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Drachiel
Mercury LLC
10
|
Posted - 2012.06.21 14:25:00 -
[31] - Quote
I like it. It's a good compromise between the "remove local" and "keep local" crowds without having some odd kind of delay. I'd want it to have some accompanying null buff though. |

Jack Paladin
Solar Storm Intrepid Crossing
164
|
Posted - 2012.06.21 15:02:00 -
[32] - Quote
Drachiel wrote:I like it. It's a good compromise between the "remove local" and "keep local" crowds without having some odd kind of delay. I'd want it to have some accompanying null buff though.
Are you referring to my suggestions or the OP? |

Savage Angel
Garoun Investment Bank Gallente Federation
113
|
Posted - 2012.06.21 15:02:00 -
[33] - Quote
I think it would lead to Spam |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2016
|
Posted - 2012.06.21 15:08:00 -
[34] - Quote
TheGunslinger42 wrote:Lord Zim wrote:Cpt Arareb wrote:remove local and everything will be solved  remove local and the null overpopulation problem will be solved. Anyone who would move out of 0.0 because they don't have local is a Bad PlayerGäó to begin with, and I doubt they do any real playing in null anyway and are just there because there's better rats/asteroids.
The people who enjoy 0.0 aggro mechanics without local have WH space. The people who enjoy 0.0 aggro mechanics with local have 0.0
I like local because it helps me find targets more quickly. This is EVE. -á Everybody Versus Everybody. |

ElQuirko
Protus Correction Facility Inc.
750
|
Posted - 2012.06.21 15:08:00 -
[35] - Quote
Melody Cadelanne wrote:This is all new and exciting information with unique and creative responses.
This is a new and exciting troll response which definitely hasn't already been used on this innovative thread. CISPA - Readin' your secret corptheft mails since 2012 |

Ituhata Saken
Caldari Provisions Caldari State
328
|
Posted - 2012.06.21 15:11:00 -
[36] - Quote
I like the idea, I've suggested it before in other threads as I'm sure many have. It's a good intermediate solution between those who like and dislike the idea of local. It pretty much solves free intel and afk cloaking in one shot. Everyone has an idea that reds are around but not exactly where, so people get used to it and are not so quick to dock, negating the need to even have an afk cloaker.
So close... |

Haquer
Vorkuta Inc Goonswarm Federation
47
|
Posted - 2012.06.21 15:12:00 -
[37] - Quote
Azami Nevinyrall wrote:More systems goons....I mean, scammers can spam.
Check out this sick nasty burn |

Simetraz
State War Academy Caldari State
390
|
Posted - 2012.06.21 15:19:00 -
[38] - Quote
The problem with any suggestion for changing local is that there is A LOT more then just local to providing intel. I can pull up a map and see how many are in station and in space. For a roaming gang or even a single player looking for prey you don't need local to find someone. As the defenders of there own space all they have is local and there intel channels.
So removing local requires multiple nerfs, not just one to balance the odds.
And we all hate the scan button it gets old really fast. But CCP already reduced the polls on it to cut back on lag so turning it into a true radar probably has issues.
Then again a true radar would be nice. One that just tells you direction and range but not what it is. For that you can use the scanner if need be. PAH why both even thinking about it, it isn't going to change so this whole thread is just a waste of time.
EVERYBODY KNOWS |

Bronnwynn
Lutinari Syndicate Electus Matari
0
|
Posted - 2012.06.21 15:46:00 -
[39] - Quote
Lolno. If you want no local, go to w-space.
If you want massive memory leaks, enable your constellation chat. It's free and easy and a great way to crash! |

TheGunslinger42
Bite Me inc Exhale.
93
|
Posted - 2012.06.21 16:03:00 -
[40] - Quote
Peter Raptor wrote:Keep local, dscan click-fests for hours on end is not a game play feature that should be allowed in 21st century video games. Cheers 
Remove local. If someone is too lazy to d-scan they deserve death |

Lord Zim
883
|
Posted - 2012.06.21 16:04:00 -
[41] - Quote
TheGunslinger42 wrote:Remove local. If someone is too lazy to d-scan they deserve death Guess L4s'll get even more work done. The empire factions thanks you for your contribution to this discussion. |

