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Thgil Goldcore
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Posted - 2009.12.15 10:21:00 -
[1]
Im a eve noob who loves lore and can really get into that kinda stuff. I love being able to picture my ship and how it works vividly, although one thing is kinda stopping me from getting a good mental image...
Are our ships manned by anyone but us? Our ships seem to be entirely run from our brain, but it seems weird to think that our ships are completely void of life aside from our little pod. From all the lore that I have come across it would point to no, the only crew is us... but...
what about carriers which have fighters which are manned. Surely those pilots need a place to stay, eat, sleep, etc.
Anyone know whether our ships have people in them, or is it just that lonely in space?
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Ciarente
Gallente Re-Awakened Technologies Inc
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Posted - 2009.12.15 11:11:00 -
[2]
Yes, see the chronicle "Hands of a Killer" |

Alexeph Stoekai
Stoekai Corp
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Posted - 2009.12.15 14:33:00 -
[3]
Yes. All ships have crews.
Frigates can technically fly with only the capsuleer, but everything above that has crew. Cruisers have crews numbering in the hundreds. Battleships and above have several thousand crewmen. -----
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CCP Ginger

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Posted - 2009.12.15 16:28:00 -
[4]
Should totally create a ships have crew sticky.
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Koronakesh
Amarr Deus Imperiosus Acies
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Posted - 2009.12.15 17:59:00 -
[5]
Supporting that idea, Ginger.
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Thgil Goldcore
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Posted - 2009.12.15 18:01:00 -
[6]
Good to know, thanks for the blue as well.
Although I feel dumb for not finding that chronicle earlier, but there are a lot of em and it surely takes a long long time to dig though them all!
I take it from the reaction that this is a very commonly asked question.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.12.15 19:59:00 -
[7]
Commonly asked, and has even provoked arguments.
As for the large number of Chrons to dig through, well, I think it's far better to have lots than just a few!
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Von Stickypants
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Posted - 2009.12.15 21:14:00 -
[8]
Prosopagnosia is another one
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Math'ra Hiede
Amarr Ordo Peregrinus
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Posted - 2009.12.17 09:35:00 -
[9]
Originally by: CCP Ginger Should totally create a ships have crew sticky.
Definately  ------------------------------------------------
Geburah Sephirot
"Innocence Proves Nothing" -Solen Sean
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Istvaan Shogaatsu
Caldari Guiding Hand Social Club
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Posted - 2009.12.17 12:00:00 -
[10]
Not just a "ships have crews" sticky.
We need a "ships have crews, thousands of them, and every time you blow up they are sent to a screaming searing hell, and can't be replaced by robots or drones" sticky. Make sure to mention that their families really really miss them.
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Deviana Sevidon
Gallente Panta-Rhei
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Posted - 2009.12.17 13:57:00 -
[11]
Originally by: Istvaan Shogaatsu Not just a "ships have crews" sticky.
We need a "ships have crews, thousands of them, and every time you blow up they are sent to a screaming searing hell, and can't be replaced by robots or drones" sticky. Make sure to mention that their families really really miss them.
*raises hand*
What about escape pods?
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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trenny jr
Caldari Order of Celestial Knights Galactic System Lords Alliance
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Posted - 2009.12.17 15:45:00 -
[12]
Originally by: Deviana Sevidon
Originally by: Istvaan Shogaatsu Not just a "ships have crews" sticky.
We need a "ships have crews, thousands of them, and every time you blow up they are sent to a screaming searing hell, and can't be replaced by robots or drones" sticky. Make sure to mention that their families really really miss them.
*raises hand*
What about escape pods?
thats what smart bombs are for
every time lana posts a carebear dies |

Malcheus
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Posted - 2009.12.18 11:26:00 -
[13]
so why do we find frozen corpses when pods blow up, but not when ships with 1000+ crewmembers blow up? 
