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Luna Jade
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Posted - 2004.11.14 18:04:00 -
[1]
I planned to focus mainly on combat, but I have recently taken mining and industry to start making a little ISK.
My questions is: in the later game, are there any penalties in generalized training over tightly focused skill selections? For example: if I focus on taking all mining skills and all combat focused skills will I be at a disadvantage over someone that focused only on combat?
Are there any practical limits to skill choices? I see some people making a miner only character and a PvP only character. If I do both in one character months from now will there be some disadvantages? Maybe clones can only handle a certain number of skills (or something?) I do not know.
Ultimately, can you take a single character and focus on lots of areas without penalty? Or is there some specific reason that people play multiple 'focused' characters?
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Luna Jade
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Posted - 2004.11.14 18:04:00 -
[2]
I planned to focus mainly on combat, but I have recently taken mining and industry to start making a little ISK.
My questions is: in the later game, are there any penalties in generalized training over tightly focused skill selections? For example: if I focus on taking all mining skills and all combat focused skills will I be at a disadvantage over someone that focused only on combat?
Are there any practical limits to skill choices? I see some people making a miner only character and a PvP only character. If I do both in one character months from now will there be some disadvantages? Maybe clones can only handle a certain number of skills (or something?) I do not know.
Ultimately, can you take a single character and focus on lots of areas without penalty? Or is there some specific reason that people play multiple 'focused' characters?
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chillz
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Posted - 2004.11.14 18:57:00 -
[3]
Time is your only limit. There are no penalties for learning new stuff. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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chillz
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Posted - 2004.11.14 18:57:00 -
[4]
Time is your only limit. There are no penalties for learning new stuff. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Jonas Bane
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Posted - 2004.11.15 00:46:00 -
[5]
Since you can only train one skill per account, most people who do this run multiple accounts.
There's also the advantage of simply not being you. If your main character is involved in a number of wars, mining in empire space isn't always safe. Your alt is immune to this. You could mine all day and then simply transfer the earnings to your main account.
Finally, you can tailor your starting attributes to better suit a specific profession. Most combat techs are willpower and perception heavy, so bumping these up will cut down on training times.
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Jonas Bane
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Posted - 2004.11.15 00:46:00 -
[6]
Since you can only train one skill per account, most people who do this run multiple accounts.
There's also the advantage of simply not being you. If your main character is involved in a number of wars, mining in empire space isn't always safe. Your alt is immune to this. You could mine all day and then simply transfer the earnings to your main account.
Finally, you can tailor your starting attributes to better suit a specific profession. Most combat techs are willpower and perception heavy, so bumping these up will cut down on training times.
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Jim Steele
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Posted - 2004.11.16 13:23:00 -
[7]
Originally by: Luna Jade Ultimately, can you take a single character and focus on lots of areas without penalty? Or is there some specific reason that people play multiple 'focused' characters?
you can be a jack of trades in eve or specialise the choice is up to you, ultimately you need gunnary skills to have fun and mining skills to make money thats as i see it allthough with level 4 agents hopefully the need to mine will be reduced. 
Death to the Galante |

Jim Steele
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Posted - 2004.11.16 13:23:00 -
[8]
Originally by: Luna Jade Ultimately, can you take a single character and focus on lots of areas without penalty? Or is there some specific reason that people play multiple 'focused' characters?
you can be a jack of trades in eve or specialise the choice is up to you, ultimately you need gunnary skills to have fun and mining skills to make money thats as i see it allthough with level 4 agents hopefully the need to mine will be reduced. 
Death to the Galante |

Mr Patel
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Posted - 2005.01.09 15:45:00 -
[9]
The main disadvantage to over generalising is more expensive clones later.. if you have a whole rake of industry, science or whatever skills (say a couple million or so) as well as you're combat skills, you're clones will cost more and you will be less "fearless" 
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Mr Patel
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Posted - 2005.01.09 15:46:00 -
[10]
typo: "your"
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Edania
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Posted - 2005.01.09 16:15:00 -
[11]
thats probably a bit misleading, your clones will get more expensive irrelevent of wether you specialise or generalise unless you just stop training. Which is of course highly inadvisable
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Minuz1
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Posted - 2005.01.10 01:10:00 -
[12]
Pro's of dual char's 1) Seperate identities, one persons actions don't hurt the other. 2) Less isk required to fill the clone of the fighter. 3) You can be in 2 places at once
Con's: 1) Some skill training will need to be repeated between the characters(navigation, engineering, electronics, drones and learning) 2) Remembering which one does what...sucks flying 40 jumps just to find out that you have the wrong char.
I currently have a very mixed char, with about 21M sp's, full set of implants and terrified of getting pk'd, the estimated cost of an identical clone is just about 200M and I'd rather not lose it.
My advise is keep them seperate, you'll probably need to spend about 1 month of training time to get the show on the road but after that you should be in the clear.
-Win if you can, lose if you must, but always cheat!!!!! |
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