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Swatyy
Amarr Deus Imperiosus Acies
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Posted - 2009.12.10 19:58:00 -
[1]
Those of you who watch my videos [Youtube.com] know that IĈm a Harbinger fan. Since the Dominion patch, IĈve been looking at the Hurricane as an alternative and considering the different tactics that could be employed in Faction Warfare. The basis for my analysis is the stats detailed below.
For my skill set [InEve.net], I did a comparison between the two possible builds. The relevant stats are:
== Harbinger, TES Fallen Angel == [Quickfit pic @ Evolvingparadigms.com] DPS: 791/656, ImperialMF/Scorch Volley: 1824/1454, ImperialMF/Scorch Range: (7.5 + 5 km) / (23.5 + 5 km). ImperialMF/Scorch EHP: 78,102 Radar: 31.4 Velocity: 157 m/s
== Hurricane, TES Darkness == [Quickfit pic @ Evolvingparadigms.com] DPS: 778/706, Fleet EMP/Barrage Volley: 1380/1200, Fleet EMP/Barrage Range: (1.5 + 10) / (3 + 15), Fleet EMP/Barrage EHP: 65,081 Ladar: 31.4 Velocity: 932 m/s
For the majority of low-sec encounters in Faction Warfare, I feel the Harbinger has a clear advantage. First, the range window allows the Harbinger to control all the space within warp disruptor range and thus negating the need for a propulsion module (more on that below). Second, the Harbinger has both greater DPS and more EHPs than the Hurricane. Finally, the ability to fit a disruptor, scrambler, and web, in combination with DPS approaching that of a battleship, makes the Harbinger tactically flexible for most common low-sec FW encounters.
There is a caveat. Some say that a WMD is necessary for *any* PvP build. For null sec, IĈd generally agree. Bubbles require the ability to hustle on a regular basis, and the Hurricane is a better choice than the Harbinger. But if you think about low sec FW, where neutral alts can scout with impunity and there are no interdictors nor anchored bubbles, a propulsion module becomes a questionable choice. You know what you are jumping into, rarely do you *have* to burn back to the gate rather than warp off, and if you are engaged, you are likely scrambled by frigate class ships anyway.
So, Harbinger > Hurricane in FW, in my hands, and in my opinion.
xDIAx | Swatyy
--- Blog: Evolving Paradigms Combat Videos: YouTube |

Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.12.10 20:01:00 -
[2]
I still contend it's better to have a MWD than not... but that's a very reasonable argument.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Eseay
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Posted - 2009.12.10 23:40:00 -
[3]
Edited by: Eseay on 10/12/2009 23:42:33 unless you fit your hurricane with a shield tank, as it should be since dominion, with 3x gyros and 2x tracking enhancers, then the mwd will be what makes you win fight, not just burn back to the gate. Same applies to the harb, to a lesser extend
you should always use a mwd, because without it there is no way to withdraw from a fight. you win our you die, usually its the 2nd.+
mwd can also let you get away from a distuptor fitted ceptor's friends and lower his transversal enough to kill him
basically, without a mwd you wont last long. the only reason is if your doing station games, and have a big enough tank to deagress and dock, which your harbi doesn't have.
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Hiroshima Jita
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Posted - 2009.12.10 23:57:00 -
[4]
Originally by: Swatyy
Hi, I have frapsed my better moments. Please ignore the fact that I actually use an RRBS to fight 2-3 man bc/cruiser gangs. Not fitting an MWD works better for me. This is really because if I went burning around the RRBS couldn't keep up. And if I need to GTFO the RRBS is in deep **** anyway and the BC is small potatoes.
xDIAx | Swatyy
Fixed for you.
And yes, the harbinger is better for what you are doing. The hurricanes main advantage is its high possible speed. This isn't very useful when you need to hug an RRBS.
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.12.11 00:03:00 -
[5]
Originally by: Hiroshima Jita
Fixed for you.
And yes, the harbinger is better for what you are doing. The hurricanes main advantage is its high possible speed. This isn't very useful when you need to hug an RRBS.
Most of the FW fleets I've seen simply don't engage unless they've got a *CLEAR* advantage - usually measured in multiples of the enemy's numbers. He probably *doesn't* need a MWD in those types of gangs.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

abrasive soap
X-Fleet RaVeN Federation
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Posted - 2009.12.11 01:03:00 -
[6]
for lowsec and highsec gate and station **** an afterburner is best as you negate damage and have the ability to reapproach without being hindered by scramblers
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slightly sillydude
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Posted - 2009.12.11 03:39:00 -
[7]
The only advantage I see to the hurricane is the ability to pick your damage type. Which if you know what you are fighting, and you should, can be a pretty distinct advantage.
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Issaries Valran
Caldari
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Posted - 2009.12.11 10:21:00 -
[8]
With those numbers and setups the Hurricane does look like the inferior ship. Espcially since it appears that the Harbinger can control the field since it Damage and range with lazers is so much better than the Hurricanes projectiles. Kind of a show off of how broken ether projectiles are or how OP lazers are.
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Issaries Valran
Caldari
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Posted - 2009.12.11 10:29:00 -
[9]
Originally by: slightly sillydude The only advantage I see to the hurricane is the ability to pick your damage type. Which if you know what you are fighting, and you should, can be a pretty distinct advantage.
being able to pick your damage types seems like a great advantage but it really isn't. Filling your hold with all the different damage types uses a lot of cargo hold. Which people may want to fill with loot or Caps. Plus being able to Switch ammo doesn't really work in the middle of a fight since there is a 10 Second delay when reloading a different ammo.
Sure its nice if you know what you will be fighting ahead of time but who here has psychic powers and can read the future. If you can there are a number of lotto numbers I would like to ask you about.
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Sidus Isaacs
Gallente
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Posted - 2009.12.11 11:10:00 -
[10]
Originally by: Issaries Valran
Originally by: slightly sillydude The only advantage I see to the hurricane is the ability to pick your damage type. Which if you know what you are fighting, and you should, can be a pretty distinct advantage.
being able to pick your damage types seems like a great advantage but it really isn't. Filling your hold with all the different damage types uses a lot of cargo hold. Which people may want to fill with loot or Caps. Plus being able to Switch ammo doesn't really work in the middle of a fight since there is a 10 Second delay when reloading a different ammo.
Sure its nice if you know what you will be fighting ahead of time but who here has psychic powers and can read the future. If you can there are a number of lotto numbers I would like to ask you about.
uhh, chaning ammo types is great. Its all about intel tho, you load fusion when expecting to fight armor, em when shields. works well most of the times. And the fact it has about 700 dps makes its rock. New domminion cane ftw.
The hurricanes main advantage is that it can shield tank and stay mobile tho, in ciontrast to teh harbinger. Harbs main advantage is dps at range, and it does it better then cane.
Both are good ships tho, almost as good as my drake. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
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Grut
The Protei
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Posted - 2009.12.11 18:55:00 -
[11]
Not really a good comparison of the ships looking at 2 meh setups.
Harb Damage at range Bit more ehp armourtanked full flight of med drones
Cane 2 free highslots / 2 neuts  no cap guns tiny bit more gun dps alot easier fitting more agile / faster selectable damage type longer range with tes fitted (though less damage) better tracking
All in all the 2 are pretty balanced as you'd expect with 2 gunboats with the same slot layout.
The harbs has the edge in numbers, the canes got the edge solo.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |
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