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iPost
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Posted - 2009.12.04 18:04:00 -
[1]
Hello, i am planning to skill up a gallente carrier pilot, though i am unsure of every singal skill that i would need to be an effective carrier pilot. Please can somebody who is a carrier pilot or who has experience in carriers give me a good set of skills that i would need to aim to get before flying.
Ship that i plan to fly: Thanatos. Wow a signature, such an important part of a forum account. Hm. |

Joseph48212
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Posted - 2009.12.04 19:29:00 -
[2]
Aside from the basic pre-requisites for the hull, you will need:
For the logistics modules the thanatos has bonuses for:
Capital shield emission systems Shield emission systems V Capital remote repair systems Remote repair systems V
For fighters:
Drone interfacing V Leadership V
To tank it: Repair systems V Capital repair systems Hull upgrades V EM Armor compensation V Explosive Armor compensation V Kinetic Armor compensation V Thermic Armor compensation V
To run any of those modules for an extended length of time: Energy management V Energy grid upgrades V Energy systems operation V
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iPost
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Posted - 2009.12.04 19:31:00 -
[3]
Thanks for the info, should help me plan a lot better. Wow a signature, such an important part of a forum account. Hm. |

Jainia Soltella
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Posted - 2009.12.04 21:55:00 -
[4]
Don't forget Jump Drive Calibration & Jump Fuel Conservation to IV (and work on Jump Cal V eventually)
JDC increases your Jump range (Most corp/alliance ops will assume that everyone has this to 4) JFC reduces the number of isotopes required to make the jump. Can be the difference between making a full trip or having to arrange a fuel stop along the way. (not to mention easier on the wallet )
As a side-effect you'll also train Jump Drive Operation to V which reduces the amount of cap you need in order to jump. Can save your hide, particularly if you have been repping and need to get out in a hurry.
Another longer-term skill to look at is Tactical Logistics Configuration so you can fit a Triage module. Used to be a LOLFit, but recently has gained respect for gang support & quick structure repping.
Make sure that you check your corp/alliance for fittings. Often you'll want to fit Smartbombs, Cynos and Energy Neutralizers, each of which have their own requirements.
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iPost
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Posted - 2009.12.04 23:36:00 -
[5]
Right i've noted all this down, thanks for the help guys. Wow a signature, such an important part of a forum account. Hm. |

Sputum Menagerie
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Posted - 2009.12.04 23:41:00 -
[6]
Additionally, if you arent in a corp that has a dedicated cyno operator, you'll need an alt with Cyno skills trained if you ever want to move about
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xXxZeroCoolxXx
Caldari B'haxed Productions Freedom of Elbas
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Posted - 2009.12.06 14:48:00 -
[7]
The armor comphensation skills should be the last level 5s on your list.
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Jack Dant
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.12.08 11:46:00 -
[8]
Originally by: Joseph48212
To run any of those modules for an extended length of time: Energy management V Energy grid upgrades V Energy systems operation V
Are you suggesting he fit a Reactor Control Unit II to his carrier? Because that's the only thing EGU V is good for.
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CrazySpaceHobo
Caldari Mysterys Inc. Clandestine Encounters
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Posted - 2009.12.09 04:27:00 -
[9]
Shield Management V -A 25% Shield Buffer should NEVER be sniffed at, even on a Armor capital. Shield Operation V (I think this is a pre-req somewhere, my char was born with it so I never looked), again, More effective shield is always useful.
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Harkwyth Mist
Caldari Caldari Provisions
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Posted - 2009.12.09 14:46:00 -
[10]
all your core support skills should be at L5 before thinking about training cap/carrier
core support skills are those skills that affect:- Cap Amount/Regen, CPU, PG, Hull/Armour/Shield HP, Shield Regen, Targeting Time/Range, Speed, Manouverability.
It's more skills than you might at first think, and will take at least 1 year (maybe 2) to train through.
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