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Thread Statistics | Show CCP posts - 0 post(s) |
S'Daria
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Posted - 2004.11.09 03:43:00 -
[1]
Would it be possible to get Dog Tags from killing player created alliance members?
For example:
I kill a CA member, can I get a "Curse Alliance" Dog Tag?
Basically what I'm suggesting is that since all the NPC alliances drop Dog Tags why don't player created Alliances as well?
Perhaps, in the future, agents will accept certain types of Dog Tags to get rewards.
For example:
Caldari agents may accept "Curse Alliance" Dog Tags when giving awards for LP (Loyalty Points).
You get the idea.
Perhaps we only get a Dog Tag when they are podded?
I don't know if there will be "ranks", but perhaps the number of skill points will determine the "worth" of the dog tag?
Example:
Killing a 1million skill point character would pretty much drop a worthless Dog Tag, but killing an 18million skill point character would be worth significantly more.
What do you guys think?
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S'Daria
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Posted - 2004.11.09 03:43:00 -
[2]
Would it be possible to get Dog Tags from killing player created alliance members?
For example:
I kill a CA member, can I get a "Curse Alliance" Dog Tag?
Basically what I'm suggesting is that since all the NPC alliances drop Dog Tags why don't player created Alliances as well?
Perhaps, in the future, agents will accept certain types of Dog Tags to get rewards.
For example:
Caldari agents may accept "Curse Alliance" Dog Tags when giving awards for LP (Loyalty Points).
You get the idea.
Perhaps we only get a Dog Tag when they are podded?
I don't know if there will be "ranks", but perhaps the number of skill points will determine the "worth" of the dog tag?
Example:
Killing a 1million skill point character would pretty much drop a worthless Dog Tag, but killing an 18million skill point character would be worth significantly more.
What do you guys think?
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S'Daria
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Posted - 2004.11.09 03:43:00 -
[3]
Would it be possible to get Dog Tags from killing player created alliance members?
For example:
I kill a CA member, can I get a "Curse Alliance" Dog Tag?
Basically what I'm suggesting is that since all the NPC alliances drop Dog Tags why don't player created Alliances as well?
Perhaps, in the future, agents will accept certain types of Dog Tags to get rewards.
For example:
Caldari agents may accept "Curse Alliance" Dog Tags when giving awards for LP (Loyalty Points).
You get the idea.
Perhaps we only get a Dog Tag when they are podded?
I don't know if there will be "ranks", but perhaps the number of skill points will determine the "worth" of the dog tag?
Example:
Killing a 1million skill point character would pretty much drop a worthless Dog Tag, but killing an 18million skill point character would be worth significantly more.
What do you guys think?
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S'Daria
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Posted - 2004.11.09 03:48:00 -
[4]
The "Dog Tag" exchange should be based off of player driven story-arcs.
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S'Daria
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Posted - 2004.11.09 03:48:00 -
[5]
The "Dog Tag" exchange should be based off of player driven story-arcs.
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S'Daria
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Posted - 2004.11.09 03:48:00 -
[6]
The "Dog Tag" exchange should be based off of player driven story-arcs.
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S'Daria
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Posted - 2004.11.09 03:51:00 -
[7]
Corpses will be used as biomass fuel to turn yourself into a Jovian.
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S'Daria
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Posted - 2004.11.09 03:51:00 -
[8]
Corpses will be used as biomass fuel to turn yourself into a Jovian.
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S'Daria
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Posted - 2004.11.09 03:51:00 -
[9]
Corpses will be used as biomass fuel to turn yourself into a Jovian.
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S'Daria
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Posted - 2004.11.09 03:53:00 -
[10]
Originally by: Kerosene Eve ideas forum
I thought about putting it there, but I think it was better to put here since it'll get more comments from active players.
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S'Daria
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Posted - 2004.11.09 03:53:00 -
[11]
Originally by: Kerosene Eve ideas forum
I thought about putting it there, but I think it was better to put here since it'll get more comments from active players.
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S'Daria
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Posted - 2004.11.09 03:53:00 -
[12]
Originally by: Kerosene Eve ideas forum
I thought about putting it there, but I think it was better to put here since it'll get more comments from active players.
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S'Daria
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Posted - 2004.11.09 03:55:00 -
[13]
Edited by: S'Daria on 09/11/2004 03:57:53 Also note that you get corpses when podding, but I'm talking about getting "Dog Tags" when killing player alliance members.
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S'Daria
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Posted - 2004.11.09 03:55:00 -
[14]
Edited by: S'Daria on 09/11/2004 03:57:53 Also note that you get corpses when podding, but I'm talking about getting "Dog Tags" when killing player alliance members.
