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Janus Nanzikambe
Fer Lomarcan Ministry of Inappropriate Footwork
2
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Posted - 2012.06.20 10:13:00 -
[1] - Quote
Anyone living in a wormhole knows the nightmare that is the POS interface. You're probably also familiar with how long most of the current complaints have been on CCP's "To do soon(tm)" list. There've been many discussions and blogs on the subject, but as far as I'm aware the only wormhole specific one was Two Step's vision for modular POSs (highly suggest you read that if you haven't already)
So my question to you, as a wormhole resident, is what do YOU want to see changed with regards to POS?
I largely embrace Two Step's vision as he describes it, but with one caveat: from the exterior, "Docked" and online players and their current ship must be visible. If you wish to be hidden from prying eyes, cloak up. Allowing an infinite ammount of active an online players to effectively hide in a dockable station will only provide more incentive for blobbing. The present mechanics regarding scouting to see what your neighbours have active aren't broken and do not need fixing.
Thoughts? |

joes Bazooka
Science and Trade Institute Caldari State
12
|
Posted - 2012.06.20 11:23:00 -
[2] - Quote
Janus Nanzikambe wrote:Anyone living in a wormhole knows the nightmare that is the POS interface. You're probably also familiar with how long most of the current complaints have been on CCP's "To do soon(tm)" list. There've been many discussions and blogs on the subject, but as far as I'm aware the only wormhole specific one was Two Step's vision for modular POSs (highly suggest you read that if you haven't already) So my question to you, as a wormhole resident, is what do YOU want to see changed with regards to POS? I largely embrace Two Step's vision as he describes it, but with one caveat: from the exterior, "Docked" and online players and their current ship must be visible. If you wish to be hidden from prying eyes, cloak up. Allowing an infinite ammount of active an online players to effectively hide in a dockable station will only provide more incentive for blobbing. The present mechanics regarding scouting to see what your neighbours have active aren't broken and do not need fixing. Thoughts?
I think you should wait a week or so to read the CSM minutes about this before the 120000 thread gets done about this. They have got a clear goal from the blogs i have read and when we can access the minutes in more detail then i feel we should comment further on it, not in yet another thread they wont read about possible ideas. |

Godfrey Silvarna
Stargates and Smuggler Barons
18
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Posted - 2012.06.20 12:14:00 -
[3] - Quote
I have read Two Step's blog about it and am very much fond of his ideas. It has recently been discussed in the CSM as far as I know, so I am just waiting to hear more of what has been discussed with the devs. |

Xen Solarus
Inner 5phere
122
|
Posted - 2012.06.20 13:29:00 -
[4] - Quote
Definately needs to be done, living from a POS is a bit of a nightmare. They say they are working on a fix but when we'll actually see it is anyones guess. I reckon a year or two. I just hope its not Bounty Hunter fix long. Cause we've been waiting forever for that one! |

FloppieTheBanjoClown
The Skunkworks
1785
|
Posted - 2012.06.20 15:03:00 -
[5] - Quote
Docking in a POS would completely change the w-space game, probably not for the better. Without local, putting eyes on ships is the primary means if getting intel. This would create a MASSIVE advantage for defenders being able to hide their numbers without leaving the POS shield. Another thing I'm opposed to is personal hangars. I think one of the hardships of living out of a POS *should* be that you are limited in what you can keep to yourself.
I want to see POS management beefed up so that permissions are done properly and people aren't robbed just because they can't clearly see what a given player has access to. One good fix would be the ability to set permissions on hangars so that a hangar could be shared to the corp without assigning roles. SMA divisions or permissions/passwords on individual SMAs (this might actually exist, I've never run a POS) would be good as well. This would allow a corp to lock down their shinier ships and and capitals, only giving access to more trusted individuals. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Godfrey Silvarna
Stargates and Smuggler Barons
18
|
Posted - 2012.06.20 15:36:00 -
[6] - Quote
FloppieTheBanjoClown wrote:Docking in a POS would completely change the w-space game, probably not for the better. Without local, putting eyes on ships is the primary means if getting intel. This would create a MASSIVE advantage for defenders being able to hide their numbers without leaving the POS shield. On the other hand, the lack of pos shield around the dockable structure would mean that if anyone would want to undock for any reason, they would make themselves vulnerable, which makes sieges that much more interesting. Very few people are stupid enough to float outside of pos shields as delicious targets for bombers, but with no shields and only docking as an option for safety I would expect the number of bombable targets to increase.
I would judge the total effect of such a change to be positive. If a POS is both dockable AND has shields, then it's just stupid. |

