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Crunchie Attuxors
Always Another Corporate Venture
1
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Posted - 2012.06.16 20:08:00 -
[1] - Quote
Someone explain to me how that is not a broken mechanic.
I don't mean the meta-drama.
Goonies gonna goon. Jade is gonna tinfoil. The Mittani gonna be Space Dr. House (yeah, went there).
But I expect the company that I spend hundreds of dollars (if not thousands) a year supporting, to not punch in their responsibilities and deliver a quality product of endless possibility of entertainment.
The way I see it, a sandbox world in which mercs are a profession should be about escalation and epicness and death and destruction no matter what sec. It should be about unexpected, unscripted, unplanned, surprises. About ingenuity and cunning and creativity over math and scripts played out time and time again.
Having to pay trillions of isk to get epicness in wars is breaking that. All it promotes is defensive carebearing - sitting in stations why your alts do the work elsewhere. It denies fun to the attacker, and it denies fun to the defender. It makes for a boring game.
I am not saying there should be fairness. Quite the contrary. I am saying there should be freedom. Freedom can be unfair.
There should be the freedom to call upon dozens of corporations to engage in protracted battles of epic proportions if that is the way the involved want to take it. Attackers should be cunning and finds way to counter this (such as bribes, spies etc). There should be financial risk for both sides.
So I do not understand why would it make sense to essentially have a linear wardec fee with a cap, but then have a logarithmic merc hiring fee with no cap. I just try to find a reason. "Eve is not fair" doesn't make sense, to me, as reason.
EVE is not fair is true and should remain true.
Eve is not fun shouldn't be.
I think CCP if forgetting this is a game and not a cult formed around the vision of self-styled prophets imposing their vision of sandbox instead of actually building one.
I want tools to play in the sand. They can be hard tools to master. They can unfair tools. But make them result in fun.
Not premade castles with the same outcome every time its is played. Boooring.
That is turning wardec and mercenary roles into a boring PVE mission. That is unacceptable. So stop punching it in and start actually using your brains CCP. This sandbox is not just griefers and carebears.
Also you can be brilliant - TiDi and the new mining stuff shows you can get it right when you want to. So don't punch this one in. Really create a vibrant hisec merc role. I mean, why not introduce hisec semi-sov for merc alliances? You worry about complacent carebear, do
However, some kudos to CCP for putting the fire under the meta-drama. It beats Game of Trones in the guilty pleasure soap opera category... I see what you did there -.-
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Crunchie Attuxors
Always Another Corporate Venture
2
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Posted - 2012.06.16 20:30:00 -
[2] - Quote
Nicolo da'Vicenza wrote:also, a real sandbox would be all about removing CONCORD anything else is a compromise
I think there is merit to that, but that is besides the point.
I am not presenting a wish list. I am addressing a specific implementation of a specific feature.
Forcing a "mano a mano" in wardec robs mercs of business opportunities. That is diminishes fun.
Any real merc wants a fight, even if they lose.
And that is what being lost in the whole meta drama that amuses but its irrelevant to the average dues paying player. Add playing opportunities, not diminish them. |

Crunchie Attuxors
Always Another Corporate Venture
3
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Posted - 2012.06.16 20:36:00 -
[3] - Quote
Jessie-A Tassik wrote:
1.Goons wouldn't last a second in a real sandbox.
2.You are being a ****** by trying to reason with Goons. They know they are lying vermin. They never stop lying. Treating them like they want honest discourse is ********.
I am not addressing the goons.
I am addressing CCP, the company I pay money to develop tools for my amusement.
(And to whom the goons pay money too, unless we think they all have free accounts paid for by isk bought plex... which is not true.)
So a little reading comprehension failure detected. |

Crunchie Attuxors
Always Another Corporate Venture
3
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Posted - 2012.06.16 21:42:00 -
[4] - Quote
I find it ironic that the most virulent and nasty post here has been from someone against the goons, wereas the one goon who posted was simply 2/10 trolling.
Who are the evil ones?
However, I want to refocus because as usual people turn this thread away from what it is about.
The concern is not even about "balancing" - that is red herring quite frankly - its about the tools we need in the sandbox. Having a tool cost trillions of isk is effectively limiting this tool. It is closing off an avenue of play in the sandbox.
It is not about fairness - like CCP Soundwave wants to Jedi Mind Trick us into thinking, and Jade plays useful fool to - but about having a tool. If I want 20 allies, I should be prepared to back that up, there should be a cost. But a trillion and more isk is not a cost. It is a prohibition.
Its like when they first banned weed in the USA, they technically didn't, they simply required a stamp be bought per bushel, but this stamp was not available for sale. It is banning by other means. That breaks the entire purpose of having allies. I rather go back to the old system then, this is feature is useless if one cannot play with it and push its limits.
And I would like to hear what CCP has to say. This deep involvement of CCP public staff in the metagame is keeping them from addressing concerns of their customer base. Not a good business model.
CCP Soundwave needs to behave less as player and more as a professional business representative of CCP and a key stakeholder in providing customers value in the form of tools for the sandbox. |