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Mithfindel
Aseyakone
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Posted - 2009.12.18 20:29:00 -
[14]
Practical reason is lag. If you want to RP it, it's worth to remember that some frigate weapons are practically tactical nukes. Death by sublimation if the crewmember, by luck, didn't get inside something (a bulkhead or a module) that was left intact for the victor to salvage. Any crew escape pods hinted by one of the chronicles would be "below the radar" for the capsuleers, as there will be enough crewmembers available even if someone would start a "war of attrition" by killing any survivors left. Though it can still be assumed that the most crewmembers die in most realistic combat situations - in a slow death of a ship where it's tank holds but just by just isn't enough the crew might have time to evacuate, but when a kilometer-long ship is reduced to scrap by a few volleys, you won't find many survivors besides of the capsuleer, who is protected by magic (Jove technology).
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AlleyKat
The Unwanted.
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Posted - 2009.12.20 02:54:00 -
[15]
Originally by: Malcheus so why do we find frozen corpses when pods blow up, but not when ships with 1000+ crewmembers blow up? 
...Because the destruction of a ship involves a typically intense volley of either thermal, kinetic, electro-magnetic or explosive energy, followed by the actual ship exploding/imploding with a great release of energy.
The other reason is...CCP like corpses. EVE-ONLINE VIDEO-MAKING TUTORIALS |

Erayo
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Posted - 2009.12.20 20:14:00 -
[16]
So does this mean every time i get my ship destroyed, thousands of crew-people die? Kinda harsh when i get to escape in my pod safely and even have cloning should things go bad.
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Koronakesh
Amarr Deus Imperiosus Acies
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Posted - 2009.12.20 23:49:00 -
[17]
Originally by: Erayo So does this mean every time i get my ship destroyed, thousands of crew-people die? Kinda harsh when i get to escape in my pod safely and even have cloning should things go bad.
Welcome to EVEÖ.
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Davin Forsosa
Caldari
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Posted - 2009.12.21 13:51:00 -
[18]
Originally by: Erayo So does this mean every time i get my ship destroyed, thousands of crew-people die? Kinda harsh when i get to escape in my pod safely and even have cloning should things go bad.
It is very harsh. It's something that EVE touches on constantly.
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2009.12.22 11:24:00 -
[19]
Edited by: Xina Tutor on 22/12/2009 11:24:10 We replaced all our crews with droids, bots and nanites... they are more reliable anyway.
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Evanda Char
Minmatar Re-Awakened Technologies Inc
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Posted - 2009.12.22 13:58:00 -
[20]
Originally by: Xina Tutor Edited by: Xina Tutor on 22/12/2009 11:24:10 We replaced all our crews with droids, bots and nanites... they are more reliable anyway.
Originally by: Istvaan Shogaatsu Not just a "ships have crews" sticky.
We need a "ships have crews, thousands of them, and every time you blow up they are sent to a screaming searing hell, and can't be replaced by robots or drones" sticky. Make sure to mention that their families really really miss them.
Bear in mind, the Code Aria PF reveals that CONCORD has a strict prohibition on the research and development of anything beyond the most rudimentary AIs. That means droids, bots and nanites make a very poor crew.
If PF says you have a human crew, and it does, then you have a human crew. Otherwise it all turns into a childhood game of fingerguns. "Shot your ship! All your crew are dead!" "No you didn't!" "Did too!" -Eva-
Electus Matari - taking it one bad guy at a time |

Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2009.12.22 18:20:00 -
[21]
Luckily it doesn't take great AI. And of course we already make great use of various nanite and droid technology, in armor repair, mining drones, drones in general. I fear many pilots are living in the past in this area, and in any case the ships are well built enough, and short lived enough, that a human crew has really become unnecessary. Major repairs are done is station, of course, with this system, but we can get away with some minor repairs in space... thanks to the nanites.
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Faraelle Brightman
Gallente Moira.
