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Sith LordX
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Posted - 2009.11.24 18:07:00 -
[1]
Annoyed when that guy suddenly docks... your fighting in highsec, lowsec, nullsec? No fun when that guy jumps through a stargate at 50% structure?
Well when we fight on a jump bridge a scram/bubble stops them from jumping or getting away. Why can't stargates and stations have the same great game mechanic? We are all tired of these stupid station and gate hugging after they have been engaged by somebody.
1.Aggression and Timers should now prevent docking for 5 to 15mins? Instead of 30 secs.
2.Scram/bubble/disruptor now prevent gate jumping and docking in the same way it does on a jump bridge. Only blockade runners should be able to jump through stargates wile bubbled or scramed. Since its their role.
So we finally have a way to pvp correctly. Instead of having a no risk game thats played all the time for people who abuse the gates and stations with capital ships or other I get away scott free button ships.
We are all tired of people running away. Once they are pointed or bubbled they should not be able to get away. This makes 0.0 and lowsec more risky for everybody and also more fun for the ones who like to pvp. No more targets just running away. Once they are pointed they must fight.
Its silly and annoying and just no fun when people run away at 50% structure. Best of all it will stop the gate and station hugging games. And HIC's will have a perfect roll of blocking stargate access from people that are your enemy. Blues should be able to jump through fine so it doesn't disrupt your own space. So HIC's will also be primary. Maybe new scripts can be put into hic's for different reasons.
But I like the idea as a HIC pilot myself. Stuff gets away too much. Its annoying when my roll is to stop people from getting in or out of our space. I can't do my roll when people can just bypass my bubble because stargates are too big.
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Pellit1
Caldari Bushwhackers Rough Necks
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Posted - 2009.11.24 18:20:00 -
[2]
Originally by: Sith LordX Once they are pointed they must fight
This is where I dislike the idea.
Everything needs to be counterable. ------------- Rough Necks Alliance
BOOST FALCONS. Nerf whiners.
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Sith LordX
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Posted - 2009.11.24 18:26:00 -
[3]
Originally by: Pellit1
Originally by: Sith LordX Once they are pointed they must fight
This is where I dislike the idea.
Everything needs to be counterable.
There is. Its called a warp core stab.
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Mavrk
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Posted - 2009.11.24 19:33:00 -
[4]
Originally by: Sith LordX Edited by: Sith LordX on 24/11/2009 18:32:29 Edited by: Sith LordX on 24/11/2009 18:28:36
Originally by: Pellit1
Originally by: Sith LordX Once they are pointed they must fight
This is where I dislike the idea.
Everything needs to be counterable.
There is, its called a warp core stab, and if you use those you sir are a care bear. Or are in a really fragile ship. Or just can't take losing ships. If you don't like losing ships then you shouldn't be in lowsec, 0.0, or getting yourself wardeced.
Whats the point of fighting if people keep running away you want to kill?
Bolded your stupidity. Yes, being in low sec or zero sec is a choice, being wardec'd is not. You're simply demanding that the instant you start shooting you are ensured your free kill.
I'd be completely fine with extending the timer by 15-25 seconds. That'd be a good trade off imo. Not simply saying "Your dead" and watching them die. I enjoy outsmarting my enemies and blowing them up rather than brute force punching them in their face.
bottom line: If your enemy is resourceful and attempts to get away and succeeds, it means that YOU weren't resourceful enough to catch him. Grow up and get some friends.
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mchief117
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Posted - 2009.11.24 20:05:00 -
[5]
Originally by: Sith LordX Edited by: Sith LordX on 24/11/2009 18:32:29 Edited by: Sith LordX on 24/11/2009 18:28:36
Originally by: Pellit1
Originally by: Sith LordX Once they are pointed they must fight
This is where I dislike the idea.
Everything needs to be counterable.
There is, its called a warp core stab, and if you use those you sir are a care bear. Or are in a really fragile ship. Or just can't take losing ships. If you don't like losing ships then you shouldn't be in lowsec, 0.0, or getting yourself wardeced.
Whats the point of fighting if people keep running away you want to kill?
um ya im no care bear as i live in 0.0 space but this is a definat no.
not every character in the game it brute force combat, some are industralys . most ships that are not combat oreanted have crud for EHP most indys will pop in 4-5 shots from any ship.
if you cant take the time to set up a warp bubble or get enough guys toghter to take down a ship before he jumps you havent earned the kill youve simple goten used to getting free kills from peaople who where simply unlucky.
this is a game where no one is safe from any one , hey you can lock a alliance members ship and reduce it to rubble and there was no wall saying you cant do this. which all ways gives the advantage to the attacker , the one option a player has to avoide this is to leave system/dock and it is valid because of the previous mention.
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Sith LordX
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Posted - 2009.11.25 02:02:00 -
[6]
Only cowards run away from a fight because they don't have the balls to die like real men. I'm just sick of the station hugging/docking or gate jumping in the middle of combat.
Its really annoying when your just about to win they run away with their tail between their legs because they talked sh!t before now they cower before your feet and slither away. What do you call that, a tactical retreat? Or just being yella?!
Best to catch them in a belt.
