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Decimager
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Posted - 2009.12.06 20:46:00 -
[1]
How many years longer is it going to take faill CCP tounderstand that major fleet engagements are part of this game. 500 poeple in a system, wont load grid, relog doesn't work. I have been stuck at the character loading screen for 45 minutes despite multiple relogs. FAIL!FAIL!FAIL! C'mon CCP lets get the fleet battle mechanics correct before trying to make this game any prettier. Once again FAIL FAIL FAIL!
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Br41n
Amarr Pinky and the Brain corp
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Posted - 2009.12.06 20:48:00 -
[2]
even worse, 67 ppl in system, no fight going on, jump traffic control, module lag, relog not possible ~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |

mentalmackem
Point Blank. Triumvirate.
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Posted - 2009.12.06 20:54:00 -
[3]
Originally by: Decimager How many years longer is it going to take faill CCP tounderstand that major fleet engagements are part of this game. 500 poeple in a system, wont load grid, relog doesn't work. I have been stuck at the character loading screen for 45 minutes despite multiple relogs. FAIL!FAIL!FAIL! C'mon CCP lets get the fleet battle mechanics correct before trying to make this game any prettier. Once again FAIL FAIL FAIL!
by any chance is this in venal?? if so il happily /sign cos that was ******ed
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Akor Flandres
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Posted - 2009.12.06 20:55:00 -
[4]
There are also 54000 people online, the server had more people than it ever has had before on it tonite. Cut some slack.
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.12.06 21:06:00 -
[5]
I for one am shocked that there is lag in EVE. Shocked!
Well atleast mildly surprised.
Yes, definately shocked. Although that could have to due more with grabbing that plugged in extension cord with the big cut in it. Probably a lot had to do with that. Most likely most of it. But a little did have to do with the lag. Atleast I assume it did. Things were a little big of a blur but I'm sure the thought process was "*zap* WTF!...wait, lag in EVE?"
Veal, murder. Baby Carrots, healthy snack. Food hypocrisy at work. |

Decimager
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Posted - 2009.12.06 21:07:00 -
[6]
Originally by: Akor Flandres There are also 54000 people online, the server had more people than it ever has had before on it tonite. Cut some slack.
That doesnt justify anything. Yay CCP makes more money! Boo it's players suffer for the lack of adequate server time or priority. If they can't handle 43,000 people and major engagements, how the hell are they going to handle 50k or 60k poeple and MULTIPLE massive fleet engagements.
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Estel Arador
Minmatar AFK
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Posted - 2009.12.06 21:08:00 -
[7]
Originally by: Decimager How many years longer is it going to take faill CCP tounderstand that major fleet engagements are part of this game.
I'm sure the problem is CCP's lack of understanding and something like, I dunno, technical/coding limitations.
Free jumpclone service: Thread|Shares available! |

3x1T
Caldari Eye of God
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Posted - 2009.12.06 21:15:00 -
[8]
yeah they should do something about this they should make systems with bucu ppl in it automaticly get full power
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Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.12.06 21:40:00 -
[9]
Predicting fleet engagements is impossible most of the time, iirc there is a fleet engagement reporting tool if you know the fleet is going to happen atleast 24 hours in advance, the server allocates power for all the systems in EVE and its not good at just diverting power if people randomly decide to have a massive fight, 0.0 blob warfare sucks so i just avoid it ;)
Rally Against Evil Site |