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Posted - 2009.12.22 19:38:00 -
[22]
Edited by: Faraelle Brightman on 22/12/2009 19:42:52 Eva -
I've heard "Code Aria" tossed in before but I don't think I've ever actually seen anything from it. Got a linkable resource?
For what it's worth, PF also states that part of the reason the Gallente Navy was so ill prepared for war was that they had become over-reliant on drone automation standing in for being short-crewed. -----------------------
"Every once in a while, declare peace. It confuses the hell out of your enemies." |

Deviana Sevidon
Gallente Panta-Rhei
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Posted - 2009.12.22 19:51:00 -
[23]
Originally by: Faraelle Brightman Edited by: Faraelle Brightman on 22/12/2009 19:42:52 Eva -
I've heard "Code Aria" tossed in before but I don't think I've ever actually seen anything from it. Got a linkable resource?
For what it's worth, PF also states that part of the reason the Gallente Navy was so ill prepared for war was that they had become over-reliant on drone automation standing in for being short-crewed.
Right now there is only the Evelopedia Link with general info: Linkage Unfortunaly the link inside the article is not working anymore.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Faraelle Brightman
Gallente Moira.
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Posted - 2009.12.22 19:59:00 -
[24]
Edited by: Faraelle Brightman on 22/12/2009 20:04:41 Ah, drone regions. Now I remember.
Still, it's true you don't even need strong AI for automation. Even RL computers today can calculate a firing solution (or anything that can be boiled down to lots of math in a very short time) better than a human can. In 50 years we'll easily have the bugs worked out of visual and audio input. All that matters is you keep the AI down below the level where you have true intelligence. -----------------------
"Every once in a while, declare peace. It confuses the hell out of your enemies." |

Deviana Sevidon
Gallente Panta-Rhei
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Posted - 2009.12.22 23:16:00 -
[25]
Edited by: Deviana Sevidon on 22/12/2009 23:17:21
Originally by: Faraelle Brightman Edited by: Faraelle Brightman on 22/12/2009 20:04:41 Ah, drone regions. Now I remember.
Still, it's true you don't even need strong AI for automation. Even RL computers today can calculate a firing solution (or anything that can be boiled down to lots of math in a very short time) better than a human can. In 50 years we'll easily have the bugs worked out of visual and audio input. All that matters is you keep the AI down below the level where you have true intelligence.
But then we get to the problem of rogue drones. In EVE there does not seem to be something like a true AI. The AIs mentioned in the short stories are closer to what virtual intelligences in mass effect ,specialised systems connected with a huge database but not capable of independant decisions. The experimentation with true AI accidentially created the rogue drones. The only exception are maybe the Sleeper Drones.
Also in a ship as large and complex as a Ship a million things might break and that is the moment where a crew is needed, to make all the small fixes. Not even a capsuleer can permanently oversee all systems of a ship.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2009.12.23 05:13:00 -
[26]
heh.. you think the rogue drone ships have crews? nope.. nanites.
Anyway... these are well made ships and they only have to hold togehter a few weeks.. or days if i fly them. the nanites fix the little things.. and I have a nice put crew back at the station....
The crews are a holdover myth from millenia ago... seriously.. have any of you ever seen your crew.. hmmm.
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Deviana Sevidon
Gallente Panta-Rhei
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Posted - 2009.12.23 08:57:00 -
[27]
Obviously Rogue Drones have no human crews, but they have indeed smaller drones aboard. What happens when scientists capture and experiment with such a drone was mentioned in the chronicle postnatal.
I just wanted to say that the drones aboard of capsuleer ships are not advanced enough to work without human input and even a capsuleer cannot control every detail. More advanced drones and AI are not build out of fear to create a new rogue drone problem.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Thgil Goldcore
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Posted - 2009.12.23 09:06:00 -
[28]
This naturally leads me to more questions. Such as, are actions (like turning, activating modules, etc) done directly from the brain of the cap pilot, or rather are they orders to be followed by the crew... questions questions.