Crunchie Attuxors
Always Another Corporate Venture
3
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Posted - 2012.06.16 22:22:00 -
[5] - Quote
Nicolo da'Vicenza wrote: balance
That word should be banned.
CCP does many things badly, but they are 8/10 or even 9/10 in balance. When they mess up, the usually fix it right.
My issue - again - is not balance.
Its the defacto ban on accessing a tool's full potential to derive entertainment value of said tool in a toolbox.
Lets say the cost of bringing an ally were twice the cost of the attacking
The problem I see with both sides of the "OMG BALANCE" tears is that they are both speaking out of their ass. There is real pew pew pew in highsec. There are people who want to do things like bait and switch.
Its not about poor carebears being able to hit back (which quite frankly they can even with this system). Or poor old Jade getting permawarred for overdoing the tinfoil headresses.
Its about the possibilities of the sandbox. Essentially a trillion isk to mount a massive battle ground means banning massive battles in highsec.
Also, the so-called problem of the "free loaders" gets solved by charging the same amount for an ally that a war would have charged them had they had the same amount of members. Make being an ally the same as declaring war.
But the maximum for declaring war is not a trillion isk or more, its half a billion, which is affordable to any corp that actually needs help at that massive scale.
Also, I wouldn't mind attackers being able to bring allies too. But I can live without it too. I am just saying, give us tools, not directions. Specially trillion isk directions. |

Crunchie Attuxors
Always Another Corporate Venture
3
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Posted - 2012.06.16 22:48:00 -
[6] - Quote
Nicolo da'Vicenza wrote:Crunchie Attuxors wrote: Its about the possibilities of the sandbox. Essentially a trillion isk to mount a massive battle ground means banning massive battles in highsec.
Where exactly are you getting this figure of "a trillion isk". It costs 10M + 10M*n^2 per ally. Which means you could bring on the 9000 pilot "Anti-Goonswarm Alliance" as an ally for 20M isk a week, or whatever. So what 'possibilities' are being restricted?
It is my understanding of the formula is (at least in SiSi):
10m+(n*2) where n is the previous amount.
So first ally is free. Second ally is 10m [10m+(0*2)=10m]. Third ally is 30m [10m+(10*2)=30m], and so on.
Or for your perusal:
http://d35dgn2pdc8wsn.cloudfront.net/wp-content/uploads/2012/06/Infernoallies.jpg
Am I getting the formula wrong?
Also, please read what I wrote. I take the goons at their word that highsec wardecing is of zero interest to them.
I think it is more possible for Eve Forum posters to stay on topic than for an Anti-Goonswarm Alliance being possible or necessary in Highsec. I am thinking more in the 20 corp range, hence trillion.
It is however of interest to merc/pvp and to "carebears with teeth" corps.
RvB vs E-UNI is the exception, not the rule, in highsec. The only way to have massive pew pew in hisec is wardec a shitload of corps with one of the few large hisec corps. Lets not make that impossible...
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Crunchie Attuxors
Always Another Corporate Venture
3
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Posted - 2012.06.16 22:51:00 -
[7] - Quote
Nicolo da'Vicenza wrote: Lots, so they should merge up if they're serious about their anti-Goon goal and not just indiscriminately looking for cost-effective workarounds to wardecs.
Can you read?
Many of us give as much as a **** about goons as goons give a **** about us. We play different games that only intersect in interesting and creative ways like Burn Jita.
This is not about "balance" and this is not about "goons".
Read what it is about above in my several posts, including the OP.
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Crunchie Attuxors
Always Another Corporate Venture
3
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Posted - 2012.06.16 23:36:00 -
[8] - Quote
Jessie-A Tassik wrote: That is exactly what he means.
Yeah of course. I take all this time making a coherent argument that explicitly places itself outside of the Dramabelisk, but I am part of the collective carebear butthurt and the tinfoil hat set.
Yeah...
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Crunchie Attuxors
Always Another Corporate Venture
9
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Posted - 2012.06.17 01:30:00 -
[9] - Quote
Alavaria Fera wrote:Crunchie Attuxors wrote:Yeah of course. I take all this time making a coherent argument that explicitly places itself outside of the Dramabelisk, but I am part of the collective carebear butthurt and the tinfoil hat set. Since we're discussing the wardec thing, I thought the "butthurt" was from the goons, not carebears?
No idea. As I pointed out, goons in this thread have either only 2/10 trolled or been nice.
Wait. I see what you did here -.- |

