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Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
0
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Posted - 2012.06.17 11:02:00 -
[1] - Quote
Hi all,
Recently returned to Eve, had a few unsuccessful PvP outings, so I'm back to the drawing board now!
At first I tinkered around with a really expensive Bhaalgorn fit, then deadspace Paladin (i know) and deadspace Nightmare, trying to get it to be a solid all rounder but was finding it would cost 2b+ and would still have lots of weaknesses / holes.
Then I had a bit of an epiphany. I have 2 accounts, both BS orientated, both with slaves (one HG and one LG).
Why not have 2 BSs working in unison effectively making one MONSTER BS.... Theyre both cheap T2 fits and appear to outperform any single BS with an unlimited budget on mods. Two ships I'm considering are Abaddon and Domi.
Have a look at the fits below, but the outline stats are:
260k + 148 EHP (=408k EHP)
57k + 39k Armor (=96k Armor)
668dps tanked + 508dps tanked (=1176dps tanked) (nb, this is running both remote LARs on both ships, but this is only sustainable for a few minutes, I imagine it woud be cap stable with one remote LAR on each ship and the second one being pulsed on and off as needed. There is after all a lot of HP to be chewed through).
1124 dps
591m/s+ with MWD on (not cap stable if left on during fights, but hopefully enough mobility to get the BSs within remote rep range should they get split up).
48 / 43 sensor strength on both ships to combat ECM. Domi also fields Bouncer IIs with Drone Link Aug II to deploy vs long range falcons
2 heavy neuts on the Domi
10 Warrior IIs deployable at the same time (with the 2 neuts as well, nearby nano ships are quickly shut down)
1125m3 worth of cargo space to hold Navy 800s (combined cargo space - Abaddon can jettison to the Domi)
Notes:
If I set both ships to orbit each other, there's 2 moving targets for my enemies to deal with, instead of one.
If they decide to split damage between the two ships, they have 408k EHP to get through
Good verses : A few other BSs, BC gang.
Weak points:
No fast tackle but good chance of pinning med / large ships down
if one ship dies its like the whole ship is practically dead
Weak verses incoming neuts / lots of nano ships, but then I suppose I can tank / deaggro / split them up.
I think I need to get into the mindset that this is one ship, completely co-dependant. I need to get my screen setup in such a way that I can treat them as one ship. Total loss after insurance if both ships go down would be in the region of 200m I think which is a fraction of the cost of a deadspace faction ship whilst outperforming it by at least 50%.
Come on then guys, any thoughts?
[Dominix, abaddon domi] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Power Diagnostic System II Energized Adaptive Nano Membrane II Damage Control II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Prototype 100MN MicroWarpdrive I ECCM Projector II ECCM - Magnetometric II
Drone Link Augmentor II Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Large 'Regard' Power Projector Large Remote Armor Repair System II Large Remote Armor Repair System II
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Berserker II x5 Warrior II x5 Bouncer II x5
[Abaddon, abaddon domi] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Internal Force Field Array I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Heat Sink II Heat Sink II
Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Faint Warp Disruptor I 100MN MicroWarpdrive II
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Large Remote Armor Repair System II Large Remote Armor Repair System II
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Warrior II x5 Valkyrie II x5
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Dalts
Amarrian Retribution Amarr 7th Fleet
14
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Posted - 2012.06.17 11:21:00 -
[2] - Quote
Usually makes more sense to train one as a super T3 booster that is cov ops and can scout for you. Performance of the 'solo' ship is then much better than 1 truly solo.
Having said that, if you are comfortable actively flying 2 ships at the same time you really don't want to be picking the Abaddon if you want to put RR on it, the armageddon is going to lose much less of its DPS to fitting RRs, and if you stretch you budget a bit you can use a Navy Geddon which is pretty similar EHP wise to the Abaddon whilst putting out more dps and fitting RR.
Personally, assuming you have the right skills on both chars, I'd have both in Domis for more flexibility. Can fit one pure gank with RR and the other with neuts etc. Something else to consider is energy transfers on both to create energy with a hi slot. Furthermore, its a crying shame nowadays to fly domis without drone damage mods, something you might not have realised now exists if you have been away from game. |
Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
0
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Posted - 2012.06.17 11:28:00 -
[3] - Quote
perfect, thanks for the input Dalts! Back to EFT! |
Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
0
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Posted - 2012.06.17 12:06:00 -
[4] - Quote
OK, I've looked into the T3 booster option,
but from what I can see all I'll be getting is longer point range / faster MWD and lower sig res (and having a cloaky scout)...
but vs having another BS, I think it's not as efficient? |
Dalts
Amarrian Retribution Amarr 7th Fleet
14
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Posted - 2012.06.17 12:09:00 -
[5] - Quote
You seem to be missing the tanking command bonuses as well then. You can do some really crazy tanks with something like a Maelstorm with a Tengu booster, hitting 4 or 5k tank easily.
Just for note as well, if you go 2 shield tanked gank domis you can now get 1800 dps out of each one overloaded. Given you will have 2 thats 3600 dps with decent buffer. Now that would be fun to fly.
