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Stan Techov
Garneau Heavy Industries
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Posted - 2009.12.15 18:16:00 -
[1]
How much time can you reduce it by?
here's my position (while trying tnot to give too much away):
I manufacture a High volume use Item, that is currently at nicely profittable levels, but my problem is that I'm selling out my old batch waaay before the new one is ready.
so how much time can I reasonably expect to take off the base MFG time? 10%? 25%? 50%? (wet dreams)
or would I be better off just buying another Blueprint and Running two Batches at once?
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Taelech
Caldari Caldari Design and Cryogenics
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Posted - 2009.12.15 18:34:00 -
[2]
Edited by: Taelech on 15/12/2009 18:35:11 Considering the time lost while researching the BPO, I would (a) buy another BPO to run or (b) make a ton of BPCs and run those. If the BPO is expensive, (b) is your best shot.
edit-> dang enter key!
Taelech - Professor emeritus - Caldari Business Tribunal School of Law
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Ruziel
Minmatar Twilight Military Industrial Complex
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Posted - 2009.12.15 18:37:00 -
[3]
Edited by: Ruziel on 15/12/2009 18:38:06 You can look up how much of the "waste time" you can remove by looking up the BP here: http://zofu.no-ip.de/bpo
Just like ME research, PE research has diminishing returns. The first few levels will have the most dramatic reductions in time. Generally, I don't do much more than PE 10 on stuff, maybe 20 max.
You're probably much better off getting a second prints and running two batches.
Edit: And to address the suggestion above, copy time for most BPs is far longer than manufacture time, so that isn't a viable solution.
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Ehbdfgf Intaki
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Posted - 2009.12.15 18:40:00 -
[4]
Edited by: Ehbdfgf Intaki on 15/12/2009 18:40:21 The way i do it : if selling faster then building -> selling price too low if selling slower then building -> selling price too high
There other consideration but its my main one
as for the PE, unless it change past few years its 10% max on some item and 20% max on other. It works like this if your BPO is in the 20% batch then the perfect time is 80% of the time you see on a PE 0 BPO.
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Stan Techov
Garneau Heavy Industries
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Posted - 2009.12.15 18:55:00 -
[5]
yeech, 10% yeah that's not much of a gain at all.
2nd Blueprint it is, thank you!
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Varo Jan
Caravanserai Consulting
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Posted - 2009.12.15 20:23:00 -
[6]
In general, the max time savings you can achieve are 20%. PE 1 - 10% PE 2 - 13% PE 5 - 17% PE10 - 18% PE20 - 19% PE1000 - 19.98%
So half the savings come from the first PE level, and youŠre daft if you go above PE20.
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Tau Cabalander
Caldari
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Posted - 2009.12.16 05:51:00 -
[7]
Edited by: Tau Cabalander on 16/12/2009 05:53:36
Originally by: Stan Techov How much time can you reduce it by?
There is 25% time waste on an un-researched BPO. Divide the production time (convert it to seconds) by 5 to get "perfect' P.E. (researching past that point doesn't reduce the time further).
I only recommend perfect P.E. on item you do lots of runs of, like ammo.
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Varo Jan
Caravanserai Consulting
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Posted - 2009.12.17 06:34:00 -
[8]
Originally by: Tau Cabalander There is 25% time waste on an un-researched BPO.
EDIT: Note that M.E. and P.E. use a similar formula, but are rounded differently. Many websites and calculators get P.E. wrong for this reason. Check light missiles; if calc shows perfect P.E. 60 (5m reduced to 4m = 25% savings) then it is OK.
Are you sure you donŠt mean 20%? 1m saved in 5m is 20%
Thanks for the note on websites. Eve Guides shows a PE of 120, while BPO Calc shows the correct level of 60 for a light missile. Incidentally, a PE of 20 for that missile gives a build time of 4m 2s, per BPO Calc. So the extra 40 levels for perfect PE only saves 2 seconds.
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Gaius Clabbacus
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Posted - 2009.12.17 08:51:00 -
[9]
Set up a POS with an equipment assembly array, which has a .75 time multiplier. Decide whether the increased production pays for your pos fuel.
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Tau Cabalander
Caldari
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Posted - 2009.12.17 19:22:00 -
[10]
Edited by: Tau Cabalander on 17/12/2009 19:25:54
Originally by: Varo Jan Are you sure you donŠt mean 20%? 1m saved in 5m is 20%
5m = 300s 300s / 1.25 = 240s = 4m
Production Time = 240s + 240s * 0.25 / (1 + P.E.) rounded to zero (fraction ignored)
Quote: Incidentally, a PE of 20 for that missile gives a build time of 4m 2s, per BPO Calc. So the extra 40 levels for perfect PE only saves 2 seconds.
Yup, but build 2,000 runs (x100 = 200,000 missiles) and you've wasted 4,000s = 1h 6m 40s.
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