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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 18:57:00 -
[1]
Edited by: Mike Wittman on 07/12/2009 19:07:55 Currently low sec camps (and quite possibly any type of small camp) with a couple of people no longer work against anything that can tank that small gang for a minute and half. This means you HAVE to get together a big gang and basically blob. This is surely against CCP's aims?
This is because there is no longer an aggression timer on a ship that has been shot.
F.e. a Rokh jumps into me and my friend in a phobos and claymore. We get two decent bumps on him and we're taking his shields down relatively well. We get him to half shields and he's still miles off the gate. Suddenly he just disappears... No emergency warp or anything, just disappears from space like he cloaked but instantly. We realise he logged from local and there's not a thing we can do about it. But we wait for him to come back. Once again we tackle him off gate and once again he logs and disappears.
This really needs sorting.
Please don't let characters disappear due to logoff if they are pointed, if they have more stabs than points then obviously they can warp, but not if caught by a HIC's infapoint. This still means you have to get a lock before the ship emergency warps but this is still easily possible if that ship choses to log.
As for the point of knowing whether a ship logs or is disconnected.. Isn't there a petition for ship reimbursement particularly designed for that scenario where they can claim their ships back with sufficient evidence it was a server problem? How about we go back to using it.
Please sort this as its ruining a lot of peoples low sec gameplay i know, especially for the smaller corps that can't get big enough numbers to instapop such ships.
IMPORTANT. If you reply and agree PLEASE tick the support checkbox when you do so, this is how these posts are officially tracked.
Thankyou
Mike
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CombatSmurf
Digital assassins
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Posted - 2009.12.07 19:00:00 -
[2]
Surrender Monkeys. +1 /////
Whats the similarity between having sex in a canoe and drinking american beer?
Its ****ing close to water. |

Kroux
HELLS REJECTS Anarchy.
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Posted - 2009.12.07 19:02:00 -
[3]
I support this message!!!!
If it moves KILL IT!!!
Anarchy Killboard
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Tuscany
Anarchy Holding Corp Anarchy.
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Posted - 2009.12.07 19:04:00 -
[4]
Edited by: Tuscany on 07/12/2009 19:07:52 Signed.
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Khaniaz
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Posted - 2009.12.07 19:06:00 -
[5]
Supported...
35M!!!!!!!!!!!!!!! Mah'.... 
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carebear one
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Posted - 2009.12.07 19:09:00 -
[6]
dont support ... get better but dont change eve to fullfill your insufficient skills
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cptblood
Exanimo Inc Everto Rex Regis
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Posted - 2009.12.07 19:12:00 -
[7]

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Mike Wittman
Digital assassins
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Posted - 2009.12.07 19:14:00 -
[8]
Edited by: Mike Wittman on 07/12/2009 19:14:29 How does that relate to insufficient skills in any sense?
Literally: Theres no skill you can train to point people who logoff.
Non literally: You can't bump these people to stop them logging, you cant point them to stop them logging, you can't do anything but add more dps to kill them within a minute and half. Which on a passive recharge rokh or any other extended / plated ship for that matter is quite hard to do within the time limit with a small gate camp. Then they simply just disappear.
I don't see any logic in what you just said at all other than you love logging off yourself to save your ships.
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ShadowZoor
GK inc.
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Posted - 2009.12.07 19:17:00 -
[9]
i support this as it is spammed in o.o aswell. d-scan means nothing if they just log off when you get there and as a solo pilot you dont have the dps to kill something in that time.
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carebear one
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Posted - 2009.12.07 19:18:00 -
[10]
so what ... turning off the log off button till every noob had a chance to shoot? so we all stay online 23/7
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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 19:26:00 -
[11]
Where does it say in my proposal anything about removing the log off button?
That would be the most ridiculous suggestion ever.
Of course people can still log off. But once they have logged off, their ships are not invulnerable to electronic warfare so they can still be killed. So people can't purposely log off on a gate to save their ship been killed.
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Boppi
Blue Republic
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Posted - 2009.12.07 19:28:00 -
[12]
Fit some ****ing probelauncher on your ship FFS ! ___________________________
1st lol umad? omgwtf! cu on teh battlefield hurfblurf post with ur main derp Toasting in an epic bread hurr |

NsynC Ambition
Minmatar Trigrams Edge
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Posted - 2009.12.07 19:33:00 -
[13]
So let me get this straight if I log off after being attacked I can evade death SWEET will try this asap <3 thanks for the advice,..
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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 19:42:00 -
[14]
Originally by: Boppi Fit some ****ing probelauncher on your ship FFS !
Doesn't work anymore boppi. Try it.
They DONT warp off anymore. There is no longer 15 minutes to scan them down upon shooting them, ONLY if THEY agress. So if they shoot back then log you have 15 mins to scan them. If they just log while you have a point on them they just dissapear from space in 1 minute and 30 seconds. No scanning down or anything. Now you see them now you don't style.
Not a lot of people know this mechanic had changed but it has since apocrypha. Try it yourself if you don't believe me.
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2009.12.07 19:52:00 -
[15]
Edited by: De''Veldrin on 07/12/2009 19:56:21
Originally by: Mike Wittman
Originally by: Boppi Fit some ****ing probelauncher on your ship FFS !
Not a lot of people know this mechanic had changed but it has since apocrypha. Try it yourself if you don't believe me.
They know now. Shooting yourself in the foot ftw.
Edit to stay on topic: I'm not sure how I feel about this proposal. The server code as written doesn't know if you disconnected or hit CTRL-Q. All it knows is it can't talk to your client anymore and it responds appropriately.
And CCP has a long standing policy of not reimbursing for (essentially) random client disconnects. So if they do legitamately disconnect and you blast them, they're not getting their ship back. The issue CCP faces is how do they balance the "I got them pointed shoot them" crowd against the "WTF I disconnected and when I came back I'm in my medical clone!" crowd. --Vel
In the world of emoticons, I was colon capital d. |

Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 19:53:00 -
[16]
I'd rather have it fixed..
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Papa Boats
KILL.EM.ALL CURSE.
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Posted - 2009.12.07 19:58:00 -
[17]
I hate this forum as I feel its the place to whine to developers to get your way, but I must agree to what the OP is saying.
I remember when people would jump through gate and immediately log off so they would disappear after the 30 second cloak timed out. Even if they had a GCC or an aggression timer. It seems really lame for CCP to back up and make it fair again to log out to save a ship. If you fly a ship and get pointed you should stay in space till u break the lock, dock, jump through gate, lose your ship, or kill the people shooting you. If you do not want to lose your ship do not fly it in low sec or 0.0 or during war.
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Mal Lokrano
Gallente Delve Inc.
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Posted - 2009.12.07 20:06:00 -
[18]
My only problem with this is, sure it is a shady tactic, but there may be a case in which somebody actually DCs.
How would this be handled? would you simply make it that all log offs make you visible in space for 15 minutes after emergency warp? otherwise then what would be the point of logging of in space in lowsec at all?
I myself have never logofski and never will, but I see it from both sides. Sure you want to give the campers a shot, but at the same time, why make it nearly impossible to get through a camp if your not in a small ship or cloaker? How this turns out will be interesting... ____________________________________________ When going to a party with wine, women, and song. Always acertain the vintage of the first two. |

