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Obsidian Hawk
Free Galactic Enterprises FREGE
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Posted - 2009.12.23 02:15:00 -
[271]
And now for the most intelligent post in this thread.
Ahem.......
Bellum, shut up and quit your whining, trolling, just stop posting.
/thread
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LeeIaa
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Posted - 2009.12.23 02:45:00 -
[272]
wasn't this already done? |

Typhado3
Minmatar
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Posted - 2009.12.23 04:04:00 -
[273]
this doesn't sound like it's gonna work.
Your plan is to go grief someone then hope that it will make them support your proposals?
Most likely these ppl aren't gonna care what you say (u did just gank them), you may increase the support for removing insurance from concord kills but considering jihadswarm I don't imagine this being anymore than a drop in the pond in the current problem.
Really all your doing is exploiting a crap game mechanic and saying your doing it for good and space honor rather than trying. If you wanted to change it you might wanna try coming up with a good solution or supporting a thread or get CSM to help. ------------------------------
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Selrid Miamarr
Amarr
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Posted - 2009.12.23 05:45:00 -
[274]
Quote: I don't understand what is so difficult about this-
The peak cost of ships *will* decrease once insurance is removed. Oversupply? Every ship priced under the insurance payout break even point is instantly bought and insured and self destructed. Once all those same ships are built but not destroyed due to insurance fraud there is your massive oversupply.
Industrialists and miners will continue to overproduce if insurance goes away, simply because they can do it relatively AFK. It's the stuff that costs hard man-hours that remains expensive (see T3). Insurance subsidizes mineral prices, otherwise minerals would be driven into the dirt. So be it. Eventually they'll get a clue.
And as for cheaper ships, but more 'real loss': DUH. That's the WHOLE POINT. The ships will cost less relative to other existing ships (T2) but now it'll actually cost you something when you lose one instead of MAKING ISK on the loss.
You are only looking at this through insurance fraud blinders though. Not everyone loses rigless, module-less ships to do so for a profit. If your point is to fix fraud, fix the fraud. What you are doing instead is getting rid of something that works fine when not abused, and really doesn't have that much of an impact.
Miners and industrialists are not stupid. They keenly gauge profit and loss, and will not continue to make things half-afk when its obvious its not worth the time. Once we see oversupply, from both production and demand, the market will correct yeah. But it may correct to the detriment of us all, even with insurance fraud gone.
As for losses hurting, isn't it hard enough to entice us carebears to put themselves in situations to lose as it is without increasing the loss? People can always just rat or mission you know, and the only loss then is from ninja salvagers. You have to be very careful about increasing risk.
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Mrs Thaiberian
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Posted - 2009.12.23 08:30:00 -
[275]
Edited by: Mrs Thaiberian on 23/12/2009 08:33:25 Seems like at this time there's an oversupply of minerals in the market.
That's because mining is waaaaaaay too easy. everybody with with 2-3 month of dedicated skills can fly a Hulk and grind minerals WHILE watching TV, studing, dinning or having fun with their bf/gf.
otherwise, why just al the items that are made purely from minerals are so ridiculous cheap compared with items the need salvage?
That's why T1 ships/mods are "free"(with the insurance) and T2 mods and rigs are more expensive than the hull. Also there's a huge lack of demand (people who are ready to risk ships in pvp fly T2 and those who has no skills/money to afford them are too much risk adverse to lose their T1 ships/mods even if those are "FREE")
Why? because you have to add in the loss the pod/implats..
This game is skill based, so all the new guys want to increase them ASAP to be able to get access at the cool stuff.
a set of +4 implants are around 100M. not enough players want to risk them (again even is the ship/mods are virtually free)
Add the removal of the insurance and even less people will go out to shoot at other people.
If now, that you actually get paid if you lose your T1 fitted ship after insurance, there's still a lack of demand (that make more profitable to destroy the ship than actually sell it) I don't know what else is needed to push people to go out and shoot stuff (where I think is the fun, not grinding ISK)
Maybe make pods invulnerable? so, you can't die?
And for the excess of minerals.. nerf roids spawn? make it really impossible to do it AFK?
Insurance fraud is a consequence not the the problem.
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Callista Sincera
Amarr
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Posted - 2009.12.23 08:55:00 -
[276]
Originally by: Mrs Thaiberian And for the excess of minerals.. nerf roids spawn? make it really impossible to do it AFK?