Drunk Driver
Aliastra Gallente Federation
4
|
Posted - 2012.06.21 16:08:00 -
[42] - Quote
No local.
. |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
316
|
Posted - 2012.06.21 16:48:00 -
[43] - Quote
March rabbit wrote:afk cloaking 
Here is a thought. Cloaked and you drop off local. Seems stupid IMO to still show up in Local when you're cloaked in system anyway. 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |

Mortimer Civeri
Aliastra Gallente Federation
118
|
Posted - 2012.06.21 16:56:00 -
[44] - Quote
If you remove local, you will have a lot of bored people sitting on heavily bubbled gates in cloaked ships reporting on hostiles entering system. Sounds like fun. Excuse me for loosing any interest in moving out to nullsec on my alt, and switching him to run L4s in highsec, if that was implemented.
It never ceases to amaze me that the only people who are in favor of removing local are small time pirates, and idiotic people who haven't two braincells to figure out why removing local is bad. Spamming D-Scan every two seconds is not an acceptable substitute either for nullsec, it works for W-Space because the population is so low. Well it would work, because the population of both would be about the same very rapidly after it was implemented. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Drachiel
Mercury LLC
11
|
Posted - 2012.06.21 18:31:00 -
[45] - Quote
Jack Paladin wrote:Drachiel wrote:I like it. It's a good compromise between the "remove local" and "keep local" crowds without having some odd kind of delay. I'd want it to have some accompanying null buff though. Are you referring to my suggestions or the OP?
OP. |

Yabba Addict
Legion of the Many
20
|
Posted - 2012.06.21 19:42:00 -
[46] - Quote
I think the problem is that removing local isn't so simple, because d-scan would have to be entirely reworked |

Jack Paladin
Solar Storm Intrepid Crossing
205
|
Posted - 2012.06.22 09:11:00 -
[47] - Quote
Ok, how about this.
Don't remove local, leave it as is.
Instead, introduce a whole new breed of ships which allow their pilot's to remain 'hidden' from local until such time as they type something.
Think of these new ships as a new type of covert ops....
Ofcourse these ships would be additional TIERS of the current classes we have and will require a special passive module to be fitted for the pilot to remain hidden or even have it active
Ideas for the module/ships ... when the module is activated, ship is unable to cloak but remains out of local. Only once deactivated, can the ship cloak but will then show up in local.
Submitted for your critical review. |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
20
|
Posted - 2012.06.22 11:10:00 -
[48] - Quote
I'm a ratting/Ice mining carebear and If they made it so I couldn't tell if a hostile in local I would quit the game.
Think about that though, so would pretty much every other Ice miner causing a black hole in the Fuel market. No Fuel, No capital ship movement, no capital ship movement, no large wars, no large wars, no money made from industry, no money made from industry.
It's like the food web, except with Space Ships. |

Jack Paladin
Solar Storm Intrepid Crossing
205
|
Posted - 2012.06.22 11:14:00 -
[49] - Quote
Alexzandvar Douglass wrote:I'm a ratting/Ice mining carebear and If they made it so I couldn't tell if a hostile in local I would quit the game.
Think about that though, so would pretty much every other Ice miner causing a black hole in the Fuel market. No Fuel, No capital ship movement, no capital ship movement, no large wars, no large wars, no money made from industry, no money made from industry.
It's like the food web, except with Space Ships.
Good points. I refer back to my previous post about system upgrades.
https://forums.eveonline.com/default.aspx?g=posts&m=1511119#post1511119 |

Dr Shameless
Soldiers Of New Eve
3
|
Posted - 2012.06.22 11:18:00 -
[50] - Quote
Removing local wouldn't affect me at all. I make money in high sec and hop to null sec only for fleet fights. That is all.
 |