Rek Seven
Probe Patrol Project Wildfire
329
|
Posted - 2012.06.20 15:47:00 -
[7] - Quote
Docking - The system would have to vary to what we have with stations. You should only be able to dock your pod and when you want to get in a ship, you have to travel to the ship storage section just like you do now.
Vulnerable - good in theory but what current mods could this apply to? maybe moon harvesters but that doesn't apply in WH space. If there was a mod that let you hold a WH open, it would work for that i guess but do we want that?
IMO we should be able to change (not jump clone) clones in W-space. |

Rek Seven
Probe Patrol Project Wildfire
329
|
Posted - 2012.06.20 15:49:00 -
[8] - Quote
Godfrey Silvarna wrote:FloppieTheBanjoClown wrote:Docking in a POS would completely change the w-space game, probably not for the better. Without local, putting eyes on ships is the primary means if getting intel. This would create a MASSIVE advantage for defenders being able to hide their numbers without leaving the POS shield. On the other hand, the lack of pos shield around the dockable structure would mean that if anyone would want to undock for any reason, they would make themselves vulnerable, which makes sieges that much more interesting. Very few people are stupid enough to float outside of pos shields as delicious targets for bombers, but with no shields and only docking as an option for safety I would expect the number of bombable targets to increase. I would judge the total effect of such a change to be positive. If a POS is both dockable AND has shields, then it's just stupid.
That is absolutely ridiculous and i would quit the game if they changed W-space like that. |

Rroff
The Xenodus Initiative. Overclockers Podpilot Services
13
|
Posted - 2012.06.20 16:05:00 -
[9] - Quote
I agree with Janus here. Also personally I think dockable stations rather than an outpost with a FF kinda takes away a lot of the flavor of wormhole space.
In the main the current system works fine IMO the main changes need to be to security and possibly the ability to keep 1-2 clones at POS (not ones you can jump to from k-space). |

Godfrey Silvarna
Stargates and Smuggler Barons
18
|
Posted - 2012.06.20 16:11:00 -
[10] - Quote
Rek Seven wrote:Godfrey Silvarna wrote:FloppieTheBanjoClown wrote:Docking in a POS would completely change the w-space game, probably not for the better. Without local, putting eyes on ships is the primary means if getting intel. This would create a MASSIVE advantage for defenders being able to hide their numbers without leaving the POS shield. On the other hand, the lack of pos shield around the dockable structure would mean that if anyone would want to undock for any reason, they would make themselves vulnerable, which makes sieges that much more interesting. Very few people are stupid enough to float outside of pos shields as delicious targets for bombers, but with no shields and only docking as an option for safety I would expect the number of bombable targets to increase. I would judge the total effect of such a change to be positive. If a POS is both dockable AND has shields, then it's just stupid. That is absolutely ridiculous and i would quit the game if they changed W-space like that. How? I have always assumed that a dockable lego house POS that has everything in one modular structure would obviously mean lack of shields, and would see it as an improvement. |

BobFenner
Black Hole Runners
6
|
Posted - 2012.06.20 16:17:00 -
[11] - Quote
I would certainly agree on the security issues of w-space being addressed.
I DO NOT agree with having any clone facility in w-space. When I pod someone I want to know they are out of the fight for a good few minutes if not hours. I also do not want pilots to be able to swap clones so they can protect their precious implants. When you move to wormhole space you should have to make a choice about which implants are important to you - NOT have a choice between a war clone for fighting and a +5 implant clone for when you log off.
Rant over.  My missus thinks of EvE as 'the other woman'. :) |

