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Thread Statistics | Show CCP posts - 1 post(s) |

MrBinary
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Posted - 2004.11.13 23:33:00 -
[1]
...please fix the null texture problems on the rear quarter of the Typhoon when you guys have a spare moment.
They have been messed up for a very long time now, and really detract from the overall quality level.
I can't believe noone from CCP never sighted this problem yet. 
Kind Regards, MrBinary
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

MrBinary
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Posted - 2004.11.13 23:33:00 -
[2]
...please fix the null texture problems on the rear quarter of the Typhoon when you guys have a spare moment.
They have been messed up for a very long time now, and really detract from the overall quality level.
I can't believe noone from CCP never sighted this problem yet. 
Kind Regards, MrBinary
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

Holi
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Posted - 2004.11.14 17:36:00 -
[3]
Actually it's not a null-texture problems, it's that all surface normals are wrong (the backside of the surface is to the outside)... or that the vertex order is CW instead CCW... or whatever the standard description of that problem is 
It's the same with the Breacher's forward "antenna's" head part, they are also "inside-out".
Anyway...
/signed
-- Holi
[ md5 checksum calculator ] |

Holi
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Posted - 2004.11.14 17:36:00 -
[4]
Actually it's not a null-texture problems, it's that all surface normals are wrong (the backside of the surface is to the outside)... or that the vertex order is CW instead CCW... or whatever the standard description of that problem is 
It's the same with the Breacher's forward "antenna's" head part, they are also "inside-out".
Anyway...
/signed
-- Holi
[ md5 checksum calculator ] |

MrBinary
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Posted - 2004.11.15 18:23:00 -
[5]
Exactly...the null texture (invisible) which should be on the inside of the area in question, is on the outside... and the textured surface is on the inside of those particular polys. Essentially inside out.
This would be a real easy, quick and painless fix...I hope someone works on this some day. 
Regards, MrBinary
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

MrBinary
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Posted - 2004.11.15 18:23:00 -
[6]
Exactly...the null texture (invisible) which should be on the inside of the area in question, is on the outside... and the textured surface is on the inside of those particular polys. Essentially inside out.
This would be a real easy, quick and painless fix...I hope someone works on this some day. 
Regards, MrBinary
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

NereSky
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Posted - 2004.11.15 21:45:00 -
[7]
if i remember corrently the very bottom of the vigil suffers from a similar problem of faces facing the wrong way.
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NereSky
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Posted - 2004.11.15 21:45:00 -
[8]
if i remember corrently the very bottom of the vigil suffers from a similar problem of faces facing the wrong way.
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