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Gary Goat
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Posted - 2004.11.12 00:22:00 -
[1]
Ok so i just bought a thron and was thinking about setting it up for solo pvp in 0.0. This is what i came up with.
High ===== 6x Electron blaster cannon's <-------anitmatter ammo 2x Malkuth siege launchers <----torps
Med ==== 100MN MWD Webber 2x 16.5% cap rechargers
Low ==== Large armour repairer Med armour repairer 2x 50% kinetic hardners 1x 50% thermetic hardner 2x cap power realy
I havent tried this setup out yet but i've done all the calculations and it all fits on. I wanted to go for ion blasters but they didnt fit.  I was thinking of mabey getting some modal ions but i'm not sure if they will even fit and i dont have the isk for them right now.
Eventually i'm gonna switch everythin i can for its tech II equivalent and named blasters as there's no tech II's for them yet.
I havent tested this setup yet so i'm not sure if i'll have any cap issues but from what i've heard its unavoidable in a blasterthron. I just didnt want to lug around them huge 800 injector charges 
Any feedback would be greatly appreciated 
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Gary Goat
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Posted - 2004.11.12 00:22:00 -
[2]
Ok so i just bought a thron and was thinking about setting it up for solo pvp in 0.0. This is what i came up with.
High ===== 6x Electron blaster cannon's <-------anitmatter ammo 2x Malkuth siege launchers <----torps
Med ==== 100MN MWD Webber 2x 16.5% cap rechargers
Low ==== Large armour repairer Med armour repairer 2x 50% kinetic hardners 1x 50% thermetic hardner 2x cap power realy
I havent tried this setup out yet but i've done all the calculations and it all fits on. I wanted to go for ion blasters but they didnt fit.  I was thinking of mabey getting some modal ions but i'm not sure if they will even fit and i dont have the isk for them right now.
Eventually i'm gonna switch everythin i can for its tech II equivalent and named blasters as there's no tech II's for them yet.
I havent tested this setup yet so i'm not sure if i'll have any cap issues but from what i've heard its unavoidable in a blasterthron. I just didnt want to lug around them huge 800 injector charges 
Any feedback would be greatly appreciated 
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Weirda
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Posted - 2004.11.12 00:54:00 -
[3]
Edited by: Weirda on 12/11/2004 01:00:16 Weirda would be surprised if you didn't have (major) cap issues (in a sustained spawn at least).
It seems that this is a NPC setup... but isn't cap stable. You certainly couldn't run that tank on full very often... it is better to get a tank that can run for a long time with multiple targets - counting on your massive firepower to diminish their numbers before they get ahead of you tank.
Though - just talking out ass... without seeing your cap/cap recharge numbers don't really know enough about Galliente Battleships to say... Know a lot about tanking though (and would probably lose the med rep for a local relay...)...
again though - hard to say without knowing what level spawns you going against.
If this is a PvP setup - squeeze a cap booster on there and suppliment any cap helping mod with a damage helping mod...  -- Thread Killer
<END TRANSMISSION> |

Weirda
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Posted - 2004.11.12 00:54:00 -
[4]
Edited by: Weirda on 12/11/2004 01:00:16 Weirda would be surprised if you didn't have (major) cap issues (in a sustained spawn at least).
It seems that this is a NPC setup... but isn't cap stable. You certainly couldn't run that tank on full very often... it is better to get a tank that can run for a long time with multiple targets - counting on your massive firepower to diminish their numbers before they get ahead of you tank.
Though - just talking out ass... without seeing your cap/cap recharge numbers don't really know enough about Galliente Battleships to say... Know a lot about tanking though (and would probably lose the med rep for a local relay...)...
again though - hard to say without knowing what level spawns you going against.
If this is a PvP setup - squeeze a cap booster on there and suppliment any cap helping mod with a damage helping mod...  -- Thread Killer
<END TRANSMISSION> |

Alowishus
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Posted - 2004.11.12 00:56:00 -
[5]
You need a scrambler and cap booster, not rechargers, you're in a Megathron, not an Apoc. Also, you would get eaten alive by someone doing explosive damage.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.11.12 00:56:00 -
[6]
You need a scrambler and cap booster, not rechargers, you're in a Megathron, not an Apoc. Also, you would get eaten alive by someone doing explosive damage.
Raven 4TW! Rank(1) SP: 243745/256000 |

Weirda
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Posted - 2004.11.12 00:59:00 -
[7]
Originally by: Alowishus You need a scrambler and cap booster, not rechargers, you're in a Megathron, not an Apoc. Also, you would get eaten alive by someone doing explosive damage.
The 2xKinetic hardener made Weirda think that this must be an NPC specific setup... or ... AGREED... Us Matari like to deal a nice blend of explosive with our breakfast!  -- Thread Killer
<END TRANSMISSION> |

