skip it and go ahead and drop the cash for the Caracal? Also what recommended fittings do y'all have for a Cormorant if that is the route I should go while my skills train for the Caracal. I can fly Caldari Cruisers right now, but still working on supplement skills to train up. Any advice?
Signature radius on destroyers is too large...among other things. I wouldnt spend your time on training destroyers unless your thinking of getting an interdictor. Signature radius on the interdictor is also too large, but then again, they have a bubble, which is handy.
Get a Caracal instead.
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MeigsYan
Caldari Black Out Horizons
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Posted - 2009.11.19 22:12:00 -
[6]
For level I missions the Destroyers will be a excellent step up for you from frigates. But, Destroyers are not generally up to running level II, by which time you should have the skills for a cruiser anyway and will want to move to a Caracal (missiles) or a Moa (guns). The missileer's path is usually Kestral (lvl I), Caracal (II's), Drake (III's and some IV's), Raven (IV's - Kill them all, take no prisoners).
Note that this is the general path and as your skills improve you will gain a lot of flexibility, such as running IV's in a Drake.
What about Destroyers then? Part of the fun of EVE is that as your skills grow, the smaller ships like frigates and Destroyers take on new life especially for PvP, and over time, you will most likely, like most everyone else, find yourself outfitting a Destroyer as you're "goto" dedicated salvage barge.
Hope this helps! Master of the (Orca Class) Deep Space Exploration And Mining Vessel "Long Shot" |

Johan Sabbat
Blue Republic
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Posted - 2009.11.19 22:32:00 -
[7]
Originally by: Widshin
Originally by: Johan Sabbat
naw, couldn't get it to rhyme 
At least make it a haiku
Level two mission: assault missile caracal Drake for level three
That's what I like about forums, if you're lazy enough some helpful soul will save you the effort.
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Argoth Brimstone
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Posted - 2009.11.19 23:57:00 -
[8]
Well for lvl 1 can people give me advice on outfitting my Kestral for lvl 1 missions? Currently I'm flying around with just 3 standard launchers with kinetic missiles, and overdrive injector (I think), and a civilian shield booster. I'm running 3 launchers because I have a savager equipped (I need all the cash I can get). Any advice?
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Isaac Wolven
Gallente The Baros Syndicate
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Posted - 2009.11.20 00:03:00 -
[9]
The one thing I've found destroyers to be particularly useful for is salvaging. Take the Cormorant, for instance. It has 8 high slots. If you can fill those high slots with tractor beams and salvagers, you can salvage a lot of wrecks pretty quickly.
The downside is that you leave yourself open to attack from other players, but you've got people who will protect you for a share in the profits, right?
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Seriously Bored
Minmatar
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Posted - 2009.11.20 00:59:00 -
[10]
Originally by: Johan Sabbat
That's what I like about forums, if you're lazy enough some helpful soul will save you the effort.
Consider yourself lucky if you aren't delivered a crushing insult at the same time, though. 
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Morgan La'Chance
Caldari Dynamic Reallocation and Logistics
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Posted - 2009.11.20 02:30:00 -
[11]
Destroyers III is basically no time investment, and the money you use for the ship is quickly made back. I would definitely advise you to use a destroyer and learn the game with for a couple days and get your skills ready for a cruiser, instead of jumping straight into one and having subpar performance. You also want the destroyers skill for salvaging anyways, since they have good cargo space and 8 high slots to use for tractor beams and salvagers.
What are your fitting skills (Engineering, Electronics) and such?
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Zaius Caine
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Posted - 2009.11.20 03:11:00 -
[12]
Skip destroyers. Cruisers well serve you far better.
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Fat Buddah
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Posted - 2009.11.20 04:54:00 -
[13]
As said above, a destroyer with its sig radius will kill you. For every three or four missions you will face missile boats/sentries hurling things at you, and you will curse your ship. Go cruiser.
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Mike712
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Posted - 2009.11.20 06:00:00 -
[14]
Originally by: Zaius Caine Skip destroyers. Cruisers well serve you far better.
Destroyers are the fastest way of getting past level 1 misisons.
I can recommend this: Cormmorant Loadout to anyone just starting out in eve, I will alpha strike pretty much all level 1 NPC's at over 20km even with 1-2 days of skills.
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Zaius Caine
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Posted - 2009.11.20 06:58:00 -
[15]
Originally by: Mike712
Originally by: Zaius Caine Skip destroyers. Cruisers well serve you far better.
Destroyers are the fastest way of getting past level 1 misisons.
Honestly, who cares about L1 missions? You crank out a few and you are off to L2s for a little while, and no ship runs L2s better than a cruiser.
OP, trust me you are way better off just shelling out the cash for a cruiser, destroyers are a waste of time.
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Mike712
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Posted - 2009.11.20 07:05:00 -
[16]
Originally by: Zaius Caine
Originally by: Mike712
Originally by: Zaius Caine Skip destroyers. Cruisers well serve you far better.
