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Lee Shingami
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Posted - 2009.12.10 06:18:00 -
[1]
Hey,
I'm a very new industrial player that's looking to get into production as my first source of making income. I just finished training skills to get into a Retriever to start a mineral deposit, but I know absolutely nothing about production. I checked the resources thread but could not find anything geared towards beginners, or at least the basics for that matter. I tried Google as well but kept getting "how to become rich in Eve" guides <_< Is there any guides aimed at specifically explaining the basics (and how to get started) with production? Can anyone point me in the right direction? Cheers.
- Lee
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ingenting
20th Legion Sodalitas XX
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Posted - 2009.12.10 07:21:00 -
[2]
*in-game tutorials (F12) *resource thread (look harder) *evelopedia (item database in left menu) *ask corp mates *ask in 'rookie help' (ingame channel) *ask in 'help' (if u dont have rookie help)
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Shrug123
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Posted - 2009.12.10 08:57:00 -
[3]
Build up some key production Skills Prod Efficiency to at least Lvl 4 Mass Production (and later Advanced Mass Production)
Mineral stockpile is a good start - learn to understand the cost of the minerals you mine vs the cost of what you want to produce. Research research research... (and I don't mean R&D)... look for what sells well, and where and watch the markets for shifts.
Don't forget the importance of grinding some standing skills and Reprocessing skills to improve your margins over time.
Oh - and did I mention, research?
That should be enough to get you going...
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Pheushia Marcellus
Red Frog Investments
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Posted - 2009.12.10 08:58:00 -
[4]
Edited by: Pheushia Marcellus on 10/12/2009 08:58:00 Here are the first steps for T1 production:
Get hold of either a BPO (through the market if you want T1) or a BPC (through contracts).
Then simply look at this BPO/BPC to see the material and skills required.
Gather the material and the BPO/BPC in a station with production slots (science and industry tab).
Hope it helps
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PaulTheConvoluted
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Posted - 2009.12.12 16:29:00 -
[5]
Originally by: Pheushia Marcellus
Get a BPO or BPC -> Then simply look at this BPO/BPC to see the material and skills required.
Or rather, do it the other way around, look at the required items and skills, and create a massive spreadsheet how much (if any) profit you will make.
If you do this _before_ you start buying you will a get much better return on your investment :P
But basically yeah, that's the gist of it: - Calculate build costs - Find out for how much (and how many of them) you can sell - Build the profitable ones
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Mashaw
Caldari Bison Industrial Inc
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Posted - 2009.12.13 03:58:00 -
[6]
Copy pasta from one of the other dozen posts like this:
As far as maximizing time:isk, Industrial is the way to go, but it takes longer to get to this point.
I started out similarly to you with a great interest in the industrial side of things. However I soon realized I needed market insight.
To gain this insight I decided to roll a combat character and began running L1 missions. In a week I was running L2-3's and making MUCH faster isk than I could have in in the industrial play style. After a month or two of running L4s and 0.0 belt ratting I had a decent capital built up, and my current corporation was kind enough to take me in and use their resources to get me started.
I highly recommend you roll a combat character to gain market insight and starting capitol. These pilots are your customers and you should get to know them.
Don't bother manufacturing until you have PE to L5, and have done your research. Most margins are 10% at best, without a researched BPO and PE5 you will be hard pressed to find a market that does not loose you fist fulls of money.
Don't forget about opportunity costs when you make things. If it took you 5 hours to gather the minerals, put up orders, and drag your items to market be sure to think about how much isk you could have made missioning in that time.
Mined minerals are not free for similar reasons as above paragraph. Visit & Comment on my blog http://mashawblog.blogspot.com/
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Lee Shingami
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Posted - 2009.12.13 05:57:00 -
[7]
Originally by: Mashaw Copy pasta from one of the other dozen posts like this:
As far as maximizing time:isk, Industrial is the way to go, but it takes longer to get to this point.
I started out similarly to you with a great interest in the industrial side of things. However I soon realized I needed market insight.
To gain this insight I decided to roll a combat character and began running L1 missions. In a week I was running L2-3's and making MUCH faster isk than I could have in in the industrial play style. After a month or two of running L4s and 0.0 belt ratting I had a decent capital built up, and my current corporation was kind enough to take me in and use their resources to get me started.
I highly recommend you roll a combat character to gain market insight and starting capitol. These pilots are your customers and you should get to know them.
Don't bother manufacturing until you have PE to L5, and have done your research. Most margins are 10% at best, without a researched BPO and PE5 you will be hard pressed to find a market that does not loose you fist fulls of money.
Don't forget about opportunity costs when you make things. If it took you 5 hours to gather the minerals, put up orders, and drag your items to market be sure to think about how much isk you could have made missioning in that time.
Mined minerals are not free for similar reasons as above paragraph.
I already have a PvP alt, and I absolutely positively hate mission running. I'd much rather grind a Korean MMO to be honest. Yes, mission running does generate good profit, however I simply cannot stand the style of play. The reason I created this character was to have an alternative way of generating ISK.
In terms of building capital, it's not a problem. I'm one of the fortunate few who have managed to make a decent living in the pirating world through ransoms (mostly due to my social engineering skills). However, decent living as it may be, it's certainly nothing compared to what people turn over in the industrial world, hence my interest.
I have actually already started along the line of thinking about who I'm supplying. For instance, the first few potential items I started looking at was frigs like the Rifter and Punisher which even 3 year vets start out in as their first PvP ship. Unfortunately that also means the market is full of them =/
Anyways, thanks for all the tips, they certainly help. Right now while I wait for the necessary skills I'm looking into getting a partnership going and putting up a POS to start producing munitions for some positive (albeit small) income.
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Butoman Excliar
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Posted - 2009.12.13 14:56:00 -
[8]
Originally by: Mashaw Don't bother manufacturing until you have PE to L5, and have done your research. Most margins are 10% at best, without a researched BPO and PE5 you will be hard pressed to find a market that does not loose you fist fulls of money.
Nonsense, you just have to do your research well and always use sell orders for the items you create. There are enough items that'll give you a 30% profit even with PE4 and an unresearched blueprint. Of course it's good to get PE up to 5 as soon as possible, but when you say you can't make profit with PE4 (or even PE3) is absolutely wrong.
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Mugster
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Posted - 2009.12.13 15:50:00 -
[9]
Only go into industry if you enjoy spreadsheets!
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Mashaw
Caldari Bison Industrial Inc
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Posted - 2009.12.13 21:51:00 -
[10]
Originally by: Butoman Excliar
Originally by: Mashaw Don't bother manufacturing until you have PE to L5, and have done your research. Most margins are 10% at best, without a researched BPO and PE5 you will be hard pressed to find a market that does not loose you fist fulls of money.
Nonsense, you just have to do your research well and always use sell orders for the items you create. There are enough items that'll give you a 30% profit even with PE4 and an unresearched blueprint. Of course it's good to get PE up to 5 as soon as possible, but when you say you can't make profit with PE4 (or even PE3) is absolutely wrong.
Nonsense, the items you are talking about are one of two categories, either they have another large barrier to entry or are small ticket items that sell slowly. Either way there are critical problems.
Reread my post and see that I use words like most and "hard pressed", not always and impossible.
I suspect you're the type who spends 10 hours mining in their hulk, to make T1 hybrid charges for less than market costs, and call that "profit". Visit & Comment on my blog http://mashawblog.blogspot.com/
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