Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jebidus Skari
|
Posted - 2009.11.23 15:31:00 -
[1]
Well its a PC game afterall! But let us config the keyboard to spin the ship up/down/left/right. In combat especially you need to be able to spin around, click mods, target etc and doing this just via the mouse is cumbersome.
This really is an easy fix, with IMO significant player improvement
|

Avoida
|
Posted - 2009.11.23 20:55:00 -
[2]
You already can control nearly every function of the ship from the keyboard including but not limited to:
Activate/Deactivate high slots Activate/Deactivate medium slots Activate/Deactivate low slots Broadcasts Reloading ammunition Command drones to attack Recall drones to orbit Recall drones to dronebay Accelerate Decelerate
You are whining about having to double click in space to set a new heading? Besides, CCP has stated time and time again that keyboard control of ship movement is not something they will consider (just like controlling with a joystick..not gonna happen.) |

Lt Forge
Pilots From Honour Aeternus.
|
Posted - 2009.11.23 22:05:00 -
[3]
Go play Freelancer or something if you don't like EVE. _____________
|

Scerolikk Teromni
|
Posted - 2009.11.24 03:05:00 -
[4]
Originally by: Jebidus Skari This really is an easy fix
No it isn't. It would require a complete and total revamp of the way ship movement works. The way it does things now is you set a destination or direction, and speed. From there, it moves along a straight path in the proper direction. The server tells all the clients which way your ship is going and at what speed and everything is done until you change direction.
The way you're proposing would require that clients stream ship movement data in real time like a FPS does, and the server would also have to stream that data to all the rest of the clients... thereby requiring a new system of how movement is handled as well as exponentially greater bandwidth and CPU cycles used simply on how ships are moving... ever been in a battle with a few hundred ships? Those are laggy enough as it is, thanks. Add to that the fact that missile damage is dependent upon the speed of the target, and gun tracking is dependent upon the speed of the target transverse to your own ship, and you have all sorts of calculations that will take longer and be less accurate due to the fact that the ship is not reliably moving at a specific speed or direction. It will mess with the game mechanics.
Basically, this is something that should not be considered, period. I hope I cleared things up for you.
|

Finger Puppet
BricK sQuAD.
|
Posted - 2009.11.24 03:42:00 -
[5]
This would completely change the dynamic of Eve.
I vote no, sorry
|

Jebidus Skari
|
Posted - 2009.11.24 13:12:00 -
[6]
Edited by: Jebidus Skari on 24/11/2009 13:14:47 Whining? What are you on about? Change the dynamics? Oh Stop.. All im asking for is to allow you to move your ship with the keyboard, whilst leaving your mouse hand free to do other stuff..
Ive seen you HAVE TOTALLY got the wrong idea of what im asking for!! Im not saying flying to a destination! or click anyway in space - so take your bad attitude elsewhere! i mean just be able to spin the ship around! you know when you hold left mouse button and move your mouse around THATS ALL!!
If your so stupid not to see the huge benefit of that then im confused..really...Every game in the world allows you to move your char,ship with keyboard..Sometimes i think you guys should get out ALOT MORE..
|

Jebidus Skari
|
Posted - 2009.11.24 13:18:00 -
[7]
Originally by: Scerolikk Teromni
Originally by: Jebidus Skari This really is an easy fix
No it isn't. It would require a complete and total revamp of the way ship movement works. The way it does things now is you set a destination or direction, and speed. From there, it moves along a straight path in the proper direction. The server tells all the clients which way your ship is going and at what speed and everything is done until you change direction.
The way you're proposing would require that clients stream ship movement data in real time like a FPS does, and the server would also have to stream that data to all the rest of the clients... thereby requiring a new system of how movement is handled as well as exponentially greater bandwidth and CPU cycles used simply on how ships are moving... ever been in a battle with a few hundred ships? Those are laggy enough as it is, thanks. Add to that the fact that missile damage is dependent upon the speed of the target, and gun tracking is dependent upon the speed of the target transverse to your own ship, and you have all sorts of calculations that will take longer and be less accurate due to the fact that the ship is not reliably moving at a specific speed or direction. It will mess with the game mechanics.
Basically, this is something that should not be considered, period. I hope I cleared things up for you.
COMPLETELY AND UTTERLY MISUNDERSTOOD MY POINT - So no you havent cleared anything up..infact im sorry you spent time typing..
|

Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.11.24 13:32:00 -
[8]
I don't see any harm in the arrow keys performing the left-mouse click and drag function. Options are good. ~ Santiago Fahahrri Galactic Geographic |

El'basin
Sankkasen Mining Conglomerate On the Rocks
|
Posted - 2009.11.24 17:34:00 -
[9]
I know very little about programming so I wont go into if its easy or not. But I would certanly use this option.
|

Scerolikk Teromni
|
Posted - 2009.11.24 18:24:00 -
[10]
Edited by: Scerolikk Teromni on 24/11/2009 18:28:10 Edited by: Scerolikk Teromni on 24/11/2009 18:27:24
Originally by: Jebidus Skari COMPLETELY AND UTTERLY MISUNDERSTOOD MY POINT - So no you havent cleared anything up..infact im sorry you spent time typing..
You obviously did not read my post. If you had, you would know exactly why keyboard control would be problematic.
You guys can all show as much support for this as you want... in fact, I think it would be great to have keyboard control and you certainly will not hear me complain if they ever do implement it. I'm saying that it is unrealistic and would require too many changes to the way the game handles ship movement and calculates mechanics.
You said spin the ship around, not spin the camera around. That's two completely different things and therein lies the misunderstanding.
|
|

Jared Ulfsuun
|
Posted - 2009.11.24 19:48:00 -
[11]
Make camera keyboard-controllable, and add a keybinding which is equivalent to doubleclick at the center of the screen (set ship direction.)
|

Ashina Sito
Gallente Center for Advanced Studies
|
Posted - 2009.11.24 20:08:00 -
[12]
Simple answer, Go play Jumpgate Evolution when it comes out.
More complex, Other posters have said it already. This would require a complete revamp of the ship movement system. That is a huge overhaul. I doubt it will ever happen.
Now to be fair, I hate flying small ships in part do to the point and click movement that Eve has. It is far to cumbersome. So, I fly bigger ships. It is rare for me to be flying anything under a BC sized ship. I am often pulled kicking and screaming out of my Domi when an FC is asking for a "light gang". Ashina Sito for CSM
|

Jebidus Skari
|
Posted - 2009.11.24 20:20:00 -
[13]
Edited by: Jebidus Skari on 24/11/2009 20:19:42
Originally by: Ashina Sito Simple answer, Go play Jumpgate Evolution when it comes out.
More complex, Other posters have said it already. This would require a complete revamp of the ship movement system. That is a huge overhaul. I doubt it will ever happen.
Now to be fair, I hate flying small ships in part do to the point and click movement that Eve has. It is far to cumbersome. So, I fly bigger ships. It is rare for me to be flying anything under a BC sized ship. I am often pulled kicking and screaming out of my Domi when an FC is asking for a "light gang".
You havent listened at all have you m8? Seriously go back and read again...Jeez..
|

Efrim Black
Gallente Guardians of Misr
|
Posted - 2009.11.25 04:56:00 -
[14]
Originally by: Jebidus Skari
You havent listened at all have you m8? That misunderstanding has been resolved go back and read the rest of the posts.kthx.
Well first of all - I've listened, and what your proposing would actually completely change the combat dynamics from skill based to reflex based. This is not free-lancer, or any of those "every other" games you were mentioning. This is EVE. There are reasons it is the way it is.
As for more key bindings... why? so we can have even MORE macro-farmers? No way. No support. I'm sorry but you can use both hands to play eve so the value of ISK doesn't plummet even further from gold-sellers having an easier time programming macros.
|

Fille Balle
Ballbreakers R us
|
Posted - 2009.11.25 18:58:00 -
[15]
Originally by: Efrim Black I really need to train "Reading comprehansion lvl1" and "Read the WHOLE thread lvl1" one of these days. But "Above bottom feeder intellegence lvl5" is taking forever to train
Yeah, why don't you take a break from this forum until you've finished training those.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |