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Sonicat
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Posted - 2009.12.10 05:37:00 -
[1]
anyone who know about good pvp zealot fit. tell me about it. plz.
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Sonicat
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Posted - 2009.12.10 06:10:00 -
[2]
no solo. fleet gank i mean.
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2009.12.10 06:15:00 -
[3]
what range? ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Sonicat
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Posted - 2009.12.10 06:19:00 -
[4]
maybe 50+ or 70+ i think.
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abrasive soap
X-Fleet RaVeN Federation
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Posted - 2009.12.10 06:44:00 -
[5]
get a harbinger instead the zealot isn't worth the price
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.10 07:39:00 -
[6]
Edited by: rekina on 10/12/2009 07:39:07
Originally by: abrasive soap get a harbinger instead the zealot isn't worth the price
Zealot works enuf in small skirmish fleet. Is there any ship which has powerful dps and speedful both? Armageddon? Comeon. Harbinger? It's bullshhhhit. I think you must be used Zealot on purpose to just gank, something like Harbinger? You want to know Zealot's role exactly first.
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Ishquar Teh'Sainte
Evoke. Ev0ke
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Posted - 2009.12.10 08:46:00 -
[7]
Edited by: Ishquar Teh''Sainte on 10/12/2009 08:47:38 usually beamzealot is the way to go as you're more flexible regarding range (up to 120km) ... problem is the terrible tracking against small/fast targets below 50km.
my favorite zealot setup is this one: [Zealot, zOMG] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II Damage Control II
Large Shield Extender II 10MN MicroWarpdrive II Sensor Booster II, Scan Resolution
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Medium Polycarbon Engine Housing I Medium Energy Locus Coordinator II
with scorch i get approx 50km optimal and 450DPS at that range.
additionally i'd recommend using a G2-Gamma (5% med energy weapon damage imp) ... usually costs 4-10mio ISK. and maybe some speed/agility hardwirings - the 3% are usually quite cheap. the t2 rigs costs approx. 15-20mio ISK. i'd also recommend to skill HAC lvl5 - this ship shines with it.
tactics are simple: stay at 30-50km from your target(s). frigs should be your first priority as they can be nasty once they get closer than 25-20km as with a decent transversal they will outrun your tracking. ___________________
---[SAY NO TO CYNO-LOGISTICS]---
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fivetide humidyear
Gallente Fool Mental Junket
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Posted - 2009.12.10 09:08:00 -
[8]
Originally by: Ishquar Teh'Sainte Edited by: Ishquar Teh''Sainte on 10/12/2009 08:47:38 usually beamzealot is the way to go as you're more flexible regarding range (up to 120km) ... problem is the terrible tracking against small/fast targets below 50km.
my favorite zealot setup is this one: [Zealot, zOMG] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II Damage Control II
Large Shield Extender II 10MN MicroWarpdrive II Sensor Booster II, Scan Resolution
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Medium Polycarbon Engine Housing I Medium Energy Locus Coordinator II
with scorch i get approx 50km optimal and 450DPS at that range.
additionally i'd recommend using a G2-Gamma (5% med energy weapon damage imp) ... usually costs 4-10mio ISK. and maybe some speed/agility hardwirings - the 3% are usually quite cheap. the t2 rigs costs approx. 15-20mio ISK. i'd also recommend to skill HAC lvl5 - this ship shines with it.
tactics are simple: stay at 30-50km from your target(s). frigs should be your first priority as they can be nasty once they get closer than 25-20km as with a decent transversal they will outrun your tracking.
been using this setup for a while now, it works very well. sometimes i run with a conjunctive eccm fitted depends on my gangs makeup. have had an em resist rig on too in the past but i tend to prefer the polycarbon now.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.10 13:31:00 -
[9]
Originally by: abrasive soap get a harbinger instead the zealot isn't worth the price
Thanks for helping to keep the price low.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.12.10 15:07:00 -
[10]
Damage Control Heat Sink Heat Sink Heat Sink Tracking Enhancer Tracking Enhancer Tracking Enhancer
MWD Sensor Booster Sensor Booster
Heavy Beam Laser Heavy Beam Laser Heavy Beam Laser Heavy Beam Laser Heavy Beam Laser
Insert Aurora Crystals. Melt things with giant red lasers from 100km away. -----
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Solo Quest
Deep Core Mining Inc.
