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Joshke
Epsilon Inc Viro Mors Non Est
23
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Posted - 2012.06.19 09:24:00 -
[1] - Quote
i'll be very short:
one can use Directional scan in warp but can't use his System Scanner. it would be just more fun for many to have a possibility to scan out a current system for anomalies simply when a pilot moves goods from Rens to Jita or so.
Besides players' interest (long time journey is so boring), it can "fill" systems with less players and bring more action especially for new players. |

Rordan D'Kherr
Imperial Academy Amarr Empire
0
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Posted - 2012.06.19 09:54:00 -
[2] - Quote
Your suggestion would pretty much collide with the idea of scan range and would make probing too effective I guess. |

mxzf
Shovel Bros
1799
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Posted - 2012.06.19 13:38:00 -
[3] - Quote
Rordan D'Kherr wrote:Your suggestion would pretty much collide with the idea of scan range and would make probing too effective I guess.
Um, I'm pretty sure the anom scanner has infinite range in-system. So there's no range issues there. And it wouldn't change probing, you can already cycle probes while you're in warp, the only thing you can't do with them in-warp is launch them.
Sounds like a decent idea which removes a seemingly arbitrary restriction. +1 from me (unless someone gives a good reason which I haven't thought of which pokes a hole in the proposal). |

Varg Krugar
Republic Military School Minmatar Republic
8
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Posted - 2012.06.19 15:30:00 -
[4] - Quote
the good reason is that the on-board scanner does have a limited range. didn't you notice? |

mxzf
Shovel Bros
1800
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Posted - 2012.06.19 16:06:00 -
[5] - Quote
Varg Krugar wrote:the good reason is that the on-board scanner does have a limited range. didn't you notice?
Are you positive about that? If it is limited, it's an obscenely large range, because I've never noticed any limitations in range in any systems I've been in. The dscan is limited, but I don't know of any limitations to the onboard anom scanner.
Besides, even if it is limited, the dscan is even more limited and it can still scan while in warp. I don't see what the harm would be in allowing you to scan for anoms while in warp too. I'm really not seeing any downside still. |

Varg Krugar
Republic Military School Minmatar Republic
8
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Posted - 2012.06.19 16:49:00 -
[6] - Quote
mxzf wrote:Varg Krugar wrote:the good reason is that the on-board scanner does have a limited range. didn't you notice? Are you positive about that? If it is limited, it's an obscenely large range, because I've never noticed any limitations in range in any systems I've been in. The dscan is limited, but I don't know of any limitations to the onboard anom scanner. Besides, even if it is limited, the dscan is even more limited and it can still scan while in warp. I don't see what the harm would be in allowing you to scan for anoms while in warp too. I'm really not seeing any downside still. yes i am. according to the evelopedia page on anomalies, the range is 64 AU. i think it was smaller when the on-board scanner was first introduced, but if that was the case, then it was increased before the wiki page was created.
"real life" arguments aside, if you move at warp speeds during the 10 seconds it takes to complete the scan, the game would somehow have to decide and tell you which point on your way was used as the center of the scanner sphere, so you know which planets were not included. |

FloppieTheBanjoClown
The Skunkworks
1780
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Posted - 2012.06.19 19:21:00 -
[7] - Quote
On-board scanner range was raised to 64 AU about a year ago. As there are some systems twice that size it can take several scans to catch all the anoms.
A scanner takes about 6 seconds to cycle, and works while cloaked. I hardly see the necessity of using it will in warp (though wouldn't really care if you could) It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Corina Jarr
Spazzoid Enterprises Purpose Built
832
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Posted - 2012.06.19 20:05:00 -
[8] - Quote
Wait... Dscan works in warp?
Shows how much I use the thing, even in Whs. |

DeMichael Crimson
Republic University Minmatar Republic
2919
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Posted - 2012.06.19 22:50:00 -
[9] - Quote
I agree with the OP, no reason for the on-board System Scanner not to work when in warp.
It's only used to scan for Cosmic Anomaly sites which always show at 100%, nothing else. Since it is a "System Scanner", there shouldn't be a limit to it's range. Even with it's current range of 64 AU, some systems still need to be scanned in different locations to get full coverage.
The on-board System Scanner originally only had a range of 5 AU and Cosmic Anomaly sites could only be found within 4 AU of a planet. Players had to warp to each planet and do a scan just to see if there was something in the system. It took a long time to check one system and the amount of available anomalies was small and random compared to the amount available now. The whole mechanics surrounding it wasn't very efficient due to time constraints. Plus the fact that Cosmic Anomaly sites were rarely ever found which basically discouraged players from using it unless they were working with probes.
It was a mechanic designed to operate with the old probing mechanic. When an "Unknown" signal type was picked up after doing an initial scan with a Multi-Spectral Probe, it was faster back then to check each planet for a Cosmic Anomaly with the on-board System Scanner. If any anomalies existed, they were quickly completed to get them out of the way. If "Unknown" signals were still present after doing another scan with the Multi-Spectral Probe, explorers knew there was a Cosmic Signature combat site available and continued scanning with various probes to lock it down..
Of course all of that is changed now but the on-board System Scanner is still based on the old mechanic of having to stop and scan, just the range has been increased resulting is less stops per system. It was probably easier for Dev's to just increase the range instead of rewriting the code to allow in-warp usage of the on-board System Scanner. The best way to use it now is just warp to the Sun and do a scan, basically giving close to full coverage of the solar system with one stop.
As for having something to peek players interest during long trips, the various 'Landmark' beacons showing in the Overview are designed to provide a quick little detour while traveling. They are mini combat sites that can be completed very quickly with a small random chance to spawn a Pirate Commander NPC.
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