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![Deathvoucher Deathvoucher](https://images.evetech.net/characters/916261734/portrait?size=64)
Deathvoucher
Easy Co.
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Posted - 2009.11.23 03:04:00 -
[1]
Edited by: Deathvoucher on 23/11/2009 03:15:14
ok, i beleive almost every person who runs FW missions will agree with me.
Dont get rid of cycling with no penalty for fw mission runners. (cycling- allowing FW mission runners to deny as many missions as we want with no penalty, so we can get good missions) we already have to avoid wt's pirates and wannabe piewats when we run the missions, so dont make us going 15 jumps to run a single mission that will most likly give a ****ty reward.
if the penalty for cycling is implemented atleast dont send us 15 or more jumps to run the mission.
edits: some spelling with all the new faction ships, more ppl than ever will run the missions, but seriously be nice to us lol
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![Syekuda Syekuda](https://images.evetech.net/characters/184681959/portrait?size=64)
Syekuda
State Protectorate
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Posted - 2009.11.23 03:10:00 -
[2]
i support it. I mean your risking your ass and so do I... yeah, dont touch it. those mean frogs :(. seriously..don't touch it
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![orphenshadow orphenshadow](https://images.evetech.net/characters/511081094/portrait?size=64)
orphenshadow
Gallente Easy Co.
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Posted - 2009.11.23 03:14:00 -
[3]
I do not run very many FW missions. But I totally support this. The rewards are not nearly good enough as it is. There is really no need to make it more difficult. |
![Montevius Williams Montevius Williams](https://images.evetech.net/characters/458696366/portrait?size=64)
Montevius Williams
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Posted - 2009.11.23 03:30:00 -
[4]
I agree 100%!!
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![Lynnett Lynnett](https://images.evetech.net/characters/198828731/portrait?size=64)
Lynnett
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Posted - 2009.11.23 03:38:00 -
[5]
Oh Yeah on that 100%
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![Renzowyn Renzowyn](https://images.evetech.net/characters/1500755451/portrait?size=64)
Renzowyn
Caldari
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Posted - 2009.11.23 03:40:00 -
[6]
I too agree, the current system is suitable, removing the ability to deny missions, as Deathvoucher said, will cause many ppl to not participate in that sector of FW. As the rewards truly are not worth the risks on many missions offered.
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![SPECKILLER SPECKILLER](https://images.evetech.net/characters/654302668/portrait?size=64)
SPECKILLER
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Posted - 2009.11.23 03:41:00 -
[7]
Posting to say I support this!
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![mchief117 mchief117](https://images.evetech.net/characters/290809191/portrait?size=64)
mchief117
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Posted - 2009.11.23 03:46:00 -
[8]
I personaly dont understand what a FW mission is but i do under stand that if a mission send you into low/nul sec you should not be penalized for not wanting to do that specific mission that was just offered, high sec no problem take the hit , but your risking your ship+ what ever when your in low/nul sec
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![Darksbane Darksbane](https://images.evetech.net/characters/598162957/portrait?size=64)
Darksbane
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Posted - 2009.11.23 03:48:00 -
[9]
/support
Please don't get rid of cycling! |
![Deathvoucher Deathvoucher](https://images.evetech.net/characters/916261734/portrait?size=64)
Deathvoucher
Easy Co.
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Posted - 2009.11.23 03:49:00 -
[10]
/more explanation fw missions are so much more profitable than regular missions, but much more reward
they can give 10-14k lp on average, in the state protectorate lp store, ships are half priced, but there is so much more risk. pirates, wanna be's, war targets
thats why the reward is higher.
atm we can deny as many missions as we want to get closer missions, on average it takes me longer to get a mission within 7 jumps than it does to run the mission
on average it gives me a mission 10-15 jumps away
i know if they make us go 15 jumps with the same reward, a lot of people will stop running fw missions
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![Taurius Powell Taurius Powell](https://images.evetech.net/characters/720861352/portrait?size=64)
Taurius Powell
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Posted - 2009.11.23 03:55:00 -
[11]
I support Deathvoucher's position on this. There are some things that just shouldn't be messed with. Lets not make it harder to make isk when pilots already risk so much in order to get there in the first place.
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![Zoe Midoru Zoe Midoru](https://images.evetech.net/characters/746581549/portrait?size=64)
Zoe Midoru
Perkone
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Posted - 2009.11.23 03:56:00 -
[12]
The time / reward equation for FW missions should probably be better than that of vanilla missions, due to the threat of PvP. That said, I don't know how those equations work out, since I don't do either seriously.
Also, my game designer's soul dislikes systems where you pull a level repeatedly until you get the result you want. In a perfect world, the mission generator wouldn't hand out 'bad' missions at all, with 'bad' in the context of risk / reward in the larger game.
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![darius mclever darius mclever](https://images.evetech.net/characters/342815744/portrait?size=64)
darius mclever
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Posted - 2009.11.23 05:05:00 -
[13]
Edited by: darius mclever on 23/11/2009 05:10:11 say thank you to pervs i guess? Linkage
(edit: fix link)
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![Deathvoucher Deathvoucher](https://images.evetech.net/characters/916261734/portrait?size=64)
Deathvoucher
Easy Co.