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S'Daria
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Posted - 2004.11.09 03:55:00 -
[15]
Edited by: S'Daria on 09/11/2004 03:57:53 Also note that you get corpses when podding, but I'm talking about getting "Dog Tags" when killing player alliance members.
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S'Daria
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Posted - 2004.11.09 04:04:00 -
[16]
Originally by: Kerosene Eve ideas forum
Oh another reason is that I never seen a dev respond to ANY Eve Idea forum post. At least here Devs may respond.
I think if a Dev just said:
1. Good idea, we'll consider it in Kali. 2. We'll take what you suggested into consideration, but its unlikely to be implemented. 3. What are you smoking? You know its banned right?
Feedback is good.
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S'Daria
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Posted - 2004.11.09 04:04:00 -
[17]
Originally by: Kerosene Eve ideas forum
Oh another reason is that I never seen a dev respond to ANY Eve Idea forum post. At least here Devs may respond.
I think if a Dev just said:
1. Good idea, we'll consider it in Kali. 2. We'll take what you suggested into consideration, but its unlikely to be implemented. 3. What are you smoking? You know its banned right?
Feedback is good.
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S'Daria
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Posted - 2004.11.09 04:04:00 -
[18]
Originally by: Kerosene Eve ideas forum
Oh another reason is that I never seen a dev respond to ANY Eve Idea forum post. At least here Devs may respond.
I think if a Dev just said:
1. Good idea, we'll consider it in Kali. 2. We'll take what you suggested into consideration, but its unlikely to be implemented. 3. What are you smoking? You know its banned right?
Feedback is good.
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S'Daria
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Posted - 2004.11.09 13:44:00 -
[19]
Originally by: Arud love the idea, stamped for approval
Though this could be abused, lets say I'm ca and I have a mission running buddy who does missions for caldari. I create an alt, have him join my corp in ca. I kill him over and over again, gain lots of tags. Give them to my mission running buddy and he gets me a special edition raven or something.
What could be done to limit this abuse is that tags are only given out by killing crusiers and battleships and t2 ships.
Like I suggested, the skill point total of the person you killed will determine the "worth" of the "Dog Tag".
If you keep paying 11million for a A+++++ clone than I guess those tags will be worth 11million.
The cost of the clone will limit this type of behavior.
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S'Daria
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Posted - 2004.11.09 13:44:00 -
[20]
Originally by: Arud love the idea, stamped for approval
Though this could be abused, lets say I'm ca and I have a mission running buddy who does missions for caldari. I create an alt, have him join my corp in ca. I kill him over and over again, gain lots of tags. Give them to my mission running buddy and he gets me a special edition raven or something.
What could be done to limit this abuse is that tags are only given out by killing crusiers and battleships and t2 ships.
Like I suggested, the skill point total of the person you killed will determine the "worth" of the "Dog Tag".
If you keep paying 11million for a A+++++ clone than I guess those tags will be worth 11million.
The cost of the clone will limit this type of behavior.
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S'Daria
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Posted - 2004.11.09 13:44:00 -
[21]
Originally by: Arud love the idea, stamped for approval
Though this could be abused, lets say I'm ca and I have a mission running buddy who does missions for caldari. I create an alt, have him join my corp in ca. I kill him over and over again, gain lots of tags. Give them to my mission running buddy and he gets me a special edition raven or something.
What could be done to limit this abuse is that tags are only given out by killing crusiers and battleships and t2 ships.
Like I suggested, the skill point total of the person you killed will determine the "worth" of the "Dog Tag".
If you keep paying 11million for a A+++++ clone than I guess those tags will be worth 11million.
The cost of the clone will limit this type of behavior.
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S'Daria
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Posted - 2004.11.09 14:41:00 -
[22]
Originally by: Tymeran Since we're on the "what are they used for" topic, are the Serpentis Ship Logs used the same way, or do they just point the way to a secret rat hideout?
Correct, the Serpentis Ship Logs identify the location of hideouts everyone knows about.
0.o
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S'Daria
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Posted - 2004.11.09 14:41:00 -
[23]
Originally by: Tymeran Since we're on the "what are they used for" topic, are the Serpentis Ship Logs used the same way, or do they just point the way to a secret rat hideout?
Correct, the Serpentis Ship Logs identify the location of hideouts everyone knows about.
0.o
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S'Daria
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Posted - 2004.11.09 14:41:00 -
[24]
Originally by: Tymeran Since we're on the "what are they used for" topic, are the Serpentis Ship Logs used the same way, or do they just point the way to a secret rat hideout?
Correct, the Serpentis Ship Logs identify the location of hideouts everyone knows about.
0.o
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