Crunchie Attuxors
Always Another Corporate Venture
9
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Posted - 2012.06.17 02:25:00 -
[10] - Quote
Richard Desturned wrote:oh no jita decbears are preventing us from doing things
*logs in neutral alt*
Decbear?
What is next? Bearbear?
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Crunchie Attuxors
Always Another Corporate Venture
10
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Posted - 2012.06.17 02:45:00 -
[11] - Quote
Alavaria Fera wrote:Crunchie Attuxors wrote:Alavaria Fera wrote:Crunchie Attuxors wrote:Yeah of course. I take all this time making a coherent argument that explicitly places itself outside of the Dramabelisk, but I am part of the collective carebear butthurt and the tinfoil hat set. Since we're discussing the wardec thing, I thought the "butthurt" was from the goons, not carebears? No idea. As I pointed out, goons in this thread have either only 2/10 trolled or been nice. Wait. I see what you did here -.- I'm actually not sure. On second thought, were you talking about Jade Constantine's whining over the infinite allies for free forever nerf?
Yep. |

Crunchie Attuxors
Always Another Corporate Venture
11
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Posted - 2012.06.17 16:58:00 -
[12] - Quote
Jade Constantine wrote:
3. I believe that (fiscally speaking) this is probably the most extreme nerf of anything in the history of Eve Online.
I don't agree with a lot of what you have said on this topic, but on this we agree. Its a mechanic breaking nerf.
Basically they introduced something, and then instead of tweaking it, they are breaking it to the point that the reason for it existing disappears.
It is basically worse than the previous mechanic. Not an improvement, but the opposite.
I do not understand how CCP could punch it in, in such a dimwitted way.
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Crunchie Attuxors
Always Another Corporate Venture
11
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Posted - 2012.06.17 17:25:00 -
[13] - Quote
Doctor Benway Kado wrote:Has anyone pointed out that if all 46 corps combined into one, you could have them all for free? They might not even have to combine into one corps, I'm fairly sure an alliance would work. Need to SiSi it...
That misses the point I am making, which is precisely forcing people to consolidate politically is breaking the sandbox. Please read the thread.
One of the spiritual predecessors to EVE, like it or not, is the old game Freelancer. Many of us play EVE for that reason. A sandbox with tools to play in the sand.
Forcing political consolidation and FW upon players who do not want to engage in it - for whatever reason - is breaking the sandbox. The metagame is part of the game, forcing to play this metagame in a certain fashion (FW and alliance mongering) is not.
If I want to make a living offering my assistance to corps at war, that is, be a merc, I don't want my business opportunities limited artificially, like this nerf does. |

Crunchie Attuxors
Always Another Corporate Venture
11
|
Posted - 2012.06.17 17:26:00 -
[14] - Quote
Nicolo da'Vicenza wrote:Doctor Benway Kado wrote:Has anyone pointed out that if all 46 corps combined into one, you could have them all for free? They might not even have to combine into one corps, I'm fairly sure an alliance would work. Need to SiSi it... I pointed it out and everyone got extremely upset and mad Pointing out that Jade could also save money by trying to actually defend himself instead of getting highsec wardec corps looking to skirt around paying a wardec fee to fight his battles for him was met with incredulity.
Who got mad? |

Crunchie Attuxors
Always Another Corporate Venture
11
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Posted - 2012.06.17 17:46:00 -
[15] - Quote
Doctor Benway Kado wrote:You can still do all that tho? There's just wssociated with wardecs, hardly something new, and encourages defenders to be more selective in their contracts. Which I would think would be better for mercenaries - you're not trying to sell something that scrubs are giving away for free
That is a red herring. I am not arguing for free allies. That clearly needed tweaking. But when having 6 allies costs more than a plex every two weeks you are doing two things:
1) Forcing corp/alliance consolidation - breaks the sandbox
2) Remove the incentive to hire merc, which will make carebears run for neutral arts or figure out other decshield exploits - breaks the combat fun.
Its a lose for mercs, its a lose for carebears, its a lose for the sandbox. Not even the FW nullsec people win because wardecs are pretty much irrelevant to them (did Burn Jita need a wardec?)
So who wins here? No one. |