Weirda
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Posted - 2004.11.12 00:59:00 -
[8]
Originally by: Alowishus You need a scrambler and cap booster, not rechargers, you're in a Megathron, not an Apoc. Also, you would get eaten alive by someone doing explosive damage.
The 2xKinetic hardener made Weirda think that this must be an NPC specific setup... or ... AGREED... Us Matari like to deal a nice blend of explosive with our breakfast!  -- Thread Killer
<END TRANSMISSION> |

Gary Goat
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Posted - 2004.11.12 01:10:00 -
[9]
ooo sorry ment npc not pvp 
My cap is 4050 with a recharge rate of 350
I normally pvp as part of a fleet and am thinking about rails for that but at the moment i'm concentrating on npc.
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Gary Goat
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Posted - 2004.11.12 01:10:00 -
[10]
ooo sorry ment npc not pvp 
My cap is 4050 with a recharge rate of 350
I normally pvp as part of a fleet and am thinking about rails for that but at the moment i'm concentrating on npc.
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shadyfox99
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Posted - 2004.11.12 02:53:00 -
[11]
Your cap will not hold up with that setup,it will be really bad because of the mwd, and it won't recharge fast enough, what will happen is you'll run out of cap, and if the spawn is fairly big, you will die. My suggestion would be to use 350 rails when you first start npc'ing, and use blasters later on when you've got everything figured out. that way you can drop the mwd and the web for cap rechargers. and possibly one of the kinetic hardeners for a cap power relay.
When ever ive npc'd in my thron, i always used 350'rails, sit at about 20km with antimatter and blow them away. Oh, and tanking 2 BS's + their support stuff was never a problem.
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shadyfox99
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Posted - 2004.11.12 02:53:00 -
[12]
Your cap will not hold up with that setup,it will be really bad because of the mwd, and it won't recharge fast enough, what will happen is you'll run out of cap, and if the spawn is fairly big, you will die. My suggestion would be to use 350 rails when you first start npc'ing, and use blasters later on when you've got everything figured out. that way you can drop the mwd and the web for cap rechargers. and possibly one of the kinetic hardeners for a cap power relay.
When ever ive npc'd in my thron, i always used 350'rails, sit at about 20km with antimatter and blow them away. Oh, and tanking 2 BS's + their support stuff was never a problem.
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Weirda
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Posted - 2004.11.12 03:48:00 -
[13]
Edited by: Weirda on 12/11/2004 03:55:44
Originally by: Gary Goat ooo sorry ment npc not pvp 
My cap is 4050 with a recharge rate of 350
I normally pvp as part of a fleet and am thinking about rails for that but at the moment i'm concentrating on npc.
OK... With those cap stats, you're Max recharge rate will be 28.92 per second. Considering that 1 Large generally uses about 33.3 cap per second, you can see where you're going to start having problems. 
Something to think about is this though: Drop the Medium Repairer and put a CPR in there... this will bring your recharge down to about 280. This will bring you max recharge up to about 36.6 per second. Now, you guns, hardeners and webber gonna use more then 3 cap per second (obviously) - but in this case you have a nice out. Replace 1 siege with a Heavy Nos (named if possible) which will give you an additional 9.3+ cap per second.
As long as you (obviously) only use the MWD for approach, you should be fairly cap stable. (You'll probably stabalize for the most part around 40% and drift very slowly down, picking a little back up as you switch targets). With all that hardening too, you probably be able to turn the repairer off for a bit as you make your way through the spawn (i.e. eliminate some of incoming damage)... 
2 reasons to throw out the siege instead of a blaster: a) Ship bonuses  b) approx. same grid requirements.  ah hell - a third  c) ammo is cheaper then torps - and Weirda GUARANTEE that 1 blaster on a Mega will give WAY MORE dot then 1 siege w/torp. 
When you get inside 20k, start Nossing the LAST fella you gonna kill and let you ship coast into webber range.
You can probably figure out the rest. 
Either way - Weirda would love to hear how this goes! Please post feedback/results!  -- Thread Killer
<END TRANSMISSION> |