Guygeboe
Viper Squad Triumvirate.
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Posted - 2009.12.07 20:09:00 -
[19]
having your ship DISSAPPEAR? C'mon seriously, how am I gonna explain that to anyone sane?
Supported for sanity and the love of humanity!
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Zoon Muidac
eXceed Inc.
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Posted - 2009.12.07 20:22:00 -
[20]
Edited by: Zoon Muidac on 07/12/2009 20:22:02 I Support this 
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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 21:04:00 -
[21]
Originally by: Mal Lokrano My only problem with this is, sure it is a shady tactic, but there may be a case in which somebody actually DCs.
How would this be handled? would you simply make it that all log offs make you visible in space for 15 minutes after emergency warp? otherwise then what would be the point of logging of in space in lowsec at all?
I myself have never logofski and never will, but I see it from both sides. Sure you want to give the campers a shot, but at the same time, why make it nearly impossible to get through a camp if your not in a small ship or cloaker? How this turns out will be interesting...
#
You fit warp core stabs and a tank Mal.
Also as i said in one of my posts above, there is a petition for Ship Reimbursement for such cases if you do get disconnected due to a server side issue. If its your own connection its tough and always has been, if ccp caused it and you can prove it you get your ship back.
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Bob Mc
Shade. Cry Havoc.
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Posted - 2009.12.07 21:33:00 -
[22]
Ugh :/ fix it
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Fat Ducker
Amarr Interstellar eXodus BricK sQuAD.
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Posted - 2009.12.07 21:44:00 -
[23]
Originally by: Mike Wittman
- The ship you shoot NO LONGER STAYS IN SPACE for 15 minutes IF YOU HAVE AGGRESSED them.
- They ONLY STAY IN SPACE for 15 minutes IF THEY SHOOT BACK.
Just clarify something Mike:
Even pre-apocrypha, if a ship jumped through a gate into a camp, and then logged while still cloaked, it disappeared in 60 secs. It only collected a 15 min timer if it was aggressed before the server decided the client had disconnected.
Is this the issue you want fixed?
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Mu'n Hurricane
Tribal Liberation Force
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Posted - 2009.12.07 21:48:00 -
[24]
yeah 
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Mike Wittman
Minmatar Digital assassins
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Posted - 2009.12.07 22:28:00 -
[25]
Originally by: Fat Ducker
Just clarify something Mike:
Even pre-apocrypha, if a ship jumped through a gate into a camp, and then logged while still cloaked, it disappeared in 60 secs. It only collected a 15 min timer if it was aggressed before the server decided the client had disconnected.
Is this the issue you want fixed?
I didn't actually mean that situation fat, however that situation would be covered by this suggestion and also stop it happening. The mechanic changed post apocrypha though. Say that you did get the ship aggressed before the server decided the client had disconnected, now after apocrypha, that ship still disappears in 1 min 30. Now it's only if THEY aggress that they stick around for 15 minutes.
Mike
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Le Skunk
Low Sec Liberators
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Posted - 2009.12.08 02:09:00 -
[26]
Edited by: Le Skunk on 08/12/2009 02:16:20 Edited by: Le Skunk on 08/12/2009 02:13:00 Another logosfski thread, another bunch of supports, perhaps CCP will do something about it
Originally by: De'Veldrin The issue CCP faces is how do they balance the "I got them pointed shoot them" crowd against the "WTF I disconnected and when I came back I'm in my medical clone!" crowd.
Many workable ways have been suggested. The simplest was to keep the "warp back in spot" the same no matter how many times you log. I.E you cannot log rapidly 10 times in a row to create a safe spot off the gate.
The target will still survive (protecting the 98% of cheaters as well as the 2% of genuine disconects) but he cannot log back in until the gate camp decides to stop (meaning the genuine disconects will log back in and fight and the cheater will have a penalty for cheating (no more eve for you tonight timmy))
CCP are "looking at" implementing this though they complained it was "hard" to programme. One wonders why they became computer programmers if they didnt want to programme.
Its also "hard" to serve customers at walmart for 10 hours a day but thats kind of the job of a shop assistant.
SKUNK (o)
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Miyamoto Isoruku
The Phoenix Enclave
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Posted - 2009.12.08 02:13:00 -
[27]
Actually what happened is they logged off after jumping through and before decloaking... they decloaked to emergency warp, but since you did not aggress them while they were still online they don't get the fifteen minute aggro timer. If you had aggressed them while they were still online, they would be stuck. Still, support making it impossible for ships to disappear from space once they are pointed.
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Kobutsu
Amarr
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Posted - 2009.12.08 05:07:00 -
[28]
So, what happens when I jump in, ready to engage someone, and my client crashes, then I die to a client crash when I would have killed you due to superior fit/skills/tactics?
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R Mika
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Posted - 2009.12.08 05:08:00 -
[29]
Agreed.
This is problematic for the exact reasons the OP mentioned. Getting attacked should give an aggro timer regardless of whether or not the person is logged in.
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Grarr Wrexx
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Posted - 2009.12.08 06:49:00 -
[30]
I've seen many kills disappear from under my nose cause of this.
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