Decimager
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Posted - 2009.12.06 21:50:00 -
[10]
Originally by: Cypherous Predicting fleet engagements is impossible most of the time, iirc there is a fleet engagement reporting tool if you know the fleet is going to happen atleast 24 hours in advance, the server allocates power for all the systems in EVE and its not good at just diverting power if people randomly decide to have a massive fight, 0.0 blob warfare sucks so i just avoid it ;)
You must not belong to a 0.0 alliance. Avoid it? It is a major part of this game. Get real.
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mechtech
SRS Industries SRS.
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Posted - 2009.12.06 22:24:00 -
[11]
Edited by: mechtech on 06/12/2009 22:24:31
Originally by: Decimager
Originally by: Cypherous Predicting fleet engagements is impossible most of the time, iirc there is a fleet engagement reporting tool if you know the fleet is going to happen atleast 24 hours in advance, the server allocates power for all the systems in EVE and its not good at just diverting power if people randomly decide to have a massive fight, 0.0 blob warfare sucks so i just avoid it ;)
You must not belong to a 0.0 alliance. Avoid it? It is a major part of this game. Get real.
Are you new to eve or something?! Your statement is ridiculous.
CCP is ALWAYS improving performance at every chance they get. They have a dedicated team to improve speed, and server performance, I dare say, has higher priority than gameplay when it comes to new features.
Furthermore, the eve cluster is made up of top of the line technology. There are top of the line processors in TQ, they've recently moved to 64-bit for more server memory, and StacklessIO was a huge undertaking in state of the art networking code that was recently implemented.
People used to complain that 150 people would crash the server, now it looks like people are complaining about 500 people. Guess what, once the server is upgraded again people will be *****ing about 1000 man fleet battles crashing.
Lock this thread, and gtfo/stop trolling. (can't believe I actually responded to this post)
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Decimager
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Posted - 2009.12.06 22:34:00 -
[12]
Edited by: Decimager on 06/12/2009 22:36:00 Edited by: Decimager on 06/12/2009 22:34:35
Originally by: mechtech Edited by: mechtech on 06/12/2009 22:24:31
Originally by: Decimager
Originally by: Cypherous Predicting fleet engagements is impossible most of the time, iirc there is a fleet engagement reporting tool if you know the fleet is going to happen atleast 24 hours in advance, the server allocates power for all the systems in EVE and its not good at just diverting power if people randomly decide to have a massive fight, 0.0 blob warfare sucks so i just avoid it ;)
You must not belong to a 0.0 alliance. Avoid it? It is a major part of this game. Get real.
Are you new to eve or something?! Your statement is ridiculous.
FYI 150 man fleets still do crash nodes, and as I dont like to think of myself as "trolling" this will be my last post on the subject. I guess after all these years it still gets to me when one of the most exciting aspects of this game fall to such low expectations.
Good Day!
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Sythyss
Internal Anarchy
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Posted - 2009.12.06 23:33:00 -
[13]
I guess the newest state-of-the-art technology and a dedicated team full of brilliant coders isn't enough for decimager. Hey, I know! Why don't you send CCP a letter suggesting ways to get rid of this problem of yours! I mean you seem like such a smart guy, right? help us out here!
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Metallion1
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Posted - 2009.12.06 23:33:00 -
[14]
Originally by: Akor Flandres There are also 54000 people online, the server had more people than it ever has had before on it tonite. Cut some slack.
Cut slack ?? No way ! CCP likes to have bragging rights for most players on at one time , single server . So if that is their claim , and rightfully so , then it should work .... period .
After all , we pay-to-play . As in , we cut their checks every week . It's not the other way around ! o/
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Mal Lokrano
Gallente Delve Inc.
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Posted - 2009.12.06 23:49:00 -
[15]
If I have learned something in my time, its that people in Eve love to do two things: complain and flame.
To the OP: Calm down, sure it sucks. I have been in your position, but coming to the forums and whining about it will do absolutely nothing... There has been many posts about these things before, another one doesn't accomplish much more. ____________________________________________ When going to a party with wine, women, and song. Always acertain the vintage of the first two. |

Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.12.07 00:03:00 -
[16]
Originally by: Mal Lokrano If I have learned something in my time, its that people in Eve love to do two things: complain and flame.
To the OP: Calm down, sure it sucks. I have been in your position, but coming to the forums and whining about it will do absolutely nothing... There has been many posts about these things before, another one doesn't accomplish much more.
he needs to calm down yes, but complaining about lag in EVE is like complaining about how wet is water. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

theRaptor
Caldari Caldari Provisions
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Posted - 2009.12.07 00:19:00 -
[17]
Why do people keep whining about this? Every time CCP bump up what the server can handle the size of average fleets increase. If the server could handle half the players in one grid people would still many to bring enough to cause lags.
It is a pure hardware problem*. Not one of CCP being "lazy".
* In that even if every single system had the power of the whole entire current cluster powering it, there would still be I/O limitations that at a certain number of people would cause lag. ---
There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production |

WhiteSavage
Ever Flow Atlas Alliance
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Posted - 2009.12.07 00:21:00 -
[18]
Im getting tired of these pointless whines. Other then illustrating your personal pointlessness why do you even waste our time with this and threads like it?
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.12.07 00:24:00 -
[19]
Originally by: WhiteSavage Im getting tired of these pointless whines. Other then illustrating your personal pointlessness why do you even waste our time with this and threads like it?
it's cuz they lost the fleetbattle and now their ego demands compensation/projection. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Manivald Kostaja
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Posted - 2009.12.07 02:43:00 -
[20]
lololol to you op i did mission in dodixie when there was 350people on so you shouldnt have any problem with a fleet combat with 500people on?
Maybe its just your windows settings or your computer is bad?
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Ava Starfire
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Posted - 2009.12.07 02:47:00 -
[21]
Originally by: Manivald Kostaja lololol to you op i did mission in dodixie when there was 350people on so you shouldnt have any problem with a fleet combat with 500people on?
Maybe its just your windows settings or your computer is bad?
Wow....just, wow. Space is fun! |