Destroyers are the fastest way of getting past level 1 misisons.
Honestly, who cares about L1 missions? You crank out a few and you are off to L2s for a little while, and no ship runs L2s better than a cruiser.
OP, trust me you are way better off just shelling out the cash for a cruiser, destroyers are a waste of time.
Well it of course but it totally depends on how long it takes an individual to progress onto level 2 missions, sure I can do lv1-2 in a day now, but when you are just starting out that is unlikely.
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Kari Shivelle
Caldari Ethereal Acolytes
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Posted - 2009.11.20 07:10:00 -
[17]
what people are missing here is level gates,
were as destroyers arnt amazing, theyre cheap enough to earn back in a few mission + u can always use it as a salvage boat later on.
but mainly GATES the last thing you want to do is splash all your isk on that fancy new caracal to recieve a message popping up a gate saying ur ships to big to complete the mission.
so if u can run lvl 2's , get a cruiser, if your on lvl 1's bored of frigs, want something to do the levels faster then get a dessy.
you can go ahead and read into every little aspect of dessy vs cruiser but tbh thats about all you need to know to make a decision.
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.11.20 08:26:00 -
[18]
Almost lost a Thrasher in a low level arc helping a new player today.
Problem with destroyers is: your DPS and speed are your tank but against multiple targets and if you get webbed, your ship starts losing parts.
There are simply not enough lows and mids to better tank if you want a AB, TP, etc. I know it's possible to tank with the few low and mid slots available. But this tends to be a hard ship to fit. And giving up the high slots you are better off with cruiser if you are going to be big enough to get hit more easily.
My experience with size limited gates tends to be that I have been denied only in a battle cruiser. I have yet to see a gate that only allows frigs and destroyers and not cruisers. No doubt they may exist but every time my BC was too fat, I always came back in a cruiser and had no problems with it.
Destroyers are great for dealing damage against other small ships and drones.
...unless you are like me and don't get out much and fly one with a heavy missile launcher on it.
don't ask
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Noun Verber
Gallente
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Posted - 2009.11.20 09:46:00 -
[19]
Originally by: Johan Sabbat Edited by: Johan Sabbat on 19/11/2009 21:06:11 Repeat after me:
Caracal with assault missile launchers for level two A drake for level three is what to do
-- edit
naw, couldn't get it to rhyme 
??
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Norwood Franskly
Minmatar Fleet of the Damned Hellstrome Alliance
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Posted - 2009.11.20 10:40:00 -
[20]
Originally by: Zaius Caine
Originally by: Mike712
Originally by: Zaius Caine Skip destroyers. Cruisers well serve you far better.
Destroyers are the fastest way of getting past level 1 misisons.
Honestly, who cares about L1 missions? You crank out a few and you are off to L2s for a little while, and no ship runs L2s better than a cruiser.
OP, trust me you are way better off just shelling out the cash for a cruiser, destroyers are a waste of time.
Last time I was grinding standings with a new corp I used a gank fitted assault frig for level 1's and 2's, seemed very fast not really in the reach of a newbie though. ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
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Seralder
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Posted - 2009.11.20 10:49:00 -
[21]
Edited by: Seralder on 20/11/2009 10:55:40 Edited by: Seralder on 20/11/2009 10:51:14 Destroyers are for lovers... its my main PVP ship... faster than cruiser & more firepower than frigatte.
its very fun to kill t2 frigs with 2 destroyers :D
got destroyer skill 5... later bubble indicators... coffee ships :D
remember: jo are not a cruiser... dont attack biggers than you... only logistics or industrial ships :D
T1 Destroyer are t1 frigate hunters... some t2 frigates got more dps and armor than you. You can fit them for close- or range-combat vs frigs.
t2 destroyer aren't frigate hunters... only exists for 1 reason: bubbeling 0.0 :D
i hope in future CCP buffs some destroyers oder bring new different t2 destroyer (bombers etc.) :D
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.11.20 11:21:00 -
[22]
Edited by: Siigari Kitawa on 20/11/2009 11:22:16
I took a few moments to put together a mission-style ship for every race.
Eh, the resists suck but they all hurt a lot.
