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Kunta kintay Arjar
Please don't disband us Drop the Hammer
0
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Posted - 2011.09.19 17:36:00 -
[1] - Quote
So , There's all sorts of buzz going on about the WOD fan fest in New Orleans this weekend. Last year there was a fairly cool teaser ... although reflected off an audience members bald head...Is there a new one?
From the announcements ..it looks like a pretty cool game..perma -death and all that.
WOD annoucements
And to the fifty trolls... .WOD is happening.... They aren't going to slow down on it ...or even scrap it as I have heard some suggest. |

Sarmatiko
104
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Posted - 2011.09.19 17:47:00 -
[2] - Quote
I think they deleted that old teaser by accident as always. If not then I dont understand why nobody can upload it on CCPGAMES channel. We need something to fap on till 2014  |

Slade Trillgon
Endless Possibilities Inc.
7
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Posted - 2011.09.19 17:48:00 -
[3] - Quote
PERMADEATH!!!!
Slade
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Holy One
SniggWaffe
11
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Posted - 2011.09.19 17:49:00 -
[4] - Quote
That website is unspeakably ****. I can't even read the text ffs.
I am so going to enjoy ripping the emo's to bits when wod releases. Oh yes ..
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Sarmatiko
104
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Posted - 2011.09.19 17:55:00 -
[5] - Quote
Holy One wrote:I am so going to enjoy ripping the emo's to bits when wod releases. Oh yes .. Emo's in WoD? Did you mixed up this with twillight mmo? 
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Holy One
SniggWaffe
11
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Posted - 2011.09.19 17:59:00 -
[6] - Quote
Sarmatiko wrote:Holy One wrote:I am so going to enjoy ripping the emo's to bits when wod releases. Oh yes .. Emo's in WoD? Did you mixed up this with twillight mmo? 
Build it and they will come. |

defiler
Mad Hermit Wayward Alliance
0
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Posted - 2011.09.19 18:05:00 -
[7] - Quote
Sarmatiko wrote:Holy One wrote:I am so going to enjoy ripping the emo's to bits when wod releases. Oh yes .. Emo's in WoD? Did you mixed up this with twillight mmo?  It's either that, or he expects the twilight emos to do so. I hope CCP really manages to capture the D in WoD and send those people into shock.  |

Horatius Caul
Kitzless
0
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Posted - 2011.09.19 18:07:00 -
[8] - Quote
Extracted for readability:
Quote:Donovan and I were at the 2p MMO conference here at TGM. CCP Producer Chris and others were present and we got lots of new info. Before I start let me preface, the game is still in pre-production, they were very clear NOTHING is set in stone, as things stated today may still change. But as of now the facts listed below are the current stances of the direction of the game. Eddy Webb mentioned in the Q&A before the MMO panel 'EVE is player vs player ******* each other. That is the kind of games CCP makes' - Very interesting and telling IMO.
- The producers stated their philosophy in making this MMO was "human interaction". They feel that is limited in the current crop of MMO's and their biggest weakness.
- They are trying to emulate the feel of LARPing more then EVE or any other game system with this MMO
- There will be a general CCP run metaplot that develops over time but the main metaplots will be left for the players to drive forward.
- Next year is when more specific info and details will come out
- Incarna is actually considered a prototype, the rendering engine that will ship with the MMO will be much more advanced.
- Everyone starts as a mortal, becoming kindred in optional and can not be forced on you. You can play he entire game as a mortal only.
- There will be final death for both mortals and kindred.
- PvP will be more limited in some ways, yet more open in others then any other current MMO.
- There will be cities (plural) and communication between them (the various kindred and clans) will be encouraged/possible.
- Caitiff will NOT be in on release. They discussed it internally and couldn't find a way to make them work in a way they liked.
- Casual players will find the game accessible but hard core players will have a much deeper experience and more rewards/benefits.
- Considering some kind of web site access interface for the MMO
- NO day/night cycle, only night.
- Humanity is a stat is game and one use is to address griefers. The more you cause issues for other players, break the masq, etc the more you can loose humanity and once it gets too low other players (and NPCs?) can attack you (implied even if you flag yourself non-pvp).
- Griefers will suffer both in game and if serious enough out of game penalties (ie account banning)
- Helps to make friends and not enemies in game as you can not get to the top of the food chain without networking and having friends to assist you.
- Players will have havens.
- Players can climb the ladder and get to Prince levels of power and run a city
- Can get to Prince level power without killing a single thing, all done via networking, politics and friendships
- ONLY kindred on release of game, no were's, mages, etc. However those other supernaturals may be used in a NPC fashion or/and their lore appear in game.
- MMO character sheet very similar to the V:tM PnP character sheet.
- Character names over the avatars head by default turned off, but can turn them on.
- Game world/environment will change over time; real in game consequences for player actions.
- Diablerie and related game mechanics from the PnP game is "under heavy discussion" no decision as of now.
- Dynamic NPC missions/World events
- One world server, no shards/instancing.
- Torpor in game but not used as in PnP game, used as a mechanic to explain why a kindred did not die/final death
- They are aware the WoD is is a adult setting and the devs are going to not shy away from gore, blood and nudity. However such will have a reason and not adult content for the sake of adult content.
We have video of the panel that Donovan took. Going to try to get that online soon, also after to go though the notes may follow up with more tidbits this post missed but I am pretty sure this is the core of what was said. We also have the Succubus club event tonight that has been hinted even more MMO info will be released so we will see tonight! Amarrad - Amarr language project |