Weirda
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Posted - 2004.11.12 03:48:00 -
[14]
Edited by: Weirda on 12/11/2004 03:55:44
Originally by: Gary Goat ooo sorry ment npc not pvp 
My cap is 4050 with a recharge rate of 350
I normally pvp as part of a fleet and am thinking about rails for that but at the moment i'm concentrating on npc.
OK... With those cap stats, you're Max recharge rate will be 28.92 per second. Considering that 1 Large generally uses about 33.3 cap per second, you can see where you're going to start having problems. 
Something to think about is this though: Drop the Medium Repairer and put a CPR in there... this will bring your recharge down to about 280. This will bring you max recharge up to about 36.6 per second. Now, you guns, hardeners and webber gonna use more then 3 cap per second (obviously) - but in this case you have a nice out. Replace 1 siege with a Heavy Nos (named if possible) which will give you an additional 9.3+ cap per second.
As long as you (obviously) only use the MWD for approach, you should be fairly cap stable. (You'll probably stabalize for the most part around 40% and drift very slowly down, picking a little back up as you switch targets). With all that hardening too, you probably be able to turn the repairer off for a bit as you make your way through the spawn (i.e. eliminate some of incoming damage)... 
2 reasons to throw out the siege instead of a blaster: a) Ship bonuses  b) approx. same grid requirements.  ah hell - a third  c) ammo is cheaper then torps - and Weirda GUARANTEE that 1 blaster on a Mega will give WAY MORE dot then 1 siege w/torp. 
When you get inside 20k, start Nossing the LAST fella you gonna kill and let you ship coast into webber range.
You can probably figure out the rest. 
Either way - Weirda would love to hear how this goes! Please post feedback/results!  -- Thread Killer
<END TRANSMISSION> |