Interestingly enough this leads me to wonder if its possible for the crew to mutiny and gain control over the ship. Would it even be possible? Could make for some really good fiction for sure... For some reason I keep getting images of system shock in my head whereas the evil AI is the pod pilot trying to kill the disobedient crew.
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Deviana Sevidon
Gallente Panta-Rhei
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Posted - 2009.12.23 09:14:00 -
[29]
Originally by: Thgil Goldcore This naturally leads me to more questions. Such as, are actions (like turning, activating modules, etc) done directly from the brain of the cap pilot, or rather are they orders to be followed by the crew... questions questions.
Interestingly enough this leads me to wonder if its possible for the crew to mutiny and gain control over the ship. Would it even be possible? Could make for some really good fiction for sure... For some reason I keep getting images of system shock in my head whereas the evil AI is the pod pilot trying to kill the disobedient crew.
Awesome idea, please start immediatly on the story. Oh and evil should win of course. 
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2009.12.23 09:33:00 -
[30]
Well.. you may have a human crew if you wish, haowever i am yet to see such a ship and certainly never see such crew floating in sapce.
My activities in system defence are far to risky, and I have no wish to endanger any but myself in such an ordeal. And so I fly without human crew. It the ship should fail because of this, then I can also live, or rather die, with that as well.
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Thgil Goldcore
Amarr Beyond Uprising
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Posted - 2009.12.23 09:45:00 -
[31]
Edited by: Thgil Goldcore on 23/12/2009 09:55:48
Originally by: Deviana Sevidon
Originally by: Thgil Goldcore This naturally leads me to more questions. Such as, are actions (like turning, activating modules, etc) done directly from the brain of the cap pilot, or rather are they orders to be followed by the crew... questions questions.
Interestingly enough this leads me to wonder if its possible for the crew to mutiny and gain control over the ship. Would it even be possible? Could make for some really good fiction for sure... For some reason I keep getting images of system shock in my head whereas the evil AI is the pod pilot trying to kill the disobedient crew.
Awesome idea, please start immediatly on the story. Oh and evil should win of course. 
Well, just shooting from the hip here. I would assume that whatever your pilot wants to do (IE pirate, missions, mine, etc) you would hire on crew which would want to take part in these tasks. However in the case where you change sides suddenly, your crew may feel lost, upset, or even outright hostile. Example where you have a ship where you fought loyally with the Amarr for many missions and won great victories for the empire, but then suddenly start to attack Amarr stations! The crew, whom would have been loyal to the Amarr empire may suddenly find themselves questioning your change in loyalty, even as going as far to trying to kill you and take control of the ship.
Another idea for a story (again, from the hip) would be a pirate ship gone suddenly noble. The greedy and cruel crew whom is used to profits and murder suddenly find themselves on a ship doing humanitarian work and are appalled at the sudden lack of swag. They don't want to risk their own lives for others and thus turn against the pod pilot.
All in all, I think a rather interesting plot
Oh and I would write it myself... but... that requires something known as talent. Unfortunatly not something I have regarding writing.
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Mithfindel
Aseyakone
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Posted - 2009.12.23 10:45:00 -
[32]
There was a chronicle in EON magazine describing someone waking up in a pod, doing an emergency departure from it, and wandering around the Captain's quarters, finding a recorded message that the crew of the Thorax-class (or at least Thorax-hull) ship didn't like the capsuleer's suicidial tactics, and had decided to mutiny, hack the pod, and on top of that, upload a blank memory dump to the capsuleer's head. Of course, old EON chrons are player fiction, not official fiction, but still.
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Kemenril
Gallente Twilight Labs Shadows of Light
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Posted - 2009.12.23 18:52:00 -
[33]
I'm curious about the actual numbers for each of the ship "sizes" -- ie frigate, cruiser, battlecruiser, etc. I know there's nothing official on that front, but are there rough ideas? Has anyone published, in fan fiction, something like a "crew roster", detailing all the duties and roles, with number of crew attached?
