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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.02.11 17:37:00 -
[61]
Originally by: Kazuo Ishiguro
Originally by: SencneS Either way, for each individual JOB it requires a copy time at the number of runs, and if successful requires the amount of manufacture time of a SINGLE RUN.
Technically the "time" sunk into profit for a simple T2 invented item is as followed.
Manufacture time + Invention time + (Copy time / T2 BPC Runs)
One invention attempt can generate a BPC with multiple T2 runs, so your brackets are misplaced. If you also allow for failed attempts, it becomes:
Slot time per T2 run = T1 Build time + T2 build time + (Invention time + copy time)/(T2 runs * success chance)
Remove T1 build time and copy time if you don't do those yourself.
hah I guess I didn't check that before posting, because in the examples I included invention time before dividing by T2 runs produced.
I don't like including Invention time with copy time. My own personal Invention sheet for my stuff I have it calculate out in two separate fields. Just in case down the road CCP Change invention time to be proportional to the number of runs the BPC has. I don't think it'll happen but I wanted it separate.
I don't include success chance at this level. It is actually later I calculate actual success rate. The above is time for each successful invention this is part of the reason I also separate them out a lot. I capture the unsuccessful time as well.
The final formula looks like this...
((((Total Successful jobs Copy time / number of T2 runs produced)+(Total Successful jobs Invention time / number of T2 runs produced))+(Total Unsuccessful attempts copy time + Total Unsuccessful attempts Invention time))/Number of science slots used)+((Total T1 Unit Manufacture time + Total T2 Unit Manufacture time)/Number of Manufacturing slots used) = Time Sink per T2 unit Manufactured.
While the formula is not a sign of Mathematical perfection, it's deliberate in case down the road something changes in the process of invention it's easy to change and separate. I actually have each stage in it's own cell with it's containing formula for easier editing when the time comes. LOL It's easier to see on an Excel sheet, Basically the idea is pretty simple, each stage has it's own Time sink. Make sure you capture state of job. I used the idea of "Man hours" Total Man hours sunk into the project then divided it up by number of "slots" or (men) working on it.
This is actually because of multiple toons working on copying, Inventing and manufacturing but working together. It really helps breaking it down like this if you have multiple people working on a simple project. I know there is easier ways of doing it but I wanted to maintain full control and capture time separate for each section.
Amarr for Life |

Kazuo Ishiguro
House of Marbles
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Posted - 2010.02.15 11:30:00 -
[62]
It would not make much sense to attempt to implement such a labour-intensive approach in a tool designed to produce hundreds of different estimates at once, I'm sure you'd agree. The simpler expression I proposed would be more suitable.
It would also accommodate your own method. If for some reason you prefer not to trust the well-known invention formula for working out long-term profitability (the main use of the invention calculator), you could use your own formula, derived from your records, in place of the one entered in the invention calculator by default. The formula having remained unchanged and the markets fairly well settled for over 2 years, I would consider this rather paranoid.
--- 34.4:1 mineral compression |

Rusty James
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Posted - 2010.02.16 15:34:00 -
[63]
Hi,
I must say what a fantastic tool this is. I am about to start my invention career, and if I had not found this tool I would have lost hundreds of millions.
One question, with some items you get 5 T2 runs for a 1000 run copy. But If I use a 20 run copy I get 4 T2 runs. Is this really correct? If so it is obviously worth doing a 20 run copy, and saving precious copy slot time in the lab.
Fly Safe Rusty...
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Overbrain
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Posted - 2010.02.19 09:55:00 -
[64]
I find this program very useful , thanks . Please update it .
Many buttons are only working after the second time you click them . Also the meta level does not affect the outcome of invention currently.
I also couldnt find some blueprints in the list, no tier 2 battlecruiser like drake harb.
Looking forward for an update, cheers.
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Overbrain
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Posted - 2010.02.19 11:38:00 -
[65]
Great app but i cant find harbinger or drake blueprints . Looks like there are only invent able blueprints . Although i also use this program to see how much a blueprint production would cost me .
Can you also add the missing blueprints into the program please ? Or can you guys suggest me another program that shows how much isk is required to build X blueprint with y skills and z ME . Thanks
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Mean Molly
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Posted - 2010.02.20 01:05:00 -
[66]
Thanks for super sweet mod!
There is one thing that baffels me tho. Why is the Average profit per invetion job listed as THE number to compare profitability? This only makes sense if inventing was the bottleneck! However inventions are pretty fast.
The bottleneck in my production is producing and selling an item!!! Id therefor like a new number added to the bottom of the list wich is: PROFIT PER ITEM Simply calculated as Item price - Total cost of item. (wich includes building and inventing)
And if this number is added as a column to the main list we could sort by profitability on each item.
And for the love of god, pls rid us from the beep made whenever you select somthing.... --- Live and learn, die and learn more! http://www.dukefoss.com/eve/ |

