Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Olivor
|
Posted - 2009.12.04 01:55:00 -
[1]
Hey,
Basically we've done some lovely space upgrades yet unforuntalely anomalies from over 12 hours ago are still here. Getting rather annoying now since it is meant to be once they are completed a new one is created.
So, what counts as fully completing an anomaly? Destroying every wreck, structure???
Thanks
|

Scsi SegFault
|
Posted - 2009.12.04 02:38:00 -
[2]
Same problem here, lots of plex, nothing in them. Not despawning.
|

Aeon Storm
Caldari Science and Trade Institute
|
Posted - 2009.12.04 03:16:00 -
[3]
As these upgrades were being tested on sisi in the middle of November, they were despawning correctly. At the end of the testing cycle, the devs removed sov. from the server. Testing stopped for the last couple of patches. If they are not despawnng now, it should be reported as a bug.
|

Marguerite Antiki
|
Posted - 2009.12.04 03:20:00 -
[4]
Buddy - dont cross post. Very annoying;
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1225780
|

Altaree
The Graduates Morsus Mihi
|
Posted - 2009.12.04 03:30:00 -
[5]
I have filed this as a bug. Can't wait for the "we couldn't reproduce this because there is nothing in our logs." response two weeks from now. --Altaree
|

Marguerite Antiki
|
Posted - 2009.12.04 03:32:00 -
[6]
Originally by: Altaree I have filed this as a bug. Can't wait for the "we couldn't reproduce this because there is nothing in our logs." response two weeks from now.
Or,
"This is working as intended as it is a new feature"
|

Olivor
|
Posted - 2009.12.04 03:54:00 -
[7]
Originally by: Marguerite Antiki
Originally by: Altaree I have filed this as a bug. Can't wait for the "we couldn't reproduce this because there is nothing in our logs." response two weeks from now.
Or,
"This is working as intended as it is a new feature"
From the Dev Blog
Each level of this upgrade gives you four anomalies per level, each of which re-spawns instantly upon completion. This mean that at Level 5 you are guaranteed to have twenty anomalies at all times in a system. These are basically dungeons which spawn waves of NPC's for you to happily shoot. The top level anomalies in terms of ISK per hour are among some of the most profitable content in the game.
These anomalies are awesome because there is a constant supply of them and there are no skill requirements to scan them down. They can be found by anyone using the onboard scanner with a 100% success rate. Basically, if you are in a system that's small enough to be covered by one probe, you will get the full list of available sites instantly and you can warp to them.
These anomalies also have a percentage chance to spawn NPC faction commanders, as well as escalate to other dungeons.
==========
Therefore I'll post as much I like until I get a CCP answer / useful player help thank you very much.
|

Kanatta Jing
|
Posted - 2009.12.04 05:11:00 -
[8]
Edited by: Kanatta Jing on 04/12/2009 05:11:58 This is rather distressing as The Anomalies are supposed be the big deal for Dominion for Player and corp income. We'll almost certainly need Dominion 1.0.2 by the end of the week.
Anomalies used to despawn within minutes of killing the last rat and exiting the site, leaving you to salvage a spot in empty space with your salvage vessel.
|

Camios
Minmatar Insurgent New Eden Tribe Systematic-Chaos
|
Posted - 2009.12.04 11:11:00 -
[9]
I subscribe this thread. My corp has the same problem here, I petitioned it.
|

Olivor
|
Posted - 2009.12.04 12:58:00 -
[10]
Some sites still haven't cleared after Downtime. This is ridiculous.
|
|

Ackemi
|
Posted - 2009.12.04 13:07:00 -
[11]
Are you sure one of your enemies cov-op ships isn't sitting in the site keeping it from despawning? I'm not even sure this could cause it, just a thought though.
|

Angeliena
Caldari Eye of God Wildly Inappropriate.
|
Posted - 2009.12.04 15:48:00 -
[12]
I have been having the same problem for two days now. Also the cosmic anomalies that do spawn only have empire level 2 or 3 type npc rats so there is no point even running them over the ordinary belt rats.
|