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Arakidias
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.12.25 21:32:00 -
[34]
So the crew tries to turn on the pod pilot?
Pilot starts self destruct sequence, then ejects.
As for our starry eyed pilot, you might want to think you have no humans in crew, but PF has stated again and again that the level of automatization just isn't there for larger ships. You get popped in a cruiser, you lose human lives. It's as simple as that.
No disrespect intended to a pilot of our holders, but that's the way it is written. You can say that you don't have any crew on your battleship, but that's the same as saying that your condor is actually a raven. Noone but you will believe it.
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Allihence
Amarr
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Posted - 2009.12.27 03:05:00 -
[35]
Quote: Interestingly enough this leads me to wonder if its possible for the crew to mutiny and gain control over the ship. Would it even be possible? Could make for some really good fiction for sure... For some reason I keep getting images of system shock in my head whereas the evil AI is the pod pilot trying to kill the disobedient crew.
Quote: Awesome idea, please start immediatly on the story. Oh and evil should win of course.
Thought I'd give myself a cheap plug since this was exactly my thought when writing my novel, Against A Rock... a nice, brutally violent battleship mutiny. And yes, evil wins in the end... but in New Eden, that kinda goes without saying. --------- Against A Rock A novel: an aspiring capsuleer takes a more violent approach. |

Shinjin Malvek
Amarr Viziam
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Posted - 2009.12.27 06:46:00 -
[36]
I keep a large stock of Minmatar slaves on hand with the promise of freedom after a certain amount of time in space... Most don't survive that long. 
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Teinyhr
Minmatar Nor'akho Matar
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Posted - 2009.12.28 00:32:00 -
[37]
Originally by: Kemenril I'm curious about the actual numbers for each of the ship "sizes" -- ie frigate, cruiser, battlecruiser, etc. I know there's nothing official on that front, but are there rough ideas? Has anyone published, in fan fiction, something like a "crew roster", detailing all the duties and roles, with number of crew attached?
Think these are more or less "official" estimates; Frigates have only a few crewmembers if at all, some frigates I think have been mentioned to be entirely pod piloted in official fiction. Sadly I can't remember which. Destroyers, tens. Cruisers, Hundreds. Battlecruisers ~1000. Battleships, 1000-5000, altough only a thousand is probably quite a skeleton crew. Capital ships, even pod piloted, somewhere around 10k-20k, depends on racial design and technology, Amarr & minmatar would have more, Gallente & Caldari less crew. Titans anything between 30-50k. Why would capital ships have so many crewmembers? Well, they're huge ships for one and there's a lot to maintain. Then you need personnel to care for the other crew, cooks, sanitational workers and so on, security forces - to keep order and fight off possible boarders - the tally keeps rising. Carriers/Supercarriers have extra crew for taking care of the fighters and other extra facilities on the ship, and pod pilot owned Titans are pretty much small cities in space, albeit probably with very few civilians on board. I've understood that faction owned Titans are much bigger than what we have, since they are forbidden to come near settled planets because their mass and therefore generated gravitational pull can cause very nasty side-effects (this was mentioned in the Titan chronicle at one point in time). ------------------- This is Sig. Launch every Sig. For Great Justice. |

Alexeph Stoekai
Stoekai Corp
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Posted - 2009.12.28 01:53:00 -
[38]
Originally by: Teinyhr I've understood that faction owned Titans are much bigger than what we have, since they are forbidden to come near settled planets because their mass and therefore generated gravitational pull can cause very nasty side-effects (this was mentioned in the Titan chronicle at one point in time).