[Coercer, Pwee!] Heat Sink II Heat Sink II Damage Control II Small Armor Repairer II
1MN Afterburner II
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
Small Energy Burst Aerator I Small Energy Collision Accelerator I [empty rig slot]
[Cormorant, Pew!] Magnetic Field Stabilizer II
Cold-Gas I Arcjet Thrusters Small C5-L Emergency Shield Overload I Tracking Computer II, Tracking Speed Shield Boost Amplifier II
125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S [empty high slot]
Small Hybrid Burst Aerator I Small Anti-EM Screen Reinforcer I Small Anti-Thermal Screen Reinforcer I
[Catalyst, Pewpew] Magnetic Field Stabilizer II Power Diagnostic System II Small Armor Repairer II
1MN Afterburner II Tracking Computer II, Tracking Speed
125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S 125mm Railgun II, Antimatter Charge S
Small Semiconductor Memory Cell I Small Semiconductor Memory Cell I Small Semiconductor Memory Cell I
Hobgoblin II x1
[Thrasher, Peww] Micro Auxiliary Power Core I Gyrostabilizer II
1MN Afterburner II Small Shield Booster II Phased Weapon Navigation Array Generation Extron
280mm Howitzer Artillery II, EMP S 280mm Howitzer Artillery II, EMP S 280mm Howitzer Artillery II, EMP S 280mm Howitzer Artillery II, EMP S 280mm Howitzer Artillery II, EMP S 280mm Howitzer Artillery II, EMP S 280mm Howitzer Artillery II, EMP S [empty high slot]
Small Semiconductor Memory Cell I Small Semiconductor Memory Cell I Small Core Defence Capacitor safeguard I
Enjoy :D
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Seralder
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Posted - 2009.11.20 11:55:00 -
[23]
Edited by: Seralder on 20/11/2009 12:05:43
my pve catalyst for longer & harder fights...
High: 8x 125mm Compressed Coil Gun
Medium: 1MN AB Small Capacitor Booser II emergency
Low: DC2 Energized Adaptive Nano Membrane 2 Small Armor Repairer 2
Rigg: Small Ancillary Current Router Small Anti-Explosive Pump Small Trimarkt Armor ---------------------------------------------- PVP Armor Catalyst short range with 10k hp:
Low: DC2 Energiezed Adaptive Nano Membrane II 400mm Tungsten
medium: MWD Warp Scrambler
high: 8x Electron Blaster II
small trimark armor pump 1 small trimark armor pump 1 Router ---------------------------------------------- My Escort Gang Sniper:
high: 8x 125mm railgun
med: tracking computer II sensor booster II
low: 2x tracking enhancer II magnetic filed stab II
riggs: what ever you wish :D
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Fuazzole
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Posted - 2009.11.20 12:10:00 -
[24]
PvP = Guns PvE = Tractor/Salv
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Toshiro GreyHawk
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Posted - 2009.11.20 13:27:00 -
[25]
The most common mistake people make in EVE is going up to larger ships faster than they are ready for them.
There's no Level I mission out there a Destroyer can't breeze through, therefore - there's no need to use a Cruiser on Level I missions.
I listened to the people who said to skip Destroyers. It was a mistake. I was sailing about in a ship I didn't have the skills to fit and no idea how to fit it if I did.
When you get to Level II's - most of which can be run in a Destroyer - you do start running into some missions where a Cruiser really helps. So - go ahead and get a Cruiser for Level II's - just be aware that there is a whole lot more that goes with fitting a Cruiser than fitting a Destroyer or a Frigate. Cap management starts becoming really important with a Cruiser as is your Tank.
Destroyers are still easy to fit with T1 stuff - and be more than a match for any Level I mission this game has.
You can do Level I missions in a Frigate - it just takes longer. So if you want adventure - fly a frigate and salvage in a Destroyer. If you want to get through the thing - have two destroyers (or at least two fittings saved).
For me ... I fit my Destroyers for speed, hitting power and range.
Cormorant:
Lows Over Drive Injector
Mids Small Shield Extender, Small Shield Booster, Small Afterburner, Small Shield Recharger
Highs 5 x 150mm Rails with Iridium and Antimatter. Maybe a Rocket Launcher if I've PG/CPU left.
Each faction has a High, Average and Low weapon. For example 150mm, 125mm, 75mm.
I've found that the High option, i.e. 150mm works better even if you can't fit as many on.
It gives you more range - which pretty much precludes the rats even being able to hit you and also seems to have more hitting power than a full set of the Average weapon, even though you can't fit as many.
The Over Drive Injector helps speed a slow ship up - and lets it control the range of the engagement.
Orbiting vs. Kiting Faction Schools |

Trebor Whettam
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Posted - 2009.11.20 15:04:00 -
[26]
Quote: I listened to the people who said to skip Destroyers. It was a mistake. I was sailing about in a ship I didn't have the skills to fit and no idea how to fit it if I did.
The AML caracal requires the exact same set of skills as the kestrel (besides Caldari Cruisers, obviously). The kestrel is the best beginner ship for level ones, and it transitions seamlessly to the caracal, which happens to be the best beginner ship for level twos. The cormorant is the difficult one to fly with its lack of launcher hardpoints.
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James Tritanius
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Posted - 2009.11.20 17:05:00 -
[27]
Get a destroyer. It is enough for level 1 missions and believe me, you'll be doing those a LOT when you start out. Without social skills (and "power leveling" by piggybacking on L4s with friends), it'll take 50-100 L1s before you can advance to L2. Cruisers cannot enter the mission acceleration gates of some of the L1s, whereas destroyers are useful for all.
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