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Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
0
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Posted - 2012.06.17 12:21:00 -
[6] - Quote
fair enough, I'll tinker with it a bit more.
FYI though I'm armor tanked :( |
Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
0
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Posted - 2012.06.17 12:28:00 -
[7] - Quote
Also looked into the Double Domi setup, and one important factor I failed to mention, is that both characters are -10, so being reliant on most of my DPS from drones might not be ideal for fights where there are sentries (as both chars will be repping a crim).
I think I'm better leaning towards a gun based ganker and a Domi support... ? |
Dalts
Amarrian Retribution Amarr 7th Fleet
14
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Posted - 2012.06.17 12:44:00 -
[8] - Quote
Well Navy Geddon all lvl 5 skills (needs a +3% PG implant to fit):-
[Armageddon Navy Issue, New Setup 1 copy 1] Heat Sink II Heat Sink II Heat Sink II Internal Force Field Array I Corpii C-Type Adaptive Nano Plating Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
Prototype 100MN MicroWarpdrive I Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Warp Disruptor II Fleeting Propulsion Inhibitor I
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Large 'Solace' Remote Bulwark Reconstruction
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5
145k EHP with 981 (1084 OH) DPS with Scorch that hits to 45km optimal + 10km falloff. Navy Multi ups it to 1155 DPS (1283 OH) up to 15km Opt. Conflag ups it to 1254 DPS (1397 OH) up to 15km Opt for when the support ship has something tied down. Using Ogres will up the DPS slightly if you prefer moveable drones.
Pushes out about 250 rep to a similar resist buddy.
Also has extra 50m3 of drone space for warriors and ECM drones if you want them.
Normal Geddon is obviously cheaper and can pull similar DPS figures but lower EHP and doesn't have the utility drone space that the Navy Geddon does which can be very handy on a BS.
Having said that, if you don't want to be using drones (about 300 dps on Geddon comes from the drones) then the Abaddon is a better choice, but you really start gimping an Abaddon when you start fitting RR on it as dropping guns is rarely a good plan, esp dropping 2 of them and so giving up 1/4 of your DPS.
Also keep in mind that your repper can nearly keep up with Sentry Gun damage so you can keep your Garde's alive pretty well under Sentry fire if required and if you can be bothered having them all locked up. |
Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
0
|
Posted - 2012.06.17 12:51:00 -
[9] - Quote
Yeh i see where you're coming from.
I suppose it's a case of do I want to win by surviving for longer with a stronger tank (2 x remote LAR) - which is also dependent on how long my 800s last - pretty long with 2 cargo holds full
OR
win by killing them faster with one extra gun?
Not sure tbh! Think the best way is to go out and field these 2 ships with both setups and see how I get on. Enough procrastinating and EFT warrioring methinks! Thanks for your input! |
Dalts
Amarrian Retribution Amarr 7th Fleet
14
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Posted - 2012.06.17 12:54:00 -
[10] - Quote
No worries.
In terms of whether to outlast them via tank or gank them before they can gank you style, since you may have gate guns against you and you don't want to be hanging around waiting for them to bring in more re-inforcements then you are often best going the gank route and getting out of dodge asap. |
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Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
0
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Posted - 2012.06.17 13:10:00 -
[11] - Quote
one final point...
I take it there are no boosters I can take that would help my setup? |
Dalts
Amarrian Retribution Amarr 7th Fleet
14
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Posted - 2012.06.17 14:13:00 -
[12] - Quote
Well, not really apart from the tanking ones obviously if you active tank. If you are buffering and RR then no not really apart from the cap one if you need it. |
Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
0
|
Posted - 2012.06.17 15:03:00 -
[13] - Quote
cool thanks for your time Dalts! |
Tanya Powers
Science and Trade Institute Caldari State
1313
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Posted - 2012.06.17 15:34:00 -
[14] - Quote
Dalts wrote:Usually makes more sense to train one as a super T3 booster that is cov ops and can scout for you. Performance of the 'solo' ship is then much better than 1 truly solo.
Having said that, if you are comfortable actively flying 2 ships at the same time you really don't want to be picking the Abaddon if you want to put RR on it, the armageddon is going to lose much less of its DPS to fitting RRs, and if you stretch you budget a bit you can use a Navy Geddon which is pretty similar EHP wise to the Abaddon whilst putting out more dps and fitting RR.
Personally, assuming you have the right skills on both chars, I'd have both in Domis for more flexibility. Can fit one pure gank with RR and the other with neuts etc. Something else to consider is energy transfers on both to create energy with a hi slot. Furthermore, its a crying shame nowadays to fly domis without drone damage mods, something you might not have realised now exists if you have been away from game.
Domis gang was awesome at some point until...smarbombs say hellaw |
RavenPaine
RaVeN Alliance
82
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Posted - 2012.06.17 18:47:00 -
[15] - Quote
Just to point out:
If your -10. most people will initiate the fight and you do not have to take gate guns. And with 2 BS, cruisers and down can effectivly kite you forever, then run away as needed. You need those drones. |
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