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Posted - 2009.11.23 06:52:00 -
[14]
ahhaha gotta love bad messenger, but yes the system is working, and we dont want it to go away, although 50b, maybe an exageration
this although needs no adjustment, im tired of trying to find a new source of income every time a new patch comes out, i, along with several hundred ppl that are active every day in the militias have found a great way to make isk and mix pvp in there, although it isnt always voulentary, thats why we are in the militia.
Dont kill FW missions ccp!!!!
and the pervs are awsome lol
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![Coffee Wired Coffee Wired](https://images.evetech.net/characters/1640411115/portrait?size=64)
Coffee Wired
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Posted - 2009.11.23 17:22:00 -
[15]
Agree 100%. FW missions are hard enough as it is. At least stop the long runs through low sec.
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![Unfamed II Unfamed II](https://images.evetech.net/characters/1315092151/portrait?size=64)
Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.11.23 22:47:00 -
[16]
Sorry but no. Picking whatever missions you like and where is absolutely horrible system.
Instead make it so that you get penalty for declining or quitting missions, but not for expiration. You still don't have to take the standings hit, but can't choose what missions and where you will get, you have some control over it, but not as much as now.
This way, you would have to, god forbid, maybe create a gang and roam around to get those missions. And actually pvp might happen. Still good enough LP if like 5 people all take missions, roam around and share rewards within the group. Suddenly promoting small gang PVP perhaps? Heh yeah it's ridiculous idea, after all we did join _militia_ to do missions, right?
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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![Maximus Caldarius Maximus Caldarius](https://images.evetech.net/characters/1606293969/portrait?size=64)
Maximus Caldarius
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Posted - 2009.11.23 22:47:00 -
[17]
I agree with keeping the cycling. I think the problem is in the isk farming. I would support a way to tie FW kills to FW missions. For instance; In order to grind FW missions you would have to kill a set amount of FWT. I bet you the amount of isk farmers will fall or we will see a growth in FW fleets. I know the Caldari Militia is infected with isk farmers. We'll have over 200 on line and only get a 70 man blob going. Wrong!!!
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![darius mclever darius mclever](https://images.evetech.net/characters/342815744/portrait?size=64)
darius mclever
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Posted - 2009.11.23 23:34:00 -
[18]
The really wrong part is that you need a 70men blob to fight. think about it.
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![Bad Messenger Bad Messenger](https://images.evetech.net/characters/184571914/portrait?size=64)
Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.24 01:01:00 -
[19]
At this moment FW missions give almost same lp amount than lvl5 missions / hour.
Lvl 5 missions require better ships than fw missions and are done in lowsec systems too. so those have atleast same risks than fw missions.
FW lp store got nice boost and that is why fw missions are better than lvl5 missions.
So do you really think that lvl4 fw missions made by t1 cruiser should be better income than lvl5 missions. Only risk in fw mission is that you lose your cheap ship wich can be replaced atleast 5 times after completing one single lvl4 fw mission.
If they nerf decline part of fw missions, it may reduce lp amount / hour. You can still do those missions. Infact PERVS had plans how to do those efficiently before ccp announced that decline part thing, wich made thing much easier.
Reduced lp amount only means that lp price should rise so your isk income does not fall much. You should remember that there is items that can be only obtained through your fw lp store.
And yes, we have really made tens of billions by fw missions, after patch we sold 10 CNR / day through corporate arrangements + other fw lp store items. so we made atleast 6b / day at the beginning. Best member sold 4 CNR / day + items.
Too easy i say.
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![Deathvoucher Deathvoucher](https://images.evetech.net/characters/916261734/portrait?size=64)
Deathvoucher
Easy Co.
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Posted - 2009.11.24 01:59:00 -
[20]
BM you rich bastard, ok... well make you have a certain number of kills may not be viable, but something being required to get the greatest rewards may kill farmers
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![Jin Nib Jin Nib](https://images.evetech.net/characters/241423780/portrait?size=64)
Jin Nib
Resplendent Knives
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Posted - 2009.11.24 10:43:00 -
[21]
Don't so much mind not getting to choose what type of mission is available except for one thing, mission location. If they get rid of cycling, which to be honest makes sense, they should do something to make the locations a little more suitable. Going through 15 jumps of low sec in a PvE fitted ship to do a boring ass mission isn't exactly thrilling. You cant pick up a mission from another agent to run at the same time either because its just as likely to end up 6-13 jumps in the other direction. Or if the agent sends you somewhere essentially un-runnable like OMS or Tama (I'm guessing for Gallente). Second problem of course is that they don't encourage PvP either because your flying a ship entirely unsuited for it in most cases.
-Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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![Tarron Sarek Tarron Sarek](https://images.evetech.net/characters/903424038/portrait?size=64)
Tarron Sarek
Gallente Biotronics Inc. Majesta Empire
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Posted - 2009.11.24 11:50:00 -
[22]
Oh, and there I thought FW was about shooting enemies and claiming systems and not about getting rich..
Now I understand that most players who want FW to be 'more lucrative' to make it more popular basically just don't have a clue and don't know how to exploit properly.
