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Zaiyo Modi
Minmatar
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Posted - 2009.12.15 15:15:00 -
[1]
Even with antialising enabled, the mining laser beams seem to be too thin to get antialised properly, and it sort of look bad.
I am assuming that simply making the gfx for the beam abit thicker could solved this aesthetic issue.
With AA x4 on a Radeon 5850, it looks like this: Image
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Will Trade
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Posted - 2009.12.15 15:41:00 -
[2]
Edited by: Will Trade on 15/12/2009 15:41:54 Atleast you have beams. Mine only shows up half of the time
>>Linkage
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Ethan Blue
Rubicon Vanguard Emergence.
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Posted - 2009.12.15 16:32:00 -
[3]
Originally by: Zaiyo Modi Even with antialising enabled, the mining laser beams seem to be too thin to get antialised properly, and it sort of look bad.
I am assuming that simply making the gfx for the beam abit thicker could solved this aesthetic issue.
With AA x4 on a Radeon 5850, it looks like this: Image
You must be a troll. Griping about the graphics of mining lasers with all the other posts on this first page? Really? LOL
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Silvarus Trighton
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Posted - 2009.12.15 22:01:00 -
[4]
Edited by: Silvarus Trighton on 15/12/2009 22:02:39 Edited by: Silvarus Trighton on 15/12/2009 22:01:29 This is why AA is not officially supported by CCP (well im not exactly sure that this is why but I would think so). I noticed that with the HDR+AA fix you get the nice smooth edges but it ruins the particle effects. For instance my lasers look a lot more laser-y when AA is off. When AA was on they looked dull. This in conjunction with the performance hit you take with forced AA made me ultimately decide to just keep AA off.
Since you are externally forcing AA over the rendered screen image, it AAs everything, even the things that otherwise shouldn't be AAed. AA might just be tricky/tedious to implement over bloom which is probably why CCP kept away from it all this time.
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Zaiyo Modi
Minmatar
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Posted - 2009.12.16 07:24:00 -
[5]
Edited by: Zaiyo Modi on 16/12/2009 07:24:13
Let's keep HDR out of this. I am no expert, but I suspect that HDR does not look perfect with AA in any game. I am guessing it has something to do with the nature of hdr, where the values (if I am right) are above the 0-1 range. I am not sure, but I wonder if AA only works in the 0-1 range, leaving 1-1.5 range aliased.
I don't have the knowledge, but I suppose there is no tonemapping for HDR effects(yet). Tonemapping would incorporate HDR values with the regular ones, and push the highlights back into the 0-1 range before it can be antialised.
Still, I think the laser beam is worth looking into if it doesn't cause issues.
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