Rroff
The Xenodus Initiative. Overclockers Podpilot Services
13
|
Posted - 2012.06.20 16:22:00 -
[12] - Quote
BobFenner wrote:I would certainly agree on the security issues of w-space being addressed. I DO NOT agree with having any clone facility in w-space. When I pod someone I want to know they are out of the fight for a good few minutes if not hours. I also do not want pilots to be able to swap clones so they can protect their precious implants. When you move to wormhole space you should have to make a choice about which implants are important to you - NOT have a choice between a war clone for fighting and a +5 implant clone for when you log off. Rant over. 
A clone facility wouldn't let them jump to it from k-space so once podded in a fight they'd end up back in empire and would have to come back inside manually to be able to switch to a clone stored at POS.
Theres a lot more to implant selection than your view about protecting precious implants tho i.e. I used to regularly swap between proteus and carrier ideally I'd want to be in my lg slave clone for the prot and my capacitor implant clone for the carrier and there have been times I've wanted to leeroy into a fleet for lols to see if I can't pick off 1-2 people before dying but having semi expensive implants in means I don't. (nowadays I just have different chars to fulfill the different roles). |

Rek Seven
Probe Patrol Project Wildfire
329
|
Posted - 2012.06.20 16:23:00 -
[13] - Quote
Godfrey Silvarna wrote:[quote=Rek Seven] How? I have always assumed that a dockable lego house POS that has everything in one modular structure would obviously mean lack of shields, and would see it as an improvement.
This would basically bring docking games to W-space.
However, i think you misunderstand the thinking behind Two Steps docking proposal... I actually had a conversation with him a few months ago where i voiced my opinion that i wanted the incarna experience brought to W-space, so that we wouldn't miss out on what CCP has planed for WIS in the future. Now i'm not saying that this is definitely what he meant in his blog, but it sound pretty likely.
Can you imagine trying to do PI in your itty V and having bombers trying to kill you every time?  |

Derath Ellecon
Washburne Holdings Situation: Normal
234
|
Posted - 2012.06.20 17:09:00 -
[14] - Quote
I'm pretty simple with my POS needs. I don't care either way about "docking" There are a few things I would love.
1. easier/better security mangement.
2. Better security for SMA's. Just give them the corp hangar tabs like every other POS module and I'd be happy
3. Access to FULL ship fitting capabilities. It's stupid that I can't take advantage of a modular T3's flexibility where you want it most (WH's or no station 0.0). Heck, I can't even haul in a packaged T3 and assemble it at a POS. So someone could manufacture T3's inside a WH but couldnt actually put one together without hauling it out, and then flying it back in. Yea that makes sense.
4. along with that, the full ability to repackage etc.
|

BobFenner
Black Hole Runners
7
|
Posted - 2012.06.20 19:08:00 -
[15] - Quote
Derath Ellecon wrote:I'm pretty simple with my POS needs. I don't care either way about "docking" There are a few things I would love.
1. easier/better security mangement.
2. Better security for SMA's. Just give them the corp hangar tabs like every other POS module and I'd be happy
3. Access to FULL ship fitting capabilities. It's stupid that I can't take advantage of a modular T3's flexibility where you want it most (WH's or no station 0.0). Heck, I can't even haul in a packaged T3 and assemble it at a POS. So someone could manufacture T3's inside a WH but couldnt actually put one together without hauling it out, and then flying it back in. Yea that makes sense.
4. along with that, the full ability to repackage etc.
What this guy said.  My missus thinks of EvE as 'the other woman'. :) |

joes Bazooka
Science and Trade Institute Caldari State
12
|
Posted - 2012.06.20 21:55:00 -
[16] - Quote
Derath Ellecon wrote:I'm pretty simple with my POS needs. I don't care either way about "docking" There are a few things I would love.
1. easier/better security mangement.
2. Better security for SMA's. Just give them the corp hangar tabs like every other POS module and I'd be happy
3. Access to FULL ship fitting capabilities. It's stupid that I can't take advantage of a modular T3's flexibility where you want it most (WH's or no station 0.0). Heck, I can't even haul in a packaged T3 and assemble it at a POS. So someone could manufacture T3's inside a WH but couldnt actually put one together without hauling it out, and then flying it back in. Yea that makes sense.
4. along with that, the full ability to repackage etc.
^This^
I also disagree with the stupidity of bringing station games to WH's, this will just lead to an obscene amount of stealth bomber ganks. And lets be honest SB pilots are PVP pussies.
If you cant rapecage the POS and enact proper WH control to kill the targets you are sieging in their POS then you deserve to be deprived of those kills when they scram to a safe spot with their fat loots, or scram out to cloak up and form up a defense. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
81
|
Posted - 2012.06.20 22:09:00 -
[17] - Quote
Better security settings, no docking, easier interface to setup/manage a pos, and moon goo. Ok, no moon goo, but the rest stands.  Alliance Diplomat, Recruiter |