Nyio
Federal Navy Academy Gallente Federation
90
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Posted - 2011.09.19 18:14:00 -
[9] - Quote
Kunta kintay Arjar wrote: So , There's all sorts of buzz going on about the WOD fan fest in New Orleans this weekend. Last year there was a fairly cool teaser ... although reflected off an audience members bald head...Is there a new one? From the announcements ..it looks like a pretty cool game..perma -death and all that. WOD annoucements And to the fifty trolls... .WOD is happening.... They aren't going to slow down on it ...or even scrap it as I have heard some suggest.
Bite me! Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |

Zey Nadar
Unknown Soldiers Test Friends Please Ignore
3
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Posted - 2011.09.19 18:58:00 -
[10] - Quote
Kunta kintay Arjar wrote: And to the fifty trolls... .WOD is happening.... They aren't going to slow down on it ...or even scrap it as I have heard some suggest.
I dont want them to scrap it, I want them to get on with it! This is THE gameworld I would want to live in the most. Obviously they are going to use the carbon technology of incarna in it, and that is all kinds of awesome.
And to people who seem misguided about the World of darkness IP: its very, very far from emo. Age of conan I laugh at thee! Its a crapsack world similar to Eve. In fact I was pretty sure they would never make another computer game from world of darkness, as I felt its too hardcore for modern audience.
To quote someone elses comment on one of the sites, "The game is not targeted at emo glittervampires, but they will inevitably come no matter what. Then everyone can target them too!" |
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Obsidian Hawk
RONA Corporation RONA Directorate
85
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Posted - 2011.09.19 19:15:00 -
[11] - Quote
Prince Obsidian hawk has a nice ring to it.
LONG LIVE TREMERE! |

Zey Nadar
Unknown Soldiers Test Friends Please Ignore
3
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Posted - 2011.09.19 19:48:00 -
[12] - Quote
I just spent half hour writing a post and this wonderful forum erased it when I clicked "post".  |

Holy One
SniggWaffe
11
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Posted - 2011.09.19 20:08:00 -
[13] - Quote
Zey Nadar wrote:I just spent half hour writing a post and this wonderful forum erased it when I clicked "post". 
Yeah that's some new **** CCP licensed form Bethesda's forum team. Its called 'radiant moderation'.
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VKhaun Vex
Viziam Amarr Empire
3
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Posted - 2011.09.20 01:23:00 -
[14] - Quote
Perma death probably just means a reset or loss of some skills. EVE already technically has this but then negates it in practice with the cloning system. I speculate that WoD will be no different with it's torpor system. |

Headerman
Quovis Shadow of xXDEATHXx
99
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Posted - 2011.09.20 02:36:00 -
[15] - Quote
Saw this the other day. Really got to get in early to get skills, corp name or alliance name equivalent where possible.
Not sure about this name though, might need something else, Baron Headerman sounds weird. |