Nerfing mining yield would be stupid. The only reason people still mine, is because they don't have to pay a 100% attention and can do stuff on the desktop while mining. There have been plenty of suggestions on how to make it harder to AFK-mine and I think that would be the better approach. If however that is done, mining yield has to be increased, too. Shouldn't be a problem though, since you remove a lot of previous AFK-miners from the pool, so it's ok that the rest of them produces more minerals. Also reduce minerals from missions by reducing the amount of T1 loot. :) -
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Mrs Thaiberian
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Posted - 2009.12.23 09:35:00 -
[277]
Originally by: Callista Sincera
Originally by: Mrs Thaiberian And for the excess of minerals.. nerf roids spawn? make it really impossible to do it AFK?
Nerfing mining yield would be stupid. The only reason people still mine, is because they don't have to pay a 100% attention and can do stuff on the desktop while mining. There have been plenty of suggestions on how to make it harder to AFK-mine and I think that would be the better approach. If however that is done, mining yield has to be increased, too. Shouldn't be a problem though, since you remove a lot of previous AFK-miners from the pool, so it's ok that the rest of them produces more minerals. Also reduce minerals from missions by reducing the amount of T1 loot. :)
I agree with you 100%
Mining should be a decent "career" just for those who really enjoy the Role play of being a miner.
I think mining in High-sec should have difficult grades same Missions.
Example: Mining in 1.0 system is easy but the roids are few and with poor ore yield ( good for bantams only)
Mining in 0.5 system give a good roids but is really hard to do it and require skills/100% attention (same l4 missions)( good for covetor only)
Hulks are forbidden in high-sec. so they are just for corporations in 0.0/low-sec.
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Bodega Cat
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Posted - 2009.12.23 18:12:00 -
[278]
The idea of "fun" as a premium and as a reason for people to do things at certain steps at a loss is a very very important reality the more number crunching inclined are often dismissive, and ignorant about. While the more min/max type way of seeing things, is more profitable and more efficient (and measure their own fun in this regard) way to play EVE, but at the end of the day they must concede that they are in the minority.
Its the one thing that always seems to throw a curveball into the most obvious of predictions/expectations. You really should try it though sometime, go do something you have fun doing, and then try your hardest to sell the evidence of it at a loss because you don't care, you had a great time getting it and just put your OWN value on it for what it is. If its valued higher than the market, that is fine, keep it forever (like the one piece of ammo i kept from my first kill, i want to turn it into a necklace some day)... If its lower than the market, then let it go, you had fun getting it.
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Transmit Failure
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Posted - 2009.12.23 22:08:00 -
[279]
Originally by: Bodega Cat The idea of "fun" as a premium and as a reason for people to do things at certain steps at a loss is a very very important reality the more number crunching inclined are often dismissive, and ignorant about. While the more min/max type way of seeing things, is more profitable and more efficient (and measure their own fun in this regard) way to play EVE, but at the end of the day they must concede that they are in the minority.
Its the one thing that always seems to throw a curveball into the most obvious of predictions/expectations. You really should try it though sometime, go do something you have fun doing, and then try your hardest to sell the evidence of it at a loss because you don't care, you had a great time getting it and just put your OWN value on it for what it is. If its valued higher than the market, that is fine, keep it forever (like the one piece of ammo i kept from my first kill, i want to turn it into a necklace some day)... If its lower than the market, then let it go, you had fun getting it.
Thanks. You explained the concept much better than I could have. But you should keep in mind that any good economist is going to assume there is an intangible premium to things people do that make little economic sense in terms of profit. It's the min/max EVE players that assume everyone else is an idiot if people don't like the same things they do.
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clamslayer
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Posted - 2009.12.24 01:46:00 -
[280]
I agree with Bellum Eternus, i dont think there should be insurance payout. What makes eve so great is that it hurts when your ship gets destroyed. It makes for a better game.
So i guess im going to be a "terrorist" for a while because its fun, and i want to do everything i can do to change eve for the better
KILLED 6 HULKS WOOT WOOT!!
