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Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
613
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Posted - 2012.06.17 18:05:00 -
[1] - Quote
How about it, would this be a good thing or a bad thing ? Extra skills required to use T3, of course. Extra skills to manufacture T3, ditto.
I just think it would be a nice "rounding-up" for fitting T3 ships.
Killmails would be juicier too, yes ?
Discuss.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
235
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Posted - 2012.06.17 18:06:00 -
[2] - Quote
If those are player made and as good as dead space ones I'm all for it. brb |

Vicky Somers
Rusty Anchor
131
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Posted - 2012.06.17 18:10:00 -
[3] - Quote
1. Open Google. 2. Type in "the goat can't help it :(" 3. Click the feeling lucky button. 4. ???? 5. PROFIT!!! Moderate strength is shown in violence, supreme strength is shown in levity. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
613
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Posted - 2012.06.17 18:19:00 -
[4] - Quote
Lin-Young, yes on both counts.
Vicky Somers : Have you nothing sensible to contribute ? The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Tomcio FromFarAway
Singularity's Edge
82
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Posted - 2012.06.17 18:20:00 -
[5] - Quote
You can come back with this idea when they fix/balance all ships & modules and resolve the tech issues.
See you in about 10 years. |

Thor Kerrigan
Guardians of Asceticism
92
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Posted - 2012.06.17 18:22:00 -
[6] - Quote
Seems like a natural "next step" along with other T3 ship classes. Good idea for a new expansion down the road. Possibly coupled with general improvements of PVE content to make it less predictable and/or requiring PVP fits.
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Anazzar
Howling Stones Mining Corporation
17
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Posted - 2012.06.17 18:47:00 -
[7] - Quote
I dont really get what you are asking
are you asking for stuff higher then tech II? because there already is, goes up to meta level 10 I think.
unless you are asking for cheaper meta level 5+ stuff? which is disagree with as it keeps them unpopular due to people not wanting to give their enemy sweet loot when they blow up. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
613
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Posted - 2012.06.17 18:53:00 -
[8] - Quote
Anazzar wrote:I dont really get what you are asking
are you asking for stuff higher then tech II? because there already is, goes up to meta level 10 I think.
unless you are asking for cheaper meta level 5+ stuff? which is disagree with as it keeps them unpopular due to people not wanting to give their enemy sweet loot when they blow up.
I am asking for T3 modules. I write under correction, but for the most part, I think, or so I am told, that Meta-5 is the highest level of build by proficient Industrialists. Please do correct me if I am wrong.
I know there might by a few deadspace blueprints in the game, but I have no idea what Meta level these may be.
I guess to be more specific, I am asking about T3 modules for the T3 ships such as Proteus, Tengu etc.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
153
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Posted - 2012.06.17 18:57:00 -
[9] - Quote
T3 is already OP as ****, I vote delete all t3. |

Ager Agemo
Saturn Reaper
91
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Posted - 2012.06.17 19:02:00 -
[10] - Quote
Jayrendo Karr wrote:T3 is already OP as ****, I vote delete all t3.
you know to be honest i never understood what exactly is overpowered about T3 ships, i have flown T3 for a while and i found them quite underwhelming, not to mention extremely weak against Webbing, scramming and having quite low EHP.
aside from the 100mn Tengu, but even so, all you have to do is dual web it or neut it, and it is a pretty normal ship.
now back to the original topic, i aprove of T3 modules, but more than that, i would love to see Tech 3 Ammo, specially stuff like those sleeper missiles, the praedormitan missiles and alike or their crystals. |
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Clockwork Butt
Republic Military School Minmatar Republic
0
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Posted - 2012.06.17 19:04:00 -
[11] - Quote
still waiting for T2 titans  |

Solstice Project
I'm So Meta Even This Acronym
1546
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Posted - 2012.06.17 19:05:00 -
[12] - Quote
This will happen only if too many people have t2 and t3 already.
As the market looks like right now, the diversity between lower tech ship classes will increase, so t3 modules won't happen for quite a while. One could expect these higher tech modules to happen if the player base increases dramatically ... ... and then you'd need to add a few more years until enough people have enough SP to justify higher tech modules.
Simple example as explanation:
There are 20 ships and 100 players. Sooner or later all these 100 players will be able to fly all 20 ships. Conclusion: More ships are needed.
Same applies for modules. Inappropriate signature removed. Spitfire |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
614
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Posted - 2012.06.17 19:10:00 -
[13] - Quote
Solstice Project wrote:This will happen only if too many people have t2 and t3 already.
As the market looks like right now, the diversity between lower tech ship classes will increase, so t3 modules won't happen for quite a while. One could expect these higher tech modules to happen if the player base increases dramatically ... ... and then you'd need to add a few more years until enough people have enough SP to justify higher tech modules.
Simple example as explanation:
There are 20 ships and 100 players. Sooner or later all these 100 players will be able to fly all 20 ships. Conclusion: More ships are needed.
Same applies for modules.
Well yeah, that makes a lot of sense, I thought about such things but thought I'd ask anyways. Thank you Mr MetaMan 
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
230
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Posted - 2012.06.17 19:33:00 -
[14] - Quote
Wtb interdiction nullifier module. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

ElQuirko
Protus Correction Facility Inc.
741
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Posted - 2012.06.17 20:03:00 -
[15] - Quote
But then we'll need Void^2 hybrid charges. Just so the gallente gets that ridiculous damage multiplied by itself. And, of course, with the range square-rooted. CISPA - Readin' your secret corptheft mails since 2012 |

Corina Jarr
Spazzoid Enterprises Purpose Built
827
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Posted - 2012.06.17 20:55:00 -
[16] - Quote
I'm a little confused. Per CCP statements, T3 is not meant to be better than other Ts. Its supposed to be more generalized.
So in a sense, we have a T3 module. its the new adaptive hardener. And it is worse than specialized hardeners in most cases.
So your T3 modules would be worse than what we have, so why bother. |

Corina Jarr
Spazzoid Enterprises Purpose Built
827
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Posted - 2012.06.17 20:56:00 -
[17] - Quote
Thorn Galen wrote:Vicky Somers : Have you nothing sensible to contribute ? Paranoid much?
The voices are not real. |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
60
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Posted - 2012.06.17 21:06:00 -
[18] - Quote
Ager Agemo wrote:
you know to be honest i never understood what exactly is overpowered about T3 ships, i have flown T3 for a while and i found them quite underwhelming, not to mention extremely weak against Webbing, scramming and having quite low EHP.
aside from the 100mn Tengu, but even so, all you have to do is dual web it or neut it, and it is a pretty normal ship.
T3 cruisers were meant to be flexible, able to do tasks that other cruisers do, but not as well as the specialized t2 ships. T3 were also to do things that other t2 ships could not.
However, t2 ships can out DPS the t2 cruisers meant for dps. they provide warefare boosting better than command ships which are T2 BC ships, a class of ships above the t3 cruisers.
In fact, properly fit T3 ships, in some examples, can tank and dps better than those same t2 battle cruiser command hsips at the same time.
T3 ships, in general, are overpowered because they are as good, or better than the specialized t2 cruisers.
Look at the ship balancing presentation from fan fest. T3 were meant to be flexible, where as t2 were specialized. But the t3 were meant to be of lower overall power than the t2 in those specialized roles.
I fly t2 cruisers, I fly t3, I fly command ships, and I do it in 3 racial types.
If only we could fall into a woman's arms
without falling into her hands |

Momoyo
Interwebs Cooter Explosion Fatal Ascension
29
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Posted - 2012.06.17 21:13:00 -
[19] - Quote
T3 is about versatility so i don't see how T3 mods would work. Closest is that new adaptive hardener like mentioned above. Maybe have scripted mods where the script changes the attributes and you can only change the scripts in station or with a fitting service?
I would rather see more t3 subsystems or ships (t3 frigs, t3 ore ship etc.) |