Crunchie Attuxors
Always Another Corporate Venture
11
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Posted - 2012.06.17 17:58:00 -
[16] - Quote
Jade Constantine wrote:Crunchie Attuxors wrote:Doctor Benway Kado wrote:You can still do all that tho? There's just wssociated with wardecs, hardly something new, and encourages defenders to be more selective in their contracts. Which I would think would be better for mercenaries - you're not trying to sell something that scrubs are giving away for free That is a red herring. I am not arguing for free allies. That clearly needed tweaking. But when having 6 allies costs more than a plex every two weeks you are doing two things: 1) Forcing corp/alliance consolidation - breaks the sandbox 2) Remove the incentive to hire merc, which will make carebears run for neutral arts or figure out other decshield exploits - breaks the combat fun. Its a lose for mercs, its a lose for carebears, its a lose for the sandbox. Not even the FW nullsec people win because wardecs are pretty much irrelevant to them (did Burn Jita need a wardec?) So who wins here? No one. Funnily enough this system is a bit of a lose for FW people as well, since with Inferno 1.0 attempted selective wardeccing of particular militia corp/alliances to split up their collective efforts could be resolved via the ally system (ie the whole militia joins into the war and fights the aggressor together.) That is now completely off the table and once more its possible to disruptor militia operations by targetting specific corps and alliances amongst their number.
Which is in part why I think you are wrong Jade.
This change benefits no one. Not even the people you say it benefits.
Why blame malice when incompetence is more common?
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Crunchie Attuxors
Always Another Corporate Venture
11
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Posted - 2012.06.17 18:00:00 -
[17] - Quote
Commit Sudoku wrote:Crunchie Attuxors wrote: I am not saying there should be fairness. Quite the contrary. I am saying there should be freedom. Freedom can be unfair.
There is freedom. Plenty of it. We just own more freedom than you.
I don't think that word means what you think it does.
Also, you obviously didn't read the rest of the thing. I have no problem with the goons. Every drama needs a villain.
This is a change that only really affects Empire. Why is the Goons so concerned?
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Crunchie Attuxors
Always Another Corporate Venture
11
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Posted - 2012.06.17 18:41:00 -
[18] - Quote
Crunchie Attuxors wrote: This is a change that only really affects Empire. Why is the Goons so concerned?
Wow, silence for the first time ever. Do I get a medal?
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Crunchie Attuxors
Always Another Corporate Venture
11
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Posted - 2012.06.17 19:33:00 -
[19] - Quote
Cipher Jones wrote:Nicolo da'Vicenza wrote:also, a real sandbox would be all about removing CONCORD anything else is a compromise In a real sandbox there wouldn't be concord, but then players would have control over the jump gates. Since there are more carebears than PvP'ers, this would ensure that most of space would retain hisec staus, even if once in a while systems were lost to piracy.
Everyone has a wish list. Even do I.
That is not the point I raise. I am ready to accept the sandbox has boundaries - whatever they are.
I am not ready to accept tools in that sandbox that are broken and useless and keep me from enjoying.
Take the technium nerf controversy. However you look at it, is not about the boundaries of the sandbox, but about the tools in it being broken.
So this whole trillion isk per ally thing, or billion dollar ally thing, breaks the new wardec system, makes it worse than the previous one, and makes it worse than the previous one to all the players involved.
It benefits no one.
That is what people don't get.
If there is any unfairness here, its for all of Empire space war mechanics, defender, attacker, spectator etc.
So the "Goons R Devils" spectacles are keeping otherwise reasonable people from seeing this.
As I said, it is clear CCP punched this one in. |

Crunchie Attuxors
Always Another Corporate Venture
11
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Posted - 2012.06.17 19:58:00 -
[20] - Quote
sabre906 wrote:Commit Sudoku wrote:Crunchie Attuxors wrote: I am not saying there should be fairness. Quite the contrary. I am saying there should be freedom. Freedom can be unfair.
There is freedom. Plenty of it. We just own more freedom than you. The Mittiani owns you now, little goon. 
Freedom to campgate for 12 hours in exchange for a free cruiser. |
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Crunchie Attuxors
Always Another Corporate Venture
12
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Posted - 2012.06.17 21:23:00 -
[21] - Quote
Doctor Benway Kado wrote:
I am implying that you are Jade Constantine, btw.
I mean, Jade's tinfoil has nothing on yours.
Yours drives the prices of aluminum up every time you need a new one.
1/10 |

Crunchie Attuxors
Always Another Corporate Venture
12
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Posted - 2012.06.17 21:46:00 -
[22] - Quote
Doctor Benway Kado wrote: Well, it was either that or make fun of your one-man vanity corp, but even that seems a little low for me.
You mean making fun of what almost everyone in hisec who post on forums does?
Yeah, 1/10 was better than that, which would have been -1/10.
Making fun of something that takes five minutes of skilling and **** money to make is not even taking candy from children, its taking it from the floor when the child drops it on purpose. |

Crunchie Attuxors
Always Another Corporate Venture
12
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Posted - 2012.06.17 21:48:00 -
[23] - Quote
Victoria Sin wrote:Crunchie Attuxors wrote:Nicolo da'Vicenza wrote:also, a real sandbox would be all about removing CONCORD anything else is a compromise I think there is merit to that If you were in game before CONCORD existed, well, I don't think you would see any merit in it whatsoever.
I wasn't, so whatever.
I do play long enough to know the wardec was broken. It was fixed, with a few kinks to iron left, and now its going to be broken again.
That I care about. |

Crunchie Attuxors
Always Another Corporate Venture
12
|
Posted - 2012.06.17 23:38:00 -
[24] - Quote
Doctor Benway Kado wrote: How, exactly, is it 'broken'? You could argue that it's a bit unfair, or places too much support in favor of the aggressor, or that the cost of allies is too high, or the cost of wardecs too low, or that it should take into account the difference in members... but none of those things make it broken in the same way that dec scraping or dec shielding did.
I already explained how I see it as broken. I do not care about fairness, I do not care about balance. I care about the tools in the sandbox being broken.
I am just going to tell you one exploit this new system will encourage:
1) Corp A gets wardec from Corp B/Alliance B
2) It wants to call over 10 allies, but it is too expensive because of new system it will cost 10 billion.
3) I gather my allies and create a shell alliance for 1 billion isk.
4) Alliance comes as ally for free.
5) Corp A makes war mutual
6) Corp B gets a request to end war for 2 billion after it gets ass handed to it
7) Corp A makes a 1 billion isk profit, pays each ally 100 million.
8) Alliance laid dormant with holding corp.
9) Next time, its all profit
Tell that is not worse than pre-inferno wardec shield?
So what Jade wants, is still in place. Except now it requires the creation of a fake alliance at a reasonable price. It fixes nothing, creates problems, discourages wardec, discourages merc hiring, discourages epic pew pew in Empire.
Yeah, Jade lacks creativity, and maybe even the accusation that he wants free allies is correct, but as I already said, all this "Goons v Jade" crack is keeping people from seeing the ACTUAL broken part of this mechanic.
Now, I am all for charging for extra allies, but not 5 billion every two weeks for the 10th ally. Not trillions beyond that. That is just a prohibition not the same as "expensive" or "hard" but actually prohibited. That is breaking meachanics. |

Crunchie Attuxors
Always Another Corporate Venture
12
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Posted - 2012.06.18 01:25:00 -
[25] - Quote
Gorn Arming wrote:Let's compromise--you can have as many defensive wardecs as you want as long as I don't have to read about each one in eve-mail.
Fine. Use your mind control device on CCP Soundwave (or whatever it is that Jade said it was) and get it done. |

Crunchie Attuxors
Always Another Corporate Venture
13
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Posted - 2012.06.18 04:58:00 -
[26] - Quote
Delen Ormand wrote:Doctor Benway Kado wrote:Delen Ormand wrote:Doctor Benway Kado wrote:You can still do all that tho? There's just wssociated with wardecs, hardly something new, and encourages defenders to be more selective in their contracts. Which I would think would be better for mercenaries - you're not trying to sell something that scrubs are giving away for free If all a mercenary corp can offer is the same thing a bunch of uncoordinated strangers can offer, I don't see why their trade should be protected. Surely if you're supplying a service, you need to offer something that requires more skill than average or do something that other people don't want to do? So I don't buy the argument that these changes actually help the mercenary market. That's great that you don't accept facts, but it doesn't really change them. Seriously, try it with gravity, tell me how that works out. You can't say it's a fact that these changes actually help the mercenary market, because it's too early to tell - the changes haven't been implemented yet.
It will be bad because it limits demand. Its simple economics.
If 10 companies are servicing a client, and cannot offer their services, then 10 companies can prop up to replace them. The companies with better services can charge more, the ones with ****** services less.
When you artificially cap the ability of a company to hire employees to meet growing needs, that is breaking them by no fault of their own.
Aside from a few high quality corps, and a few high quality minor players, there is not really a merc role like there is a mining role. It could have emerged, and the tool to enabled it, instead of being tweaked, is going to be nerfed beyond recognition. |

Crunchie Attuxors
Always Another Corporate Venture
13
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Posted - 2012.06.18 05:00:00 -
[27] - Quote
Alavaria Fera wrote:Delen Ormand wrote:You can't say it's a fact that these changes actually help the mercenary market, because it's too early to tell - the changes haven't been implemented yet. Well inferno was supposed to help the mercenary market, and ... well we saw how that turned out.
Exactly.
But even that limited tool, if tweaked, could have led to a better merc role. Now we will never know, because of the nerf essentially returning to pre-Inferno conditions. I even explained how to decshield even with the trillion stuff. |

Crunchie Attuxors
Always Another Corporate Venture
13
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Posted - 2012.06.18 05:13:00 -
[28] - Quote
Alavaria Fera wrote:Crunchie Attuxors wrote:Alavaria Fera wrote:Delen Ormand wrote:You can't say it's a fact that these changes actually help the mercenary market, because it's too early to tell - the changes haven't been implemented yet. Well inferno was supposed to help the mercenary market, and ... well we saw how that turned out. Exactly. But even that limited tool, if tweaked, could have led to a better merc role. Now we will never know, because of the nerf essentially returning to pre-Inferno conditions. I even explained how to decshield even with the trillion stuff. Well, all the amazing whining over the changes are great and all, but it was fun to be able to find highsec as a target-rich environment of people that can't leave the war without disbanding their corp/alliance. Can we go back to that? It would be really nice...
I thought you guys were about moon goo botting, "renting" sov, and ganking, no of which require war decs, and only one which applies to highsec. So I am curious...
I mean, its not like highsec is not a target rich environment already for your kind, isn't it? |