Talon Dreyua
Pulse Industries Knights Collective
1
|
Posted - 2012.06.20 23:01:00 -
[18] - Quote
Personally, I would like to see some of the restrictions taken off of the arrays that currently require sovereignty. I would like to be able to put up a CSMA for instance. Can't do it and it doesn't make sense why I can't.
I do like the idea of being able to change around the subsystems on my T3 and being able to repackage stuff. Dockable doesn't matter much to me unless I am able to run a market and refining system to the people who are docking up there. |

Tasiv Deka
Ganked And T Bagged
44
|
Posted - 2012.06.20 23:14:00 -
[19] - Quote
BobFenner wrote:Derath Ellecon wrote:I'm pretty simple with my POS needs. I don't care either way about "docking" There are a few things I would love.
1. easier/better security mangement.
2. Better security for SMA's. Just give them the corp hangar tabs like every other POS module and I'd be happy
3. Access to FULL ship fitting capabilities. It's stupid that I can't take advantage of a modular T3's flexibility where you want it most (WH's or no station 0.0). Heck, I can't even haul in a packaged T3 and assemble it at a POS. So someone could manufacture T3's inside a WH but couldnt actually put one together without hauling it out, and then flying it back in. Yea that makes sense.
4. along with that, the full ability to repackage etc.
What this guy said. 
What these guys said also someone else said something about CSMAs that sounds like a good idea as well My TLDRs are usually still pretty long... so buck up and read it because usually when someone talks that much theyre either a politician or they have something important to say... sometimes both... but not usually |

Lexylia
1ST GERMAN POPPLERS CORPORATION 1ST GERMAN POPPLERS
5
|
Posted - 2012.06.20 23:42:00 -
[20] - Quote
I-¦m ok with this but only when it get destoryed, everything in it, include ships/items and pilots get destoryed/poded 
Would be also ok if you only could dock with a pod on it so u cant have ships or items hiden in it but still if pilots are docked when it-¦s get destoryed = poded
if not **** it |

Bane Nucleus
The Kairos Syndicate Transmission Lost
82
|
Posted - 2012.06.20 23:45:00 -
[21] - Quote
I would also like the ability to wear a skirt. Enough of this gender discrimination. Alliance Diplomat, Recruiter |

Tasiv Deka
Ganked And T Bagged
44
|
Posted - 2012.06.20 23:45:00 -
[22] - Quote
Lexylia wrote:I-¦m ok with this but only when it get destoryed, everything in it, include ships/items and pilots get destoryed/poded  Would be also ok if you only could dock with a pod on it so u cant have ships or items hiden in it but still if pilots are docked when it-¦s get destoryed = poded if not **** it
...ooh or forcibly ejected with out the ability to warp for 1 minute My TLDRs are usually still pretty long... so buck up and read it because usually when someone talks that much theyre either a politician or they have something important to say... sometimes both... but not usually |

joes Bazooka
Science and Trade Institute Caldari State
13
|
Posted - 2012.06.20 23:55:00 -
[23] - Quote
I love how most of the responses have been aimed at completely risk free ganks of the locals. Are your KB's that pathetic now that you can't work for your kills? If your prepared to siege a POS you will get your KM's. I am all for encouraging fighting but i would like there to actually be targets in WH's in the future, not a desolate wasteland because we encouraged CCP to make it to hard for noobs to establish a foothold. |

Chris Starfire
Assisted Genocide Unprovoked Aggression
5
|
Posted - 2012.06.21 09:23:00 -
[24] - Quote
I'd like to add my 2 cents in regards to ship hangars, they should implement an option similar to pos shield passwords, for example, when you wish to dock up it has a popup that asks for a locking password so you can actually password lock your own ships, that should fix the worry of people's expensive ships going missing. |

TheGunslinger42
Bite Me inc Exhale.
89
|
Posted - 2012.06.21 09:34:00 -
[25] - Quote
Ability to change subsystems Better security/roles management
and while I'd like to be able to have a walk about in my tower, I think if it results in people not being able to know how many people are sitting at a pos, or if the docking bit isn't protected by a shield, then it's a terrible idea and should be mocked |