Italian Wedding
Soup Of The Day
|
Posted - 2009.12.04 16:11:00 -
[13]
Edited by: Italian Wedding on 04/12/2009 16:12:37
Originally by: Angeliena I have been having the same problem for two days now. Also the cosmic anomalies that do spawn only have empire level 2 or 3 type npc rats so there is no point even running them over the ordinary belt rats.
Anyone surprised? Last time CCP got something right without 20 later patches was...? The isk in these things are horrible and chaining belts is FAR, FAR more profitable.
|

Aeon Storm
Caldari Science and Trade Institute
|
Posted - 2009.12.04 16:49:00 -
[14]
Originally by: Angeliena I have been having the same problem for two days now. Also the cosmic anomalies that do spawn only have empire level 2 or 3 type npc rats so there is no point even running them over the ordinary belt rats.
That is also by design. Your corp is going to have to bump the upgrade up a few levels before you see the good stuff. In addition, how good is also based on the original true sec rating of the system.
|

Sertan Deras
Gallente Merch Industrial GoonSwarm
|
Posted - 2009.12.04 16:55:00 -
[15]
Confirming this. We have a system with military index 1 and the anomaly upgrade installed, and we are not getting the promised eight constantly re-spawning anomalies. This is a joke. As per usual, CCP promises this grand feature, telling us how 0.0 players will be able to make L4 mission type money, and the whole system is broken.
As per usual, the 0.0 player gets completely shafted while CCP kowtows to the empire player base.
|

Angeliena
Caldari Eye of God Wildly Inappropriate.
|
Posted - 2009.12.04 17:57:00 -
[16]
Originally by: Aeon Storm
Originally by: Angeliena I have been having the same problem for two days now. Also the cosmic anomalies that do spawn only have empire level 2 or 3 type npc rats so there is no point even running them over the ordinary belt rats.
That is also by design. Your corp is going to have to bump the upgrade up a few levels before you see the good stuff. In addition, how good is also based on the original true sec rating of the system.
True security is fine, we've been doing 6/10, 8/10 and 10/10s and regular cosmic anomalies yielding multiple waves of battleship sized NPC rats before the Dominion upgrades. I have been told by the corporation owning the upgrade unit that it has been upgraded to level 4 and our system has had a military index of level 4 since December 2. I'm hoping things will get better soon, as the cosmic anomalies we have had so far yield less than the regular belt rats.
|

Angeliena
Caldari Eye of God Wildly Inappropriate.
|
Posted - 2009.12.04 18:06:00 -
[17]
Originally by: Sertan Deras Edited by: Sertan Deras on 04/12/2009 16:57:22 Confirming this. We have a system with military index 1 and the anomaly upgrade installed, and we are not getting the promised eight constantly re-spawning anomalies. This is a joke. As per usual, CCP promises this grand feature, telling us how 0.0 players will be able to make L4 mission type money, and the whole system is broken.
As per usual, the 0.0 player gets completely shafted while CCP kowtows to the empire player base. We should make L4 money FROM THE GET GO on these things, and then go up from there with upgrade. Does CCP not get the concept of Risk vs. Reward? When making money in 0.0, you are taking greater risk, you should get greater reward.
I also agree with Sertan Deras. I'm embarrassed to have witnessed a corp. mate jump cloning back to empire only to dust off their faction fitted battleship in order to run level four missions to make worthwhile isk on their solo account rather than stay up in 0.0 and isk farm and pvp with his brosefs as part of our 0.0 community.
ps On a side note to the risk/reward argument, this corp mate regrettably lost his faction fitted battleship in Jita to the Privateers, so I guess there is still some risk in running empire level four missions )
|

Turd Fergasson
|
Posted - 2009.12.04 18:30:00 -
[18]
hahaha oh man,all that money upgrading and nothing to show,priceless tears
|