superteds
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Posted - 2009.12.07 02:52:00 -
[22]
Originally by: Manivald Kostaja lololol to you op i did mission in dodixie when there was 350people on so you shouldnt have any problem with a fleet combat with 500people on?
Maybe its just your windows settings or your computer is bad?
lol'd
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zerosix
Gallente Demon Theory
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Posted - 2009.12.07 05:26:00 -
[23]
I think everyone here fails to appreciate the fact that 45 minutes to load grid when jumping into a system is, by any standard, in any game and by even the ****tiest of Service Level Agreements, completely unacceptable. And the fact that it has been going on for years or the fact that combat tactics include 'lag' as a primary factor, should never excuse this reckless disregard on the part of the infrastructure planners.
Although I have to admit, we are all morons for continuing to pay our monthly dues without batting an eyelash...
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small chimp
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Posted - 2009.12.07 14:50:00 -
[24]
Originally by: zerosix I think everyone here fails to appreciate the fact that 45 minutes to load grid when jumping into a system is, by any standard, in any game and by even the ****tiest of Service Level Agreements, completely unacceptable. And the fact that it has been going on for years or the fact that combat tactics include 'lag' as a primary factor, should never excuse this reckless disregard on the part of the infrastructure planners.
Although I have to admit, we are all morons for continuing to pay our monthly dues without batting an eyelash...
yes but in eve its always your fault
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Rashmika Clavain
Gallente Shadows Of The Federation
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Posted - 2009.12.07 15:09:00 -
[25]
I'd ask for your stuff but it looks like you cannot login to contract it to me. Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.07 15:10:00 -
[26]
OP is ranting somewhat but yeah, definitely a backward step. Just when we'd gotten used to bearable conditions for fleet fights, the Lag monster is back. The 9-2/H-PA fight was bad. It wasn't as bad as it was in 2007 when 500 in system meant 15 min black screens and 5 min module lag, but it was pretty bad.
Even travelling to the fight... e-warps and 2-3 minute jump times in a fleet of less than 90?
CCP whatever you changed in your network code lately, change it back!
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Gartil
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Posted - 2009.12.07 15:12:00 -
[27]
Originally by: zerosix I think everyone here fails to appreciate the fact that 45 minutes to load grid when jumping into a system is, by any standard, in any game and by even the ****tiest of Service Level Agreements, completely unacceptable. And the fact that it has been going on for years or the fact that combat tactics include 'lag' as a primary factor, should never excuse this reckless disregard on the part of the infrastructure planners.
Although I have to admit, we are all morons for continuing to pay our monthly dues without batting an eyelash...
The only difference is in scale though, and time and time again over the past years it's been proven that as soon as a certain number of people can do a actually good fight, twice that number arrive, so they can all lag like hell. It's the nature of the beast or something.
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Angry Poster
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Posted - 2009.12.07 15:51:00 -
[28]
I agree. The glorious patch was like a down-grade back to the version back in 2007 when you'd have 45 mins module lag with 10 people in system. Even travelling (without fighting anything) is a major pain...
I just hope CCP doesn't take another 4 years to address these issues (like the first time around) ... If these problems persist past January 1st (the end of patch-month) then I'm cancelling my accounts until CCP fix it... I'm not gonna pay them money while the core game play (fleet battles) is broken. Not again.
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Savatar Mei
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Posted - 2009.12.07 16:01:00 -
[29]
Originally by: mechtech Edited by: mechtech on 06/12/2009 22:24:31
Originally by: Decimager
Originally by: Cypherous Predicting fleet engagements is impossible most of the time, iirc there is a fleet engagement reporting tool if you know the fleet is going to happen atleast 24 hours in advance, the server allocates power for all the systems in EVE and its not good at just diverting power if people randomly decide to have a massive fight, 0.0 blob warfare sucks so i just avoid it ;)
You must not belong to a 0.0 alliance. Avoid it? It is a major part of this game. Get real.
Are you new to eve or something?! Your statement is ridiculous.
CCP is ALWAYS improving performance at every chance they get. They have a dedicated team to improve speed, and server performance, I dare say, has higher priority than gameplay when it comes to new features.
Furthermore, the eve cluster is made up of top of the line technology. There are top of the line processors in TQ, they've recently moved to 64-bit for more server memory, and StacklessIO was a huge undertaking in state of the art networking code that was recently implemented.
People used to complain that 150 people would crash the server, now it looks like people are complaining about 500 people. Guess what, once the server is upgraded again people will be *****ing about 1000 man fleet battles crashing.
Lock this thread, and gtfo/stop trolling. (can't believe I actually responded to this post)
<flame on> the eve cluster is a Windows server, I wont bother to post all the technical limitations, drawbacks, poor implementations windows suffers from because there are too many, but go ahead and post how u feel windows is cutting edge if you want to, but theres only so much u can possible do with a windows box within the microsoft license. </flame on>
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wallenbergaren
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Posted - 2009.12.07 16:19:00 -
[30]
H-PA was close to unplayable for me Guns would fire once a minute with manual cycling, rep wouldn't work at all, got DC'ed etc.
Too bad you didn't go down Malcanis want your km
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