Dray
Euphoria Released HYDRA RELOADED
2
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Posted - 2011.09.21 08:45:00 -
[16] - Quote
Holy One wrote:Sarmatiko wrote:Holy One wrote:I am so going to enjoy ripping the emo's to bits when wod releases. Oh yes .. Emo's in WoD? Did you mixed up this with twillight mmo?  Build it and they will come.
Too true they'll be like flies around sh1te.
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Zey Nadar
Unknown Soldiers Test Friends Please Ignore
5
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Posted - 2011.09.22 12:14:00 -
[17] - Quote
Ok Im gonna brainstorm here some things and ideas about WoD and about what CCP has told us so far.
One of the things that worries me most, revolve around the single open server approach. Eve is a game about space battles, and about the entire galaxy. Having huge space battles of hundreds or thousands of players at the same time feels 'all right' in Eve lorewise.
However, world of darkness is almost exactly opposite. It is a game of 'personal horror' and there should only be a handful of vampires at most at a given site. Its not about open massive warfare, its about 'small gangs or solo'. I hope CCP takes this into account in designing the game, as having overpopulated areas could completely destroy the atmosphere in the game (at least if most of them are vampires instead of humans). And with vampires, atmosphere is extremely important. There is however no theoretical reason why it COULDN't work, it just requires a conscious effort to ensure that the players are suitably separated and the game world is designed accordingly.
The game being mainly instance-driven would be an obvious solution to this, however if CCP feels they do it their way, open world, thats their prerogative. I just wanted to issue a warning.
Secondly, this game allows a huge chance to finally make a MMO that isnt about 'the grind', ie. killing endless hordes of NPCs. The vampires have a multitude of abilities that are about social interaction or dialog. For instance in the pc game vampire the masquerade:bloodlines, you have lots of different abilities, some of them clan-specific, to use in dialog with NPCs. Manipulation, intimidation, seduction, and clan-specific stuff like dominate or malkavian's insight etc. All of these give extra dialog options in VtMB. I really really really hope that CCP takes this chance and gives us these abilities ingame that allow interactions other than just pulling the trigger of your gun.
A vampire in WoD doesn't have to kill anybody, since feeding doesn't necessarily kill the target. CCP saying that they make a MMO about social interaction sounds simply too great to be true. :)
...more at a later time.
ps. This forum tried to delete my post again |

EmmaFromMarketing
Pator Tech School Minmatar Republic
0
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Posted - 2011.09.22 15:47:00 -
[18] - Quote
there is a bit more info on Massively now, the interview with the CCP/WW person that they were promising:
http://massively.joystiq.com/2011/09/22/massively-exclusive-world-of-darkness-interview/
. |

Zey Nadar
Unknown Soldiers Test Friends Please Ignore
5
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Posted - 2011.09.22 19:07:00 -
[19] - Quote
All right, since I wasnt at grand masquerade: what are the seven clans that are supposed to be playable at launch?
Quote: What you saw last night are the starting clans. That was the big reveal: Those seven clans are going to be the starting playable clans at launch.
These were mentioned in the comments, but I guess not verified? Most likely true though, just checking.
the 7 cam. clans are: - toreador - Tremere - Ventrue - Gangrel - Brujah - Malkavian - Nosferatu |

Herzog Wolfhammer
Sigma Special Tactics Group
10
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Posted - 2011.09.23 00:26:00 -
[20] - Quote
Quote:GÇó Humanity is a stat is game and one use is to address griefers. The more you cause issues for other players, break the masq, etc the more you can loose humanity and once it gets too low other players (and NPCs?) can attack you (implied even if you flag yourself non-pvp).
GÇó Griefers will suffer both in game and if serious enough out of game penalties (ie account banning)
Um....
Why can't we attack all criminals in EvE without sec status penalty of sorts?
What is griefing? Not like I don't know what that is in Eve, but this question will come up, and claims against someone of being griefed, will be used as a form of griefing.
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Sugilite
Interstellar Brotherhood of Gravediggers The 0rphanage
18
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Posted - 2011.09.23 05:08:00 -
[21] - Quote
Herzog Wolfhammer wrote: Why can't we attack all criminals in EvE without sec status penalty of sorts?
You can?  |