Gary Goat
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Posted - 2004.11.12 13:24:00 -
[15]
Cheers for the imput :D I use this exact tank setup on my dominix but it has an extra med slot for another cap recharger. With my dom i normally have to deactivate my guns when my cap gets low and then just let my drones eat the rats. Hell i even go hunting without the guns somtimes :S Obviously i'm gonna be using drones with my thron. I wub drones and dont know where i'd be without em so theres always the option of switchin off my guns if cap gets bad  At least i'll be alive. Also i thought that nos didnt work on npc's
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Gary Goat
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Posted - 2004.11.12 13:24:00 -
[16]
Cheers for the imput :D I use this exact tank setup on my dominix but it has an extra med slot for another cap recharger. With my dom i normally have to deactivate my guns when my cap gets low and then just let my drones eat the rats. Hell i even go hunting without the guns somtimes :S Obviously i'm gonna be using drones with my thron. I wub drones and dont know where i'd be without em so theres always the option of switchin off my guns if cap gets bad  At least i'll be alive. Also i thought that nos didnt work on npc's
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Kaeten
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Posted - 2004.11.12 14:11:00 -
[17]
I use a similer setup. -High- 6x Ion Blasters 2x Heavy Nos's -Med- 1x Webber 1x 100MN MWD 2x Cap Rechargers 2 -Low- 1x Large Named Armour Rep 2x Hardners (Depends on rats) 4x Power Cap Relays
Now, I DO get cap problems. But I've figured out a way to get everything to work as I want it to work. Set Armour Rep to Manuel. MWD to Manuel as well. Learn how to use the F1, F2 etc. buttons. Keep the displey on low slots.MWD in, lock bs's and warp scrambling frigates first. When u get within 20km of the last ship u r gonna blow up use the nos on him. Web the BS when u get within 10km and blow the **** outta him with your blasters. If you r taking damage put on armour rep. When/if everything is attacking you reasle drones. Go from target one to two to three etc. I do run into cap problems. When i do i turn off my blasters and let my cap recharge while drones are still hurting them. This hasnet gotten me killed yet. Gonna try that 350 setup looks easier :D
___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Kaeten
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Posted - 2004.11.12 14:11:00 -
[18]
I use a similer setup. -High- 6x Ion Blasters 2x Heavy Nos's -Med- 1x Webber 1x 100MN MWD 2x Cap Rechargers 2 -Low- 1x Large Named Armour Rep 2x Hardners (Depends on rats) 4x Power Cap Relays
Now, I DO get cap problems. But I've figured out a way to get everything to work as I want it to work. Set Armour Rep to Manuel. MWD to Manuel as well. Learn how to use the F1, F2 etc. buttons. Keep the displey on low slots.MWD in, lock bs's and warp scrambling frigates first. When u get within 20km of the last ship u r gonna blow up use the nos on him. Web the BS when u get within 10km and blow the **** outta him with your blasters. If you r taking damage put on armour rep. When/if everything is attacking you reasle drones. Go from target one to two to three etc. I do run into cap problems. When i do i turn off my blasters and let my cap recharge while drones are still hurting them. This hasnet gotten me killed yet. Gonna try that 350 setup looks easier :D
___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Gary Goat
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Posted - 2004.11.12 14:37:00 -
[19]
Cheers for that. After reading what every1 else wrote that is the exact setup i came up with :D Seems great mind's think alike.....well with a bit of help 
Thanks for the input guys. At least i wont get my new ship blown up too fast now
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Gary Goat
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Posted - 2004.11.12 14:37:00 -
[20]
Cheers for that. After reading what every1 else wrote that is the exact setup i came up with :D Seems great mind's think alike.....well with a bit of help 
Thanks for the input guys. At least i wont get my new ship blown up too fast now
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Quaren
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Posted - 2004.11.12 14:41:00 -
[21]
Well I can offer you my setup atm for hunting aswell... I have tried a blastertron in npc hunting but I just can't get the cap to be stable enough for it to be any good against more then 1 bs rat so I stick to my 350mm aproach.
high: 6*350mm 2*cruise launchers med: 4*cap recharger 2 low: 2*named L armor reps 2*hardeners (thermal and EM for sanshas) 3*cap relays
with this I get a recharge rate of about 150secs and can run everything nonestop. tanking 3 bs rats is np unless you run into a very big spawn. I have tried it against most spawns and it works fine. cap holds at about 25-30% left.
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Quaren
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Posted - 2004.11.12 14:41:00 -
[22]
Well I can offer you my setup atm for hunting aswell... I have tried a blastertron in npc hunting but I just can't get the cap to be stable enough for it to be any good against more then 1 bs rat so I stick to my 350mm aproach.
high: 6*350mm 2*cruise launchers med: 4*cap recharger 2 low: 2*named L armor reps 2*hardeners (thermal and EM for sanshas) 3*cap relays
with this I get a recharge rate of about 150secs and can run everything nonestop. tanking 3 bs rats is np unless you run into a very big spawn. I have tried it against most spawns and it works fine. cap holds at about 25-30% left.
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super josh
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Posted - 2004.11.12 16:31:00 -
[23]
ok here is my setup for my megathron currently and i only have lvl 3 of energy systems operation and energy management, but have engineering lvl5, mechanic lvl 4 repair systems lvl 4 and hull upgades lvl 4. so in my high slots currently i have 1 425mm railgun 2 dual 250mm railguns, and 4 325mm rail guns which eat lots of power grid but not as much as the blasters plus i can also fit 1 standard seige launcher on or 2 if i take off one of the neutron guns i will have on and add a rcu 1(reactor control unit) my mid slots are be 100mn mwd/ab 2 barton reactor cap rechargers 1 cap recharger 1. for my low slots i have a tech 2 medium armor repairer, 1 large unnamed armor repairer, 1 explosive hardener, 1 kinetic hardener, 1 thermal hardener and 1 cap power relay 1 and if i decide to switch out the RCU 1 for the 2nd Seige launcher my energy skills will be maxed so the cap power relay will go and upgrade the cap recharger 1 to a tech 2, as I was able to maintain and still gain capacitor using the medium t2 armor repairer, the 3 hardeners as well as firing my railguns with antimatter/uranium/iridium ammo for the respective ones so that my ranges were 30km with my skills. so if you get you skills up higher you would be able to maintain a medium t2 armor as well as the large armor repairer with the 3 active hardeners. as i had a raven throw inferno torpedoes at me who had torp skill lvl 5 and tanked it fine.
plz excuse any rambling.
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super josh
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Posted - 2004.11.12 16:31:00 -
[24]
ok here is my setup for my megathron currently and i only have lvl 3 of energy systems operation and energy management, but have engineering lvl5, mechanic lvl 4 repair systems lvl 4 and hull upgades lvl 4. so in my high slots currently i have 1 425mm railgun 2 dual 250mm railguns, and 4 325mm rail guns which eat lots of power grid but not as much as the blasters plus i can also fit 1 standard seige launcher on or 2 if i take off one of the neutron guns i will have on and add a rcu 1(reactor control unit) my mid slots are be 100mn mwd/ab 2 barton reactor cap rechargers 1 cap recharger 1. for my low slots i have a tech 2 medium armor repairer, 1 large unnamed armor repairer, 1 explosive hardener, 1 kinetic hardener, 1 thermal hardener and 1 cap power relay 1 and if i decide to switch out the RCU 1 for the 2nd Seige launcher my energy skills will be maxed so the cap power relay will go and upgrade the cap recharger 1 to a tech 2, as I was able to maintain and still gain capacitor using the medium t2 armor repairer, the 3 hardeners as well as firing my railguns with antimatter/uranium/iridium ammo for the respective ones so that my ranges were 30km with my skills. so if you get you skills up higher you would be able to maintain a medium t2 armor as well as the large armor repairer with the 3 active hardeners. as i had a raven throw inferno torpedoes at me who had torp skill lvl 5 and tanked it fine.
plz excuse any rambling.
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