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Posted - 2009.12.10 17:39:00 -
[11]
Originally by: Ishquar Teh'Sainte Edited by: Ishquar Teh''Sainte on 10/12/2009 08:47:38 usually beamzealot is the way to go as you're more flexible regarding range (up to 120km) ... problem is the terrible tracking against small/fast targets below 50km.
my favorite zealot setup is this one: [Zealot, zOMG] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II Damage Control II
Large Shield Extender II 10MN MicroWarpdrive II Sensor Booster II, Scan Resolution
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Medium Polycarbon Engine Housing I Medium Energy Locus Coordinator II
with scorch i get approx 50km optimal and 450DPS at that range.
additionally i'd recommend using a G2-Gamma (5% med energy weapon damage imp) ... usually costs 4-10mio ISK. and maybe some speed/agility hardwirings - the 3% are usually quite cheap. the t2 rigs costs approx. 15-20mio ISK. i'd also recommend to skill HAC lvl5 - this ship shines with it.
tactics are simple: stay at 30-50km from your target(s). frigs should be your first priority as they can be nasty once they get closer than 25-20km as with a decent transversal they will outrun your tracking.
This fit is exactly the same as mine except I dont bother with a DC II. It's a waste of time. I use an Inertia Stab instead.
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TheHonestTrader
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Posted - 2009.12.10 17:47:00 -
[12]
Originally by: Spectre3353 Damage Control Heat Sink Heat Sink Heat Sink Tracking Enhancer Tracking Enhancer Tracking Enhancer
MWD Sensor Booster Sensor Booster
Heavy Beam Laser Heavy Beam Laser Heavy Beam Laser Heavy Beam Laser Heavy Beam Laser
Insert Aurora Crystals. Melt things with giant red lasers from 100km away.
[Zealot, New Setup 1] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Capacitor Power Relay II
10MN MicroWarpdrive II Sensor Booster II Sensor Booster II, Targeting Range
Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M
Medium Energy Locus Coordinator I Medium Ancillary Current Router I
290-501 DPS
33-119 km Optimal + 17-19 Falloff
10k EHP
Cap Stable without MWD running.
Even tough you don't really need to be cap stable, its nice not having to worry about it.
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abrasive soap
X-Fleet RaVeN Federation
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Posted - 2009.12.11 00:57:00 -
[13]
Edited by: abrasive soap on 11/12/2009 00:59:25
Originally by: rekina Edited by: rekina on 10/12/2009 07:39:07
Originally by: abrasive soap get a harbinger instead the zealot isn't worth the price
Zealot works enuf in small skirmish fleet. Is there any ship which has powerful dps and speedful both? Armageddon? Comeon. Harbinger? It's bullshhhhit. I think you must be used Zealot on purpose to just gank, something like Harbinger? You want to know Zealot's role exactly first.
what is this i don't even-
The only reason to use a zealot is for the range. He wants range up to 70km while maximizing damage. The beam harbinger does more gun damage than a zealot and hits to 70km. The harbinger is also very agile, is insurable, has more tank, more volley damage and has a drone bay.
[Harbinger, beams] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Reactor Control Unit II
10MN MicroWarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Sensor Booster II
Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Small Unstable Power Fluctuator I
If you are with nothing but nano hacs, and thus need to hit to 100km (which won't even happen as other sniper hacs will have trouble doing this), use this [Zealot, sniper beam zealot] Pseudoelectron Containment Field I Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Power Diagnostic System II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Sensor Booster II
Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M
You have to be a fool to not fit an lse on a sniper hac because of the ranges you engage at Rigs are up to you for both.