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.25 02:25:00 -
[7]
Hold on... let me get this straight... basically you're suggesting that putting up a bubble on a gate will prevent anyone from going trough?...
Hmmmm yeah not going to happen.
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Thorsyrrian
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Posted - 2009.11.25 03:34:00 -
[8]
sorry... I am not a carebear... but what you are suggesting will only give more power to griefers and I hate griefers. They are scum. I do not think it would be fair to make it harder for griefer victims to escape... I would sense there to be a lot of rage-quitting by new players who cannot get ahead, due to griefers. It happens enough already.
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Dieter Gol
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Posted - 2009.11.25 21:02:00 -
[9]
1. The Station hugging games should definitely be eliminated. Stations are owned by NPC corps that are essentially NEUTRAL between warring parties. When the station allows someone in combat to dock, they are providing assistance to one side and violating that neutrality. I like the 5 minute docking prevention / aggression timer here. I also wouldn't mind seeing sentry guns at NPC stations just open fire on both sides for violating the neutrality of their space.
2. I could see a Scram or a Disruptor stopping a gate jump (just as it stops a jump freighter BTW), because you have to be in combat with a target selected and the modules activated (and thus susceptible to concording). A HIC bubble or anchored warp disruption bubble should not stop a gate jump - allowing that to occur could lead to some other problems (like a total system blockade).
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Abulurd Boniface
Gallente Construction Cabal
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Posted - 2009.11.25 21:08:00 -
[10]
Originally by: Sith LordX Only cowards run away from a fight because they don't have the balls to die like real men. I'm just sick of the station hugging/docking or gate jumping in the middle of combat.
Its really annoying when your just about to win they run away with their tail between their legs because they talked sh!t before now they cower before your feet and slither away. What do you call that, a tactical retreat? Or just being yella?!
Best to catch them in a belt.
Hang on, wait a second. You're calling people who fly ships that have no defenses in the kind of space people like you are in cowards for not fighting your mighty battleship. Did I get that right?
I'm sorry about that. My value system is on the blink again. I get that a lot.
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |
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mchief117
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Posted - 2009.11.25 21:45:00 -
[11]
Edited by: mchief117 on 25/11/2009 21:46:03
Originally by: Sith LordX Only cowards run away from a fight because they don't have the balls to die like real men. I'm just sick of the station hugging/docking or gate jumping in the middle of combat.
Its really annoying when your just about to win they run away with their tail between their legs because they talked sh!t before now they cower before your feet and slither away. What do you call that, a tactical retreat? Or just being yella?!
Best to catch them in a belt.
Dude what drugs are you on cause they must be powerfull. are you really saying that if i put a gun to your head youed laugh and say "go a head and shoot im a man". if you are, then those drugs are way to powerfull for you. a battle ship is a good DPS platform but sucks for transporting anything but really small items , heck transport ships are based entirely on escaping or lasting long enough to get to the gate/stations docking range , so your idea would KO that class in total.
as stated before if your prey is eahter smart enough or fast enough to be able to escape your guns then you eahter havent fit your ship right or you should get friends to shoot with you.
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Sepheir Sepheron
Caldari
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Posted - 2009.11.25 22:21:00 -
[12]
Originally by: Sith LordX Edited by: Sith LordX on 24/11/2009 18:32:29 Edited by: Sith LordX on 24/11/2009 18:28:36
Originally by: Pellit1
Originally by: Sith LordX Once they are pointed they must fight
This is where I dislike the idea.
Everything needs to be counterable.
There is, its called a warp core stab, and if you use those you sir are a care bear. Or are in a really fragile ship. Or just can't take losing ships. If you don't like losing ships then you shouldn't be in lowsec, 0.0, or getting yourself wardeced.
Whats the point of fighting if people keep running away you want to kill?
Obvious troll is obvious.
Originally by: Sith LordX Edited by: Sith LordX on 24/11/2009 18:32:29 Edited by: Sith LordX on 24/11/2009 18:28:36
Originally by: Pellit1
Originally by: Sith LordX and if you use those you sir are a care bear. Or are in a really fragile ship. Or just can't take losing ships
Or you prefer having a ship rather than a pod. Or you were doing something in a dangerous area with no intent of fighting but had to get something done.
I'm not a carebear, I can see from their eyes though. If someone doesn't want to fight he should have every right to try and avoid it.
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Dacryphile
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Posted - 2009.11.25 23:11:00 -
[13]
It is not stupid to try to run away from a fight you are losing.
However, fighting every fight within dock range is cowardly. But if you want to be a coward, or want cowards in your corp then so be it.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Meeko Atari
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Posted - 2009.11.25 23:25:00 -
[14]
What about letting gate / station guns cycle on everyone involved in an aggressive act in range of the guns?
this would force more encounters to planets / belts where you cannot play station / gate games.
but i guess POS's would be a different story, and this wouldn't work in 0.0
just an idea
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Wet Ferret
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Posted - 2009.11.25 23:34:00 -
[15]
I agree that docking games are lame, but you can counter someone jumping through a gate in most cases by having someone on the other side, no need to make silly changes like prevent jumping through a gate with a bubble on it (LOL?)
Your ideas are very poorly thought out.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
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