Pretty sure that was retconned out, because it made no sense. -----
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Slimy Worm
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Posted - 2009.12.28 06:35:00 -
[39]
Edited by: Slimy Worm on 28/12/2009 06:38:43 Ships flown by capsuleers (i.e., human players) all have one crew (the capsuleer) except for the Opux Luxury Yacht which can be flown by two people. The NPC ships (like the ships you kill on missions, in asteroid belts, etc.) have at least one crew. I believe frigates have one pilot but other ships have more than that.
The ship in the Prosopagnosia chronicle has a crew and is piloted by a capsuleer, but there is no indication that this is normal for capsuleer-piloted ships.
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Arakidias
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.12.28 11:19:00 -
[40]
Originally by: Slimy Worm Edited by: Slimy Worm on 28/12/2009 06:38:43 Ships flown by capsuleers (i.e., human players) all have one crew (the capsuleer) except for the Opux Luxury Yacht which can be flown by two people. The NPC ships (like the ships you kill on missions, in asteroid belts, etc.) have at least one crew. I believe frigates have one pilot but other ships have more than that.
The ship in the Prosopagnosia chronicle has a crew and is piloted by a capsuleer, but there is no indication that this is normal for capsuleer-piloted ships.
You didn't read the thread at all did you?
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Thgil Goldcore
Amarr Beyond Uprising
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Posted - 2009.12.28 18:36:00 -
[41]
Originally by: Shinjin Malvek I keep a large stock of Minmatar slaves on hand with the promise of freedom after a certain amount of time in space... Most don't survive that long. 
you too eh? Although i get some Gallenteans from the Khanid kingdoms, they are fun to watch toil for me.
anyway...
do you periodically jettison a few into space now and again just to keep moral up... or is that just me? Oh well... at least I fed them this month. so whiny, 'i need food', 'i need water', 'please don't shut off the life support on deck C', blah blah blah...
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Kyra Felann
Gallente
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Posted - 2009.12.30 00:16:00 -
[42]
Originally by: Xina Tutor
Well.. you may have a human crew if you wish, haowever i am yet to see such a ship and certainly never see such crew floating in sapce.
This is like saying you can be a space-elf or a dragon if you wish.
The setting is what it is and CCP has decided that ships have crews. It's set in stone. CCP Ginger said it in this very thread and has said it before. If you want to make up your own setting where ships are 100% automated, feel free, but it's not EVE.
It bothers me when people who consider themselves roleplayers think they invent their own setting and live in their own little imaginary world in a game that doesn't relate to the setting everyone else is playing in. If you want to roleplay within EVE, accept the setting as it is instead of cherry-picking which parts you like and rejecting those you don't.
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Ogogov
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Posted - 2009.12.30 00:38:00 -
[43]
I imagine some ships hold more crew than others - Caldari and Gallente ships, I'm sure, have more advanced automated systems whereas Minmatar rely on blind luck and skill to get through and Amarrians just throw another few thousand slaves at the problem to make it go away.
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Halunoto Vankaalen
Caldari State Protectorate
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Posted - 2009.12.30 00:39:00 -
[44]
Originally by: Xina Tutor My activities in system defence are far to risky, and I have no wish to endanger any but myself in such an ordeal. And so I fly without human crew. It the ship should fail because of this, then I can also live, or rather die, with that as well.
Read what CCP Ginger wrote.
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Kemenril
Gallente Twilight Labs Shadows of Light
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Posted - 2009.12.30 01:14:00 -
[45]
Originally by: Teinyhr Frigates have only a few crewmembers if at all, some frigates I think have been mentioned to be entirely pod piloted in official fiction. Sadly I can't remember which.
This is certainly mentioned in Gonzales's novel, but it's VERY mixed. For example: the Retford has no pilot but is crewed by about four people; the Minmatar Wolf near the end (piloted by the blind Brutor fellow) has a pilot and can accommodate many people as passengers; the Taranis piloted by Gallente fighters have only a pilot (mentioned). Also, The Empyrean Age also mentions that a Nyx supercarrier only has about 2,600 people on board...