Mara Horn
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Posted - 2010.03.01 21:47:00 -
[67]
Edited by: Mara Horn on 01/03/2010 21:48:22 There appears to be a problem with the build prices for anything that is made in lots greater than 1.
Example would be flameburst light missiles.
57trit x 2.5isk = 142.5 72pyer x 5isk = 360 total = 502 per 100 (5.01 per 1)
It comes up with a build price of 502, instead of 5.01. Which throws off the price and makes it appear that almost all ammo/missiles are unprofitable to produce the T1 versions.
The program is just not dividing by the portion size.
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Uncle Rukus
Gallente C.R.E.A.M.E.
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Posted - 2010.03.17 06:44:00 -
[68]
When looking at the build components for a Viator at ME-5, the calculator is overstating the materials needed. For example, the calculator tells me I need 150 construction blocks per run while the bpc in game is telling me I only need 120.
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Thekata
Cracked Mirror Technologies
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Posted - 2010.04.22 20:45:00 -
[69]
Hi, I recently discovered an error, which hasn't been reported yet. The error message appeared at program start. After closing the message window inventioncalculator started, but all the items where missing. I could navigate in all the menus whithout any problem. when I tried to close the inventioncalculator the message appeared again. I had to close the inventioncalculator by closing the command window. (cmd)
Message: "Access violation at address 004BB67F in module 'InventionCalculator.exe'. Read of address 0000001C."
After I deleted the whole folder "eec049d" and unzipped it from the rar archive again the error didn't happen again (yet).
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Kendra Coldera
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Posted - 2010.06.07 12:55:00 -
[70]
Originally by: Thekata Hi, I recently discovered an error, which hasn't been reported yet. The error message appeared at program start. After closing the message window inventioncalculator started, but all the items where missing. I could navigate in all the menus whithout any problem. when I tried to close the inventioncalculator the message appeared again. I had to close the inventioncalculator by closing the command window. (cmd)
Message: "Access violation at address 004BB67F in module 'InventionCalculator.exe'. Read of address 0000001C."
After I deleted the whole folder "eec049d" and unzipped it from the rar archive again the error didn't happen again (yet).
Same, but somehow it screwed the calculations up, reset everything and i had some immensely high numbers for costs and when restarting it the error showed up again. |
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Nihrem
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Posted - 2010.06.13 19:04:00 -
[71]
Originally by: Thekata Hi, I recently discovered an error, which hasn't been reported yet. The error message appeared at program start. After closing the message window inventioncalculator started, but all the items where missing. I could navigate in all the menus whithout any problem. when I tried to close the inventioncalculator the message appeared again. I had to close the inventioncalculator by closing the command window. (cmd)
Message: "Access violation at address 004BB67F in module 'InventionCalculator.exe'. Read of address 0000001C."
After I deleted the whole folder "eec049d" and unzipped it from the rar archive again the error didn't happen again (yet).
getting the same error, using windows 7 ulti...
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Thekata
Cracked Mirror Technologies
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Posted - 2010.06.15 12:55:00 -
[72]
I tried to extract the inventioncalculator to different hard discs. But after i set some prices, closed IC and opened it again, the error appeared again and again. no matter where the IC folder is extracted to.
I hope you can reproduce the error and hopefully fix it. i'd really like to use IC again. p.s. i'm using win XP
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Stupid McStupidson
Gallente Hoek Lyne and Sinker
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Posted - 2010.06.15 16:32:00 -
[73]
The calculator was last updated in 2009. Even then, there was plenty of erroneous and outdated information. It is even more so now. Unless anatolix continues to update, or Burchov comes back, it won't be changing. You could of course, work on it yourself if you know how to do that sort of thing. There are other options out there for doing invention calculations and tracking. Using this would be a good place to start, as I can't be arsed to find the threads for them. They are usually right here in the S&I forum though.
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Drega Quan
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Posted - 2010.07.19 09:42:00 -
[74]
Originally by: Stupid McStupidson The calculator was last updated in 2009. Even then, there was plenty of erroneous and outdated information. It is even more so now. Unless anatolix continues to update, or Burchov comes back, it won't be changing. You could of course, work on it yourself if you know how to do that sort of thing. There are other options out there for doing invention calculations and tracking. Using this would be a good place to start, as I can't be arsed to find the threads for them. They are usually right here in the S&I forum though.
I wish the updata of Tyrannis
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