Always said it and will say it again: content that isn't about the money should never be balanced around the money. Somebody sucks at creating water-tight game mechanics. Or are those typical loopholes intentional?
Yeah I know it's a rant, but what else can you say? Apart from 'bad design', 'obviously flawed' or 'probably not working as intended'? Why not just get rid of all the bad and unpopular missions nobody will complete anyway? At least that'll reduce the number of times a FW *cough* mission runner *cough* hits the 'give new mission' button, thus reducing server-load. To ask for better rewards/missions and the option to deny as many as you want is a bit silly tbh. Worst concept ever.
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
![Deathvoucher Deathvoucher](https://images.evetech.net/characters/916261734/portrait?size=64)
Deathvoucher
Easy Co.
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Posted - 2009.11.24 17:04:00 -
[23]
Edited by: Deathvoucher on 24/11/2009 17:06:47 Please quote me where i said better reward AND deny as many missions as you want
im pretty sure i never said that, i said if we cant cycle missions atleast make the reward a little better or not make us go really far
please re-read
oh and unfamed, why do you not like the system, is it because you have enough isk as is from farming it more than chinese isk farmers?
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![Helgur Helgur](https://images.evetech.net/characters/465125807/portrait?size=64)
Helgur
Steel Soldier's
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Posted - 2009.11.28 07:20:00 -
[24]
I understand to some degree CCP's concerns regarding how easy it is to aquire LP through these missions. But I also think that CCP should consider a different approach how to tweak them. As of now lowsec is getting more populated, people are getting more pvp in lowsec, thanks to these missions. If you swing the hammer and make it unreasonably risky, all this will be reversed.
How about adjusting the difficulty of the missions instead (just giving an example) so you can't solo them with a stealth bomber? Or tweaking the LP reward? Or limiting the amount of jumps you have to do to 7 maximum? Or adjusting it in a gazillion other ways instead of forcing us to go 14 jumps through pipes trafficked by pirate and/or wartarget blobs, gatecamps, etc. These missions is the perfect package: Make money doing missions and do PvP as it presents itself in the same time. Got a pesky pirate disturbing your mission? Fly back to the station, get your PvP ship and go after him!
Now this wouldn't be that desirable if you have to go 14 jumps to get your PvP ship and back ....
I completely agree with the OP on this subject.
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![Tamahra Tamahra](https://images.evetech.net/characters/848029005/portrait?size=64)
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.28 09:11:00 -
[25]
this should go to the test server feedback forum. do you really think any of the devs is reading the F&I Board so shortly before a new expansion?
But posting it on the TSF Forum would require you to actually be sure about that change that you claimed to know in your OP, and not just spreading a rumour.
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![Deathvoucher Deathvoucher](https://images.evetech.net/characters/916261734/portrait?size=64)
Deathvoucher
Easy Co.
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Posted - 2009.11.29 00:48:00 -
[26]
read patch notes sir
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![Maximus Caldarius Maximus Caldarius](https://images.evetech.net/characters/1606293969/portrait?size=64)
Maximus Caldarius
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Posted - 2010.01.22 09:01:00 -
[27]
Originally by: darius mclever The really wrong part is that you need a 70men blob to fight. think about it.
I actually am a fan of small gang roams, but when in Rome. Don't tell me you are another one of those people that complain about fleet warfare. You see kiddies, in real life any army would kill to out blob their opposition with overwhelming numbers. My other favorite is "LOL it took 10 of you to kill one guy! You guys are fail!" I would never go into battle with you in real life thats for sure.![ugh](/images/icon_ugh.gif) |
![darius mclever darius mclever](https://images.evetech.net/characters/342815744/portrait?size=64)
darius mclever
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Posted - 2010.01.22 11:10:00 -
[28]
Originally by: Maximus Caldarius
Originally by: darius mclever The really wrong part is that you need a 70men blob to fight. think about it.
I actually am a fan of small gang roams, but when in Rome. Don't tell me you are another one of those people that complain about fleet warfare. You see kiddies, in real life any army would kill to out blob their opposition with overwhelming numbers. My other favorite is "LOL it took 10 of you to kill one guy! You guys are fail!" I would never go into battle with you in real life thats for sure.![ugh](/images/icon_ugh.gif)
who says i dont like fleet warfare? but at a certain size it is just "who can lock faster and focus fire better" because then the dmg just obliterate ships without any chance to warp out. where is this interesting? gangs around 10-40 are much more fun and give you actually some time for tactical stuff to do on grid. those lag fests with 1000+ people in local get boring quickly. |
![Czert ElPrezidente Czert ElPrezidente](https://images.evetech.net/characters/188094641/portrait?size=64)
Czert ElPrezidente
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Posted - 2010.01.22 16:28:00 -
[29]
Plesae explain here someone which exaclty are FW missions. Thanks. ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |
![darius mclever darius mclever](https://images.evetech.net/characters/342815744/portrait?size=64)
darius mclever
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Posted - 2010.01.22 17:01:00 -
[30]
Originally by: Czert ElPrezidente Plesae explain here someone which exaclty are FW missions. Thanks.
faction warfare missions.
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