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Vinoda
Gallente
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Posted - 2009.12.30 06:24:00 -
[46]
Edited by: Vinoda on 30/12/2009 06:25:47
couldn't the crew be simple clones?
As in some clones are capable of handling just one thing at a time, while others can do more complicated stuff but they are incapable of taking decisions by themselves.
It would be weird to have the same face with different capabilities on board, but at least that saves a few hundred people from dying. They stay at the ship all the time, even when docked, that way they don't escape and if they do they have a special trigger in their head that kills them at the time they move out, that way is like they don't exist and CORP is fine with it. That would also explain the higher costs for capitol ships and so on. SAVE those who are defenseless and innocent... KILL EVERYONE ELSE!
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Iratxo
Amarr Hedion University
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Posted - 2009.12.30 08:21:00 -
[47]
My ships don't have a human crew, they're Minmatar.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.12.30 09:48:00 -
[48]
Originally by: Xina Tutor
heh.. you think the rogue drone ships have crews? nope.. nanites.
Anyway... these are well made ships and they only have to hold togehter a few weeks.. or days if i fly them. the nanites fix the little things.. and I have a nice put crew back at the station....
The crews are a holdover myth from millenia ago... seriously.. have any of you ever seen your crew.. hmmm.
You are one sad excuse for a roleplayer.
1. This section of the forums is not in-character. You seem to be talking about yourself as if you really were an absurdly rich transhuman space pilot, and it's not really working for you.
2. The ships have crews. Live with it. Just because you don't agree with the PF and CCP's direct statements doesn't mean you can make up your own setting and then expect your views to have some form of validity in the community.
3. Rogue Drones don't need crews because they operate using technology outlawed by CONCORD. If you want to suggest your character uses some kind of salvaged drone technology to produce automated vessels, that might make for some interesting RP - just don't act as if it's common occurrence, because it's most certainly not.
4. Did I mention that ships have crews? -----
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Halunoto Vankaalen
Caldari State Protectorate
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Posted - 2009.12.31 13:45:00 -
[49]
Originally by: Kemenril This is certainly mentioned in Gonzales's novel, but it's VERY mixed. For example: the Retford has no pilot but is crewed by about four people; the Minmatar Wolf near the end (piloted by the blind Brutor fellow) has a pilot and can accommodate many people as passengers; the Taranis piloted by Gallente fighters have only a pilot (mentioned). Also, The Empyrean Age also mentions that a Nyx supercarrier only has about 2,600 people on board...
Capsuleer technology is not a requirement to fly, most of the NPC pilots are not capsuleers for example. A capsuleer piloted ship has a great advantage over one that is not though, which would conveniently explain a cruiser can go up against multiple targets in missions, but not in lowsec.
The passengers aboard the Wolf, well you can hold Tourists and Marines in your cargo hold? It wouldn't be much of a stretch to assume that while cargo is stored in the hold, most ships would have a small lounge/room to accommodate passengers.
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Vikarion
Caldari Chorus of Nephilim
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Posted - 2010.01.01 01:20:00 -
[50]
Ships have crew. All ships have a crew, according to CCP, aside from a few such as frigates and interceptors.
You do not get to crew your ship with drones, with robots, or etc, as CCP has explicitly stated many times over that your ships are crewed.
This is Eve, not My Little Pony, and you aren't the special princess with the one exception.
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Garion Avarr
Amarr Adhocracy Incorporated
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Posted - 2010.01.01 06:19:00 -
[51]
Originally by: Istvaan Shogaatsu Not just a "ships have crews" sticky.
We need a "ships have crews, thousands of them, and every time you blow up they are sent to a screaming searing hell, and can't be replaced by robots or drones" sticky. Make sure to mention that their families really really miss them.
Can we please have this, Ginger? Pretty please?
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Thgil Goldcore
Amarr Beyond Uprising
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Posted - 2010.01.01 06:31:00 -
[52]
((edit to origonal post, to stop people from re answering the question a few times over))
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