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Siouxsie Xai
Gallente Personal Connection Incorporated
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Posted - 2009.12.24 03:23:00 -
[281]
Someone wanted mineral prices to drop. They did, now t1 ships are cheaper. What did you think would happen? And further, this is not near as lucrative as some believe. Almsot as redicilous as crying because of the the 2-3 million isk an empire miner can make per jetcan. BTW null sec mniners with their 20 million isk per jetcan whining about this is just sad.
Cry cry cry.
Like the cry to gt people out of empire, but woops no one is inviting them out. Nope just want CCP to force themout so they can be easy targets.
Cry cry cry.
There is so much crying in eve and everyone acts like babies wanting eve to fix many of the problesm that are in fact player created. Perhaps the elite needs to be somewhat less of an influence on the game?
Give the new players no incentive to leave empire and they won't. Risk vs loss needs to be = or as near as possible.
Traders buy at very low prices encouraging reprocessing ( the bigger problem than the pathetic mining income in empire ) So player reprocess.
Minerals go down, ships become cheaper, insurance becomes exploitable. Solution? drive mineral cost back up. It is a free market.
Pirates want more targets, but they also want their one sided battles. Hmm good luck with that.
Null sec getting boring? New players not comming to Null sec? Then invite them.. duh. Null sec getting boring, can't sell your goods. Well if you ignore empire then what did you expect. Complaining baout all the mony missioners are making? Invite them and tax them. benefit form it.
Nevermind. I need to go cut some onions so I can feel more pity for all these one sided screw the noobs crying that goes on around here. Sorry to bother you. I consider the missing pleasure hub interior a bug.. even if it is not. Please fix it. :P |

NightmareX
Infinitus Odium Scum Alliance
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Posted - 2009.12.24 22:16:00 -
[282]
Edited by: NightmareX on 24/12/2009 22:17:58
Originally by: clamslayer I agree with Bellum Eternus, i dont think there should be insurance payout. What makes eve so great is that it hurts when your ship gets destroyed. It makes for a better game.
So i guess im going to be a "terrorist" for a while because its fun, and i want to do everything i can do to change eve for the better
KILLED 6 HULKS WOOT WOOT!!
And what makes you think that when you lose tons of isks makes a better game?. Yeah it makes a better game for the rich and old players with tons of experience.
But for newer or poor players, it will be catastrofic and many many will leave the game because they don't have isk to PVP, or to lose any ships.
Guys, just keep dreaming. CCP will NEVER EVER remove insurance as long the ships have the prices they have now. Forget it.
Director of Infinitus Odium. |

Elena Laskova
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Posted - 2009.12.26 10:28:00 -
[283]
Edited by: Elena Laskova on 26/12/2009 10:28:27
Nightmare:
If it's necessary to do something to keep new players interested in EvE, an appropriate mechanism should be put in place. For example Insurance for rookies only. Many of the posts in this thread have suggested exactly that.
This has nothing at all to do with the "insurance for everybody" system in place today. As implemented, it's helping high-SP players, and (on balance) hurting rookies.
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Christina Entrepe
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Posted - 2009.12.26 10:54:00 -
[284]
violence is never the answer.
we shall fight terror with terror.
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Zetler
Nigerian Export Inc
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Posted - 2009.12.26 11:20:00 -
[285]
Originally by: Bellum Eternus Yep. Myself and a few of my mates are going to become terrorists in game in the hope of forcing CCP to change their game design.
Nice save, inb4 FBI Party van! 
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.12.26 12:23:00 -
[286]
Pend Insurance should just act like a regular insurance company: rise the insurance fee for people that lose ships on a regular basis, lower them for those that rarely if ever lose ships.
If Pend Insurance just operates like a business and tries to make a profit, all insurance problems are solved. ____
The Illusion of Freedom | The Truth about Slavery |

Elena Laskova
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Posted - 2009.12.26 12:42:00 -
[287]
The name is misleading. Insurance in EvE isn't all that similar to RL Insurance. It couldn't be provided profitably by a player corporation.
Think of it as being a subsidy to encourage a certain action (having a ship destroyed) rather than a tool for spreading the cost of low-probability / high-consequence events.
House insurance IRL isn't intended to encourage you to hire someone to burn down your house :)
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RyanSnake
Caldari
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Posted - 2009.12.26 14:54:00 -
[288]
Geez, I'm already a paranoid miner... now I gotta watch out for people can flipping me and trying to kill me?! :( I'm quite new here still and really don't have the money to just lose ships over and over, nor do I have the cash to continously insure myself...