Colonel Marshall
|
Posted - 2009.12.04 19:00:00 -
[19]
Hello,
I may add that i think u need a session change, for example, docking, changing ships or jumping in and out of the system, well the players that where on the site of course. Maybe it help, maybe not. Cheerio.
|

mrste
Gallente Federal Navy Academy
|
Posted - 2009.12.04 19:12:00 -
[20]
Bump. Same problem here 
|
|

Sertan Deras
Gallente Merch Industrial GoonSwarm
|
Posted - 2009.12.04 20:18:00 -
[21]
Edited by: Sertan Deras on 04/12/2009 20:18:31 Is this index degradation rate serious? For real CCP? We were halfway to level 3, a couple of us logged out for a couple of hours, now we completely lost level 2 and are back to level 1? Seriously?
Not to mention, we are NOT getting the promised number of anomalies spawning, not even close. And anomalies are bugged...old ones are not despawning to let new ones spawn.
Wow, I sure am making L4 money out in 0.0 CCP. This is great. Way to, again, release completely broken game code.
|

Sertan Deras
Gallente Merch Industrial GoonSwarm
|
Posted - 2009.12.04 20:25:00 -
[22]
Edited by: Sertan Deras on 04/12/2009 20:25:30 So let me break down the new anomaly system for everyone:
- The upgrades don't work, the promised number of anomalies are not spawning
- Anomalies are bugged and not despawning, so new one's can't spawn (could be linked to the bugged upgrades)
- The rats that spawn are a joke, and are no where near 'L4 level'. Not only do you have to take the space and spend billions upgrading it, you get slapped in the face with sub-par rats.
- Belt ratting is still infinitely better as a source of nullsec money, and both ratting and anomalies are still completely eclipsed by L4 mission running. Surprise, surprise, CCP keeping their flock of empire sycophants happy. Couldn't have those dirty 0.0 PvP players making any real money out there in dangerous space.
In short: Don't even bother. The whole system is broken and laughable at this point. So much for months of Sisi testing.
|

Gefex
Genco Curatores Veritatis Alliance
|
Posted - 2009.12.04 21:28:00 -
[23]
Edited by: Gefex on 04/12/2009 21:29:47 Same here, we spend all week building our system up, killing frigates in level 1 anomalies for like ZERO profit. Reached level 4, finally got some decent ones spawning, after countless billions on upgrades, come Friday night we have FIFTEEN finished anomalies in system that haven't de-spawned. Not one anomaly that's got any rats in it.
So now our index is decaying rapidly. I've been round the rest of the constellation and its not just anomalies, normal profession sites seem to be doing the same thing.
The big glorious part of the new patch and it doesn't even work.
Is there anywhere I can petition 'epic fail'?
|

seonsemat
|
Posted - 2009.12.04 21:45:00 -
[24]
Originally by: Sertan Deras Edited by: Sertan Deras on 04/12/2009 20:27:45 So let me break down the new anomaly system for everyone:
- The upgrades don't work, the promised number of anomalies are not spawning
- Anomalies are bugged and not despawning, so new one's can't spawn (could be linked to the bugged upgrades)
- The rats that spawn are a joke, and are no where near 'L4 level'. Not only do you have to take the space and spend billions upgrading it, you get slapped in the face with sub-par rats.
- The index degradation rate is pure insanity. You literally need huge chunks of people in your system, ratting 24/7, to keep a high military index. We had a nearly L3 system degrade back to level 1 because of two hours of light activity while most of our members were at work. Timezones, remember those CCP?
- Belt ratting is still infinitely better as a source of nullsec money, and both ratting and anomalies are still completely eclipsed by L4 mission running. Surprise, surprise, CCP keeping their flock of empire sycophants happy. Couldn't have those dirty 0.0 PvP players making any real money out there in dangerous space.
In short: Don't even bother. The whole system is broken and laughable at this point. So much for months of Sisi testing.
Sounds wonderful! I bet plenty of new players want to venture into 0.0 to get their own space now, it's so easy too! You only need that TCU! Hmm, prolly want some upgrades to get the crappy 0.0 upgraded.. an infrastructure hub! 750,000mŠ and 500 mil? Hmm, will need a freighter for that. Hmm prolly need a pos and other related arrays for all the awesome 0.0 lewt. Wut? Fuel costs? Upkeep costs? Oh well, since it's 0.0, we'll make as much as in empire with lvl 4's. The anomalies arent working?! How do we make the isk to pay the bills then? Ah yeah, I still have my pimped golem in empire, lvl 4's here I come!
I wonder why ppl want to stay in empire.
|