Tikktokk Tokkzikk
Minmatar's Shadow
91
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Posted - 2012.06.17 23:27:00 -
[20] - Quote
I am all for T3 modules and ships! T3 is just misunderstood. T3 is not supposed to be overpowered T2, it is supposed to be more flexible. I would think T3 modules would either have scripts or two modules mixed together.
An armor hardener that can be scripted to resist any of the four damage types, but have worse resistance than the T2 armor is the perfect example of what I think a scripted T3 module should be like. Worse than a T2 armor hardener but it got the advantage of changing on the go. A T3 shield extender could have slightly less buffer than the T2 version, but some added resistance to make it a mix of a shield extender and an adaptive invulnerability field.
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Widow Cain
32
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Posted - 2012.06.17 23:36:00 -
[21] - Quote
The only problem with this is the modules would have to be better to be worth it which would OP T3.
They would have to nerf the the existing T3 line and then introduce the new T3 gear with the prior level of power  OMG You are sooo pixel macho... |

Tippia
Sunshine and Lollipops
8021
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Posted - 2012.06.17 23:39:00 -
[22] - Quote
Doing what, exactly? What would the add? What benefit would they provide? What purpose would they serve? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Freezehunter
126
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Posted - 2012.06.17 23:53:00 -
[23] - Quote
How about no?
T3 is already OP as ****, not to mention that it is actually EASIER to get into than most t2 ships, which is stupid. Inappropriate signature, CCP Phantom. |

Flakey Foont
151
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Posted - 2012.06.17 23:55:00 -
[24] - Quote
Aren't Subsystems T3 modules?
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seany1212
Zat's Affiliated Traders Originally Riotous Corps
196
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Posted - 2012.06.18 00:17:00 -
[25] - Quote
I demand T6 modules! They must work exactly to the effect of an 'I WIN' button 
T2 modules not cutting it for you? |

Linna Excel
Center for Advanced Studies Gallente Federation
46
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Posted - 2012.06.18 02:05:00 -
[26] - Quote
If they banished T3s from hi sec, then I suppose adding T3 mods would be fair.
Stupid carebear tengus stealing all the safe explorations sites. I must have spent 3 hours or so in low yesterday just to try and find something decent...
I got a rock. All I hear is goons this and goons that, it's like you people are the villiagers from goons village. |

Masamune Dekoro
School of Applied Knowledge Caldari State
152
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Posted - 2012.06.18 02:14:00 -
[27] - Quote
If T3 modules were simply player made modules, using wormhole loot to manufacture, and with equivalent stats to faction/deadspace gear - go for it.
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Linna Excel
Center for Advanced Studies Gallente Federation
46
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Posted - 2012.06.18 02:24:00 -
[28] - Quote
Tippia wrote:Doing what, exactly? What would the add? What benefit would they provide? What purpose would they serve?
Here's a random thought, use them to introduce a rock-paper-scissors nature to the game. Name have T3 equipped craft be weak on their own (so T1 beats them) but have bonuses when they are opposed to T2 ships. T2 would still have the upper hand over T1, but it'd have something with more oomph than it does. T1 could beat T3, but it's still underpowered compared to T2. All I hear is goons this and goons that, it's like you people are the villiagers from goons village. |

Moonasha
Fweddit I Whip My Slaves Back and Forth
85
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Posted - 2012.06.18 02:44:00 -
[29] - Quote
T3 ships have been broken since their inception (tengu = god), how do you suspect this idea to even be feasible? |

Moonasha
Fweddit I Whip My Slaves Back and Forth
85
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Posted - 2012.06.18 02:45:00 -
[30] - Quote
Linna Excel wrote:Tippia wrote:Doing what, exactly? What would the add? What benefit would they provide? What purpose would they serve? Here's a random thought, use them to introduce a rock-paper-scissors nature to the game. Name have T3 equipped craft be weak on their own (so T1 beats them) but have bonuses when they are opposed to T2 ships. T2 would still have the upper hand over T1, but it'd have something with more oomph than it does. T1 could beat T3, but it's still underpowered compared to T2.
T1 ships already have an upper hand on T2. Cost wise. One HAC is like 200 mil. That's 150 thrashers. |
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