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Thread Statistics | Show CCP posts - 0 post(s) |
Nemiscent
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Posted - 2009.11.21 01:03:00 -
[1]
The mechanic of swapping drones is fine. However once the drone is back in the drone bay I have no way of knowing which drone is damaged, which is undamaged, and which has finished regenerating its shields.
This makes fielding drones a nightmare of jettison/scooping until the right drone is deployed.
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Song Li
MinmaTire Corporation LTD
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Posted - 2009.11.21 05:37:00 -
[2]
Drones need a complete overhaul including this.
---------- Voting for the Council of Stellar Management is now online. Make your voice heard: http://www.eveonline.com/council/voting/ You game. Your way. Your voice. Think Song Li when choosing your candidate
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Lusulpher
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.21 06:50:00 -
[3]
I believe their is a main Drone fix thread in here.
Bm'd on my other HDD. Darnit. 7 |
Herschel Yamamoto
Agent-Orange
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Posted - 2009.11.21 16:45:00 -
[4]
Yup, would be quite handy.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.11.21 16:54:00 -
[5]
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Fille Balle
Ballbreakers R us
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Posted - 2009.11.21 17:59:00 -
[6]
Makes sense.
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Corian Teranos
Critical Mass Inc.
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Posted - 2009.11.21 18:35:00 -
[7]
:Its all fun and games untill your logistics guy tries passive tanking his raven: |
Zorvoz
State War Academy
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Posted - 2009.11.22 11:11:00 -
[8]
+1
supported!
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WheatGrass
Silent but Friendly
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Posted - 2009.11.22 12:34:00 -
[9]
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Reef Skywalker
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Posted - 2009.11.22 12:36:00 -
[10]
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Alaria Tinburin
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Posted - 2009.11.22 22:19:00 -
[11]
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Tirrus Rex
American Gods Sanctimony of Bellum
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Posted - 2009.11.23 14:20:00 -
[12]
Like it!
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Don Pellegrino
Helljumpers
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Posted - 2009.11.23 17:28:00 -
[13]
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Vestus Regula
The Black Dawn Gang
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Posted - 2009.11.23 20:16:00 -
[14]
I believe this has already been posted but wtv.
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Cyberman Mastermind
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Posted - 2009.11.25 07:40:00 -
[15]
Originally by: Vestus Regula I believe this has already been posted but wtv.
Of course it has been posted already. IIRC, the answer was that the almighty server would not be able to handle all those drones, especially when looking at carrier bays.
I'm still expecting the day drones are removed completely... |
Alvar Kesh
Ealurian Wolves Aegis Militia
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Posted - 2009.11.25 14:49:00 -
[16]
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Minchurra
Shadow Veil Industrial
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Posted - 2009.11.25 16:12:00 -
[17]
Fully supported. This post has been cleared of inappropriate content. |
Pasus Nauran
Amarr
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Posted - 2009.12.14 18:39:00 -
[18]
I completely support this idea, though I agree the drone interface needs a bigger overhaul.
It seems odd that you can see the damage a drone has sustained while it's flying about remotely, but once it docks with your ship you no longer have any idea. Fixing this would help immensely when re-launching T2 drones after spawn wave, if you're trying to prevent your severely damaged drone from joining the battle and getting destroyed.
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De'Veldrin
Special Projects Executive The Obsidian Legion
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Posted - 2009.12.14 18:54:00 -
[19]
Supported.
Also, the other posters in this thread who said it were right, drones need a massive looking at in terms of their mechanics. --Vel
In the world of emoticons, I was colon capital d. |
Maxsim Goratiev
Imperium Technologies
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Posted - 2009.12.14 19:34:00 -
[20]
has been asked for 900 times, and hopefully it will be done some day.
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Melke
Capital Construction Research
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Posted - 2009.12.14 20:02:00 -
[21]
Drones need looked at so this would be pretty essential.
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Omega Flames
Last Resort Inn SYSTEM SHOCK INITIATIVE
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Posted - 2009.12.16 02:26:00 -
[22]
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Rebus Valstay
Deneb Kaitos Engineering
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Posted - 2009.12.16 02:50:00 -
[23]
Agreed. I've wondered why this option was here years ago. As of now I have to send damaged drones to a damaged group which is really irritating but considering I'm cheap and hate losing T2 drones... yeah.
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Hugo Lordmagnus
Vexillari
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Posted - 2009.12.16 03:05:00 -
[24]
Supported.
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Trypton Fungi
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Posted - 2009.12.16 09:04:00 -
[25]
Frankly, I'm not sure how this was overlooked in the first place. Supported.
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Cyberman Mastermind
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Posted - 2009.12.16 10:47:00 -
[26]
Originally by: Trypton Fungi Frankly, I'm not sure how this was overlooked in the first place.
Who says it was overlooked? It was sacrificed on the altar of efficency, probably even before it was fully conceived. |
Veilag
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Posted - 2009.12.16 12:17:00 -
[27]
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LustBunny
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Posted - 2009.12.16 12:50:00 -
[28]
Also, when you scoop and launch a flight of drones and there are more drones available, stop launching the damaged ones!
So, if you have 10 drones in a single 'group' or in your unsorted drone bay and one is damaged that drone (so long as it is the same type) should be pushed to the bottom of the launch que.
Nothing annoys me more than scooping a drone under attack and then not knowing which of my 15 other 'warrior IIs' is the damaged one. If I just say 'launch drones' that [i]one[/b] damaged drone will be the one launched. The only way to prevent that happening is to scoop it to my cargo hold... which = useless until I can dock & repair.
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Pasus Nauran
Amarr
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Posted - 2009.12.16 16:11:00 -
[29]
Originally by: LustBunny Also, when you scoop and launch a flight of drones and there are more drones available, stop launching the damaged ones!
So, if you have 10 drones in a single 'group' or in your unsorted drone bay and one is damaged that drone (so long as it is the same type) should be pushed to the bottom of the launch que.
Nothing annoys me more than scooping a drone under attack and then not knowing which of my 15 other 'warrior IIs' is the damaged one. If I just say 'launch drones' that [i]one[/b] damaged drone will be the one launched. The only way to prevent that happening is to scoop it to my cargo hold... which = useless until I can dock & repair.
Just throwing my support behind this suggestion as well. Quite annoying.
As another suggestion related to drones, how about saving the expanded views of the Drone window. It's more than a bit annoying having to expand my drone categories each time I undock, and then again when I launch drones (so I can see their damage levels).
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Ebeneser Scrooj
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Posted - 2010.01.24 22:39:00 -
[30]
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