Then again, maybe I'll just lay low until this blows over.
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Dalieus Dakarn
Caldari Middle Finger Technology
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Posted - 2009.12.26 16:07:00 -
[289]
Originally by: Bellum Eternus
Originally by: Abrazzar
Originally by: Bellum Eternus It takes one character and some dedication and you can see 100b / mo.
LOL! You need to come up with some proof for that. This number looks like it came straight out of your ass. 
My corpmates are currently researching 18 Abaddon BPOs up. Each Abaddon can be self destructed for a profit of 12-15m each, not including the massive profits from Amarr specific salvage, which is more valuable than most.
In order to make 1b/day you need about 66 Abaddons destroyed in a 24h period. We can do much more than that. In order to achieve 100b ISK per month, you need to destroy 200 Abaddons per day.[...]
Ok... I need some help understanding this.
Ships take minerals to build. Even at the basic insurance payout, the money gained does not cover the cost of the minerals used to build said ship. If you PURCHASE insurance, that costs ISK, you must now recover the ISK spent on insurance plus the cost of the minerals in order to "gain ISK" in the destruction of the ship.
At what point does it take less minerals to produce a battleship to where it yields a profit from base insurance payout? Is that even possible?
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.12.26 21:27:00 -
[290]
Originally by: Dalieus Dakarn
Originally by: Bellum Eternus
Originally by: Abrazzar
Originally by: Bellum Eternus It takes one character and some dedication and you can see 100b / mo.
LOL! You need to come up with some proof for that. This number looks like it came straight out of your ass. 
My corpmates are currently researching 18 Abaddon BPOs up. Each Abaddon can be self destructed for a profit of 12-15m each, not including the massive profits from Amarr specific salvage, which is more valuable than most.
In order to make 1b/day you need about 66 Abaddons destroyed in a 24h period. We can do much more than that. In order to achieve 100b ISK per month, you need to destroy 200 Abaddons per day.[...]
Ok... I need some help understanding this.
Ships take minerals to build. Even at the basic insurance payout, the money gained does not cover the cost of the minerals used to build said ship. If you PURCHASE insurance, that costs ISK, you must now recover the ISK spent on insurance plus the cost of the minerals in order to "gain ISK" in the destruction of the ship.
At what point does it take less minerals to produce a battleship to where it yields a profit from base insurance payout? Is that even possible?
I bolded the part where you are in error.
It's very easy to buy minerals at a price for which a manufactured ship costs less than the insurance payout minus the cost of the insurance.
Yes, it's possible. People are doing it as I type this. Not only is it possible, but it's becoming increasingly profitable to do so with salvage and LP from the FW LP store compounding the ISK/hour profit. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Dalieus Dakarn
Caldari Middle Finger Technology
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Posted - 2009.12.26 22:33:00 -
[291]
Originally by: Bellum Eternus I bolded the part where you are in error.
It's very easy to buy minerals at a price for which a manufactured ship costs less than the insurance payout minus the cost of the insurance.
Yes, it's possible. People are doing it as I type this. Not only is it possible, but it's becoming increasingly profitable to do so with salvage and LP from the FW LP store compounding the ISK/hour profit.
So in other words, blanket the area with 0.01 isk mineral purchases and wait for morons... that will take some time.
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Nedefeg
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Posted - 2009.12.26 22:58:00 -
[292]
I agree , the strong point of eve is that losses matter...well...they should...umm..shouldnt they?
*runs off to grab some 48m geddons while they`re hot*
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Trathen
Minmatar
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Posted - 2009.12.27 02:40:00 -
[293]
Edited by: Trathen on 27/12/2009 02:44:01
Originally by: Bellum Eternus
I bolded the part where you are in error.
It's very easy to buy minerals at a price for which a manufactured ship costs less than the insurance payout minus the cost of the insurance.
Yes, it's possible. People are doing it as I type this. Not only is it possible, but it's becoming increasingly profitable to do so with salvage and LP from the FW LP store compounding the ISK/hour profit.
Uh-huh. And after that, it's more profitable to build Geddons and self-destruct them than it is to just re-sell the minerals at standard price, amirite? What does this have to do with insurance? - I'll rephrase that: How is it a problem? _ |

Elena Laskova
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Posted - 2009.12.27 10:36:00 -
[294]
Originally by: Nede*** I agree , the strong point of eve is that losses matter...well...they should...umm..shouldnt they? ...