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.11 05:59:00 -
[14]
What the hell problem with quote? It makes me upset Whatever, I understand what are you saying, but I'm not agree just one thing. Zealot is definitely faster than Harbinger. She has more agility for quickly turn and accelerate to high velocity. It means Zealot is more flexible and suvivability. You said about sharpshoot, is there any reason to need drones when you are sharpshooting?
When something accident? We know when we just faced some accident contact during sharpshoot, the only way to survive is runaway. Cause your enemy absolutely fitted by shortrange setup. If you stay there just only a few seconds, he must be screw up you immediately. So, tell me now. Do you think really Harbinger is better than Zealot for sharpshoot?
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Ishquar Teh'Sainte
Evoke. Ev0ke
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Posted - 2009.12.11 08:02:00 -
[15]
Edited by: Ishquar Teh''Sainte on 11/12/2009 08:02:48
Originally by: abrasive soap
what is this i don't even-
The only reason to use a zealot is for the range. He wants range up to 70km while maximizing damage. The beam harbinger does more gun damage than a zealot and hits to 70km. The harbinger is also very agile, is insurable, has more tank, more volley damage and has a drone bay.
i disagree. the harbinger is sub-par when it comes to sniping. unlike the zealot, the terrible tracking of beamlasers with aurora isn't offset by the range of the guns. in the bracket of 50-70km (the actual engagement range of your setup) it's already quite easy for a frig to outrun your tracking when you use aurora. a proper beamzealot (like the one you posted) will atleast be able to cover the range of 70-100km with a halfway reliable damageoutput against faster targets(but still will have the same problems as the harbinger once frigs gets under 70km).
even when using t1 ammo (which is advised when sniping frigs/ceptoren) your damage against faster targets isn't really impressive. for one you're gimping your range, instead of 70km it's now only 62km and second, tracking/damage are FAR below the pulsesetup posted above once you're at the 50km mark.
for <50km against everything - the sniping-pulsezealot i posted for 50-70km against cruisersize+ - beamharbinger for 50-70km against cruisersize+, 70-120km against everything - beamzealot
imho the only reasons to use a beamharbinger over a zealot are: -) you're new to sniping and want to train in a cheap (and fully insurable) ship -) you're constantly broke ___________________
---[SAY NO TO CYNO-LOGISTICS]---
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abrasive soap
Point Blank. Triumvirate.
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Posted - 2009.12.11 18:02:00 -
[16]
Originally by: Ishquar Teh'Sainte Edited by: Ishquar Teh''Sainte on 11/12/2009 08:09:44
Originally by: abrasive soap
what is this i don't even-
The only reason to use a zealot is for the range. He wants range up to 70km while maximizing damage. The beam harbinger does more gun damage than a zealot and hits to 70km. The harbinger is also very agile, is insurable, has more tank, more volley damage and has a drone bay.
i disagree. the harbinger is sub-par when it comes to sniping. unlike with the zealot, the terrible tracking of beamlasers with aurora isn't offset by the range of the guns. in the bracket of 50-70km (the actual engagement range of your setup) it's already quite easy for a frig to outrun your tracking when you use aurora. a proper beamzealot (like the one you posted) will atleast be able to cover the range of 70-100km with a halfway reliable damageoutput against faster targets(but still will have the same problems as the harbinger once frigs gets under 70km).
even when using t1 ammo (which is advised when sniping frigs/ceptors) your damage against faster targets isn't really impressive. for one you're gimping your range, instead of 70km it's now only 62km and second, tracking/damage are FAR below the pulsesetup posted above once you're at the 50km mark.
for <50km against everything - the sniping-pulsezealot i posted for 50-70km against cruisersize+ - beamharbinger for 50-70km against cruisersize+, 70-120km against everything - beamzealot
imho the only reasons to use a beamharbinger over a zealot are: -) you're new to sniping and want to train in a cheap (and fully insurable) ship -) you're constantly broke
it's called faction radio m
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