Killer Claw
Sky Fighters Talocan United
0
|
Posted - 2012.06.21 22:43:00 -
[26] - Quote
I want CCP to fix permissions for POS mods first and foremost. There really is no excuse for the ****-poor system that CCP has in action right now. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
12
|
Posted - 2012.06.22 00:36:00 -
[27] - Quote
Ownership of wrecks belongs to empire. Null sec and Wspace doesn`t need them at all. |

ChrisLCTR
Leeole's Legion
0
|
Posted - 2012.06.23 23:52:00 -
[28] - Quote
Docking in the WH.. No.
I really like the idea of a ship access code or password to board. But wonder if that's an unrealistic mess of code. Increased security would be great. Just keep the hamfisting to a minimum |

ChrisLCTR
Leeole's Legion
0
|
Posted - 2012.06.23 23:54:00 -
[29] - Quote
Kalel Nimrott wrote:Ownership of wrecks belongs to empire. Null sec and Wspace doesn`t need them at all.
This. it's a pain to clean up after a gank when you can't tractor someone else's wrecks...this is lawless space,is it not? |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
13
|
Posted - 2012.06.24 00:58:00 -
[30] - Quote
ChrisLCTR wrote:Kalel Nimrott wrote:Ownership of wrecks belongs to empire. Null sec and Wspace doesn`t need them at all. This. it's a pain to clean up after a gank when you can't tractor someone else's wrecks...this is lawless space,is it not?
Or cleaning sites on side of the system while the germans that came to farm you went to the other side to pve some more and are too lazy/incompetent to clean after each site while they are in their static... |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
125
|
Posted - 2012.06.24 10:10:00 -
[31] - Quote
Derath Ellecon wrote:I'm pretty simple with my POS needs. I don't care either way about "docking" There are a few things I would love.
1. easier/better security mangement.
2. Better security for SMA's. Just give them the corp hangar tabs like every other POS module and I'd be happy
3. Access to FULL ship fitting capabilities. It's stupid that I can't take advantage of a modular T3's flexibility where you want it most (WH's or no station 0.0). Heck, I can't even haul in a packaged T3 and assemble it at a POS. So someone could manufacture T3's inside a WH but couldnt actually put one together without hauling it out, and then flying it back in. Yea that makes sense.
4. along with that, the full ability to repackage etc.
+1.
Don't need things easier in w-space. It's meant to be hard. Putting up & maintainging POS should be dangerous & difficult in line with the rewards you reap from it. But security and T3 assembly are practical, comon-sense aspects that need addressing. The box said "Requires Windows-á2000 or better", so I installed Linux. |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
65
|
Posted - 2012.06.24 22:39:00 -
[32] - Quote
My laundry list:
- Manageable. Tower access ('docking') and service (fuel, hangar access, lab/assembly array, reactor/silo, tower management) permissions should be flexible enough to allow multi-alliance joint ops, out-of-corp alts, and complex multi-tier corporate permission schemes to be accommodated without violating "least necessary privilege", having the tower try to go off and blap one of your friends, or resorting to password-based access control (since the latter can't not suck due to cluster architecture limitations).
- Modular and unitary (i.e. everything "snaps together" instead of having anchored mods floating out in the middle of space, looking lonely). Stick and bubble is the root cause of a variety of logistical (having to use a hauler simply to move things around inside your own starbase) and even RP/PF (wait, what, just how do my crewmen hop from SMA to SMA again?) issues.
- Vulnerable. We don't need TCU-like hitpoint sponges showing up all over our holes; also, this'd be a good time to add a mechanic for forcibly unanchoring offline towers (to avoid "tower boneyards"; also, such a mechanic could add a new dimension to the idea of 'full moon control'). Of course, turret, launcher, and electronic warfare batteries should be targetable/destroyable independently of the main starbase; being able to independently attack industrial equipment (reactors, silos, assembly arrays) could be used to add some more flavor to the picture.
- Defendable. Tower defense permissions should be flexible enough to handle the needs of NRDS, NBSI, or NFDS entities, irrespective of the size of your contact list, as well as those special-cases and exceptions that inevitably crop up. It should still be possible to man starbase defenses, and shield capacity should be allowed to scale with the amount of starbase you are dealing with, up to a sensible limit to avoid what I talked about in the previous point (I don't want to try to bash 20 TCU-sized sponges in a C2).
- Scalable. Additional reactor, processing, or hangar capacity should be able to be 'added on' at any time simply by adding appropriate modules; the same holds for reaction chains, refineries, labs, defenses, ... (up to a maximum that varies by the type of space; you shouldn't be able to build the same size fortress in a C1 as you do in C6 space or LS, while 0.0 bases would be able to grow larger yet)
- Semi-dockable. A "docking gantry" system where the ship is retained outside the starbase while docking, but is protected by the base shields would provide a nice balance between the intel requirements of W-space (being able to see what the enemy has on the field but not get trivial ganks off of starbase occupants) and the wish to provide starbases with access to WiS features (Tarunik would love to have a proper quarters and office to work with *whistles innocently*) without breaking the world for starbase-resident supercaps (or making scaps dockable in stations, which'd be its own can o' worms). For balance purposes, an "outside the starbase" view would be required (stick camera(s) outside, have them render to the main screen in our Captains' Quarters?).
- More functional. Repackaging items, reconfiguring/assembling Strategic Cruisers, and reprocessing items (modules/ships/...) should all be possible from within the new starbases. The permissions improvements should also be leveraged to make the new starbase system useful in LS/0.0 for supercapital storage; might make life less soul-crushing for those way-too-rich nullbears if they can actually put their Nyx or Aeon away for a while and go enjoy flying a Guardian on a roam, for instance.
|