The strong point of EvE is that empty memes like "losses matter" make EvE's players feel hardcore, so they keep paying to play. You have to admire CCP for making a fock of sheep believe they're a pack of wolves.
If there were more than a sprinkling of risk-takers in EvE, insurance wouldn't exist.
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Gartel Reiman
The Athiest Syndicate Advocated Destruction
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Posted - 2010.02.13 16:21:00 -
[295]
Originally by: Trathen Edited by: Trathen on 27/12/2009 02:44:01
Originally by: Bellum Eternus
I bolded the part where you are in error.
It's very easy to buy minerals at a price for which a manufactured ship costs less than the insurance payout minus the cost of the insurance.
Yes, it's possible. People are doing it as I type this. Not only is it possible, but it's becoming increasingly profitable to do so with salvage and LP from the FW LP store compounding the ISK/hour profit.
Uh-huh. And after that, it's more profitable to build Geddons and self-destruct them than it is to just re-sell the minerals at standard price, amirite? What does this have to do with insurance? - I'll rephrase that: How is it a problem?
You don't think it's a problem that T1 battleships, the largest subcapital ships, are cheaper (to lose) than frigates?
There's a couple of actual problems:
- The combination of free market with artificial price levels does not play very well at all. This is exactly the same reason why CCP removed NPC sell orders for shuttles (artificial limits on trit prices). There's no reason why one artificial limit on trit prices is bad, but another is acceptable (and this one isn't).
- Risk vs reward is ridiculously skewed. When all T1 subcapitals cost roughly the same amount of zero (ironically with battleships often the cheapest at -2m ISK or so), there's no price disincentive to fly the bigger, "more expensive" ships. In particular, cruisers get screwed over by battleships, which fit the same class of modules, but more of them and so have better tank and damage. The only real benefits of a cruiser are slightly better speed & locking time; and the lower threat you may pose in some people's eyes. But if you could actually lose five 5m cruisers for the same price as a 25m BC, that would be a lot more interesting.
EVE's concept is great because losses are meaningful. But right now, the fact that you can lose a battleship and gain money on the hull is just screwed up. I can't see it being justifiable that a ship loss should cost negative amounts of ISK... 
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Gartel Reiman
The Athiest Syndicate Advocated Destruction
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Posted - 2010.02.13 16:31:00 -
[296]
Incidentally, I should point out that I don't think this will result in less PvP - merely a sort of ship class deflation, as prices balance out properly. If people are content to PvP now in T1 battleships (loss cost around 20-30m ISK with modules taken into account), they can likely lose uninsured BCs/cruisers for the same cost. And since all T1 ships are hit equally, there'll likely be a similar downsizing across the board, such that there'll be more T1 cruisers about to provide viable targets.
As an extra plus, this would give more diversity rather than just being BCs/BSes/T2 cruisers. And when someone does bring a battleship, they're putting a lot more on the table for the extra DPS/tank/RR capability.
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Blackjack Turner
Caldari State Protectorate
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Posted - 2010.02.13 17:00:00 -
[297]
Seeing as this topic has been brought up numerous times with little to no response from CCP, I believe ya'll are flogging the dead horse. Unless there is some database or software issue that prevents CCP from doing what seems to be a simple procedure (removing insurance payouts from deaths that spawn a Concord response), it's apparent then that they have no intention of changing it.
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Anna Lifera
Gallente Imperial Legion of Amarr
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Posted - 2010.02.13 17:03:00 -
[298]
Originally by: Bellum Eternus Yep. Myself and a few of my mates are going to become terrorists in game in the hope of forcing CCP to change their game design.
The issue is insurance. It's a huge ISK faucet, and when exploited on an industrial scale it's capable of dumping literally hundreds of billions of raw ISK into the game every month. This is a bad thing.
Carebears want insurance removed from suicide ganking payouts but they don't want the insurance removed from their own ships. I simply want insurance removed completely from every ship, at every level. Let new characters enjoy a three month grace period of insurance use and ban people for using 'insurance alts' for insurance fraud, just like you would if you were using alts as disposable hitmen and recycling them after their sec is ruined.