Lord Zim
903
|
Posted - 2012.06.22 11:21:00 -
[51] - Quote
Jack Paladin wrote:Ok, how about this.
Don't remove local, leave it as is.
Instead, introduce a whole new breed of ships which allow their pilot's to remain 'hidden' from local until such time as they type something.
Think of these new ships as a new type of covert ops....
Ofcourse these ships would be additional TIERS of the current classes we have and will require a special passive module to be fitted for the pilot to remain hidden or even have it active
Ideas for the module/ships ... when the module is activated, ship is unable to cloak but remains out of local. Only once deactivated, can the ship cloak but will then show up in local.
Submitted for your critical review. Would they have absolutely no way of fitting a gun or a cyno or anything even remotely offensive? |

Kimmi Chan
Illuminatus Reforged The Revenant Order
155
|
Posted - 2012.06.22 11:25:00 -
[52] - Quote
Here's an idea: Hiding in EVE - Why we cloak -á"Miners mine so I don't have to." ~Metal Icarus |

Vyktor Abyss
The Abyss Corporation
147
|
Posted - 2012.06.22 11:50:00 -
[53] - Quote
Local chat can stay, but people should only appear there when they y'know.....chat.
Local channel information should perhaps show a number of pilots in system. |

Jack Paladin
Solar Storm Intrepid Crossing
205
|
Posted - 2012.06.22 11:54:00 -
[54] - Quote
Lord Zim wrote:Jack Paladin wrote:Ok, how about this.
Don't remove local, leave it as is.
Instead, introduce a whole new breed of ships which allow their pilot's to remain 'hidden' from local until such time as they type something.
Think of these new ships as a new type of covert ops....
Ofcourse these ships would be additional TIERS of the current classes we have and will require a special passive module to be fitted for the pilot to remain hidden or even have it active
Ideas for the module/ships ... when the module is activated, ship is unable to cloak but remains out of local. Only once deactivated, can the ship cloak but will then show up in local.
Submitted for your critical review. Would they have absolutely no way of fitting a gun or a cyno or anything even remotely offensive?
Those details to be clarified/balanced. |

Lord Zim
903
|
Posted - 2012.06.22 11:57:00 -
[55] - Quote
If we're going to have a ship which is 100% covert, i.e. doesn't even show up in local, then the only way to avoid all roaming gangs to be of this shiptype, is to make it so it can't affect anything at all, its role would be purely a recon ship. |

Jack Paladin
Solar Storm Intrepid Crossing
205
|
Posted - 2012.06.22 12:19:00 -
[56] - Quote
Lord Zim wrote:If we're going to have a ship which is 100% covert, i.e. doesn't even show up in local, then the only way to avoid all roaming gangs to be of this shiptype, is to make it so it can't affect anything at all, its role would be purely a recon ship.
That is most certainly doable ... no problem with such a ship :) |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
20
|
Posted - 2012.06.22 12:23:00 -
[57] - Quote
Lord Zim wrote:If we're going to have a ship which is 100% covert, i.e. doesn't even show up in local, then the only way to avoid all roaming gangs to be of this shiptype, is to make it so it can't affect anything at all, its role would be purely a recon ship.
I always thought it would be interesting to have "Covert" types of Mining Barges, say, I half the amount my Mackinaw can mine but It is able to covert cloak. |

Gillia Winddancer
Aliastra Gallente Federation
13
|
Posted - 2012.06.22 12:28:00 -
[58] - Quote
I will keep repeating myself:
Removing local + this will be seven steps towards the right direction into solving a multitude of problems AND making the game a lot more intuitive and fun. |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
20
|
Posted - 2012.06.22 12:32:00 -
[59] - Quote
Gillia Winddancer wrote:I will keep repeating myself: Removing local + this will be seven steps towards the right direction into solving a multitude of problems AND making the game a lot more intuitive and fun.
Intuitive? you mean more time consuming and unnecessary complicated.
Remember kids, turning a already working system into a rube gold-burg machine will not make it more fun. |

Jack Paladin
Solar Storm Intrepid Crossing
205
|
Posted - 2012.06.22 13:04:00 -
[60] - Quote
Gillia Winddancer wrote:I will keep repeating myself: Removing local + this will be seven steps towards the right direction into solving a multitude of problems AND making the game a lot more intuitive and fun.
Thanks for linking this. A very good read indeed. |
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