Crunchie Attuxors
Always Another Corporate Venture
13
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Posted - 2012.06.18 05:28:00 -
[29] - Quote
Alavaria Fera wrote:Crunchie Attuxors wrote: I thought you guys were about moon goo botting, "renting" sov, and ganking, no of which require war decs, and only one which applies to highsec. So I am curious...
I mean, its not like highsec is not a target rich environment already for your kind, isn't it? It is now when some people have 35+, 45+ allies.
Oh I see your point. You were talking about that thing.
Are there any videos being taken? |

Crunchie Attuxors
Always Another Corporate Venture
13
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Posted - 2012.06.18 06:12:00 -
[30] - Quote
Sir Asterix wrote:Crunchie Attuxors wrote: Having to pay trillions of isk to get epicness in wars is breaking that. All it promotes is defensive carebearing - sitting in stations why your alts do the work elsewhere. It denies fun to the attacker, and it denies fun to the defender. It makes for a boring game. It's not boring for the defender because whilst one character is indeed docked in a station their other character is out mining or running missions or what ever it is that they like to do. You fail to understand that other players have different play styles and what one person calls fun makes another person feel like logging off.
I don't fail to understand that. I call scamming "market pvp".
What I am saying is, it only entrenches the behaviors that Inferno was supposed to fix.
Its one step forward, two steps behind. |
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Crunchie Attuxors
Always Another Corporate Venture
13
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Posted - 2012.06.18 06:16:00 -
[31] - Quote
Asuka Solo wrote: Any real merc would go find fights in low sec or null where they dont have to pay for a dec
I don't think that word means what you think it does.
A merc is someone who makes iskies by being paid to pew pew, not just someone who pew pews.
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Crunchie Attuxors
Always Another Corporate Venture
13
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Posted - 2012.06.18 06:24:00 -
[32] - Quote
Richard Desturned wrote:Asuka Solo wrote:Any real merc would go find fights in low sec or null where they dont have to pay for a dec A real sandbox wouldn't have a designated "safe" area check and mate
It is in't safe. Otherwise explain Burn Jita and Hulkaggedon.
Don't seem safe to me.
Oh wait, you mean, its not sandbox if there are game mechanic consequences for killing in a small area of the universe.
Yeah, that seems a great proportional response tears.
Let me put it to you this way, in all my alts I have visited every corner of highsec, every region, and a significant chunk of lowsec and a few null places.
You can spend weeks wraping in nullsec everyday for 10 hours non-stop and still not visit the whole of null.
For all intent and purposes, nullsec is Eve. Highsec is just for veldy and ganking.
It is a sandbox with a tiny corner in which waterwings are allowed. Let the kiddie pool be, you can divebomb it all you want anyways... |

Crunchie Attuxors
Always Another Corporate Venture
15
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Posted - 2012.06.19 04:35:00 -
[33] - Quote
Delen Ormand wrote:
Looking through some of your later posts, I don't think we're on opposite sides here. I'm all in favour of the mercenary profession being a viable career, but I just don't think a healthy career option is going to come about via this kind of protectionism. If it does, I think people are not going to value mercenaries. They'll be seen as the group who had so little to offer clients that they couldn't compete with random strangers. I don't see clients wanting to pay mercs much if that's how they'd be viewed.
I agree we are not that far.
However, I do not think that being able to (relatively affordably) summon allies is in any way protectionism. In fact, I showed how to do a decshield even with the "new" new method.
Its about trillions versus billions.
As to the other stuff on quality etc. We agree.
But I think you make a false assumption, specially for a sandbox, which is that the game mechanics should be in the service of the best players.
Then it isn't a sandbox. It is a very hard game that only an elite few can play. It will become very boring and very unpopulated very quickly.
Let the top, elite, mercs, stand out because of word of mouth, actual delivery of services (which is very easy to verify now) etc. The crappy mercs will be crappy, and the good one will be good.
Let me give you another example: Red Frog/Black Frog haulers and freighters.
They charge way over the usual contract rate in the public contract pool for couriers. Yet nearly any industrialist and trader that doesn't self haul, or who needs extra hauling, goes to them at their inflated prices. Why?
Because they deliver a high quality, no bullshit, 99% successful service, even in the depths of war null, and in pirate infected low sec.
Yet, they have zero advantage in terms of the mechanic. They still have to put cynos up. They still have to jump gates, aligning the slowbelisks etc.
So mercs is the same thing.
A mechanic that affects mercs should be available to both crappy wannabes, and the most respected mercs. Or it breaks the sandbox.
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Crunchie Attuxors
Always Another Corporate Venture
15
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Posted - 2012.06.19 04:48:00 -
[34] - Quote
Alavaria Fera wrote:Delen Ormand wrote:That's only true if mercenaries have nothing more to offer than what can be supplied by a bunch of random strangers who want in on a wardec. Even simpler economics states that if you have a crap product that can be supplied by anyone, it's going to be a hard sell. Well, I think selling rights to camp the jita undock and kill wartargets' haulers and such should bring in more than -1 isk (you pay for "help"). You can then use this (1isk cost) "service" to prevent them from undocking in various market hubs, as long as they don't remember to use NPC corp alts or altcorps etc etc.
That is what people don't get. Inferno professionalized war in hisec. And one of the ways it did so is going to be nerfed.
If you wanted to limit alliances, one way to do it is to have the amount of allies affect the ability to permawar.
One on one, can permawar for free. Bring one ally, and a 500 million payment after two weeks resolves the matter. Have two allies, its 400 million. Have 5 and its free.
I am not advocating (or opposing this). It is a random thought.
But it is clear that CCP punched this nerf in and didnt think it through, because I have come out with both a decshield and a more sensible solution, and I am not an employee of CCP.
They took a good thing that needed tweaking, and turned it into a bad thing that is broken. That is not delivering quality product.
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Crunchie Attuxors
Always Another Corporate Venture
17
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Posted - 2012.06.19 07:20:00 -
[35] - Quote
Alavaria Fera wrote:Crunchie Attuxors wrote:That is what people don't get. Inferno professionalized war in hisec. And one of the ways it did so is going to be nerfed.
If you wanted to limit alliances, one way to do it is to have the amount of allies affect the ability to permawar.
One on one, can permawar for free. Bring one ally, and a 500 million payment after two weeks resolves the matter. Have two allies, its 400 million. Have 5 and its free. Professional Market Hub Undock Camper: Elite Hm, paying CONCORD money to end a war... and if you have more allies you can end it cheaper? So someone adds five random undock camping allies and in two weeks they can end the war for free? Nice...
I mean the attacker, not the defender.  |

Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.19 12:08:00 -
[36] - Quote
Delen Ormand wrote:
I agree. I think you may have misunderstood me earlier when I said something along the lines of "mercs need to offer more than the average uncoordinated random stranger", by which I meant people who pile in as allies in a wardec in order to get targets. These people probably won't take on difficult or necessary jobs like taking out a POS in enemy territory or disrupting supply lines in null. You may not even be able to trust them to come to your help when jumped on. The advantage of having them (in the Jade vs Goons example) is that it makes it harder for the enemy to come into Empire space to harass defenders without losses - but they are not really competition for good mercenaries, who would be able to offer a lot more than that.
Then sir, we speak of different things. :)
I agree the opportunists of the style of the Drama War of Summer 2012 is not how it should be played.
Which is why I haven't said allies should be free. I have said allies shouldn't be bought in a logarithmic increase in cost. You do not tweak something by introducing a gigantic nerf. That is not bending the stick too far, that is making a 900 degree bend with the stick.
BTW, to be clear, the fee that aggressors pay is to concord (ie it gets out of the game), but the fee - it is my understanding - that the change makes goes to the merc corp.
So this will also put an onus on the buyer to pick good allies, because the defender would be paying players isk they can use.
That is an incentive to either fight alone, or hire good mercs. Because one thing is sinking isk to a hole, another is paying for someone to buy epeen who then doesn't deliver the goods.
To be clear: I think the mechanic as it stands today needs tweaking (it is not broken, but it is clearly not working absolutely well). However, the changes in 1.1 if they are final, will break it, not tweak it.
What inferno promised is what I want: tools that make mercs, both as aggressors and as defenders, be good at what they do, so the role can finally stop being what pew pew prone players do because they are too scared of goonsec or anywhere outside of empire.
Also, I find it a bad precedent that a mechanic is effectively banned not by direct means (a cap) but by indirect means. That is just sloppy and lazy, and if CCP gets sloppy and lazy on the small things, they will get sloppy and lazy on the small things. (Not that a cap in this case is called for). |

Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.19 12:10:00 -
[37] - Quote
Cede Forster wrote:Eve War Concept: Rule #1: Non consentual war requires a payment from the party who has the choice (Aggressor) Rule #2: Non consentual war has no cost for the party who does not have a choice (Defender) Rule #3: Consentual war has no cost for the aggressor or the defender.
If we add the new rule to it:
Rule #4: Third side are allowed to join a war without cost.
this effectivly disables rule #1 since the third side, having a choice and all, still does not have to pay for the war. Instead of declaring war, you look what wars your opponent has and simply join it (and pay the Defender to make it mutual for a fraction of the cost of starting your own)
Yea, it is that easy. You are supposed to pay for wars you choose to fight and the ally system was circumventing that fact. Third side joining should be still covered by Rule #1, you have to pay, perhaps with a 20% discount because otherwise you do not need the system at all.
Did you notice that I agree with that criticism? |

Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.19 23:58:00 -
[38] - Quote
Kaelie Onren wrote:sabre906
Nothing prevents you from just fighting the abovementioned people and force them into submission.[:lol: wrote: Sure there is. 20sp put into mining skills that's what.
Or into science.
I love it how pewpewbrears think all their t2 stuff came from thin air...
Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 00:42:00 -
[39] - Quote
Karl Hobb wrote:Crunchie Attuxors wrote:I love it how pewpewbrears think all their t2 stuff came from thin air... They don't, they either made it using their alts or bought it from the market.
You couldn't tell from the way they speak on the forums, tho.
Its all YOU COWARDS IN HISEC COME OUT AND FIGHT. Of course, they camp their JF in an NPC corp and buy crap from said cowards.
An ecosystem needs prey and predator. One without the other destroys the ecosystem. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 00:57:00 -
[40] - Quote
Karl Hobb wrote:Crunchie Attuxors wrote:An ecosystem needs prey and predator. One without the other destroys the ecosystem. There seems to be enough prey to sustain the predators thus far. If you're not willing to fight back, you can either pay someone else to do it or roll over and take it. In truth, some people just need to admit that they're masochists and get on with it.
well, you didn't have to get kinky...
However what does that have to do with the topic? Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
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Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 01:05:00 -
[41] - Quote
Karl Hobb wrote:Crunchie Attuxors wrote:However what does that have to do with the topic? What does this Crunchie Attuxors wrote:I love it how pewpewbrears think all their t2 stuff came from thin air... have to do with this topic? We're long past discussing the OP.
Actually, no. It goes to the core of the drama.
Nullsec people who want highsec to be like nullsec, and vice-versa.
Why the game mechanic gets broken in a way it doesn't mitigate, but encourage, the drama is at the heart of the OP... which was mine... Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 01:10:00 -
[42] - Quote
Ashrik Tyr wrote: Someone should make a chart that on the Y axis has all your options for fighting back against nullsec wardecs, and on the X axis the options of "Works if you want to fight back against a nullsec alliance" and "Works if you want a free/low-cost war against a nullsec alliance"
Those are three axis. Four if you count free and low cost separate. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 01:21:00 -
[43] - Quote
Karl Hobb wrote:Crunchie Attuxors wrote:Actually, no. It goes to the core of the drama.
Nullsec people who want highsec to be like nullsec, and vice-versa.
Why the game mechanic gets broken in a way it doesn't mitigate, but encourage, the drama is at the heart of the OP... which was mine... Can you please phrase your answer in the form of a question? That makes absolutely no sense... Speaking of the costs as "drama", I find it hilarious that the costs were much lower before this expansion and you couldn't bring in allies. Is it now a problem because you can't scrape the war-dec?
Obviously, dear late comer, you need this thing called "context", which can only be acquired via TL;DR reading of the thread. Of course it doesn't make sense, since you are are talking about something entirely unrelated to the OP, as should be obvious if you read it.
TL;DR: new system was good step in right direction, needed tweaking, not a hilarious mechanic breaking nerf.
So the problem is not the permadec, its the trillions to bring allies and the disconnect between the linear increase on costs for the attacker and the logarithmic increase in costs for the defender. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 01:24:00 -
[44] - Quote
Jiska Ensa wrote:Space-holding alliances should be unprotected by concord, and thus "kill on sight" whenever they enter Empire space. Cue the null-bear tears 
They all would simply never venture into Empire except in neutral-to-highsec-blue-to-themselves alts.
Problem solved.
Its what FW players already do to be able to go to Jita if they are not caldari. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Crunchie Attuxors
Always Another Corporate Venture
18
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Posted - 2012.06.20 01:41:00 -
[45] - Quote
Karl Hobb wrote:Crunchie Attuxors wrote:So the problem is not the permadec, its the trillions to bring allies and the disconnect between the linear increase on costs for the attacker and the logarithmic increase in costs for the defender. So, what does that have to do with this Crunchie Attuxors wrote:I love it how pewpewbrears think all their t2 stuff came from thin air... Besides, costs for the attackers is determined by the number of people in the target corp/alliance, while costs for the defenders is determined by the number of corps/alliances that are brought in as defenders. It's in your best interest to ally with a big corp or two since you get allies much cheaper than attackers get targets.
If you scroll back in the thread, I described this as a decshield even under the broken "new" new system. Look it up. Which is something I consider a bad thing, corporations/alliances should grow because of the skill of its leadership with the metagame, not because it is convenient for wardec mechanics. There is already enough incentive to grow as it is, with the attacker having size-based fees to wardec.
As I said, read and contextualize: the T2 comment was an aside.
Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Crunchie Attuxors
Always Another Corporate Venture
21
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Posted - 2012.06.20 06:12:00 -
[46] - Quote
Ashrik Tyr wrote:Crunchie Attuxors wrote:Ashrik Tyr wrote: Someone should make a chart that on the Y axis has all your options for fighting back against nullsec wardecs, and on the X axis the options of "Works if you want to fight back against a nullsec alliance" and "Works if you want a free/low-cost war against a nullsec alliance"
Those are three axis. Four if you count free and low cost separate. You're not good at graphing. You do not need a 4-dimensional structure to visualize this.
Sorry, but go back to school. You can represent multiple axis without extra dimensions. In fact, EVE presents several axis in their market charts with two dimensions.
This is not about math, its about business data presentation. One is science, the other art. And your explanation made no sense. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |
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