Right now it's very easy to use a T1 fit Geddon as an example and have the total loss be around 4m ISK after insurance. I can kill just about any sort of smallish cruiser size ship solo in high sec with this, and I can kill BCs and BS with only a pair or maybe three or four. No ship is safe in highsec with some simple tactics and a little bit of coordination from a few friends.
Ramp up the scale and you can kill freighters and Orcas quite easily. But my goal isn't to simply kill freighters. It's to make CCP sit up and take notice of the horribly broken game design that is insurance.
Currently there are multiple players that are self destructing ships on a literally industrial scale, making tens of billions of raw ISK per month with 'insurance fraud'. This causes inflation and will in the long term hurt the economy. So I'm going to start using this mechanism to inflict the pain of financial loss upon as many players as possible so that they now have a direct and personal stake in seeing insurance removed from the game completely.
Is this griefing? Absolutely not. I'm profiting from my actions, so it's piracy. Completely legit gameplay. Insurance simply facilitates my particular tactics, and once those are made obsolete by the removal of insurance, I'll revert to more traditional ways of doing things.
The in game killings will continue on as wide a scale as possible until the game is changed for the better with the removal of insurance. Anyone interested in assisting me with this campaign of militant destruction can contact me in game. The more the merrier.
Oh, and one more thing- jump freighter pilots, we're coming for you.
1. complete insurance removal would make t1 ships completely useless because the only thing that made them appealing compared to t2 ships is cost-effectiveness. 2. then there'll be no reason to only fly what u can afford to lose because if u fit cheaply now, u'll still lose tons of isk no matter what. 3. as a result, this will only coerce ppl into flying with bigger blobs to minimize the chances of losing their ship. also, they will be forced to grind isk a lot more often. how is this bad? more isk grinding = less pvping. that's how.
but by all means, since u're so upset by just suicide ganking (not insurance) by threatening to do it yourself, suicide gank to your heart's content and see how it works out for u if u think it's so riskless.
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Cipher Jones
Minmatar
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Posted - 2010.02.13 17:07:00 -
[299]
Originally by: Bellum Eternus Yep. Myself and a few of my mates are going to become terrorists in game in the hope of forcing CCP to change their game design.
The issue is insurance. It's a huge ISK faucet, and when exploited on an industrial scale it's capable of dumping literally hundreds of billions of raw ISK into the game every month. This is a bad thing.
Carebears want insurance removed from suicide ganking payouts but they don't want the insurance removed from their own ships. I simply want insurance removed completely from every ship, at every level. Let new characters enjoy a three month grace period of insurance use and ban people for using 'insurance alts' for insurance fraud, just like you would if you were using alts as disposable hitmen and recycling them after their sec is ruined.
Right now it's very easy to use a T1 fit Geddon as an example and have the total loss be around 4m ISK after insurance. I can kill just about any sort of smallish cruiser size ship solo in high sec with this, and I can kill BCs and BS with only a pair or maybe three or four. No ship is safe in highsec with some simple tactics and a little bit of coordination from a few friends.
Ramp up the scale and you can kill freighters and Orcas quite easily. But my goal isn't to simply kill freighters. It's to make CCP sit up and take notice of the horribly broken game design that is insurance.
Currently there are multiple players that are self destructing ships on a literally industrial scale, making tens of billions of raw ISK per month with 'insurance fraud'. This causes inflation and will in the long term hurt the economy. So I'm going to start using this mechanism to inflict the pain of financial loss upon as many players as possible so that they now have a direct and personal stake in seeing insurance removed from the game completely.
Is this griefing? Absolutely not. I'm profiting from my actions, so it's piracy. Completely legit gameplay. Insurance simply facilitates my particular tactics, and once those are made obsolete by the removal of insurance, I'll revert to more traditional ways of doing things.
The in game killings will continue on as wide a scale as possible until the game is changed for the better with the removal of insurance. Anyone interested in assisting me with this campaign of militant destruction can contact me in game. The more the merrier.
Oh, and one more thing- jump freighter pilots, we're coming for you.
-------------------------------------------------- I'm so Old I can remember when QQ was TT
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Epic DaSoto
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Posted - 2010.02.13 18:49:00 -
[300]
There is absolutely no proven links between terrorism and insurance. The illuminati just want you to believe that. What it's really about it minerals and who controls it.
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