Two step
Aperture Harmonics K162
2024
|
Posted - 2012.06.25 13:23:00 -
[33] - Quote
Good feedback guys, I am working *right now* on the minutes from the discussion at the summit on this very topic. Hopefully the stuff we discussed will be what you are looking for. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Janus Nanzikambe
Fer Lomarcan Ministry of Inappropriate Footwork
9
|
Posted - 2012.06.25 16:44:00 -
[34] - Quote
Two step wrote:Good feedback guys, I am working *right now* on the minutes from the discussion at the summit on this very topic. Hopefully the stuff we discussed will be what you are looking for.
Good to know and looking forward to reading about it 
What's your own stance on the "dockable" aspect of POS as it pertains to hiding online players from curious eyes? |

space gator
Adhocracy Incorporated Adhocracy
25
|
Posted - 2012.06.25 17:44:00 -
[35] - Quote
Also not a fan of a fully dockable POS.
Thanks for the update and your efforts on this Two step. |

Hikaru Kuroda
Shimai of New Eden
60
|
Posted - 2012.06.26 08:25:00 -
[36] - Quote
We need something like that right now.
POS are a shame to EVE Online. |

Stellar Wanderer
The Sp00n WHY so Seri0Us
19
|
Posted - 2012.06.26 09:46:00 -
[37] - Quote
Regards the POS setup itself, could CCP have a POS "fitting" screen where all modules currently in space are configured, and some basic options allowed which basically allow you to 'one-click fit' it, where the UI places the modules automatically.
Automatic anchoring or onlining can be included or not as CCP feels fit to make the pos interface easier to manage...
|

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
86
|
Posted - 2012.06.26 10:24:00 -
[38] - Quote
I see a considerable risk that the POS overhaul could go the same way as the inventory overhaul: Something that was working but inadequate is replaced with something that has a lot of good ideas in it but also so many faults that people hate it with a burning rage, to the surprise of well-meaning devs.
A new POS that completely hides docked players would be such a thing. When docked in a station, one is completely safe and separated from the outside universe. That is not something we should desire to have in w-space.
Imho POSes need only a few adjustments: -access to all structures from anywhere inside the force field, no slowboating around anymore to get to the right SMA -much more granular security settings and more compartments in hangars and especially SMAs -ability to repackage
To address the long-term WiS problem, there could simply be a button to enter your captain's quarters or whatever (located inside the tower), but your piloted ship would still be floating inside the forcefield visible to everyone.
Tbh, I could live with the current POS system another year if we got alliance bookmarks first. Fuel blocks and changes to anchoring timers made a lot of my hate for POS gameplay disappear already. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |
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