Zey Nadar
Aliastra Gallente Federation
5
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Posted - 2011.09.23 10:17:00 -
[22] - Quote
Herzog Wolfhammer wrote:
What is griefing? Not like I don't know what that is in Eve, but this question will come up, and claims against someone of being griefed, will be used as a form of griefing.
In my opinion, griefing means preventing other player from enjoying the game the way he/she wants. For example, killing a player in pvp and camping the spawn point so he cant leave and do things he wants to do, would be griefing.
What constitutes as griefing is a very subjective thing. For example blobbing a station in nullsec and preventing the docked player from leaving is a mild form of griefing. However, if the docked player is actually looking for combat, and just uses the station for cover, then it suddenly stops being griefing. Eve is very lenient about griefing, and you wont get the GMs to hand out bans for ingame behaviour that might be interpreted as 'griefing'. (Verbal abuse is something else)
Im wondering what kind of stance will CCP take in WoD regarding this kind of behaviour. Of course personally I would like the game mechanics designed in such a way that hard griefing is not even possible. I would at least want to lessen the amount of metagaming involved. For example, knowing where the spawn point is is utilizing out-of-game knowledge, and I wouldnt want that.
One step in a more RPG-esque game would be removal of zone chat, so that chatting would take place mainly locally. Similarly I I wouldnt want out-of-character 'intel' that cannot be explained in an incharacter fashion. Such as contacts list that you can use to determine when someones logged in or not. |

Herzog Wolfhammer
Sigma Special Tactics Group
13
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Posted - 2011.09.23 18:41:00 -
[23] - Quote
Zey Nadar wrote:Herzog Wolfhammer wrote:
What is griefing? Not like I don't know what that is in Eve, but this question will come up, and claims against someone of being griefed, will be used as a form of griefing.
In my opinion, griefing means preventing other player from enjoying the game the way he/she wants. For example, killing a player in pvp and camping the spawn point so he cant leave and do things he wants to do, would be griefing. What constitutes as griefing is a very subjective thing. For example blobbing a station in nullsec and preventing the docked player from leaving is a mild form of griefing. However, if the docked player is actually looking for combat, and just uses the station for cover, then it suddenly stops being griefing. Eve is very lenient about griefing, and you wont get the GMs to hand out bans for ingame behaviour that might be interpreted as 'griefing'. (Verbal abuse is something else, like racist remarks, be careful with those) Im wondering what kind of stance will CCP take in WoD regarding this kind of behaviour. Of course personally I would like the game mechanics designed in such a way that hard griefing is not even possible. I would at least want to lessen the amount of metagaming involved. For example, knowing where the spawn point is is utilizing out-of-game knowledge, and I wouldnt want that. One step in a more RPG-esque game would be removal of zone chat, so that chatting would take place mainly locally. Similarly I I wouldnt want out-of-character 'intel' that cannot be explained in an incharacter fashion. Such as contacts list that you can use to determine when someones logged in or not.
That's something that always struck me as immersion breaking in WOW - being able to whisper to anyone, anywhere. Eve has the Fluid Router that enables communication in that manner.
I've been corpse and GY camped in WOW many times on PVP servers. Those rat bastages.
It's just curious how they handle it, if differently, and expect some issues if people get punished for the same kind of griefing that is deemed acceptable in Eve. There will be two-way rage: Eve players complaining that they read of WoD players getting banned for the very things they have to deal with, and WoD players raging for getting banned for the very things they got away with in Eve.
If WoD has anything like gates in moving from place to place - like roads you can't get off of or "spawn points" that are always the same spot, plus permadeath, it's finished.
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Zey Nadar
Aliastra Gallente Federation
5
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Posted - 2011.09.24 13:39:00 -
[24] - Quote
Yeah well, if you had the money for it, you could have a cellphone in WoD. It is a game in modern setting after all. However, Id like that talking on it would actually require carrying it in inventory and using it and not just be another chat tab.
Majority of MMOs these days make communicating with your friends as easy as possible. I dont know if it would be a good idea to restrict communication, but at least zone chat thats there for communicating with strangers who you dont necessarily even know should be left out. Global channels for communicating with your friends I might be able to tolerate. Players will utilize ventrilo etc out-of-game voice comms and similar things regardless.
There is another issue that might come with restricted communication. Players would be inclined to gather in same places, "blob" in eve language, just to know whats going on. Im pretty sure thats not a good thing, check my previous posts.. Vampire is mainly a game for 'small gangs', not large-scale warfare. Of course there would be emails and normal mail and similar methods of communication still. |
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