Frabba
GoonFleet
|
Posted - 2009.12.04 21:58:00 -
[25]
Just posting to state that while testing on SiSi we encountered an instance of the anomalies not despawning in an upgraded system and it was bugreported, however by the time someone got around to updating the ticket the issue had already A) resolved itself from downtime and B) Sov had been reset due to the mirror. So I'm not shocked to see this issue show up on tranq.
|

Aunt Red
|
Posted - 2009.12.04 22:20:00 -
[26]
Edited by: Aunt Red on 04/12/2009 22:23:24
Originally by: Sertan Deras Edited by: Sertan Deras on 04/12/2009 16:57:22As per usual, the 0.0 player gets completely shafted while CCP kowtows to the empire player base. We should make L4 money FROM THE GET GO on these things, and then go up from there with upgrade. Does CCP not get the concept of Risk vs. Reward? When making money in 0.0, you are taking greater risk, you should get greater reward.
Lol, that's just funny coming from a Goon.
1. You have the numbers and capability to completely shut down any constellation where you hold sov, 23/7. Other alliances do to.
2.The amount of NPC kills in your region is ridiculous. If it were so dangerous, there would be a lot more ship/pod kills. This is not the case, except for a few chokepoints.
3. Identical posts from all the goons won't make CCP remove a new mechanic.
4. Nullsec is goddamn carebear-heaven, especially Delve, and you don't want people to know it.
5. Go away.
Yes, it's buggy on release. Imagine that. |

Sertan Deras
Gallente Merch Industrial GoonSwarm
|
Posted - 2009.12.04 22:38:00 -
[27]
Yah, totally, imagine that. CCP releasing code that doesn't even sort of work. Why doesn't it shock me that an empire pubbie who thinks 0.0 is actually the land of riches, and that alliances can "shut down constellations 23/7" (or even if they could, that they would), would think it's totally okay for CCP to release code that doesn't even come close to working as advertised.
|

RabbitofDoom
|
Posted - 2009.12.05 00:13:00 -
[28]
I never belived that there would be a day when i would agree with a goon. Soo far the anomalies were a joke. Some of those dont even return cost of ammo used to clean them up. Its much more profitable to just run plexes or kill belt rats or do the normal 0.0 anomalies. With new ones i am geting like 1-2kk per tick from bounties while unchained system is giving twice as much good chained one is giving 4 times more or even more. If you are seriously beliving that such system while upgraded can feed serious number of players you must be joking. If you are not giving hubs or higer grade anomalies dont seriously belive that any self respecting 0.0 player would bother doing them.
|

Iguanoid
Caldari The 5th Freedom Wildly Inappropriate.
|
Posted - 2009.12.05 01:37:00 -
[29]
Yeah, goons lock down systems so well they can leave large towers unanchored floating in space in their sov 4 system, with a hauler parked next to it and no one can get in and steal them. Oh wait.... :)
--
|

Aunt Red
|
Posted - 2009.12.05 02:54:00 -
[30]
Originally by: Iguanoid Yeah, goons lock down systems so well they can leave large towers unanchored floating in space in their sov 4 system, with a hauler parked next to it and no one can get in and steal them. Oh wait.... :)
Lol, that is true fail. Stealing towers used to be an art. 
That the goons fail to protect their ratters, doesnŠt mean they canŠt possibly do it.
Being lazy has a higher penalty than doing something risky. v0v
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |